575 lines
17 KiB
Go
575 lines
17 KiB
Go
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package weeklyhonor
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import (
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"math/rand"
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"strconv"
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"strings"
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"sync"
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"time"
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accmdl "go-common/app/service/main/account/model"
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"go-common/app/service/main/archive/api"
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"go-common/library/log"
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xtime "go-common/library/time"
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)
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const (
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// HonorSub honor subscribe state subscribed
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HonorSub uint8 = iota
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// HonorUnSub honor subscribe state unsubscribed
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HonorUnSub
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layout = "20060102"
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// when edit, add new line below the line you want edit and fill the end time field
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// if Word changed,use new hid,else use the same.
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hStr = `1|S|史诗级选手|本周上过全站排行榜前三名|SSR|20181019|
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2|666|惊不惊喜意不意外|本周上过全站排行榜第%d名|SSR|20181019|
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3|233|天选之人|本周上过全站排行榜前%d名|SSR|20181019|
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4|牛|给大佬递茶|本周上过全站排行榜前%d名|SSR|20181019|
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5|史|少年创造奇迹|本周累计总播放量达成了%s的小目标|SSR|20181019|
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6|火|「%s」不火天理难容|本周总粉丝数达成%d百万的小目标|SSR|20181019|
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7|光|一入动态深似海||SSR|20181019|
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8|希|全村人的希望|本周上过全站%s区排行榜前%d名|SR|20181019|20181214
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8|希|全村人的希望|本周上过%s区排行榜前%d名|R|20181214|
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9|妥|定个小目标,破%d万+|本周累计总播放量达成%d万的小目标|SR|20181019|
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10|强|你上辈子大概拯救过世界|本周总粉丝数达成%d万的小目标|SR|20181019|
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11|Boom|请收下我的膝盖|本周新增播放量破百万|SR|20181019|
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12|囍|此生无悔爱「%s」|本周新增粉丝数破万|SR|20181019|
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13|心|给你我的小心心|本周稿件被点赞破五千|SR|20181019|
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14|爆|我吹爆这个up主|本周稿件被转发破千|SR|20181019|
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15|富|我要让世界知道此人被我承包|本周稿件收到硬币数破三千|SR|20181019|
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16|爱|承包这个动态日更up主!||SR|20181019|
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17|妙|定个小目标,破%d万+|本周累计总播放量达成%d万的小目标|R|20181019|
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18|撩|夭寿啦~这个up好会撩人|本周总粉丝数达成%d万的小目标|R|20181019|
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19|星|下一个巨星就是你|本周新增播放量破十万|R|20181019|
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20|怦|糟了是心动的感觉|本周新增粉丝数破千|R|20181019|
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21|赞|为你打call|本周稿件被点赞破千|R|20181019|
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22|鸣|火钳刘明|本周稿件被转发破百|R|20181019|
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23|劲|这个up主大概使用了洪荒之力|本周发布稿件数达五个以上|R|20181019|20181214
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23|劲|这个up主大概使用了洪荒之力|本周发布稿件数达五个以上|A|20181214|
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24|发|下一个大佬就是你|本周稿件收到硬币数破千|R|20181019|
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25|call|今天也是可爱的动态up呢!||R|20181019|
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26|盯|确认过眼神,是有潜力的up|本周累计总播放量达成%d千的小目标|A|20181019|
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27|抱|大大,我是你的腿部挂件|本周总粉丝数达成%d千的小目标|A|20181019|
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28|Wow|这只up主有点东西|本周新增播放量破万|A|20181019|
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29|嗷|掐指一算,必成大事|本周新增粉丝数破百|A|20181019|
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30|仙|给「%s」献上膝盖|本周稿件被点赞破五百|A|20181019|
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31|转|前方“转发”高能预警|本周稿件被转发上五十|A|20181019|
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32|肝|肝稿模式,启动!|本周发布稿件数达到三个及以上|A|20181019|20181214
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32|肝|肝稿模式,启动!|本周发布稿件数达到三个及以上|B|20181214|
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33|美|美滋滋,我有个大胆的想法|本周稿件收到硬币数破百|A|20181019|
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34|和|本周优秀动态,安排上了!||A|20181019|
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35|稳|获得粉丝稳稳的爱||B|20181019|
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36|竞|播放1万+还会远吗?||B|20181019|
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37|辛|只要有你们,再辛苦的时光都元气满满||B|20181019|
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38|秀|加油打气你最棒||B|20181019|
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39|A+|被大家的转发种草了||B|20181019|
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40|更|爷爷你关注的up主更新了||B|20181019|
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41|囤|囤着硬币干大事||B|20181019|
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42|奋|秘技!左右横跳发动态||B|20181019|
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43|粉|在世界中心呼唤粉丝||B|20181019|
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44|进|向着播放破千的目标前进吧||B|20181019|
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45|励|粉丝的鼓励你收到了嘛||B|20181019|
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46|勤|业精于勤,积少成多||C|20181019|
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47|冲|为了更多的赞冲鸭||C|20181019|
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48|享|分享是走向世界第一步||C|20181019|
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49|币|我也收到硬币啦||C|20181019|
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50|等|和我签订契约,成为动态区UP主吧!||C|20181019|
