package weeklyhonor import ( "math/rand" "strconv" "strings" "sync" "time" accmdl "go-common/app/service/main/account/model" "go-common/app/service/main/archive/api" "go-common/library/log" xtime "go-common/library/time" ) const ( // HonorSub honor subscribe state subscribed HonorSub uint8 = iota // HonorUnSub honor subscribe state unsubscribed HonorUnSub layout = "20060102" // when edit, add new line below the line you want edit and fill the end time field // if Word changed,use new hid,else use the same. hStr = `1|S|史诗级选手|本周上过全站排行榜前三名|SSR|20181019| 2|666|惊不惊喜意不意外|本周上过全站排行榜第%d名|SSR|20181019| 3|233|天选之人|本周上过全站排行榜前%d名|SSR|20181019| 4|牛|给大佬递茶|本周上过全站排行榜前%d名|SSR|20181019| 5|史|少年创造奇迹|本周累计总播放量达成了%s的小目标|SSR|20181019| 6|火|「%s」不火天理难容|本周总粉丝数达成%d百万的小目标|SSR|20181019| 7|光|一入动态深似海||SSR|20181019| 8|希|全村人的希望|本周上过全站%s区排行榜前%d名|SR|20181019|20181214 8|希|全村人的希望|本周上过%s区排行榜前%d名|R|20181214| 9|妥|定个小目标,破%d万+|本周累计总播放量达成%d万的小目标|SR|20181019| 10|强|你上辈子大概拯救过世界|本周总粉丝数达成%d万的小目标|SR|20181019| 11|Boom|请收下我的膝盖|本周新增播放量破百万|SR|20181019| 12|囍|此生无悔爱「%s」|本周新增粉丝数破万|SR|20181019| 13|心|给你我的小心心|本周稿件被点赞破五千|SR|20181019| 14|爆|我吹爆这个up主|本周稿件被转发破千|SR|20181019| 15|富|我要让世界知道此人被我承包|本周稿件收到硬币数破三千|SR|20181019| 16|爱|承包这个动态日更up主!||SR|20181019| 17|妙|定个小目标,破%d万+|本周累计总播放量达成%d万的小目标|R|20181019| 18|撩|夭寿啦~这个up好会撩人|本周总粉丝数达成%d万的小目标|R|20181019| 19|星|下一个巨星就是你|本周新增播放量破十万|R|20181019| 20|怦|糟了是心动的感觉|本周新增粉丝数破千|R|20181019| 21|赞|为你打call|本周稿件被点赞破千|R|20181019| 22|鸣|火钳刘明|本周稿件被转发破百|R|20181019| 23|劲|这个up主大概使用了洪荒之力|本周发布稿件数达五个以上|R|20181019|20181214 23|劲|这个up主大概使用了洪荒之力|本周发布稿件数达五个以上|A|20181214| 24|发|下一个大佬就是你|本周稿件收到硬币数破千|R|20181019| 25|call|今天也是可爱的动态up呢!||R|20181019| 26|盯|确认过眼神,是有潜力的up|本周累计总播放量达成%d千的小目标|A|20181019| 27|抱|大大,我是你的腿部挂件|本周总粉丝数达成%d千的小目标|A|20181019| 28|Wow|这只up主有点东西|本周新增播放量破万|A|20181019| 29|嗷|掐指一算,必成大事|本周新增粉丝数破百|A|20181019| 30|仙|给「%s」献上膝盖|本周稿件被点赞破五百|A|20181019| 31|转|前方“转发”高能预警|本周稿件被转发上五十|A|20181019| 32|肝|肝稿模式,启动!|本周发布稿件数达到三个及以上|A|20181019|20181214 32|肝|肝稿模式,启动!|本周发布稿件数达到三个及以上|B|20181214| 33|美|美滋滋,我有个大胆的想法|本周稿件收到硬币数破百|A|20181019| 34|和|本周优秀动态,安排上了!||A|20181019| 35|稳|获得粉丝稳稳的爱||B|20181019| 36|竞|播放1万+还会远吗?||B|20181019| 37|辛|只要有你们,再辛苦的时光都元气满满||B|20181019| 38|秀|加油打气你最棒||B|20181019| 39|A+|被大家的转发种草了||B|20181019| 40|更|爷爷你关注的up主更新了||B|20181019| 41|囤|囤着硬币干大事||B|20181019| 42|奋|秘技!左右横跳发动态||B|20181019| 43|粉|在世界中心呼唤粉丝||B|20181019| 44|进|向着播放破千的目标前进吧||B|20181019| 45|励|粉丝的鼓励你收到了嘛||B|20181019| 46|勤|业精于勤,积少成多||C|20181019| 47|冲|为了更多的赞冲鸭||C|20181019| 48|享|分享是走向世界第一步||C|20181019| 49|币|我也收到硬币啦||C|20181019| 50|等|和我签订契约,成为动态区UP主吧!||C|20181019| 51|孤|生活已经如此艰难,有些事情就不要揭穿了||D|20181019| 52|懵|我好像把我的播放量弄丢了……||D|20181019| 53|槑|呆呆,我的点赞去哪了||D|20181019| 54|空|我的转发空空荡荡…||D|20181019| 55|鸽|鸽了鸽了!投稿是不可能投稿——下周就投稿||D|20181019| 56|静|钱袋静静地躺着||D|20181019| 57|新|来吧!打破零动态惨案!||D|20181019| 58|迟|数据宝宝正在非常努力地奔跑——过会会儿再看啦||E|20181019| 59|炫|疯狂Pick你!!