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208 Commits

Author SHA1 Message Date
08b72cd05a v0.6.7 2020-05-15 18:24:24 +08:00
6e38da18bc feat: add npm publish script 2020-05-15 16:50:12 +08:00
2957150096 feat: link .npmignore file 2020-05-15 16:46:47 +08:00
c13ff26971 v0.6.6 2020-05-15 16:20:21 +08:00
104d1b18d6 feat: support nukkit getRootLogger
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-15 16:10:55 +08:00
db9746b641 feat: support bungee log forward
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-15 15:49:23 +08:00
6f18fe0990 feat: support get root Logger
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-15 15:48:38 +08:00
b33358cf59 feat: add token check
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-15 14:29:13 +08:00
bc29221b9c feat: support config auto save
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-15 14:28:40 +08:00
dd88e63d1a feat: support token check & compatible more server
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-14 19:05:07 +08:00
99a264677a feat: optimize import
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-14 19:04:19 +08:00
805f7ad521 feat: support handshark & boardcast
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-14 19:03:41 +08:00
e6aba870da feat: update dep version
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-14 09:56:13 +08:00
321cb18cb9 feat: support log forward to client
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-13 18:42:41 +08:00
430edacd3f feat: complate upgrade
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-13 18:42:05 +08:00
ac88c15113 feat: add global eventCenter & static console source map
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-13 18:41:05 +08:00
2185b1a2f8 v0.6.5 2020-05-12 14:35:26 +08:00
c14e20e269 feat: optimize framework
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-12 14:22:31 +08:00
45a1c43dd8 feat: complate deploy access check
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-12 00:07:05 +08:00
9226e1ab4f feat: ignore if trace.fileName is empty
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 22:13:31 +08:00
287585d8f5 feat: add node shim
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 22:13:03 +08:00
b323d16123 v0.6.4 2020-05-11 17:52:13 +08:00
85240608a1 feat: add npmignore
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 17:46:57 +08:00
6f9b458e6a v0.6.3 2020-05-11 17:32:02 +08:00
64159b621f feat: support address arg
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 17:24:26 +08:00
393ae6ce25 feat: support online load plugin
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 17:22:45 +08:00
b9b80ecb83 feat: support blockly online debug
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 17:22:15 +08:00
57e2845ad9 feat: compatible blockly plugin
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 17:20:50 +08:00
e03a4f9b34 feat: add i18n load tip
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-11 17:19:44 +08:00
72015ec132 feat: ignore jar:file stack info
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-10 16:25:04 +08:00
3e329233ce feat: add incremental compiler config
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-10 16:24:19 +08:00
b53d9e8a4e remove: plugins public file 2020-05-08 18:42:17 +08:00
331357f1a2 feat: support basic plugin... 2020-05-08 18:41:56 +08:00
ec809fb013 feat: update init command... 2020-05-08 10:11:30 +08:00
e38e772b17 feat: update gitpod init command... 2020-05-08 10:05:47 +08:00
2b56b1e573 feat: add gitpod config... 2020-05-08 09:53:18 +08:00
2df09b2472 feat: complate deploy feature 2020-05-08 00:50:30 +08:00
f9303b0e11 v0.6.2 2020-05-07 18:38:28 +08:00
d43f52a2a4 fix: reload & download error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-07 18:33:10 +08:00
7cf9718a9a v0.6.1 2020-05-07 17:18:38 +08:00
9693dc235f feat: update docs & MSPM
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-07 17:13:48 +08:00
40e9d1db6e feat: support source map & reload
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-07 17:12:15 +08:00
d50506ab9d v0.6.0 2020-05-03 00:15:06 +08:00
c34d3027e4 refactor: rename scope to @ccms
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-05-03 00:14:47 +08:00
edf8410cd1 v0.5.0 2020-04-26 10:24:49 +08:00
b0b4bbcc2b feat: merge stage exec & catch error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-26 10:19:44 +08:00
e68689c560 feat: update plugin & websocket
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-24 16:42:36 +08:00
58353cb5b8 feat: support stage decorators and remove space plugin floder
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-24 15:38:00 +08:00
8c6b75ff10 fix: netty inject error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-24 13:05:46 +08:00
d53287fc51 feat: support base64 source map
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-24 13:04:45 +08:00
13a3611ebd feat: update MiaoConsole
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-07 13:39:35 +08:00
6d90980726 v0.4.2 2020-04-07 13:39:50 +08:00
42de3700ba feat: add 1.8.8 reflect & export io namespace
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-07 13:31:20 +08:00
5991662764 feat: console执行异常只打印一次
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-03 13:32:54 +08:00
1c98c19e37 feat: cancel all task when disable engine
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-03 11:36:06 +08:00
c596280d8d feat: use module export
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-01 17:53:12 +08:00
77301e0130 feat: add internal node moudle punycode
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-01 14:39:00 +08:00
90878fc7df feat: merge decorators meta interface
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-01 11:08:57 +08:00
a0a4c13e7b feat: add pipeline reflect
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-04-01 11:08:15 +08:00
0e92a9c795 upgrade: js-yaml version
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-31 16:16:13 +08:00
0c69462bb4 v0.4.1 2020-03-31 16:16:40 +08:00
78a5ed31b3 fix: disable server error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-31 14:53:23 +08:00
f4e9b2627d feat: add new nodejs modules
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-31 14:51:44 +08:00
9dd7abe6fd feat: update plugins
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-30 18:49:19 +08:00
12743bbbe0 feat: instance i18n object
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-30 18:49:08 +08:00
d9a2ea9c78 v0.4.0 2020-03-25 13:54:45 +08:00
c505cda10b feat: export error handle & merge config
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-24 18:30:50 +08:00
100ccbcde3 feat: add api doc
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-24 17:59:18 +08:00
c6575ed481 fix: sourceMap sometime error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-24 15:02:20 +08:00
83359d8cb9 fix: ack callback call twice
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-24 14:52:50 +08:00
cca4979f16 feat: optimize framework add error catch(only log)
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-24 13:27:11 +08:00
251c9366f5 style: change error color
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-24 13:26:15 +08:00
8f01dcc8e8 feat: complate sockt.io server
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-23 18:33:12 +08:00
c25a616dba feat: add adapter and socket
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-23 00:58:53 +08:00
aa9169b043 feat: tracatch plugin build
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-21 15:48:45 +08:00
d87e152f3b feat: add nodejs package
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-21 15:47:59 +08:00
2fcadeda4e feat: complate socket.io base framework
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-21 15:47:42 +08:00
b7927830ae v0.3.2 2020-03-18 11:19:08 +08:00
2dbd2182c2 fix: source map print error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-18 11:15:49 +08:00
01df79eaf1 refactor: move docs to MiaoDocs
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-10 13:19:48 +08:00
16fe9ba9bd update: README
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-04 02:23:37 +08:00
