69 lines
2.6 KiB
TypeScript
69 lines
2.6 KiB
TypeScript
declare namespace org {
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namespace bukkit {
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// @ts-ignore
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interface OfflinePlayer extends org.bukkit.permissions.ServerOperator, org.bukkit.entity.AnimalTamer, org.bukkit.configuration.serialization.ConfigurationSerializable {
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/**
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* Checks if this player is currently online
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*/
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isOnline(): boolean;
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/**
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* Returns the name of this player
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* <p>
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* Names are no longer unique past a single game session. For persistent storage
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* it is recommended that you use {@link #getUniqueId()} instead.
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*/
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getName(): string;
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/**
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* Returns the UUID of this player
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*/
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getUniqueId(): any;
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/**
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* Checks if this player is banned or not
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*/
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isBanned(): boolean;
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/**
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* Checks if this player is whitelisted or not
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*/
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isWhitelisted(): boolean;
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/**
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* Sets if this player is whitelisted or not
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*/
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setWhitelisted(value: boolean): void;
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/**
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* Gets a {@link Player} object that this represents, if there is one
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* <p>
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* If the player is online, this will return that player. Otherwise,
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* it will return null.
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*/
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getPlayer(): org.bukkit.entity.Player;
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/**
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* Gets the first date and time that this player was witnessed on this
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* server.
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* <p>
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* If the player has never played before, this will return 0. Otherwise,
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* it will be the amount of milliseconds since midnight, January 1, 1970
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* UTC.
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*/
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getFirstPlayed(): number;
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/**
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* Gets the last date and time that this player was witnessed on this
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* server.
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* <p>
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* If the player has never played before, this will return 0. Otherwise,
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* it will be the amount of milliseconds since midnight, January 1, 1970
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* UTC.
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*/
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getLastPlayed(): number;
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/**
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* Checks if this player has played on this server before.
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*/
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hasPlayedBefore(): boolean;
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/**
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* Gets the Location where the player will spawn at their bed, null if
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* they have not slept in one or their current bed spawn is invalid.
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*/
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getBedSpawnLocation(): org.bukkit.Location;
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}
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}
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}
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