|本周上过全站排行榜前%d名|SR|20181214|` ) // Honor weeklyhonor info. type Honor struct { HID int `json:"hid"` MID int64 `json:"mid"` HonorCount int64 `json:"honor_count"` Uname string `json:"uname"` Face string `json:"face"` Word string `json:"word"` Text string `json:"text"` Desc string `json:"desc"` Priority string `json:"priority"` ShareToken string `json:"share_token"` RiseStage *RiseStage `json:"rise_stage"` SubState uint8 `json:"sub_state"` LoveFans []*accmdl.Info `json:"love_fans"` PlayFans []*accmdl.Info `json:"play_fans"` NewArchive *api.Arc `json:"new_archive"` HotArchive *api.Arc `json:"hot_archive"` DateBegin xtime.Time `json:"date_begin"` DateEnd xtime.Time `json:"date_end"` } // RiseStage . type RiseStage struct { Play int `json:"play"` Like int `json:"like"` Fans int `json:"fans"` Coin int `json:"coin"` Share int `json:"share"` } // HonorWord . type HonorWord struct { ID int `json:"id"` Word string `json:"word"` Text string `json:"text"` Desc string `json:"desc"` Priority string `json:"priority"` Start xtime.Time `json:"start"` End xtime.Time `json:"end"` } // HMap get hid-honorWord map func HMap() map[int][]*HonorWord { h := make(map[int][]*HonorWord) sArr := strings.Split(hStr, "\n") for _, v := range sArr { ws := strings.Split(v, "|") id, err := strconv.Atoi(ws[0]) if err != nil { log.Error("strconv.Atoi(%s) error(%v)", ws[0], err) } wd := HonorWord{ ID: id, Word: ws[1], Text: ws[2], Desc: ws[3], Priority: ws[4], } h[id] = append(h[id], &wd) start, err := time.ParseInLocation(layout, ws[5], time.Local) if err != nil { continue } wd.Start = xtime.Time(start.Unix()) end, err := time.ParseInLocation(layout, ws[6], time.Local) if err != nil { continue } wd.End = xtime.Time(end.Unix()) } return h } // HonorStat up honor stats form hbase. type HonorStat struct { Play int32 `family:"f" qualifier:"play" json:"play"` PlayLastW int32 `family:"f" qualifier:"play_last_w" json:"play_last_w"` Fans int32 `family:"f" qualifier:"fans" json:"fans"` FansLastW int32 `family:"f" qualifier:"fans_last_w" json:"fans_last_w"` PlayInc int32 `family:"f" qualifier:"play_inc" json:"play_inc"` FansInc int32 `family:"f" qualifier:"fans_inc" json:"fans_inc"` LikeInc int32 `family:"f" qualifier:"like_inc" json:"like_inc"` ShInc int32 `family:"f" qualifier:"sh_inc" json:"sh_inc"` CoinInc int32 `family:"f" qualifier:"coin_inc" json:"coin_inc"` AvsInc int32 `family:"f" qualifier:"avs_inc" json:"avs_inc"` DyInc int32 `family:"f" qualifier:"dy_inc" json:"dy_inc"` Act1 int32 `family:"f" qualifier:"act1" json:"act1"` Act2 int32 `family:"f" qualifier:"act2" json:"act2"` Act3 int32 `family:"f" qualifier:"act3" json:"act3"` Dr1 int32 `family:"f" qualifier:"dr1" json:"dr1"` Dr2 int32 `family:"f" qualifier:"dr2" json:"dr2"` Dr3 int32 `family:"f" qualifier:"dr3" json:"dr3"` HottestAvNew int32 `family:"f" qualifier:"hottest_av_new" json:"hottest_av_new"` HottestAvInc int32 `family:"f" qualifier:"hottest_av_inc" json:"hottest_av_inc"` HottestAvAll int32 `family:"f" qualifier:"hottest_av_all" json:"hottest_av_all"` Rank0 int32 `family:"r" qualifier:"rank0" json:"rank0"` Rank1 int32 `family:"r" qualifier:"rank1" json:"rank1"` Rank3 int32 `family:"r" qualifier:"rank3" json:"rank3"` Rank4 int32 `family:"r" qualifier:"rank4" json:"rank4"` Rank5 int32 `family:"r" qualifier:"rank5" json:"rank5"` Rank36 int32 `family:"r" qualifier:"rank36" json:"rank36"` Rank119 int32 `family:"r" qualifier:"rank119" json:"rank119"` Rank129 int32 `family:"r" qualifier:"rank129" json:"rank129"` Rank155 int32 `family:"r" qualifier:"rank155" json:"rank155"` Rank160 int32 `family:"r" qualifier:"rank160" json:"rank160"` Rank168 int32 `family:"r" qualifier:"rank168" json:"rank168"` Rank181 int32 `family:"r" qualifier:"rank181" json:"rank181"` } // HonorLog . type HonorLog struct { ID int64 `json:"id"` MID int64 `json:"mid"` HID int `json:"hid"` Count int64 `json:"count"` CTime xtime.Time `json:"ctime"` MTime xtime.Time `json:"mtime"` } // GenHonor . func (hs *HonorStat) GenHonor(mid int64, distinctID int) int { ids := hs.priority() log.Info("GenHonor mid(%d) ids(%v) lastid(%d)", mid, ids, distinctID) if len(ids) == 1 { return ids[0] } var hids []int for _, id := range ids { if id != distinctID { hids = append(hids, id) } } if len(hids) == 1 { return hids[0] } if len(hids) > 1 { rand.Seed(mid) var mu sync.Mutex mu.Lock() rnd := rand.Intn(len(hids)) mu.Unlock() return hids[rnd] } return 0 } func (hs *HonorStat) priority() []int { ids, _ := hs.PrioritySSR() if len(ids) > 0 { return ids } ids, _ = hs.PrioritySR() if len(ids) > 0 { return ids } ids, _ = hs.PriorityR() if len(ids) > 0 { return ids } ids, _ = hs.PriorityA() if len(ids) > 0 { return ids } ids, _ = hs.PriorityB() if len(ids) > 0 { return ids } ids, _ = hs.PriorityC() if len(ids) > 0 { return ids } ids, _ = hs.PriorityD() return ids } // PrioritySSR . func (hs *HonorStat) PrioritySSR() ([]int, *RiseStage) { ids := make([]int, 0) rs := new(RiseStage) hid := 0 if hs.Rank0 > 0 { switch { case hs.Rank0 <= 3: hid = 1 case hs.Rank0 == 6 || hs.Rank0 == 66: hid = 2 case hs.Rank0 == 23: hid = 3 case hs.Rank0 <= 10: hid = 4 } if hid != 0 { ids = append(ids, hid) } } if (hs.Play > 100000000 && hs.PlayLastW < 100000000) || (hs.Play > 10000000 && hs.PlayLastW < 10000000) { ids = append(ids, 5) } if hs.Fans > 1000000 && hs.FansLastW < 1000000 { ids = append(ids, 6) } if hs.DyInc >= 300000 { ids = append(ids, 7) } return ids, rs } // PrioritySR . func (hs *HonorStat) PrioritySR() ([]int, *RiseStage) { ids := make([]int, 0) stars := new(RiseStage) if hs.Rank0 > 0 && hs.Rank0 <= 100 { ids = append(ids, 59) } if hs.Play > 100000 && hs.PlayLastW < 100000 { ids = append(ids, 9) } if hs.Fans > 100000 && hs.FansLastW < 100000 { ids = append(ids, 10) } if