950ce69b83 feat: modify stage order
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-04 02:11:55 +08:00
fa8e44d838 feat: update readme and fix container package error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-04 02:04:35 +08:00
b7af785273 feat: add docs package
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-04 02:04:02 +08:00
6c9f7bbcf6 v0.3.1 2020-03-03 01:14:22 +08:00
c4c4c7f301 feat: public types package
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-03 01:11:49 +08:00
6538c4b7bb feat: complate spiget and forgesvc api
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-02 22:40:18 +08:00
a4e6d1660d feat: update readme
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-02 22:38:34 +08:00
511b042eba feat: update MCBBS.MD
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-02 22:37:08 +08:00
6f0b5a5572 feat: add error handle
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-02 22:28:27 +08:00
e9ac46487c feat: merge type defiend
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-02 22:29:29 +08:00
9371823d30 remove: manager package
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-02 21:00:54 +08:00
c86f0d9ec1 feat: add complate function
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-02 00:32:07 +08:00
c2d94ef104 feat: optimize types ref
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-01 20:28:16 +08:00
6ada3e41d0 fix: Dependency cycles
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-01 19:37:34 +08:00
8c12319dc9 feat: add i18n to ployfill
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-01 17:01:27 +08:00
395d2d8816 feat: add NativePluginManager
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-03-01 15:19:43 +08:00
6f628a3d7e feat: add download and getPluginsFolder
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-29 22:28:43 +08:00
2232e82c36 feat: upgrade typescript
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-29 18:21:02 +08:00
291b5010e7 feat: add command error i18n
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-29 00:44:11 +08:00
3595294444 feat: add normal env task
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 18:20:45 +08:00
e38358ef98 feat: MiaoConsole exclude nukkit
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 18:15:33 +08:00
4c418c33c0 feat: channel add ext data
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 18:14:17 +08:00
65d112be09 feat: add nukkit example
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 17:59:06 +08:00
15a75dffe2 fix: servers check error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 17:57:29 +08:00
7b8e693a03 v0.3.0 2020-02-27 12:27:19 +08:00
5426023adb feat: optimize code
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 12:26:04 +08:00
73b91c417e feat: improve i18n scope
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 12:11:18 +08:00
2693a22bf0 feat: support i18n translate
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 01:58:23 +08:00
2322de1e40 feat: add package i18n
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-27 01:57:44 +08:00
2320736a92 feat: remove async check
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-26 10:43:47 +08:00
e8d5d10d44 feat: unmanaged baseEventDir
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-26 10:36:30 +08:00
a9996ba297 feat: use inversify autoProvide inject
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-26 10:15:33 +08:00
68380ddbba feat: exclude async event monitor
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-25 23:32:12 +08:00
0baf8f3cab fix: event execute class type error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-25 23:15:39 +08:00
a2bce715f3 fix: nukkit unregister event error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-25 18:25:16 +08:00
3c55df03d8 feat: use new channel service
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 18:36:32 +08:00
f6526e79fc feat: add channel support for bungee bukkit sponge
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 18:36:08 +08:00
f4c2294c06 feat: update ignore file
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 16:35:19 +08:00
cf9508ba31 v0.2.1 2020-02-24 16:27:49 +08:00
e0f4c5e77d feat: add nukkit support
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 16:25:54 +08:00
e4a87095ce feat: add config support
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 16:25:38 +08:00
950575edbc feat: inject config folder
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 16:25:16 +08:00
c2a71b9a7a feat: add config support
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 16:24:36 +08:00
068ac7b76e feat: update typescript version
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 15:28:47 +08:00
05cbd85828 feat: add nukkit support
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 04:02:29 +08:00
ea28d20aa1 feat: add nukkit package 2020-02-24 04:01:39 +08:00
d3f33f50e0 feat: add nukkit type defiend 2020-02-24 02:54:05 +08:00
d004ba17e6 v0.2.0 2020-02-24 00:21:48 +08:00
7a25dd8b3b feat: set manager and client to private
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 00:19:13 +08:00
dedc8393da feat: update plugins
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 00:13:19 +08:00
8d344492d9 feat: add config decorator bate
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 00:12:32 +08:00
81a76af7be feat: update mcbbs file
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-24 00:11:46 +08:00
b458da7a6e feat: add auto respawn support
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-23 22:35:05 +08:00
45cb6fa667 fix: some bug at xhr and console
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-23 22:33:51 +08:00
9c4543df30 feat: channelRead0 处理逻辑移动到业务线程
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-19 19:46:50 +08:00
512bdb22c5 feat: update main script
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-19 19:03:09 +08:00
f6e39c131c feat: add source map support
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-19 19:00:26 +08:00
73d4dad7f6 feat: add mc console client package
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-19 18:59:02 +08:00
de4a22362f feat: remove script npx
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-19 18:56:02 +08:00
5fde2e5554 feat: update example plugin
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-15 19:40:25 +08:00
6a6765e5c3 feat: add source map support(only local)
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-15 19:39:45 +08:00
4a1f25ee6a feat: enable sourceMap
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-15 18:49:18 +08:00
5999567ee3 feat: update dependencies version
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-15 18:48:46 +08:00
fad4e27a7f fix: bungee servers forEach error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-14 04:03:25 +08:00
b477938e4f fix: bungee unregister error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-14 04:02:37 +08:00
7cbd91826a feat: chat compatible catserver
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-14 04:02:18 +08:00
6797761a2f feat: add bungee tab complate
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-09 22:07:00 +08:00
be114e6d1b feat: add core-js
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-09 22:06:45 +08:00
3e40934339 feat: rename plugin
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-08 17:07:56 +08:00
3e6c7b2d8c fix: compile error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-02 01:58:07 +08:00
6c0bb75561 feat: use dom types and set Proxy global
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-02 01:56:45 +08:00
a47896a97f feat: update Proxy handle and optimize core index
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-01 03:37:56 +08:00
1d97bbc9ce feat: update Readme
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-01 02:54:03 +08:00
b1f1f9837e feat: add websocket package
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-01 02:47:39 +08:00
99dee28fd4 feat: add plugin stage log
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-01 02:46:55 +08:00