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51|孤|生活已经如此艰难,有些事情就不要揭穿了||D|20181019|
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52|懵|我好像把我的播放量弄丢了……||D|20181019|
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53|槑|呆呆,我的点赞去哪了||D|20181019|
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54|空|我的转发空空荡荡…||D|20181019|
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55|鸽|鸽了鸽了!投稿是不可能投稿——下周就投稿||D|20181019|
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56|静|钱袋静静地躺着||D|20181019|
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57|新|来吧!打破零动态惨案!||D|20181019|
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58|迟|数据宝宝正在非常努力地奔跑——过会会儿再看啦||E|20181019|
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59|炫|疯狂Pick你!!|本周上过全站排行榜前%d名|SR|20181214|`
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)
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// Honor weeklyhonor info.
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type Honor struct {
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HID int `json:"hid"`
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MID int64 `json:"mid"`
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HonorCount int64 `json:"honor_count"`
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Uname string `json:"uname"`
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Face string `json:"face"`
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Word string `json:"word"`
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Text string `json:"text"`
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Desc string `json:"desc"`
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Priority string `json:"priority"`
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ShareToken string `json:"share_token"`
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RiseStage *RiseStage `json:"rise_stage"`
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SubState uint8 `json:"sub_state"`
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LoveFans []*accmdl.Info `json:"love_fans"`
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PlayFans []*accmdl.Info `json:"play_fans"`
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NewArchive *api.Arc `json:"new_archive"`
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HotArchive *api.Arc `json:"hot_archive"`
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DateBegin xtime.Time `json:"date_begin"`
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DateEnd xtime.Time `json:"date_end"`
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}
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// RiseStage .
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type RiseStage struct {
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Play int `json:"play"`
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Like int `json:"like"`
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Fans int `json:"fans"`
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Coin int `json:"coin"`
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Share int `json:"share"`
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}
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// HonorWord .
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type HonorWord struct {
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ID int `json:"id"`
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Word string `json:"word"`
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Text string `json:"text"`
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Desc string `json:"desc"`
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Priority string `json:"priority"`
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Start xtime.Time `json:"start"`
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End xtime.Time `json:"end"`
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}
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// HMap get hid-honorWord map
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func HMap() map[int][]*HonorWord {
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h := make(map[int][]*HonorWord)
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sArr := strings.Split(hStr, "\n")
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for _, v := range sArr {
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ws := strings.Split(v, "|")
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id, err := strconv.Atoi(ws[0])
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if err != nil {
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log.Error("strconv.Atoi(%s) error(%v)", ws[0], err)
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}
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wd := HonorWord{
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ID: id,
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Word: ws[1],
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Text: ws[2],
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Desc: ws[3],
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Priority: ws[4],
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}
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h[id] = append(h[id], &wd)
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start, err := time.ParseInLocation(layout, ws[5], time.Local)
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if err != nil {
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continue
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}
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wd.Start = xtime.Time(start.Unix())
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end, err := time.ParseInLocation(layout, ws[6], time.Local)
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if err != nil {
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continue
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}
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wd.End = xtime.Time(end.Unix())
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}
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return h
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}
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// HonorStat up honor stats form hbase.