hs.PlayInc >= 1000000 { ids = append(ids, 11) stars.Play = 5 } if hs.FansInc >= 10000 { ids = append(ids, 12) stars.Fans = 5 } if hs.LikeInc >= 5000 { ids = append(ids, 13) stars.Like = 5 } if hs.ShInc >= 1000 { ids = append(ids, 14) stars.Share = 5 } if hs.CoinInc >= 3000 { ids = append(ids, 15) stars.Coin = 5 } if hs.DyInc >= 50000 && hs.DyInc < 299999 { ids = append(ids, 16) } return ids, stars } // PriorityR . func (hs *HonorStat) PriorityR() ([]int, *RiseStage) { ids := make([]int, 0) stars := new(RiseStage) on, _, _ := hs.PartionRank() if on { ids = append(ids, 8) } if hs.Play > 10000 && hs.PlayLastW < 10000 { ids = append(ids, 17) } if hs.Fans > 10000 && hs.FansLastW < 10000 { ids = append(ids, 18) } if hs.PlayInc >= 100000 && hs.PlayInc < 1000000 { ids = append(ids, 19) stars.Play = 4 } if hs.FansInc >= 1000 && hs.FansInc < 10000 { ids = append(ids, 20) stars.Fans = 4 } if hs.LikeInc >= 1000 && hs.LikeInc < 5000 { ids = append(ids, 21) stars.Like = 4 } if hs.ShInc >= 100 && hs.ShInc < 1000 { ids = append(ids, 22) stars.Share = 4 } if hs.CoinInc >= 1000 && hs.CoinInc < 3000 { ids = append(ids, 24) stars.Coin = 4 } if hs.DyInc >= 5000 && hs.DyInc < 49999 { ids = append(ids, 25) } return ids, stars } // PriorityA . func (hs *HonorStat) PriorityA() ([]int, *RiseStage) { ids := make([]int, 0) stars := new(RiseStage) if hs.AvsInc >= 5 { ids = append(ids, 23) } if hs.Play > 1000 && hs.PlayLastW < 1000 { ids = append(ids, 26) } if hs.Fans >= 1000 && hs.FansLastW < 1000 { ids = append(ids, 27) } if hs.PlayInc >= 10000 && hs.PlayInc < 100000 { ids = append(ids, 28) stars.Play = 3 } if hs.FansInc >= 100 && hs.FansInc < 1000 { ids = append(ids, 29) stars.Fans = 3 } if hs.LikeInc >= 500 && hs.LikeInc < 1000 { ids = append(ids, 30) stars.Like = 3 } if hs.ShInc >= 50 && hs.ShInc < 100 { ids = append(ids, 31) stars.Share = 3 } if hs.CoinInc >= 100 && hs.CoinInc < 1000 { ids = append(ids, 33) stars.Coin = 3 } if hs.DyInc >= 500 && hs.DyInc < 4999 { ids = append(ids, 34) } return ids, stars } // PriorityB . func (hs *HonorStat) PriorityB() ([]int, *RiseStage) { ids := make([]int, 0) stars := new(RiseStage) if hs.AvsInc >= 3 && hs.AvsInc <= 5 { ids = append(ids, 32) } if (hs.Fans > 500 && hs.FansLastW < 500) || (hs.Fans > 600 && hs.FansLastW < 600) || (hs.Fans > 700 && hs.FansLastW < 700) || (hs.Fans > 800 && hs.FansLastW < 800) || (hs.Fans > 900 && hs.FansLastW < 900) { ids = append(ids, 35) } if hs.PlayInc >= 1000 && hs.PlayInc < 10000 { ids = append(ids, 36) stars.Play = 2 } if hs.FansInc >= 10 && hs.FansInc < 100 { ids = append(ids, 37) stars.Fans = 2 } if hs.LikeInc >= 30 && hs.LikeInc < 500 { ids = append(ids, 38) stars.Like = 2 } if hs.ShInc >= 10 && hs.ShInc < 50 { ids = append(ids, 39) stars.Share = 2 } if hs.AvsInc >= 1 && hs.AvsInc <= 2 { ids = append(ids, 40) } if hs.CoinInc >= 30 && hs.CoinInc < 100 { ids = append(ids, 41) stars.Coin = 2 } if hs.DyInc >= 100 && hs.DyInc < 499 { ids = append(ids, 42) } if hs.FansInc/10 > 2 && hs.FansLastW/10 < 2 { ids = append(ids, 43) } if hs.PlayInc >= 100 && hs.PlayInc < 1000 { ids = append(ids, 44) stars.Play = 2 } if hs.FansInc >= 1 && hs.FansInc < 10 { ids = append(ids, 45) stars.Fans = 2 } return ids, stars } // PriorityC . func (hs *HonorStat) PriorityC() ([]int, *RiseStage) { ids := make([]int, 0) stars := new(RiseStage) if hs.PlayInc > 0 && hs.PlayInc < 100 { ids = append(ids, 46) stars.Play = 1 } if hs.LikeInc > 0 && hs.LikeInc < 30 { ids = append(ids, 47) stars.Like = 1 } if hs.ShInc > 0 && hs.ShInc < 10 { ids = append(ids, 48) stars.Share = 1 } if hs.CoinInc >= 1 && hs.CoinInc < 30 { ids = append(ids, 49) stars.Coin = 1 } if hs.DyInc >= 1 && hs.DyInc <= 99 { ids = append(ids, 50) } return ids, stars } // PriorityD . func (hs *HonorStat) PriorityD() ([]int, *RiseStage) { ids := make([]int, 0) stars := new(RiseStage) if hs.FansInc <= 0 { ids = append(ids, 51) } if hs.PlayInc == 0 { ids = append(ids, 52) } if hs.LikeInc == 0 { ids = append(ids, 53) } if hs.ShInc == 0 { ids = append(ids, 54) } if hs.AvsInc == 0 { ids = append(ids, 55) } if hs.CoinInc == 0 { ids = append(ids, 56) } if hs.DyInc == 0 { ids = append(ids, 57) } return ids, stars } // PartionRank . func (hs *HonorStat) PartionRank() (bool, string, int32) { partions := make(map[int]string) partions[1] = "动画" partions[168] = "国创相关" partions[3] = "音乐" partions[129] = "舞蹈" partions[4] = "游戏" partions[36] = "科技" partions[160] = "生活" partions[119] = "鬼畜" partions[155] = "时尚" partions[5] = "娱乐" partions[181] = "影视" if hs.Rank1 != 0 && hs.Rank1 <= 100 { return true, partions[1], hs.Rank1 } if hs.Rank168 != 0 && hs.Rank168 <= 100 { return true, partions[168], hs.Rank168 } if hs.Rank3 != 0 && hs.Rank3 <= 100 { return true, partions[3], hs.Rank3 } if hs.Rank129 != 0 && hs.Rank129 <= 100 { return true, partions[129], hs.Rank129 } if hs.Rank4 != 0 && hs.Rank4 <= 100 { return true, partions[4], hs.Rank4 } if hs.Rank36 != 0 && hs.Rank36 <= 100 { return true, partions[36], hs.Rank36 } if hs.Rank160 != 0 && hs.Rank160 <= 100 { return true, partions[160], hs.Rank160 } if hs.Rank119 != 0 && hs.Rank119 <= 100 { return true, partions[119], hs.Rank119 } if hs.Rank155 != 0 && hs.Rank155 <= 100 { return true, partions[155], hs.Rank155 } if hs.Rank5 != 0 && hs.Rank5 <= 100 { return true, partions[5], hs.Rank5 } if hs.Rank181 != 0 && hs.Rank181 <= 100 { return true, partions[181], hs.Rank181 } return false, "", 0 } // LatestSunday when today=sunday,return today,else return last week's sunday func LatestSunday() time.Time { now := time.Now() today, _ := time.ParseInLocation(layout, now.Format(layout), time.Local) sunday := today.AddDate(0, 0, int(-now.Weekday())) return sunday }