c7f66d8252 feat: move type bind and export impl function
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-01 02:46:06 +08:00
8c4f266356 feat: move global declare to @ms/ployfill
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-02-01 02:44:23 +08:00
39e899211b feat: complete cross server
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 17:48:23 +08:00
da72a0dac6 feat: optimize code
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 17:47:38 +08:00
9984787202 fix: sponge task callSyncMethod
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 17:45:39 +08:00
4493d35786 feat: optimiz plugin system
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 17:45:13 +08:00
e1aad59eeb feat: add tellraw string
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 17:44:08 +08:00
849393492f feat: update server filter
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 17:43:45 +08:00
1ff33702d8 feat: plugin & cmd add server check
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 11:11:20 +08:00
e68005fd6f feat: use inject container
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 11:10:30 +08:00
17269b50f4 fix: bungee event error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 11:09:16 +08:00
363d0c164a feat: add callSyncMethod
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 11:08:51 +08:00
13a0b62103 fix: with error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-17 11:08:10 +08:00
cb4e152800 feat: add plugin controller
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-16 17:28:10 +08:00
fb83acfcc8 feat: update plugins
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-16 17:27:24 +08:00
7263fbb437 feat: add bungee support
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-16 17:26:31 +08:00
23868a58b9 feat: complete event and dispatch command
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-16 17:19:10 +08:00
effa7f70ec feat: add tellraw & Proxy utils
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-15 18:38:22 +08:00
eef0baa740 feat: formatting code & remove chinese
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-15 16:48:18 +08:00
4d0c0122c7 feat: completion base func
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-15 16:44:14 +08:00
aa581afbe5 feat: add bungee package
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-15 16:43:00 +08:00
1425c473fd feat: delombok and regenerate d.ts
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-15 16:42:15 +08:00
53e4f6c658 feat: update bungee type file
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-15 01:02:08 +08:00
73db4a9169 feat: add server module
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-14 17:44:20 +08:00
a2efd878db feat: add bungee typings
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-14 17:40:28 +08:00
4e6cda0545 feat: support multi code page
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-13 15:28:25 +08:00
859a3a9171 feat: upgrade version
Signed-off-by: MiaoWoo <admin@yumc.pw>
2020-01-08 09:48:37 +08:00
96481032c5 feat: update websocket server
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-10 10:11:13 +08:00
f950c3dae8 feat: update gitignore 2019-11-09 18:35:26 +08:00
9248294cb3 feat: add jdk support 2019-11-09 18:34:54 +08:00
53873d7b63 feat: update type defiend 2019-11-07 16:40:27 +08:00
be59ae480b feat: add bukkit sponge jdk type 2019-11-07 15:13:28 +08:00
9fa3ed704a feat: move type def to other package 2019-11-07 15:02:05 +08:00
a76858d626 feat: add illegal plugin check
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-05 17:03:49 +08:00
55a6b33110 feat: support async task
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-05 17:02:58 +08:00
b87b94aade feat: update plugin register
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-04 20:28:52 +08:00
4110ed2c20 feat: update config and add XHR
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-04 20:26:22 +08:00
3cbc101eff fix: command remove error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-04 20:21:31 +08:00
221b821085 feat: add xhr
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-04 20:20:08 +08:00
7331cfaa55 refactor: update http use XHR
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-04 20:19:50 +08:00
40d020ef67 feat: add server interface
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-11-04 20:18:30 +08:00
eea2a225e8 feat: complate websocket plugin 2019-10-30 20:45:59 +08:00
48f7f0fdbb feat: update ignore file
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-10-29 15:38:55 +08:00
99ed76f9bb style: format file
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-27 18:40:35 +08:00
7f21fa67ee feat: share decorators container
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-27 18:39:40 +08:00
8584709828 feat: add XMLHttpRequest
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-27 18:39:03 +08:00
d1f58e7482 feat: supoort mod server scan event
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-27 09:49:45 +08:00
1bd35aef6d fix: type instance error
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-25 10:10:35 +08:00
fdf1088564 fix: not exist type mapping
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-25 10:10:22 +08:00
7bb4d1f6a3 feat: add sponge typings
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-25 09:55:00 +08:00
b8c3d0d19d feat: add type extend and interface
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-24 17:20:18 +08:00
a616a07553 feat: update type defiend
Signed-off-by: MiaoWoo <admin@yumc.pw>
2019-09-24 15:02:03 +08:00
7600 changed files with 388407 additions and 37812 deletions

4
.gitignore vendored
View File

@@ -1,4 +1,8 @@
.vscode
.theia
node_modules
dist
package-lock.json
yarn.lock
packages/nashorn/docs
!packages/types/dist

10
.gitpod.Dockerfile vendored Normal file
View File

@@ -0,0 +1,10 @@
FROM gitpod/workspace-full
USER gitpod
# Install custom tools, runtime, etc. using apt-get
# For example, the command below would install "bastet" - a command line tetris clone:
#
# RUN sudo apt-get -q update && # sudo apt-get install -yq bastet && # sudo rm -rf /var/lib/apt/lists/*
#
# More information: https://www.gitpod.io/docs/config-docker/

5
.gitpod.yml Normal file
View File

@@ -0,0 +1,5 @@
tasks:
- init: yarn && yarn bs && yarn build
command: yarn watch
# image:
# file: .gitpod.Dockerfile

23
.npmignore Normal file
View File

@@ -0,0 +1,23 @@
test
typings
bundled
build
coverage
docs
wiki
gulpfile.js
bower.json
karma.conf.js
tsconfig.json
typings.json
CONTRIBUTING.md
ISSUE_TEMPLATE.md
PULL_REQUEST_TEMPLATE.md
tslint.json
wallaby.js
.travis.yml
.gitignore
.vscode
.theia
type_definitions
tsconfig.tsbuildinfo

View File

@@ -11,12 +11,24 @@
├─api 全平台兼容的接口
├─core 核心代码 用于引导加载
├─common 公共类库代码 例如 http reflect 模块
├─client NodeJS的Minecraft客户端 用于调试插件
├─container IOC容器 用于注入具体实现
├─ployfill Nashorn 的一些自定义增强
├─nashorn Nashorn 的类型定义
├─bungee BungeeCordAPI内部实现
├─bukkit BukkitAPI内部实现
├─sponge SpongeAPI内部实现
├─nukkit NukkitAPI内部实现
├─plugin 插件管理器
├─websocket Netty的WebSocket注入
├─type Java的类型定义
| ├─bungee BungeeCord类型定义
| ├─bukkit Bukkit类型定义
| ├─sponge Sponge类型定义
| └─nukkit Nukkit类型定义
└─plugins 这里当然是插件啦
├─bungee 只兼容BungeeCord的插件
├─bukkit 只兼容Bukkit的插件
─sponge 只兼容Sponge的插件
─sponge 只兼容Sponge的插件
└─nukkit 只兼容Nukkit的插件
```

62
cli.sh
View File

@@ -1,62 +0,0 @@
#!/bin/bash
SHELL_PREFIX="[FAAS-CLI]"
# Shell Base Script
set -e
c_red="\033[38;5;1m"
c_blue="\033[38;5;4m"
c_green="\033[38;5;2m"
c_reset="\033[0m"
c_yellow="\033[38;5;3m"
c_prefix="${c_blue}${SHELL_PREFIX}>>${c_reset}"
dateStr() {
echo -e "[$(date '+%H:%M:%S')]"
}
info() {
echo -e "${c_prefix}$(dateStr) ${*}"
}
warn() {
echo -e "${c_prefix}$(dateStr) ${c_yellow}${*}${c_reset}"
}
error() {
echo -e "${c_prefix}$(dateStr) ${c_red}${*}${c_reset}"
}
#====================
cd $(dirname $0)
# User Input Variable
action=
while [[ $# -gt 0 ]]; do
case "$1" in
-a)
action="$2"
shift
;;
-*)
echo "Illegal option $1"
;;
esac
shift $(( $# > 0 ? 1 : 0 ))
done
case "${action}" in
undo)
hash=$(git log -n 1 --format=format:%H)
tag=$(git tag -l --contains=${hash})
if [[ -z "${tag}" ]]; then
error "last commit not have tag exit..."