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type HonorStat struct {
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Play int32 `family:"f" qualifier:"play" json:"play"`
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PlayLastW int32 `family:"f" qualifier:"play_last_w" json:"play_last_w"`
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Fans int32 `family:"f" qualifier:"fans" json:"fans"`
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FansLastW int32 `family:"f" qualifier:"fans_last_w" json:"fans_last_w"`
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PlayInc int32 `family:"f" qualifier:"play_inc" json:"play_inc"`
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FansInc int32 `family:"f" qualifier:"fans_inc" json:"fans_inc"`
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LikeInc int32 `family:"f" qualifier:"like_inc" json:"like_inc"`
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ShInc int32 `family:"f" qualifier:"sh_inc" json:"sh_inc"`
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CoinInc int32 `family:"f" qualifier:"coin_inc" json:"coin_inc"`
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AvsInc int32 `family:"f" qualifier:"avs_inc" json:"avs_inc"`
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DyInc int32 `family:"f" qualifier:"dy_inc" json:"dy_inc"`
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Act1 int32 `family:"f" qualifier:"act1" json:"act1"`
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Act2 int32 `family:"f" qualifier:"act2" json:"act2"`
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Act3 int32 `family:"f" qualifier:"act3" json:"act3"`
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Dr1 int32 `family:"f" qualifier:"dr1" json:"dr1"`
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Dr2 int32 `family:"f" qualifier:"dr2" json:"dr2"`
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Dr3 int32 `family:"f" qualifier:"dr3" json:"dr3"`
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HottestAvNew int32 `family:"f" qualifier:"hottest_av_new" json:"hottest_av_new"`
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HottestAvInc int32 `family:"f" qualifier:"hottest_av_inc" json:"hottest_av_inc"`
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HottestAvAll int32 `family:"f" qualifier:"hottest_av_all" json:"hottest_av_all"`
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Rank0 int32 `family:"r" qualifier:"rank0" json:"rank0"`
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Rank1 int32 `family:"r" qualifier:"rank1" json:"rank1"`
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Rank3 int32 `family:"r" qualifier:"rank3" json:"rank3"`
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Rank4 int32 `family:"r" qualifier:"rank4" json:"rank4"`
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Rank5 int32 `family:"r" qualifier:"rank5" json:"rank5"`
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Rank36 int32 `family:"r" qualifier:"rank36" json:"rank36"`
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Rank119 int32 `family:"r" qualifier:"rank119" json:"rank119"`
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Rank129 int32 `family:"r" qualifier:"rank129" json:"rank129"`
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Rank155 int32 `family:"r" qualifier:"rank155" json:"rank155"`
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Rank160 int32 `family:"r" qualifier:"rank160" json:"rank160"`
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Rank168 int32 `family:"r" qualifier:"rank168" json:"rank168"`
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Rank181 int32 `family:"r" qualifier:"rank181" json:"rank181"`
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}
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// HonorLog .
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type HonorLog struct {
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ID int64 `json:"id"`
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MID int64 `json:"mid"`
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HID int `json:"hid"`
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Count int64 `json:"count"`
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CTime xtime.Time `json:"ctime"`
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MTime xtime.Time `json:"mtime"`
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}
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// GenHonor .
