declare namespace org { namespace bukkit { // @ts-ignore class Effect { public static CLICK2: org.bukkit.Effect; public static CLICK1: org.bukkit.Effect; public static BOW_FIRE: org.bukkit.Effect; public static DOOR_TOGGLE: org.bukkit.Effect; public static IRON_DOOR_TOGGLE: org.bukkit.Effect; public static TRAPDOOR_TOGGLE: org.bukkit.Effect; public static IRON_TRAPDOOR_TOGGLE: org.bukkit.Effect; public static FENCE_GATE_TOGGLE: org.bukkit.Effect; public static DOOR_CLOSE: org.bukkit.Effect; public static IRON_DOOR_CLOSE: org.bukkit.Effect; public static TRAPDOOR_CLOSE: org.bukkit.Effect; public static IRON_TRAPDOOR_CLOSE: org.bukkit.Effect; public static FENCE_GATE_CLOSE: org.bukkit.Effect; public static EXTINGUISH: org.bukkit.Effect; public static RECORD_PLAY: org.bukkit.Effect; public static GHAST_SHRIEK: org.bukkit.Effect; public static GHAST_SHOOT: org.bukkit.Effect; public static BLAZE_SHOOT: org.bukkit.Effect; public static ZOMBIE_CHEW_WOODEN_DOOR: org.bukkit.Effect; public static ZOMBIE_CHEW_IRON_DOOR: org.bukkit.Effect; public static ZOMBIE_DESTROY_DOOR: org.bukkit.Effect; public static SMOKE: org.bukkit.Effect; public static STEP_SOUND: org.bukkit.Effect; public static POTION_BREAK: org.bukkit.Effect; public static ENDER_SIGNAL: org.bukkit.Effect; public static MOBSPAWNER_FLAMES: org.bukkit.Effect; public static BREWING_STAND_BREW: org.bukkit.Effect; public static CHORUS_FLOWER_GROW: org.bukkit.Effect; public static CHORUS_FLOWER_DEATH: org.bukkit.Effect; public static PORTAL_TRAVEL: org.bukkit.Effect; public static ENDEREYE_LAUNCH: org.bukkit.Effect; public static FIREWORK_SHOOT: org.bukkit.Effect; public static VILLAGER_PLANT_GROW: org.bukkit.Effect; public static DRAGON_BREATH: org.bukkit.Effect; public static ANVIL_BREAK: org.bukkit.Effect; public static ANVIL_USE: org.bukkit.Effect; public static ANVIL_LAND: org.bukkit.Effect; public static ENDERDRAGON_SHOOT: org.bukkit.Effect; public static WITHER_BREAK_BLOCK: org.bukkit.Effect; public static WITHER_SHOOT: org.bukkit.Effect; public static ZOMBIE_INFECT: org.bukkit.Effect; public static ZOMBIE_CONVERTED_VILLAGER: org.bukkit.Effect; public static BAT_TAKEOFF: org.bukkit.Effect; public static END_GATEWAY_SPAWN: org.bukkit.Effect; public static ENDERDRAGON_GROWL: org.bukkit.Effect; public static values(): org.bukkit.Effect[]; public static valueOf(name: string): org.bukkit.Effect; /** * Gets the ID for this effect. */ public getId(): number; public getType(): org.bukkit.Effect.Type; public getData(): any; /** * Gets the Effect associated with the given ID. */ public static getById(id: number): org.bukkit.Effect; } } }