exit 0
fi
git reset HEAD^
git tag -d ${tag}
git push origin master -f
git push origin :${tag}
;;
esac

View File

@@ -1,318 +1,6 @@
为了方便阅读 我对帖子进行了分页 请点击目录阅读!
## 插件简介
- 此插件可以实现跨端使用 `TypeScript` 开发 脚本插件
- 目前已经兼容 `Spigot` `Sponge`
- 后续计划兼容 `BungeeCord` `Nukkit`
## 起源 (可以略过)
### 简介
> 这个坑是我自己刨的 但是发现坑太大 需要更多的人一起填
### 起源
- 诞生于 `2016年08月25日` 这是 Git 上的第一个提交 具体啥时候我也忘了
- 起初 `MiaoScript` 只是用于服务器其他插件的变量执行 并且依赖于PAPI(不知道是啥的自己百度)
- 比如 [`MiaoMenu`](http://w.yumc.pw/zc/MiaoMenu.html) 的部分复杂脚本
- 比如 [`MiaoChat`](http://mcbbs.net/thread-631240-1-1.html) 的聊天变量
- 突然有一天 圈内的大佬 `QSB` @qiu1995 过来找我 说能不能用脚本监听玩家的事件
- PS: 这货自从用过 `DeluxeMenu` 之后就喜欢上了用JS写菜单
- 当初感觉没啥问题 就出了第一个简易的 `MiaoScript` 版本 还是用 yml 做的配置文件
- 但是由于设计 BukkitAPI 等内容 对Java要求太高 后来 邱也弃坑了 我也弃坑了
### 刨坑
- 时隔多年(也就一年) 看到了Sponge的兴起 (估摸着是MCPC系列的MOD端都弃坑了)
- 同时 这期间 收到很多腐竹的单子 但是又是非常基础的东西
- 比如 开服给玩家发一条消息啦
- 比如 修改玩家某些数据啦
- 这些东西实际上也就几行代码的事情
- 同时 很多想入坑 插件开发 但是又有一些被卡死在环境搭建上
- 比如 `Bukkit` 需要 `BukkitAPI`
- `Sponge` 需要 `SpongeAPI` 如果涉及 `MOD` 还要 `Forge` 环境
- 再或者 BungeeCord 的插件开发 我也是经常懒得搞
- 当然 最主要的是 某个 咕咕咕的群 天天有人问我 喵系插件能不能支持 Sponge
- 内心当然是拒绝的 现在要上班养老婆孩子(咳咳 不要以为我是大叔 我也才刚毕业而已) 那里还有时间免费给你们写插件
- 于是乎 我又想起了当初的 `MiaoScript`
- 突发奇想 一个插件的雏形出现在我的脑海中
- 可以兼容多种服务器
- 不需要开发环境 有记事本就可以开发
- 语法要简单 比如 JavaScript
- 能够自动搜索安装依赖(毕竟很多人天天问我为何喵系插件跑不起来 都是缺少PAPI)
- 能够不重启更新插件(当然得保证代码安全的前提下)
- 在 2017年9月14号(距离 第一个版本正式版发布(2016-09-21) 相差一年整)
- 一个全新的 `MiaoScript` 诞生了
- Java部分代码 只有一个启动类
- 核心全部由 JS 编写
- 兼容 `CommonJS` 规范
- 实时重载
### 进展
- [项目发布](https://git.yumc.pw/502647092/MiaoScript/releases)
- [项目代码](https://git.yumc.pw/502647092/MiaoScript)
- [项目脑图](http://naotu.baidu.com/file/293b9a0fc7cef23c69de81c55e3617d5?token=1eee8fd759198eb7)
### 规划
- 初期只会支持JS类型的插件开发
- 二期会出一个建议版本的MS脚本 可以用简单的语法实现简单的功能
- 各个层级会有依赖控制 比如 `MS脚本 => JS脚本 => 调用Java原生API`
## 框架设计
### MiaoScript TS 实现
项目具体实现 由 TypeScript 进行编写 然后编译至 `es5` 用于兼容 Java8 的 `Nashorn`
### Project Structure
```txt
└─packages
├─api 全平台兼容的接口
├─core 核心代码 用于引导加载
├─common 公共类库代码 例如 http reflect 模块
├─container IOC容器 用于注入具体实现
├─nashorn Nashorn 的类型定义
├─bukkit BukkitAPI内部实现
├─sponge SpongeAPI内部实现
├─plugin 插件管理器
└─plugins 这里当然是插件啦
├─bukkit 只兼容Bukkit的插件
└─sponge 只兼容Sponge的插件
```
详细的内容就不逼逼了 自己看代码吧
Github: https://github.com/circlecloud/ms
## 插件开发基础
### 开发IDE (推荐VSCode或者MiaoScrit在线IDE)
如果只是简单的开发 你可用记事本 (但是没有任何补全和错误提示)
### 开发环境准备(针对高级用户))
- 安装 `NodeJS` 和 `Yarn`
- 拉取代码
- `git clone https://github.com/circlecloud/ms.git`
- 进入目录 `ms`
- 安装 npm 包
- `yarn`
- 编译一次生成对应的类库
- `yarn build`
### 直接在 MiaoScript Online WebIDE 开发
填坑中...
