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	Don't return 1 unless there was actually a problem (signal/lost server) rather
than for all events (normal exit/detach/etc).
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										15
									
								
								client.c
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								client.c
									
									
									
									
									
								
							@@ -37,6 +37,7 @@
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struct imsgbuf	client_ibuf;
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struct event	client_event;
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const char     *client_exitmsg;
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int		client_exitval;
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void		client_send_identify(int);
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void		client_send_environ(void);
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@@ -211,17 +212,14 @@ client_main(void)
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		goto out;
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	/* Set the event and dispatch. */
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	client_update_event();	
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	client_update_event();
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	event_dispatch();
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out:
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	/* Print the exit message, if any, and exit. */
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	if (client_exitmsg != NULL) {
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		if (!login_shell)
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			printf("[%s]\n", client_exitmsg);
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		exit(1);
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	}
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	exit(0);
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	if (client_exitmsg != NULL && !login_shell)
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		printf("[%s]\n", client_exitmsg);
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	exit(client_exitval);
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}
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void
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@@ -232,6 +230,7 @@ client_signal(int sig, unused short events, unused void *data)
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	switch (sig) {
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	case SIGTERM:
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		client_exitmsg = "terminated";
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		client_exitval = 1;
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		client_write_server(MSG_EXITING, NULL, 0);
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		break;
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	case SIGWINCH:
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@@ -275,6 +274,7 @@ client_callback(unused int fd, short events, unused void *data)
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lost_server:
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	client_exitmsg = "lost server";
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	client_exitval = 1;
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	event_loopexit(NULL);
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}
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@@ -321,6 +321,7 @@ client_dispatch(void)
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			client_write_server(MSG_EXITING, NULL, 0);
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			client_exitmsg = "server exited";
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			client_exitval = 1;
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			break;
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		case MSG_SUSPEND:
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			if (datalen != 0)
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