From 9e56f538952f0e15485fc03fc21ebad5d926c05e Mon Sep 17 00:00:00 2001 From: Nicholas Marriott Date: Sun, 11 Jan 2009 02:23:52 +0000 Subject: [PATCH] Correct comment. --- grid.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/grid.c b/grid.c index c5a94310..8a4a2576 100644 --- a/grid.c +++ b/grid.c @@ -1,4 +1,4 @@ -/* $Id: grid.c,v 1.5 2009-01-10 01:51:21 nicm Exp $ */ +/* $Id: grid.c,v 1.6 2009-01-11 02:23:52 nicm Exp $ */ /* * Copyright (c) 2008 Nicholas Marriott @@ -26,18 +26,17 @@ * Grid data. This is the basic data structure that represents what is shown on * screen. * - * A grid is a grid of cells (struct grid_cell). It is sparse, in that cells - * are not allocated until they are written to. The grid is logically split - * into history and viewable data with the history starting at row (line) 0 and - * extending to (hsize - 1); from hsize to hsize + (sy - 1) is the viewable - * data. All functions in this file work on absolute coordinates, grid-view.c - * has functions which work on the screen data. + * A grid is a grid of cells (struct grid_cell). Lines are not allocated until + * cells in that line are written to. The grid is split into history and + * viewable data with the history starting at row (line) 0 and extending to + * (hsize - 1); from hsize to hsize + (sy - 1) is the viewable data. All + * functions in this file work on absolute coordinates, grid-view.c has + * functions which work on the screen data. */ /* Default grid cell data. */ const struct grid_cell grid_default_cell = { ' ', 0, 0, 8, 8 }; - #ifdef DEBUG #define grid_check_x(gd, px) do { \ if ((px) >= (gd)->sx) \