## 基本插件框架
### HelloWorld 示例插件
先来一个 `HelloWorld.ts` 插件示范!
```ts
import { plugin, interfaces, cmd, listener, tab } from '@ms/plugin'
@plugin({ name: 'HelloWorld', version: '1.0.0', author: 'MiaoWoo', source: __filename })
export class HelloWorld extends interfaces.Plugin {
load() {
this.logger.log('Test Plugin load from MiaoScript Plugin System...');
}
enable() {
this.logger.log('Test Plugin enable from MiaoScript Plugin System...');
}
disable() {
this.logger.log('Test Plugin disable from MiaoScript Plugin System...');
}
bukkitload() {
this.logger.log('Load When ServerType is Bukkit!')
}
bukkitenable() {
this.logger.log('Enable When ServerType is Bukkit!')
}
bukkitdisable() {
this.logger.log('Disable When ServerType is Bukkit!')
}
spongeload() {
this.logger.log('Load When ServerType is Sponge!')
}
spongeenable() {
this.logger.log('Enable When ServerType is Sponge!')
}
spongedisable() {
this.logger.log('Disable When ServerType is Sponge!')
}
@cmd()
hello(sender: any, command: string, args: string[]) {
this.logger.log(sender, command, args);
this.logger.sender(sender, JSON.stringify({ command, args }));
}
@tab()
tabhello(_sender: any, _command: string, _args: string[]) {
return ['world']
}
@listener({ servertype: 'bukkit' })
playerjoin(event: any) {
this.logger.console(`§aBukkit PlayerJoinEvent: §b${event.player.name}`)
setTimeout(() => this.logger.sender(event.player, `§a欢迎来到 §bMiaoScript §a的世界!`), 10);
}
@listener({ servertype: 'sponge' })
clientconnectionevent$join(event: any) {
this.logger.console(`§aSponge ClientConnectionEvent.Join: §b${event.targetEntity.name}`)
setTimeout(() => this.logger.sender(event.targetEntity, `§a欢迎来到 §bMiaoScript §a的世界!`), 10);
}
}
```
- 进入 `ms`目录
- 执行编译 `yarn build:plugins`
- 从 `packages/plugins/dist` 中复制 `HelloWorld.js` 文件 到对应的插件目录
- Bukkit: plugins/MiaoScript/plugins/
- Sponge: config/miaoscript/plugins/
- 重载 `MiaoScript`
- 打开客户端进入游戏 预览一下效果
- 从 Spigot 服务端进入
![image.png](https://i.loli.net/2019/09/22/2BZuwF65WV1xGnv.png)
![image.png](https://i.loli.net/2019/09/22/m2CftwbalnXsxvg.png)
- 从 Sponge 服务端进入
![image.png](https://i.loli.net/2019/09/22/QD1jrShtJpPXyVl.png)
![image.png](https://i.loli.net/2019/09/22/GzLFVC3sjAJ4obm.png)
## 注册插件
- 从上面的示例可以看到 一个插件 通过注解 `@plugin` 即可启动
- 此注解接受一个 `PluginMetadata` 对象 定义如下
```ts
export interface PluginMetadata {
/**
* 插件名称
*/
name: string;
/**
* 前缀
*/
prefix?: string;
/**
* 插件版本
*/
version: string;
/**
* 插件版本
*/
author: string | string[];
/**
* 插件源文件 必须指定为 __filename
*/
source: string;
/**
* 插件本体
*/
target?: any;
}
```
### 插件生命周期
MiaoScript的生命周期遵循了 Bukkit 的生命周期
MiaoScript针对不同的服务端 提供了扩展的周期
以服务端类型开头阶段名结束 例如 `bukkitload` `spongeenbale`
扩展的生命周期只会在特定的服务器执行
### load 加载阶段
此阶段通常用于初始化基础配置 数据库链接等
某些对外提供功能的插件 需要在此阶段初始化完成
### enable 启动阶段
此阶段通常用于注册命令 注册事件等
由于命令和事件 MiaoScript 已经托管了 所以开发者可以直接用注解实现
### disable 关闭阶段
此阶段通常用于注销命令 注销事件等
由于命令和事件 MiaoScript 已经托管了 所以开发者可以直接用注解实现
## 注册命令/补全
### cmd 命令
命令 就是玩家在Minecraft中执行命令 下面是一个示例的命令
- 命令是一个 `function` 通过 `@cmd` 注解注册
- 命令注册时默认使用方法名称为命令名称 当前你可以传入 name 参数指定命令名称 例如 `{name: 'test'}`
- 接受三个参数 `sender: any, command: string, args: string[]`
- 分别代表 命令发送者 命令名称 命令参数
```ts
@cmd()
hello(sender: any, command: string, args: string[]) {
this.logger.log(sender, command, args);
this.logger.sender(sender, JSON.stringify({ command, args }));
}
```
### tab 补全
补全就是 玩家在Minecraft执行命令时 使用 Tab键 补全
- 补全是一个 `functio` 一般以 `tab` 开头 需要补全的命令结尾 通过 `@tab` 注解注册
- 补全注册时默认使用方法名称为补全名称 当前你可以传入 name 参数指定命令名称 例如 `{name: 'test'}`
- 接受三个参数 `sender: any, command: string, args: string[]`
- 分别代表 命令发送者 命令名称 命令参数
_注意: 当补全命令未注册时 补全无效! 且补全和命令必须在同一个Class内!_
```ts
@tab()
tabhello(_sender: any, _command: string, _args: string[]) {
return ['world']
}
```
## 监听事件
事件是指 Minecraft 中发生的各种事情
- 监听事件是一个 `function` 通过 `@listener` 注册
- 事件名称默认为方法名称
- 所有类型服务端的事件 MiaoScript 都会进行一次映射 方便使用
- 例如 `PlayerJoinEvent` 会映射为 `PlayerJoinEvent, playerjoinevent, playerjoin` 等
- 一般规则就是 类名直接小写 如果遇到子类 则保留 `$`
- 例如 `ClientConnectionEvent.Join` 会映射为 `clientconnectionevent$join`
- 事件的注可以传入 `servertype` 来指定这个事件类型的服务端加载 默认是所有服务端都加载
- 事件监听方法的第一个参数就是本次事件的具体内容 (这里就需要自己去查询对应的JavaDoc了)
```ts
@listener({ servertype: 'bukkit' })
playerjoin(event: any) {
this.logger.console(`§aBukkit PlayerJoinEvent: §b${event.player.name}`)
setTimeout(() => this.logger.sender(event.player, `§a欢迎来到 §bMiaoScript §a的世界!`), 10);
}
@listener({ servertype: 'sponge' })
clientconnectionevent$join(event: any) {
this.logger.console(`§aSponge ClientConnectionEvent.Join: §b${event.targetEntity.name}`)
setTimeout(() => this.logger.sender(event.targetEntity, `§a欢迎来到 §bMiaoScript §a的世界!`), 10);
}
```
## 插件列表
暂无
> 注意: 一楼的列表是老版本的 新版本无法加载!
