go-common/app/interface/main/app-channel/dao/game/game.go
2019-04-22 18:49:16 +08:00

50 lines
1.0 KiB
Go

package game
import (
"context"
"go-common/app/interface/main/app-card/model/card/operate"
"go-common/app/interface/main/app-channel/conf"
"go-common/library/database/sql"
)
const (
_getSQL = "SELECT `id`,`title`,`desc`,`icon`,`cover`,`url_type`,`url_value`,`btn_txt`,`re_type`,`re_value`,`number`,`double_cover` FROM download_card"
)
type Dao struct {
db *sql.DB
}
func New(c *conf.Config) (d *Dao) {
d = &Dao{
db: sql.NewMySQL(c.MySQL.Manager),
}
return
}
func (d *Dao) DownLoad(c context.Context) (dm map[int64]*operate.Download, err error) {
rows, err := d.db.Query(c, _getSQL)
if err != nil {
return
}
defer rows.Close()
dm = map[int64]*operate.Download{}
for rows.Next() {
d := &operate.Download{}
if err = rows.Scan(&d.ID, &d.Title, &d.Desc, &d.Icon, &d.Cover, &d.URLType, &d.URLValue, &d.BtnTxt, &d.ReType, &d.ReValue, &d.Number, &d.DoubleCover); err != nil {
return
}
d.Change()
dm[d.ID] = d
}
return
}
// Close close memcache resource.
func (d *Dao) Close() {
if d.db != nil {
d.db.Close()
}
}