4.3 KiB
4.3 KiB
基本插件框架
HelloWorld 示例插件
先来一个 HelloWorld.ts
插件示范!
/// <reference types="@ms/types" />
import { server } from '@ms/api';
import { inject } from '@ms/container';
import { plugin, interfaces, cmd, listener, tab } from '@ms/plugin'
@plugin({ name: 'HelloWorld', version: '1.0.0', author: 'MiaoWoo', source: __filename })
export class HelloWorld extends interfaces.Plugin {
@inject(server.Server)
private Server: server.Server
@config()
private config = {
version: 1.0.0
}
load() {
this.logger.log('Plugin load from MiaoScript Plugin System...');
}
enable() {
this.logger.log('Plugin enable from MiaoScript Plugin System...');
}
disable() {
this.logger.log('Plugin disable from MiaoScript Plugin System...');
}
bukkitload() {
this.logger.log('Load When ServerType is Bukkit!')
}
bukkitenable() {
this.logger.log('Enable When ServerType is Bukkit!')
}
bukkitdisable() {
this.logger.log('Disable When ServerType is Bukkit!')
}
spongeload() {
this.logger.log('Load When ServerType is Sponge!')
}
spongeenable() {
this.logger.log('Enable When ServerType is Sponge!')
}
spongedisable() {
this.logger.log('Disable When ServerType is Sponge!')
}
bungeeload() {
this.logger.log('Load When ServerType is BungeeCord!')
}
bungeeenable() {
this.logger.log('Enable When ServerType is BungeeCord!')
}
bungeedisable() {
this.logger.log('Disable When ServerType is BungeeCord!')
}
nukkitload() {
this.logger.log('Load When ServerType is Nukkit!')
}
nukkitenable() {
this.logger.log('Enable When ServerType is Nukkit!')
}
nukkitdisable() {
this.logger.log('Disable When ServerType is Nukkit!')
}
@cmd()
hello(sender: any, command: string, args: string[]) {
this.logger.log(sender, command, args);
sender.sendMessage(JSON.stringify({ command, ...args }))
}
@tab()
tabhello(_sender: any, _command: string, _args: string[]) {
return ['world']
}
// bukkit nukkit 大部分API神似 可以直接用
@listener({ servers: ['bukkit', 'nukkit'] })
PlayerJoin(event: org.bukkit.event.player.PlayerJoinEvent) {
let plyaer = event.getPlayer();
this.logger.console(`§cBukkit §aPlayerJoinEvent: §b${plyaer.getName()}`)
setTimeout(() => this.sendWelcome(plyaer), 10);
}
@listener({ servers: ['sponge'] })
ClientConnectionEvent$Join(event: org.spongepowered.api.event.network.ClientConnectionEvent.Join) {
this.logger.console(`§cSponge §aClientConnectionEvent.Join: §b${event.getTargetEntity().getName()}`)
setTimeout(() => this.sendWelcome(event.getTargetEntity()), 10);
}
private sendWelcome(player: any) {
this.logger.sender(player, `§a欢迎来到 §bMiaoScript §a的世界!`)
this.logger.sender(player, `§6当前版本: §c${this.Server.getVersion()}`)
}
@listener({ servers: ['bungee'] })
ServerConnected(e: any) {
let event = e as net.md_5.bungee.api.event.ServerConnectedEvent
this.logger.console(`§cBungeeCord §aServerConnectedEvent: §b${event.getPlayer().getDisplayName()}`)
setTimeout(() => this.logger.sender(event.getPlayer(), `§a欢迎来到 §bMiaoScript §a的世界 §6来自 §cBungeeCord §6的问候!`), 10);
}
}
- 进入
ms
目录 - 执行编译
yarn build:plugins
- 从
packages/plugins/dist
中复制HelloWorld.js
和HelloWorld.js.map
(可选 用于显示插件原有行数) 文件 到对应的插件目录- Bungee: plugins/MiaoScript/plugins/
- Bukkit: plugins/MiaoScript/plugins/
- Sponge: config/miaoscript/plugins/
- Nukkit: plugins/MiaoScript/plugins/
- 重载
MiaoScript
- 打开客户端进入游戏 预览一下效果
- 从 Spigot 服务端进入
- 从 Sponge 服务端进入
- 从 Nukkit 服务端进入