- 构建状态 [![Build Status](https://ci.yumc.pw/job/Minecraft/job/MiaoScript/badge/icon?style=flat-square)](https://ci.yumc.pw/job/Minecraft/job/MiaoScript/)
- 当前版本 ![Build Status](https://ci.yumc.pw/job/Minecraft/job/MiaoScript/badge/icon?style=flat-square&subject=VERSION&status=0.1.0beta&color=darkturquoise)
- 下载地址 [![Build Status](https://ci.yumc.pw/job/Minecraft/job/MiaoScript/badge/icon?style=flat-square&subject=MiaoScript&status=DOWNLOAD&color=darkgreen)](http://w.yumc.pw/free.html#MiaoScript-download)
- 更新日志 [![Build Status](https://ci.yumc.pw/job/Minecraft/job/MiaoScript/badge/icon?style=flat-square&subject=MiaoScript&status=CHANGELOG&color=green)](https://docs.yumc.pw/MiaoScript/CHANGELOG.html)
- 安装文档 [![Build Status](https://ci.yumc.pw/job/Minecraft/job/MiaoScript/badge/icon?style=flat-square&subject=MiaoScript&status=MiaoDoc%20USER&color=red)](https://docs.yumc.pw/MiaoScript/1-user/1.1-check-env.html)
- 开发文档 [![Build Status](https://ci.yumc.pw/job/Minecraft/job/MiaoScript/badge/icon?style=flat-square&subject=MiaoScript&status=MiaoDoc%20DEVELOP&color=darkred)](https://docs.yumc.pw/MiaoScript/2-develop/1.1-check-env.html)

View File

@@ -1,5 +1,5 @@
{
"version": "0.1.1",
"version": "0.6.7",
"useWorkspaces": true,
"npmClient": "yarn",
"packages": [

View File

@@ -6,16 +6,19 @@
"author": "MiaoWoo <admin@yumc.pw>",
"license": "MIT",
"scripts": {
"clean": "npx lerna run clean",
"watch": "npx lerna run watch --parallel",
"build": "npx lerna run build",
"build:plugins": "npx lerna run build --scope=@ms/plugins",
"lp": "npx lerna publish"
"bs": "lerna bootstrap",
"clean": "lerna run clean",
"watch": "lerna run watch --parallel",
"build": "lerna run build --scope=\"@ccms/!(plugins)\"",
"build:plugins": "lerna run build --scope=\"@ccms/plugins\"",
"ug": "yarn upgrade-interactive --latest",
"np": "lerna exec \"npm publish --registry https://registry.npmjs.org\" --scope=\"@ccms/!(client|plugins|types)\"",
"lp": "lerna publish"
},
"workspaces": [
"packages/*"
],
"devDependencies": {
"lerna": "^3.16.4"
"lerna": "^3.21.0"
}
}

View File

@@ -1,4 +0,0 @@
/node_modules
/dist
/package-lock.json
/yarn.lock

View File

@@ -1,22 +0,0 @@
src
test
typings
bundled
build
coverage
docs
wiki
gulpfile.js
bower.json
karma.conf.js
tsconfig.json
typings.json
CONTRIBUTING.md
ISSUE_TEMPLATE.md
PULL_REQUEST_TEMPLATE.md
tslint.json
wallaby.js
.travis.yml
.gitignore
.vscode
type_definitions

1
packages/api/.npmignore Symbolic link
View File

@@ -0,0 +1 @@
../../.npmignore

View File

@@ -1,6 +1,6 @@
{
"name": "@ms/api",
"version": "0.1.1",
"name": "@ccms/api",
"version": "0.6.7",
"description": "MiaoScript api package",
"keywords": [
"miaoscript",
@@ -12,22 +12,22 @@
"homepage": "https://github.com/circlecloud/ms.git",
"license": "ISC",
"main": "dist/index.js",
"publishConfig": {
"registry": "https://repo.yumc.pw/repository/npm-hosted/"
},
"scripts": {
"clean": "rimraf dist",
"watch": "npx tsc --watch",
"build": "yarn clean && npx tsc",
"watch": "tsc --watch",
"build": "yarn clean && tsc",
"test": "echo \"Error: run tests from root\" && exit 1"
},
"dependencies": {
"@ms/common": "^0.1.0",
"@ms/container": "^0.1.0"
"@ccms/container": "^0.6.7",
"@ccms/ployfill": "^0.6.7",
"base64-js": "^1.3.1",
"source-map-builder": "^0.0.7"
},
"devDependencies": {
"@types/base64-js": "^1.2.5",
"reflect-metadata": "^0.1.13",
"rimraf": "^3.0.0",
"typescript": "^3.6.2"
"rimraf": "^3.0.2",
"typescript": "^3.9.2"
}
}

View File

@@ -0,0 +1,66 @@
import { injectable } from "@ccms/container";
export namespace channel {
/**
* handle plugin message
* @param data byte[]
*/
export type ChannelListener = (data: any, exts?: any) => void
@injectable()
export abstract class Channel {
private listenerMap = [];
/**
* 注册通道
* @param plugin 插件
* @param channel 通道
* @param exec 执行器
*/
listen(plugin: any, channel: string, exec: ChannelListener) {
if (!plugin || !plugin.description || !plugin.description.name) throw new TypeError('Plugin can\'t be undefiend!');
let name = plugin.description.name;
let listener = this.register(channel, exec)
if (!this.listenerMap[name]) this.listenerMap[name] = [];
let offExec = () => {
this.unregister(channel, listener);
console.debug(`[${name}] unregister channel ${channel}`);
};
var off = {
channel,
listener,
off: offExec
};
this.listenerMap[name].push(off);
console.debug(`[${name}] register channel ${channel} => ${exec.name || '[anonymous]'}`);
return off;
}
/**
* 关闭插件注册的通道
* @param plugin 插件
*/
disable(plugin: any) {
var channelCache = this.listenerMap[plugin.description.name];
if (channelCache) {
channelCache.forEach(t => t.off());
delete this.listenerMap[plugin.description.name];
}
}
/**
* Send Channel Message
* @param player recover target
* @param channel ChannelName
* @param data byte[]
*/
abstract send(player: any, channel: string, data: any)
/**
* register channel
* @param channel ChannelName
*/
abstract register(channel: string, listener: ChannelListener): any
/**
* unregister channel
* @param channel ChannelName
*/
abstract unregister(channel: string, listener?: any): void
}
}

View File

@@ -1,63 +1,72 @@
import { injectable } from "@ms/container";
import i18n from '@ccms/i18n'