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func (hs *HonorStat) GenHonor(mid int64, distinctID int) int {
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ids := hs.priority()
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log.Info("GenHonor mid(%d) ids(%v) lastid(%d)", mid, ids, distinctID)
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if len(ids) == 1 {
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return ids[0]
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}
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var hids []int
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for _, id := range ids {
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if id != distinctID {
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hids = append(hids, id)
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}
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}
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if len(hids) == 1 {
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return hids[0]
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}
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if len(hids) > 1 {
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rand.Seed(mid)
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var mu sync.Mutex
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mu.Lock()
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rnd := rand.Intn(len(hids))
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mu.Unlock()
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return hids[rnd]
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}
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return 0
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}
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func (hs *HonorStat) priority() []int {
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ids, _ := hs.PrioritySSR()
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if len(ids) > 0 {
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return ids
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}
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ids, _ = hs.PrioritySR()
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if len(ids) > 0 {
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return ids
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}
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ids, _ = hs.PriorityR()
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if len(ids) > 0 {
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return ids
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}
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ids, _ = hs.PriorityA()
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if len(ids) > 0 {
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return ids
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}
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ids, _ = hs.PriorityB()
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if len(ids) > 0 {
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return ids
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}
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ids, _ = hs.PriorityC()
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if len(ids) > 0 {
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return ids
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}
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ids, _ = hs.PriorityD()
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return ids
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}
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// PrioritySSR .
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func (hs *HonorStat) PrioritySSR() ([]int, *RiseStage) {
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ids := make([]int, 0)
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rs := new(RiseStage)
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hid := 0
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if hs.Rank0 > 0 {
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switch {
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case hs.Rank0 <= 3:
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hid = 1
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case hs.Rank0 == 6 || hs.Rank0 == 66:
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hid = 2
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case hs.Rank0 == 23:
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hid = 3
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case hs.Rank0 <= 10:
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hid = 4
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}
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if hid != 0 {
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ids = append(ids, hid)
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}
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}
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if (hs.Play > 100000000 && hs.PlayLastW < 100000000) || (hs.Play > 10000000 && hs.PlayLastW < 10000000) {
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ids = append(ids, 5)
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}
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if hs.Fans > 1000000 && hs.FansLastW < 1000000 {
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ids = append(ids, 6)
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}
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if hs.DyInc >= 300000 {
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ids = append(ids, 7)
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}
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return ids, rs
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}
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// PrioritySR .
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func (hs *HonorStat) PrioritySR() ([]int, *RiseStage) {
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ids := make([]int, 0)
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stars := new(RiseStage)
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if hs.Rank0 > 0 && hs.Rank0 <= 100 {
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ids = append(ids, 59)
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}
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if hs.Play > 100000 && hs.PlayLastW < 100000 {
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ids = append(ids, 9)
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}
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if hs.Fans > 100000 && hs.FansLastW < 100000 {
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ids = append(ids, 10)
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}
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if hs.PlayInc >= 1000000 {
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ids = append(ids, 11)
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stars.Play = 5
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}
|
|||
|
if hs.FansInc >= 10000 {
|
|||
|
ids = append(ids, 12)
|
|||
|
stars.Fans = 5
|
|||
|
}
|
|||
|
if hs.LikeInc >= 5000 {
|
|||
|
ids = append(ids, 13)
|
|||
|
stars.Like = 5
|
|||
|
}
|
|||
|
if hs.ShInc >= 1000 {
|
|||
|
ids = append(ids, 14)
|
|||
|
stars.Share = 5
|
|||
|
}
|
|||
|
if hs.CoinInc >= 3000 {
|
|||
|
ids = append(ids, 15)
|
|||
|
stars.Coin = 5
|
|||
|
}
|
|||
|
if hs.DyInc >= 50000 && hs.DyInc < 299999 {
|
|||
|
ids = append(ids, 16)
|
|||
|
}
|
|||
|
return ids, stars
|
|||
|
}
|
|||
|
|
|||
|
// PriorityR .
