Files
ms/packages/bukkit/src/typings/org.bukkit.OfflinePlayer.ts
2019-09-24 15:02:03 +08:00

69 lines
2.6 KiB
TypeScript

declare namespace org {
namespace bukkit {
// @ts-ignore
interface OfflinePlayer extends org.bukkit.permissions.ServerOperator, org.bukkit.entity.AnimalTamer, org.bukkit.configuration.serialization.ConfigurationSerializable {
/**
* Checks if this player is currently online
*/
isOnline(): boolean;
/**
* Returns the name of this player
* <p>
* Names are no longer unique past a single game session. For persistent storage
* it is recommended that you use {@link #getUniqueId()} instead.
*/
getName(): string;
/**
* Returns the UUID of this player
*/
getUniqueId(): any;
/**
* Checks if this player is banned or not
*/
isBanned(): boolean;
/**
* Checks if this player is whitelisted or not
*/
isWhitelisted(): boolean;
/**
* Sets if this player is whitelisted or not
*/
setWhitelisted(value: boolean): void;
/**
* Gets a {@link Player} object that this represents, if there is one
* <p>
* If the player is online, this will return that player. Otherwise,
* it will return null.
*/
getPlayer(): org.bukkit.entity.Player;
/**
* Gets the first date and time that this player was witnessed on this
* server.
* <p>
* If the player has never played before, this will return 0. Otherwise,
* it will be the amount of milliseconds since midnight, January 1, 1970
* UTC.
*/
getFirstPlayed(): number;
/**
* Gets the last date and time that this player was witnessed on this
* server.
* <p>
* If the player has never played before, this will return 0. Otherwise,
* it will be the amount of milliseconds since midnight, January 1, 1970
* UTC.
*/
getLastPlayed(): number;
/**
* Checks if this player has played on this server before.
*/
hasPlayedBefore(): boolean;
/**
* Gets the Location where the player will spawn at their bed, null if
* they have not slept in one or their current bed spawn is invalid.
*/
getBedSpawnLocation(): org.bukkit.Location;
}
}
}