declare namespace org { namespace bukkit { namespace block { // @ts-ignore interface CreatureSpawner extends org.bukkit.block.TileState { /** * Get the spawner's creature type. */ getSpawnedType(): org.bukkit.entity.EntityType; /** * Set the spawner's creature type. */ setSpawnedType(creatureType: org.bukkit.entity.EntityType): void; /** * Set the spawner mob type. */ setCreatureTypeByName(creatureType: string): void; /** * Get the spawner's creature type. */ getCreatureTypeName(): string; /** * Get the spawner's delay. *
* This is the delay, in ticks, until the spawner will spawn its next mob. */ getDelay(): number; /** * Set the spawner's delay. *
* If set to -1, the spawn delay will be reset to a random value between * {@link #getMinSpawnDelay} and {@link #getMaxSpawnDelay()}. */ setDelay(delay: number): void; /** * The minimum spawn delay amount (in ticks). *
* This value is used when the spawner resets its delay (for any reason). * It will choose a random number between {@link #getMinSpawnDelay()} * and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}. * Default value is 200 ticks. */ getMinSpawnDelay(): number; /** * Set the minimum spawn delay amount (in ticks). */ setMinSpawnDelay(delay: number): void; /** * The maximum spawn delay amount (in ticks). *
* This value is used when the spawner resets its delay (for any reason). * It will choose a random number between {@link #getMinSpawnDelay()} * and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}. *
* This value must be greater than 0 and less than or equal to * {@link #getMaxSpawnDelay()}. * Default value is 800 ticks. */ getMaxSpawnDelay(): number; /** * Set the maximum spawn delay amount (in ticks). *
* This value must be greater than 0, as well as greater than or * equal to {@link #getMinSpawnDelay()} */ setMaxSpawnDelay(delay: number): void; /** * Get how many mobs attempt to spawn. *
* Default value is 4. */ getSpawnCount(): number; /** * Set how many mobs attempt to spawn. */ setSpawnCount(spawnCount: number): void; /** * Set the new maximum amount of similar entities that are allowed to be * within spawning range of this spawner. *
* If more than the maximum number of entities are within range, the spawner * will not spawn and try again with a new {@link #getDelay()}. *
* Default value is 16. */ getMaxNearbyEntities(): number; /** * Set the maximum number of similar entities that are allowed to be within * spawning range of this spawner. *
* Similar entities are entities that are of the same {@link EntityType} */ setMaxNearbyEntities(maxNearbyEntities: number): void; /** * Get the maximum distance(squared) a player can be in order for this * spawner to be active. *
* If this value is less than or equal to 0, this spawner is always active * (given that there are players online). *
* Default value is 16. */ getRequiredPlayerRange(): number; /** * Set the maximum distance (squared) a player can be in order for this * spawner to be active. *
* Setting this value to less than or equal to 0 will make this spawner * always active (given that there are players online). */ setRequiredPlayerRange(requiredPlayerRange: number): void; /** * Get the radius around which the spawner will attempt to spawn mobs in. *
* This area is square, includes the block the spawner is in, and is * centered on the spawner's x,z coordinates - not the spawner itself. *
* It is 2 blocks high, centered on the spawner's y-coordinate (its bottom); * thus allowing mobs to spawn as high as its top surface and as low * as 1 block below its bottom surface. *
* Default value is 4. */ getSpawnRange(): number; /** * Set the new spawn range. *
*/ setSpawnRange(spawnRange: number): void; } } } }