|
|||
|
func (hs *HonorStat) PriorityR() ([]int, *RiseStage) {
|
|||
|
ids := make([]int, 0)
|
|||
|
stars := new(RiseStage)
|
|||
|
on, _, _ := hs.PartionRank()
|
|||
|
if on {
|
|||
|
ids = append(ids, 8)
|
|||
|
}
|
|||
|
if hs.Play > 10000 && hs.PlayLastW < 10000 {
|
|||
|
ids = append(ids, 17)
|
|||
|
}
|
|||
|
if hs.Fans > 10000 && hs.FansLastW < 10000 {
|
|||
|
ids = append(ids, 18)
|
|||
|
}
|
|||
|
if hs.PlayInc >= 100000 && hs.PlayInc < 1000000 {
|
|||
|
ids = append(ids, 19)
|
|||
|
stars.Play = 4
|
|||
|
}
|
|||
|
if hs.FansInc >= 1000 && hs.FansInc < 10000 {
|
|||
|
ids = append(ids, 20)
|
|||
|
stars.Fans = 4
|
|||
|
}
|
|||
|
if hs.LikeInc >= 1000 && hs.LikeInc < 5000 {
|
|||
|
ids = append(ids, 21)
|
|||
|
stars.Like = 4
|
|||
|
}
|
|||
|
if hs.ShInc >= 100 && hs.ShInc < 1000 {
|
|||
|
ids = append(ids, 22)
|
|||
|
stars.Share = 4
|
|||
|
}
|
|||
|
if hs.CoinInc >= 1000 && hs.CoinInc < 3000 {
|
|||
|
ids = append(ids, 24)
|
|||
|
stars.Coin = 4
|
|||
|
}
|
|||
|
if hs.DyInc >= 5000 && hs.DyInc < 49999 {
|
|||
|
ids = append(ids, 25)
|
|||
|
}
|
|||
|
return ids, stars
|
|||
|
}
|
|||
|
|
|||
|
// PriorityA .
|
|||
|
func (hs *HonorStat) PriorityA() ([]int, *RiseStage) {
|
|||
|
ids := make([]int, 0)
|
|||
|
stars := new(RiseStage)
|
|||
|
if hs.AvsInc >= 5 {
|
|||
|
ids = append(ids, 23)
|
|||
|
}
|
|||
|
if hs.Play > 1000 && hs.PlayLastW < 1000 {
|
|||
|
ids = append(ids, 26)
|
|||
|
}
|
|||
|
if hs.Fans >= 1000 && hs.FansLastW < 1000 {
|
|||
|
ids = append(ids, 27)
|
|||
|
}
|
|||
|
if hs.PlayInc >= 10000 && hs.PlayInc < 100000 {
|
|||
|
ids = append(ids, 28)
|
|||
|
stars.Play = 3
|
|||
|
}
|
|||
|
if hs.FansInc >= 100 && hs.FansInc < 1000 {
|
|||
|
ids = append(ids, 29)
|
|||
|
stars.Fans = 3
|
|||
|
}
|
|||
|
if hs.LikeInc >= 500 && hs.LikeInc < 1000 {
|
|||
|
ids = append(ids, 30)
|
|||
|
stars.Like = 3
|
|||
|
}
|
|||
|
if hs.ShInc >= 50 && hs.ShInc < 100 {
|
|||
|
ids = append(ids, 31)
|
|||
|
stars.Share = 3
|
|||
|
}
|
|||
|
if hs.CoinInc >= 100 && hs.CoinInc < 1000 {
|
|||
|
ids = append(ids, 33)
|
|||
|
stars.Coin = 3
|
|||
|
}
|
|||
|
if hs.DyInc >= 500 && hs.DyInc < 4999 {
|
|||
|
ids = append(ids, 34)
|
|||
|
}
|
|||
|
return ids, stars
|
|||
|
}
|
|||
|
|
|||
|
// PriorityB .