import { injectable } from "@ccms/container";
export namespace command {
@injectable()
export abstract class Command {
/**
* 注册插件命令
* @param plugin 插件
* @param name 命令
* @param exec 执行器
*/
on(plugin: any, name: string, exec: { cmd: Function, tab?: Function }) {
var cmd = this.create(plugin, name);
console.debug(`插件 ${plugin.description.name} 创建命令 ${name}(${cmd})...`)
console.debug(i18n.translate("ms.api.command.register", { plugin: plugin.description.name, name, cmd }))
if (exec.cmd && typeof exec.cmd === "function") {
this.onCommand(plugin, cmd, exec.cmd);
} else {
throw Error("CommandExec Must be a function... Input: " + exec.cmd)
throw Error(i18n.translate("ms.api.command.register.input.error", { exec: exec.cmd }))
}
if (exec.tab && typeof exec.tab === "function") {
this.onTabComplete(plugin, cmd, exec.tab);
}
}
/**
* 取消命令注册
* @param plugin 插件
* @param name 命令
*/
off(plugin: any, name: string) {
console.debug(`插件 ${plugin.description.name} 注销命令 ${name}...`)
console.debug(i18n.translate("ms.api.command.unregister", { plugin: plugin.description.name, name }))
this.remove(plugin, name);
}
/**
* Create Server Command Object
*/
protected abstract create(plugin: any, command: string);
protected abstract remove(plugin: any, command: string);
protected abstract onCommand(plugin: any, command: any, executor: Function);
protected abstract onTabComplete(plugin: any, command: any, tabCompleter: Function);
protected setExecutor(plugin: any, command: any, executor: Function) {
return (sender: any, _, command: string, args: string[]) => {
return (sender: any, _: any, command: string, args: string[]) => {
try {
return executor(sender, command, Java.from(args));
} catch (ex) {
console.console(`§6玩家 §a${sender.name} §6执行 §b${plugin.description.name} §6插件 §d${command} ${Java.from(args).join(' ')} §6命令时发生异常 §4${ex}`);
console.i18n("ms.api.command.execute.error", { player: sender.name, plugin: plugin.description.name, command, args: Java.from(args).join(' '), ex })
console.ex(ex);
console.sender(sender, [`§6执行 §b${plugin.description.name} §6插件 §d${command} ${Java.from(args).join(' ')} §6命令时发生异常`, ...console.stack(ex)])
if (sender.name != 'CONSOLE') {
console.sender(sender, [i18n.translate("ms.api.command.execute.error", { player: sender.name, plugin: plugin.description.name, command, args: Java.from(args).join(' '), ex }), ...console.stack(ex)])
}
return true;
}
}
}
protected setTabCompleter(plugin: any, command: any, tabCompleter: Function) {
return (sender: any, _, command: string, args: string[]) => {
return (sender: any, _: any, command: string, args: string[]) => {
try {
var token = args[args.length - 1];
var complete = tabCompleter(sender, command, Java.from(args)) || [];
return this.copyPartialMatches(complete, token);
} catch (ex) {
console.console(`§6玩家 §a${sender.name} §6执行 §b${plugin.description.name} §6插件 §d${command} ${Java.from(args).join(' ')} §6补全时发生异常 §4${ex}`);
console.i18n("ms.api.command.tab.completer.error", { sender: sender.name, plugin: plugin.description.name, command, args: Java.from(args).join(' '), ex })
console.ex(ex);
console.sender(sender, [`§6执行 §b${plugin.description.name} §6插件 §d${command} ${Java.from(args).join(' ')} §6补全时发生异常 §4${ex}`, ...console.stack(ex)]);
console.sender(sender, [i18n.translate("ms.api.command.tab.completer.error", { sender: sender.name, plugin: plugin.description.name, command, args: Java.from(args).join(' '), ex }), ...console.stack(ex)]);
return [];
}
}
}
protected copyPartialMatches(complete: string[], token: string, array: string[] = []): string[] {
if (!token) { return complete }
complete.forEach(function(e) {
complete.forEach(function (e) {
if (typeof e === "string" && e.toLowerCase().startsWith(token.toLowerCase())) {
array.push(e)
}

View File

@@ -1,11 +1,30 @@
let Arrays = Java.type('java.util.Arrays');
let Level = Java.type('java.util.logging.Level');
let ignoreLogPrefix = ['java.', 'net.minecraft.', 'org.bukkit.', 'jdk.nashorn.'];
import i18m from '@ccms/i18n'
import { SourceMapBuilder } from 'source-map-builder'
import * as base64 from 'base64-js'
const Arrays = Java.type('java.util.Arrays');
const Level = Java.type('java.util.logging.Level');
const Paths = Java.type('java.nio.file.Paths');
const ignoreLogPrefix = ['java.', 'net.minecraft.', 'org.bukkit.', 'jdk.nashorn.', 'io.netty.', 'org.spongepowered.'];
enum LogLevel {
ALL,
TRACE,
DEBUG,
INFO,
WARN,
ERROR,
FATAL,
OFF
}
export class MiaoScriptConsole implements Console {
Console: NodeJS.ConsoleConstructor;
private static sourceMaps: { [key: string]: SourceMapBuilder } = {};
private static sourceFileMaps: { [key: string]: string } = {};
private _name: string = '';
private _level: LogLevel = LogLevel.INFO;
protected logger: any;
protected prefix: string = '§6[§bMiaoScript§6]§r ';
@@ -13,6 +32,12 @@ export class MiaoScriptConsole implements Console {
constructor(name?: string) {
this.name = name;
this.logger = global.logger;
if (global.debug) {
this._level = LogLevel.DEBUG
}
if (global.level?.toUpperCase() === "TRACE") {
this._level = LogLevel.TRACE
}
}
get name() {
@@ -26,63 +51,111 @@ export class MiaoScriptConsole implements Console {
this.prefix = `§6[§cMS§6][§b${name}§6]§r `;
}
