package game import ( "context" "go-common/app/interface/main/app-card/model/card/operate" "go-common/app/interface/main/app-channel/conf" "go-common/library/database/sql" ) const ( _getSQL = "SELECT `id`,`title`,`desc`,`icon`,`cover`,`url_type`,`url_value`,`btn_txt`,`re_type`,`re_value`,`number`,`double_cover` FROM download_card" ) type Dao struct { db *sql.DB } func New(c *conf.Config) (d *Dao) { d = &Dao{ db: sql.NewMySQL(c.MySQL.Manager), } return } func (d *Dao) DownLoad(c context.Context) (dm map[int64]*operate.Download, err error) { rows, err := d.db.Query(c, _getSQL) if err != nil { return } defer rows.Close() dm = map[int64]*operate.Download{} for rows.Next() { d := &operate.Download{} if err = rows.Scan(&d.ID, &d.Title, &d.Desc, &d.Icon, &d.Cover, &d.URLType, &d.URLValue, &d.BtnTxt, &d.ReType, &d.ReValue, &d.Number, &d.DoubleCover); err != nil { return } d.Change() dm[d.ID] = d } return } // Close close memcache resource. func (d *Dao) Close() { if d.db != nil { d.db.Close() } }