and not have to wait for an update when they change pane, we allow
commands to run more than once a second if the expanded form
changes. Unfortunately this can mean them being run far too often
(pretty much continually) when multiple clients exist, because some
formats (including #D) will always differ between clients.
To avoid this, give each client its own tree of jobs which means that
the same command will be different instances for each client - similar
to how we have the tag to separate commands for different panes.
GitHub issue 889; test case reported by Paul Johnson.
CMD_FIND_* flags in the cmd_entry and call it for the command. Commands
with special requirements call it themselves and update the target for
hooks to use.
command. This is used for the session, window and pane for all commands
in the command sequence if there is no -t or -s.
However, using it for all commands in the command sequence means that if
the active pane or current session is changed, subsequent commands still
use the previous state. So make commands which explicitly change the
current state (such as neww and selectp) update it themselves for later
commands. Commands which may invalidate the state (like killp) are
already OK because an invalid state will be ignored.
Also fill in the current state for all key bindings rather than just the
mouse, so that any omissions are easier to spot.
will suppress root key table bindings. So change to always check the
root table if no binding is found in the current table (whether it be
the prefix table from pressing the prefix or the copy mode table from a
pane).
A root key binding can be blocked by binding the key to a command that
does nothing (like send-keys with no arguments).
Problem reported by Thomas Sattler.
bind q select-pane -U \; resize-pane -Z
(There is still some possible weirdness with the way we do current
targets, it should probably be done in a different way at some point.)
reasonable amount (currently width * height * 8 bytes), discard all
output to the terminal and start trying to redraw periodically
instead. Continue with this until the amount of data we are trying to
write falls to a low level again.
This helps to prevent tmux sitting on a huge buffer of data when there
are processes with fast output running inside tmux but the outside
terminal is slow.
A new client_discarded format holds the amount of data that has been
discarded due to this mechanism.
The three variables (when to start this, when to stop, and how often to
redraw) are basically "works for me" at the moment, this is going in to
see how it goes and if it causes problems for anyone else.
with of the terminal scrolls, tmux needs to redraw the entire pane. This
results in a large amount of output data which can cause slow terminals
to struggle, particularly when many lines are scrolled together quickly.
This can be reduced by only redrawing when tmux doesn't hold any
buffered data for the terminal. If a redraw is required and data is
buffered, the redraw is deferred until all that data is consumed (it is
checked after every event loop, a timer is used to ensure this happens
at some point). While a redraw is pending, no additional data will be
written to the terminal.
The redraw still happens, now it is just pushed back if it is possible
it would just add more data on top of a terminal that is already
behind. This both gives the terminal a chance to catch up, and allows
tmux to process more scrolling (that would require additional redraws)
in the meantime.
Helps with a problem reported by Greg Hurrell.