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	Scroll region reset homes the cursor, so start at 0,0 when drawing. Also don't set region after DECRC.
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								input.c
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								input.c
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
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/* $Id: input.c,v 1.36 2007-11-23 22:51:13 nicm Exp $ */
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					/* $Id: input.c,v 1.37 2007-11-24 19:29:55 nicm Exp $ */
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/*
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					/*
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 * Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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					 * Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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@@ -484,8 +484,6 @@ input_handle_private_two(u_char ch, struct input_ctx *ictx)
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		if (!screen_hidden(s)) {
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							if (!screen_hidden(s)) {
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			input_store_two(
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								input_store_two(
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			    ictx->b, CODE_ATTRIBUTES, s->attr, s->colr);
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								    ictx->b, CODE_ATTRIBUTES, s->attr, s->colr);
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			input_store_two(ictx->b, CODE_SCROLLREGION,
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			    s->rupper + 1, s->rlower + 1);
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			input_store_two(
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								input_store_two(
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			    ictx->b, CODE_CURSORMOVE, s->cy + 1, s->cx + 1);
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								    ictx->b, CODE_CURSORMOVE, s->cy + 1, s->cx + 1);
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		}
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							}
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										7
									
								
								screen.c
									
									
									
									
									
								
							
							
						
						
									
										7
									
								
								screen.c
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
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/* $Id: screen.c,v 1.43 2007-11-24 17:58:45 nicm Exp $ */
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					/* $Id: screen.c,v 1.44 2007-11-24 19:29:56 nicm Exp $ */
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/*
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					/*
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 * Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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					 * Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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@@ -278,8 +278,9 @@ screen_draw_start(struct screen_draw_ctx *ctx,
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	ctx->ox = ox;
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						ctx->ox = ox;
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	ctx->oy = oy;
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						ctx->oy = oy;
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	ctx->cx = s->cx;
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						/* Resetting the scroll region homes the cursor so start at 0,0. */
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	ctx->cy = s->cy;
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						ctx->cx = 0;
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						ctx->cy = 0;
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	ctx->sel.flag = 0;
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						ctx->sel.flag = 0;
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