declare namespace org { namespace bukkit { // @ts-ignore interface OfflinePlayer extends org.bukkit.permissions.ServerOperator, org.bukkit.entity.AnimalTamer, org.bukkit.configuration.serialization.ConfigurationSerializable { /** * Checks if this player is currently online */ isOnline(): boolean; /** * Returns the name of this player *
* Names are no longer unique past a single game session. For persistent storage * it is recommended that you use {@link #getUniqueId()} instead. */ getName(): string; /** * Returns the UUID of this player */ getUniqueId(): any; /** * Checks if this player is banned or not */ isBanned(): boolean; /** * Checks if this player is whitelisted or not */ isWhitelisted(): boolean; /** * Sets if this player is whitelisted or not */ setWhitelisted(value: boolean): void; /** * Gets a {@link Player} object that this represents, if there is one *
* If the player is online, this will return that player. Otherwise, * it will return null. */ getPlayer(): org.bukkit.entity.Player; /** * Gets the first date and time that this player was witnessed on this * server. *
* If the player has never played before, this will return 0. Otherwise, * it will be the amount of milliseconds since midnight, January 1, 1970 * UTC. */ getFirstPlayed(): number; /** * Gets the last date and time that this player was witnessed on this * server. *
* If the player has never played before, this will return 0. Otherwise, * it will be the amount of milliseconds since midnight, January 1, 1970 * UTC. */ getLastPlayed(): number; /** * Checks if this player has played on this server before. */ hasPlayedBefore(): boolean; /** * Gets the Location where the player will spawn at their bed, null if * they have not slept in one or their current bed spawn is invalid. */ getBedSpawnLocation(): org.bukkit.Location; } } }