108 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
declare namespace org {
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    namespace bukkit {
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        // @ts-ignore
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        interface Chunk {
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            /**
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             * Gets the X-coordinate of this chunk
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             */
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             getX(): number;
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            /**
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             * Gets the Z-coordinate of this chunk
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             */
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             getZ(): number;
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            /**
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             * Gets the world containing this chunk
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             */
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             getWorld(): org.bukkit.World;
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            /**
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             * Gets a block from this chunk
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             */
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             getBlock(x: number, y: number, z: number): org.bukkit.block.Block;
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            /**
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             * Capture thread-safe read-only snapshot of chunk data
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             */
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             getChunkSnapshot(): org.bukkit.ChunkSnapshot;
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            /**
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             * Capture thread-safe read-only snapshot of chunk data
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             */
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             getChunkSnapshot(includeMaxblocky: boolean, includeBiome: boolean, includeBiomeTempRain: boolean): org.bukkit.ChunkSnapshot;
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            /**
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             * Get a list of all entities in the chunk.
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             */
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             getEntities(): org.bukkit.entity.Entity[];
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            /**
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             * Get a list of all tile entities in the chunk.
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             */
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             getTileEntities(): org.bukkit.block.BlockState[];
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            /**
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             * Checks if the chunk is loaded.
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             */
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             isLoaded(): boolean;
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            /**
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             * Loads the chunk.
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             */
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             load(generate: boolean): boolean;
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            /**
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             * Loads the chunk.
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             */
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             load(): boolean;
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            /**
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             * Unloads and optionally saves the Chunk
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             */
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             unload(save: boolean): boolean;
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            /**
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             * Unloads and optionally saves the Chunk
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             */
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             unload(): boolean;
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            /**
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             * Checks if this chunk can spawn slimes without being a swamp biome.
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             */
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             isSlimeChunk(): boolean;
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            /**
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             * Gets whether the chunk at the specified chunk coordinates is force
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             * loaded.
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             * <p>
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             * A force loaded chunk will not be unloaded due to lack of player activity.
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             */
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             isForceLoaded(): boolean;
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            /**
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             * Sets whether the chunk at the specified chunk coordinates is force
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             * loaded.
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             * <p>
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             * A force loaded chunk will not be unloaded due to lack of player activity.
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             */
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             setForceLoaded(forced: boolean): void;
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            /**
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             * Adds a plugin ticket for this chunk, loading this chunk if it is not
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             * already loaded.
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             * <p>
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             * A plugin ticket will prevent a chunk from unloading until it is
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             * explicitly removed. A plugin instance may only have one ticket per chunk,
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             * but each chunk can have multiple plugin tickets.
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             * </p>
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             */
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             addPluginChunkTicket(plugin: org.bukkit.plugin.Plugin): boolean;
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            /**
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             * Removes the specified plugin's ticket for this chunk
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             * <p>
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             * A plugin ticket will prevent a chunk from unloading until it is
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             * explicitly removed. A plugin instance may only have one ticket per chunk,
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             * but each chunk can have multiple plugin tickets.
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             * </p>
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             */
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             removePluginChunkTicket(plugin: org.bukkit.plugin.Plugin): boolean;
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            /**
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             * Retrieves a collection specifying which plugins have tickets for this
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             * chunk. This collection is not updated when plugin tickets are added or
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             * removed to this chunk.
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             * <p>
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             * A plugin ticket will prevent a chunk from unloading until it is
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             * explicitly removed. A plugin instance may only have one ticket per chunk,
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             * but each chunk can have multiple plugin tickets.
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             * </p>
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             */
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             getPluginChunkTickets(): any[] /*java.util.Collection*/;
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        }
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    }
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}
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