Files
ms/packages/bukkit/src/typings/org.bukkit.Effect.ts
2019-09-24 15:02:03 +08:00

65 lines
3.3 KiB
TypeScript

declare namespace org {
namespace bukkit {
// @ts-ignore
class Effect {
public static CLICK2: org.bukkit.Effect;
public static CLICK1: org.bukkit.Effect;
public static BOW_FIRE: org.bukkit.Effect;
public static DOOR_TOGGLE: org.bukkit.Effect;
public static IRON_DOOR_TOGGLE: org.bukkit.Effect;
public static TRAPDOOR_TOGGLE: org.bukkit.Effect;
public static IRON_TRAPDOOR_TOGGLE: org.bukkit.Effect;
public static FENCE_GATE_TOGGLE: org.bukkit.Effect;
public static DOOR_CLOSE: org.bukkit.Effect;
public static IRON_DOOR_CLOSE: org.bukkit.Effect;
public static TRAPDOOR_CLOSE: org.bukkit.Effect;
public static IRON_TRAPDOOR_CLOSE: org.bukkit.Effect;
public static FENCE_GATE_CLOSE: org.bukkit.Effect;
public static EXTINGUISH: org.bukkit.Effect;
public static RECORD_PLAY: org.bukkit.Effect;
public static GHAST_SHRIEK: org.bukkit.Effect;
public static GHAST_SHOOT: org.bukkit.Effect;
public static BLAZE_SHOOT: org.bukkit.Effect;
public static ZOMBIE_CHEW_WOODEN_DOOR: org.bukkit.Effect;
public static ZOMBIE_CHEW_IRON_DOOR: org.bukkit.Effect;
public static ZOMBIE_DESTROY_DOOR: org.bukkit.Effect;
public static SMOKE: org.bukkit.Effect;
public static STEP_SOUND: org.bukkit.Effect;
public static POTION_BREAK: org.bukkit.Effect;
public static ENDER_SIGNAL: org.bukkit.Effect;
public static MOBSPAWNER_FLAMES: org.bukkit.Effect;
public static BREWING_STAND_BREW: org.bukkit.Effect;
public static CHORUS_FLOWER_GROW: org.bukkit.Effect;
public static CHORUS_FLOWER_DEATH: org.bukkit.Effect;
public static PORTAL_TRAVEL: org.bukkit.Effect;
public static ENDEREYE_LAUNCH: org.bukkit.Effect;
public static FIREWORK_SHOOT: org.bukkit.Effect;
public static VILLAGER_PLANT_GROW: org.bukkit.Effect;
public static DRAGON_BREATH: org.bukkit.Effect;
public static ANVIL_BREAK: org.bukkit.Effect;
public static ANVIL_USE: org.bukkit.Effect;
public static ANVIL_LAND: org.bukkit.Effect;
public static ENDERDRAGON_SHOOT: org.bukkit.Effect;
public static WITHER_BREAK_BLOCK: org.bukkit.Effect;
public static WITHER_SHOOT: org.bukkit.Effect;
public static ZOMBIE_INFECT: org.bukkit.Effect;
public static ZOMBIE_CONVERTED_VILLAGER: org.bukkit.Effect;
public static BAT_TAKEOFF: org.bukkit.Effect;
public static END_GATEWAY_SPAWN: org.bukkit.Effect;
public static ENDERDRAGON_GROWL: org.bukkit.Effect;
public static values(): org.bukkit.Effect[];
public static valueOf(name: string): org.bukkit.Effect;
/**
* Gets the ID for this effect.
*/
public getId(): number;
public getType(): org.bukkit.Effect.Type;
public getData(): any;
/**
* Gets the Effect associated with the given ID.
*/
public static getById(id: number): org.bukkit.Effect;
}
}
}