Correct comment.

This commit is contained in:
Nicholas Marriott 2009-01-11 02:23:52 +00:00
parent b4fe99194f
commit 9e56f53895

15
grid.c
View File

@ -1,4 +1,4 @@
/* $Id: grid.c,v 1.5 2009-01-10 01:51:21 nicm Exp $ */
/* $Id: grid.c,v 1.6 2009-01-11 02:23:52 nicm Exp $ */
/*
* Copyright (c) 2008 Nicholas Marriott <nicm@users.sourceforge.net>
@ -26,18 +26,17 @@
* Grid data. This is the basic data structure that represents what is shown on
* screen.
*
* A grid is a grid of cells (struct grid_cell). It is sparse, in that cells
* are not allocated until they are written to. The grid is logically split
* into history and viewable data with the history starting at row (line) 0 and
* extending to (hsize - 1); from hsize to hsize + (sy - 1) is the viewable
* data. All functions in this file work on absolute coordinates, grid-view.c
* has functions which work on the screen data.
* A grid is a grid of cells (struct grid_cell). Lines are not allocated until
* cells in that line are written to. The grid is split into history and
* viewable data with the history starting at row (line) 0 and extending to
* (hsize - 1); from hsize to hsize + (sy - 1) is the viewable data. All
* functions in this file work on absolute coordinates, grid-view.c has
* functions which work on the screen data.
*/
/* Default grid cell data. */
const struct grid_cell grid_default_cell = { ' ', 0, 0, 8, 8 };
#ifdef DEBUG
#define grid_check_x(gd, px) do { \
if ((px) >= (gd)->sx) \