65 lines
3.3 KiB
TypeScript
65 lines
3.3 KiB
TypeScript
declare namespace org {
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namespace bukkit {
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// @ts-ignore
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class Effect {
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public static CLICK2: org.bukkit.Effect;
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public static CLICK1: org.bukkit.Effect;
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public static BOW_FIRE: org.bukkit.Effect;
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public static DOOR_TOGGLE: org.bukkit.Effect;
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public static IRON_DOOR_TOGGLE: org.bukkit.Effect;
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public static TRAPDOOR_TOGGLE: org.bukkit.Effect;
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public static IRON_TRAPDOOR_TOGGLE: org.bukkit.Effect;
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public static FENCE_GATE_TOGGLE: org.bukkit.Effect;
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public static DOOR_CLOSE: org.bukkit.Effect;
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public static IRON_DOOR_CLOSE: org.bukkit.Effect;
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public static TRAPDOOR_CLOSE: org.bukkit.Effect;
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public static IRON_TRAPDOOR_CLOSE: org.bukkit.Effect;
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public static FENCE_GATE_CLOSE: org.bukkit.Effect;
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public static EXTINGUISH: org.bukkit.Effect;
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public static RECORD_PLAY: org.bukkit.Effect;
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public static GHAST_SHRIEK: org.bukkit.Effect;
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public static GHAST_SHOOT: org.bukkit.Effect;
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public static BLAZE_SHOOT: org.bukkit.Effect;
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public static ZOMBIE_CHEW_WOODEN_DOOR: org.bukkit.Effect;
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public static ZOMBIE_CHEW_IRON_DOOR: org.bukkit.Effect;
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public static ZOMBIE_DESTROY_DOOR: org.bukkit.Effect;
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public static SMOKE: org.bukkit.Effect;
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public static STEP_SOUND: org.bukkit.Effect;
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public static POTION_BREAK: org.bukkit.Effect;
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public static ENDER_SIGNAL: org.bukkit.Effect;
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public static MOBSPAWNER_FLAMES: org.bukkit.Effect;
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public static BREWING_STAND_BREW: org.bukkit.Effect;
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public static CHORUS_FLOWER_GROW: org.bukkit.Effect;
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public static CHORUS_FLOWER_DEATH: org.bukkit.Effect;
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public static PORTAL_TRAVEL: org.bukkit.Effect;
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public static ENDEREYE_LAUNCH: org.bukkit.Effect;
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public static FIREWORK_SHOOT: org.bukkit.Effect;
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public static VILLAGER_PLANT_GROW: org.bukkit.Effect;
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public static DRAGON_BREATH: org.bukkit.Effect;
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public static ANVIL_BREAK: org.bukkit.Effect;
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public static ANVIL_USE: org.bukkit.Effect;
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public static ANVIL_LAND: org.bukkit.Effect;
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public static ENDERDRAGON_SHOOT: org.bukkit.Effect;
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public static WITHER_BREAK_BLOCK: org.bukkit.Effect;
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public static WITHER_SHOOT: org.bukkit.Effect;
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public static ZOMBIE_INFECT: org.bukkit.Effect;
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public static ZOMBIE_CONVERTED_VILLAGER: org.bukkit.Effect;
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public static BAT_TAKEOFF: org.bukkit.Effect;
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public static END_GATEWAY_SPAWN: org.bukkit.Effect;
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public static ENDERDRAGON_GROWL: org.bukkit.Effect;
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public static values(): org.bukkit.Effect[];
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public static valueOf(name: string): org.bukkit.Effect;
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/**
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* Gets the ID for this effect.
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*/
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public getId(): number;
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public getType(): org.bukkit.Effect.Type;
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public getData(): any;
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/**
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* Gets the Effect associated with the given ID.
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*/
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public static getById(id: number): org.bukkit.Effect;
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}
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}
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}
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