|
|||
|
func (hs *HonorStat) PriorityB() ([]int, *RiseStage) {
|
|||
|
ids := make([]int, 0)
|
|||
|
stars := new(RiseStage)
|
|||
|
if hs.AvsInc >= 3 && hs.AvsInc <= 5 {
|
|||
|
ids = append(ids, 32)
|
|||
|
}
|
|||
|
if (hs.Fans > 500 && hs.FansLastW < 500) || (hs.Fans > 600 && hs.FansLastW < 600) || (hs.Fans > 700 && hs.FansLastW < 700) || (hs.Fans > 800 && hs.FansLastW < 800) || (hs.Fans > 900 && hs.FansLastW < 900) {
|
|||
|
ids = append(ids, 35)
|
|||
|
}
|
|||
|
if hs.PlayInc >= 1000 && hs.PlayInc < 10000 {
|
|||
|
ids = append(ids, 36)
|
|||
|
stars.Play = 2
|
|||
|
}
|
|||
|
if hs.FansInc >= 10 && hs.FansInc < 100 {
|
|||
|
ids = append(ids, 37)
|
|||
|
stars.Fans = 2
|
|||
|
}
|
|||
|
if hs.LikeInc >= 30 && hs.LikeInc < 500 {
|
|||
|
ids = append(ids, 38)
|
|||
|
stars.Like = 2
|
|||
|
}
|
|||
|
if hs.ShInc >= 10 && hs.ShInc < 50 {
|
|||
|
ids = append(ids, 39)
|
|||
|
stars.Share = 2
|
|||
|
}
|
|||
|
if hs.AvsInc >= 1 && hs.AvsInc <= 2 {
|
|||
|
ids = append(ids, 40)
|
|||
|
}
|
|||
|
if hs.CoinInc >= 30 && hs.CoinInc < 100 {
|
|||
|
ids = append(ids, 41)
|
|||
|
stars.Coin = 2
|
|||
|
}
|
|||
|
if hs.DyInc >= 100 && hs.DyInc < 499 {
|
|||
|
ids = append(ids, 42)
|
|||
|
}
|
|||
|
if hs.FansInc/10 > 2 && hs.FansLastW/10 < 2 {
|
|||
|
ids = append(ids, 43)
|
|||
|
}
|
|||
|
if hs.PlayInc >= 100 && hs.PlayInc < 1000 {
|
|||
|
ids = append(ids, 44)
|
|||
|
stars.Play = 2
|
|||
|
}
|
|||
|
if hs.FansInc >= 1 && hs.FansInc < 10 {
|
|||
|
ids = append(ids, 45)
|
|||
|
stars.Fans = 2
|
|||
|
}
|
|||
|
return ids, stars
|
|||
|
}
|
|||
|
|
|||
|
// PriorityC .
|
|||
|
func (hs *HonorStat) PriorityC() ([]int, *RiseStage) {
|
|||
|
ids := make([]int, 0)
|
|||
|
stars := new(RiseStage)
|
|||
|
if hs.PlayInc > 0 && hs.PlayInc < 100 {
|
|||
|
ids = append(ids, 46)
|
|||
|
stars.Play = 1
|
|||
|
}
|
|||
|
if hs.LikeInc > 0 && hs.LikeInc < 30 {
|
|||
|
ids = append(ids, 47)
|
|||
|
stars.Like = 1
|
|||
|
}
|
|||
|
if hs.ShInc > 0 && hs.ShInc < 10 {
|
|||
|
ids = append(ids, 48)
|
|||
|
stars.Share = 1
|
|||
|
}
|
|||
|
if hs.CoinInc >= 1 && hs.CoinInc < 30 {
|
|||
|
ids = append(ids, 49)
|
|||
|
stars.Coin = 1
|
|||
|
}
|
|||
|
if hs.DyInc >= 1 && hs.DyInc <= 99 {
|
|||
|
ids = append(ids, 50)
|
|||
|
}
|
|||
|
return ids, stars
|
|||
|
}
|
|||
|
|
|||
|
// PriorityD .
