Files
ms/packages/bukkit/src/typings/org.bukkit.block.CreatureSpawner.ts
2019-09-24 15:02:03 +08:00

134 lines
5.8 KiB
TypeScript

declare namespace org {
namespace bukkit {
namespace block {
// @ts-ignore
interface CreatureSpawner extends org.bukkit.block.TileState {
/**
* Get the spawner's creature type.
*/
getSpawnedType(): org.bukkit.entity.EntityType;
/**
* Set the spawner's creature type.
*/
setSpawnedType(creatureType: org.bukkit.entity.EntityType): void;
/**
* Set the spawner mob type.
*/
setCreatureTypeByName(creatureType: string): void;
/**
* Get the spawner's creature type.
*/
getCreatureTypeName(): string;
/**
* Get the spawner's delay.
* <br>
* This is the delay, in ticks, until the spawner will spawn its next mob.
*/
getDelay(): number;
/**
* Set the spawner's delay.
* <br>
* If set to -1, the spawn delay will be reset to a random value between
* {@link #getMinSpawnDelay} and {@link #getMaxSpawnDelay()}.
*/
setDelay(delay: number): void;
/**
* The minimum spawn delay amount (in ticks).
* <br>
* This value is used when the spawner resets its delay (for any reason).
* It will choose a random number between {@link #getMinSpawnDelay()}
* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
* Default value is 200 ticks.
*/
getMinSpawnDelay(): number;
/**
* Set the minimum spawn delay amount (in ticks).
*/
setMinSpawnDelay(delay: number): void;
/**
* The maximum spawn delay amount (in ticks).
* <br>
* This value is used when the spawner resets its delay (for any reason).
* It will choose a random number between {@link #getMinSpawnDelay()}
* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
* <br>
* This value <b>must</b> be greater than 0 and less than or equal to
* {@link #getMaxSpawnDelay()}.
* Default value is 800 ticks.
*/
getMaxSpawnDelay(): number;
/**
* Set the maximum spawn delay amount (in ticks).
* <br>
* This value <b>must</b> be greater than 0, as well as greater than or
* equal to {@link #getMinSpawnDelay()}
*/
setMaxSpawnDelay(delay: number): void;
/**
* Get how many mobs attempt to spawn.
* <br>
* Default value is 4.
*/
getSpawnCount(): number;
/**
* Set how many mobs attempt to spawn.
*/
setSpawnCount(spawnCount: number): void;
/**
* Set the new maximum amount of similar entities that are allowed to be
* within spawning range of this spawner.
* <br>
* If more than the maximum number of entities are within range, the spawner
* will not spawn and try again with a new {@link #getDelay()}.
* <br>
* Default value is 16.
*/
getMaxNearbyEntities(): number;
/**
* Set the maximum number of similar entities that are allowed to be within
* spawning range of this spawner.
* <br>
* Similar entities are entities that are of the same {@link EntityType}
*/
setMaxNearbyEntities(maxNearbyEntities: number): void;
/**
* Get the maximum distance(squared) a player can be in order for this
* spawner to be active.
* <br>
* If this value is less than or equal to 0, this spawner is always active
* (given that there are players online).
* <br>
* Default value is 16.
*/
getRequiredPlayerRange(): number;
/**
* Set the maximum distance (squared) a player can be in order for this
* spawner to be active.
* <br>
* Setting this value to less than or equal to 0 will make this spawner
* always active (given that there are players online).
*/
setRequiredPlayerRange(requiredPlayerRange: number): void;
/**
* Get the radius around which the spawner will attempt to spawn mobs in.
* <br>
* This area is square, includes the block the spawner is in, and is
* centered on the spawner's x,z coordinates - not the spawner itself.
* <br>
* It is 2 blocks high, centered on the spawner's y-coordinate (its bottom);
* thus allowing mobs to spawn as high as its top surface and as low
* as 1 block below its bottom surface.
* <br>
* Default value is 4.
*/
getSpawnRange(): number;
/**
* Set the new spawn range.
* <br>
*/
setSpawnRange(spawnRange: number): void;
}
}
}
}