|
|||
|
func (hs *HonorStat) PriorityD() ([]int, *RiseStage) {
|
|||
|
ids := make([]int, 0)
|
|||
|
stars := new(RiseStage)
|
|||
|
if hs.FansInc <= 0 {
|
|||
|
ids = append(ids, 51)
|
|||
|
}
|
|||
|
if hs.PlayInc == 0 {
|
|||
|
ids = append(ids, 52)
|
|||
|
}
|
|||
|
if hs.LikeInc == 0 {
|
|||
|
ids = append(ids, 53)
|
|||
|
}
|
|||
|
if hs.ShInc == 0 {
|
|||
|
ids = append(ids, 54)
|
|||
|
}
|
|||
|
if hs.AvsInc == 0 {
|
|||
|
ids = append(ids, 55)
|
|||
|
}
|
|||
|
if hs.CoinInc == 0 {
|
|||
|
ids = append(ids, 56)
|
|||
|
}
|
|||
|
if hs.DyInc == 0 {
|
|||
|
ids = append(ids, 57)
|
|||
|
}
|
|||
|
return ids, stars
|
|||
|
}
|
|||
|
|
|||
|
// PartionRank .
|
|||
|
func (hs *HonorStat) PartionRank() (bool, string, int32) {
|
|||
|
partions := make(map[int]string)
|
|||
|
partions[1] = "动画"
|
|||
|
partions[168] = "国创相关"
|
|||
|
partions[3] = "音乐"
|
|||
|
partions[129] = "舞蹈"
|
|||
|
partions[4] = "游戏"
|
|||
|
partions[36] = "科技"
|
|||
|
partions[160] = "生活"
|
|||
|
partions[119] = "鬼畜"
|
|||
|
partions[155] = "时尚"
|
|||
|
partions[5] = "娱乐"
|
|||
|
partions[181] = "影视"
|
|||
|
if hs.Rank1 != 0 && hs.Rank1 <= 100 {
|
|||
|
return true, partions[1], hs.Rank1
|
|||
|
}
|
|||
|
if hs.Rank168 != 0 && hs.Rank168 <= 100 {
|
|||
|
return true, partions[168], hs.Rank168
|
|||
|
}
|
|||
|
if hs.Rank3 != 0 && hs.Rank3 <= 100 {
|
|||
|
return true, partions[3], hs.Rank3
|
|||
|
}
|
|||
|
if hs.Rank129 != 0 && hs.Rank129 <= 100 {
|
|||
|
return true, partions[129], hs.Rank129
|
|||
|
}
|
|||
|
if hs.Rank4 != 0 && hs.Rank4 <= 100 {
|
|||
|
return true, partions[4], hs.Rank4
|
|||
|
}
|
|||
|
if hs.Rank36 != 0 && hs.Rank36 <= 100 {
|
|||
|
return true, partions[36], hs.Rank36
|
|||
|
}
|
|||
|
if hs.Rank160 != 0 && hs.Rank160 <= 100 {
|
|||
|
return true, partions[160], hs.Rank160
|
|||
|
}
|
|||
|
if hs.Rank119 != 0 && hs.Rank119 <= 100 {
|
|||
|
return true, partions[119], hs.Rank119
|
|||
|
}
|
|||
|
if hs.Rank155 != 0 && hs.Rank155 <= 100 {
|
|||
|
return true, partions[155], hs.Rank155
|
|||
|
}
|
|||
|
if hs.Rank5 != 0 && hs.Rank5 <= 100 {
|
|||
|
return true, partions[5], hs.Rank5
|
|||
|
}
|
|||
|
if hs.Rank181 != 0 && hs.Rank181 <= 100 {
|
|||
|
return true, partions[181], hs.Rank181
|
|||
|
}
|
|||
|
return false, "", 0
|
|||
|
}
|
|||
|
|
|||
|
// LatestSunday when today=sunday,return today,else return last week's sunday
|
|||
|
func LatestSunday() time.Time {
|
|||
|
now := time.Now()
|
|||
|
today, _ := time.ParseInLocation(layout, now.Format(layout), time.Local)
|
|||
|
sunday := today.AddDate(0, 0, int(-now.Weekday()))
|
|||
|
return sunday
|
|||
|
}
|