}
log(...args): void {
log(...args: any[]): void {
this.logger.info(this.name + args.join(' '));
}
info(...args) {
info(...args: any[]) {
this.logger.info(this.name + args.join(' '));
};
warn(...args) {
}
warn(...args: any[]) {
this.logger.warning(this.name + args.join(' '));
};
error(...args) {
}
error(...args: any[]) {
this.logger.log(Level.SEVERE, this.name + args.join(' '));
};
debug(...args) {
}
debug(...args: any[]) {
if (global.debug) {
this.logger.info(this.name + '[DEBUG] ' + args.join(' '));
}
};
}
trace(...args: any[]): void {
if (this._level <= LogLevel.TRACE) {
this.logger.info(this.name + '[TRACE] ' + args.join(' '));
}
}
sender(...args) {
this.info(args)
}
console(...args) {
this.info(args)
}
i18n(name: string, param?: { [key: string]: any }) {
this.console(i18m.translate(name, param))
}
object(obj) {
for (var i in obj) {
this.logger(i, '=>', obj[i])
for (const i in obj) {
this.info(i, '=>', obj[i])
}
};
}
ex(ex: Error) {
this.stack(ex).forEach(line => this.console(line))
};
}
readSourceMap(fileName: string, lineNumber: number) {
try {
if (fileName.endsWith('js')) {
if (MiaoScriptConsole.sourceMaps[fileName] === undefined) {
MiaoScriptConsole.sourceMaps[fileName] = null
let sourceLine = base.read(fileName).split('\n');
let lastLine = sourceLine[sourceLine.length - 1]
if (lastLine.startsWith('//# sourceMappingURL=')) {
let sourceContent = null;
let sourceMappingURL = lastLine.split('sourceMappingURL=', 2)[1];
if (sourceMappingURL.startsWith('data:application/json;base64,')) {
sourceContent = String.fromCharCode(...Array.from(base64.toByteArray(sourceMappingURL.split(',', 2)[1])))
} else if (sourceMappingURL.startsWith('http')) {
// TODO
} else {
let file = Paths.get(Paths.get(fileName, '..', sourceMappingURL).toFile().getCanonicalPath()).toFile();
if (file.exists()) { sourceContent = base.read(file) }
}
if (sourceContent) {
MiaoScriptConsole.sourceMaps[fileName] = new SourceMapBuilder(JSON.parse(sourceContent))
MiaoScriptConsole.sourceFileMaps[fileName] = Paths.get(fileName, '..', MiaoScriptConsole.sourceMaps[fileName].sources[0]).toFile().getCanonicalPath();
}
}
}
if (MiaoScriptConsole.sourceMaps[fileName]) {
let sourceMapping = MiaoScriptConsole.sourceMaps[fileName].getSource(lineNumber, 25, true, true);
fileName = MiaoScriptConsole.sourceFileMaps[fileName]
if (sourceMapping && lineNumber != sourceMapping.mapping.sourceLine) { lineNumber = sourceMapping.mapping.sourceLine; }
}
}
} catch (error) {
console.debug('search source map', fileName, 'line', lineNumber, 'error:', error)
}
return {
fileName,
lineNumber
}
}
stack(ex: Error): string[] {
var stack = ex.getStackTrace();
var cache = [4' + ex];
let stack = ex.getStackTrace();
let cache = [c' + ex];
//@ts-ignore
if (stack.class) {
stack = Arrays.asList(stack)
}
stack.forEach(function(trace) {
stack.forEach(trace => {
if (!trace.fileName || trace.fileName.startsWith('jar:file:')) { return }
if (trace.className.startsWith('<')) {
var fileName = trace.fileName
let { fileName, lineNumber } = this.readSourceMap(trace.fileName, trace.lineNumber)
if (fileName.startsWith(root)) { fileName = fileName.split(root)[1] }
cache.push(` §e->§c ${fileName} => §4${trace.methodName}:${trace.lineNumber}`)
cache.push(` §e->§c ${fileName} => §4${trace.methodName}:${lineNumber}`)
} else {
var className = trace.className;
var fileName = trace.fileName
let className = trace.className;
var fileName = trace.fileName as string;
if (className.startsWith('jdk.nashorn.internal.scripts')) {
className = className.substr(className.lastIndexOf('$') + 1)
var { fileName, lineNumber } = this.readSourceMap(trace.fileName, trace.lineNumber)
if (fileName.startsWith(root)) { fileName = fileName.split(root)[1] }
} else {
for (var prefix in ignoreLogPrefix) {
for (let prefix in ignoreLogPrefix) {
if (className.startsWith(ignoreLogPrefix[prefix])) {
return;
}
}
}
cache.push(` §e->§c ${className}.${trace.methodName}(§4${fileName}:${trace.lineNumber}§c)`);
cache.push(` §e->§c ${className}.${trace.methodName}(§4${fileName}:${lineNumber}§c)`);
}
});
return cache;
@@ -126,9 +199,6 @@ export class MiaoScriptConsole implements Console {
timeLog(label?: string, ...data: any[]): void {
throw new Error("Method not implemented.");
}
trace(message?: any, ...optionalParams: any[]): void {
throw new Error("Method not implemented.");
}
markTimeline(label?: string): void {
throw new Error("Method not implemented.");
}

View File

@@ -0,0 +1,16 @@
export namespace constants {
export namespace Reflect {
export const Method = {
getServerConnection: [/*spigot 1.8.8*/'aq',/*spigot 1.12.2*/ 'an', /*spigot 1.14.4+*/'getServerConnection', /*catserver 1.12.2*/'func_147137_ag']
}
export const Field = {
listeningChannels: [/*spigot 1.8.8-1.12.2*/'g', /*spigot 1.14.4*/'f', /*spigot 1.15.2+*/'listeningChannels', /*catserver 1.12.2*/'field_151274_e']
}
}
export enum ServerType {
Bukkit = 'bukkit',
Sponge = 'sponge',
Nukkit = 'nukkit',
Bungee = 'bungee'
}
}

View File

@@ -1,128 +1,143 @@
'use strict';
/**
* MiaoScript Event处理类
*/
import '@ms/core'
import '@ms/nashorn'
import { injectable } from '@ms/container'
import i18n from '@ccms/i18n'
import { injectable, unmanaged } from '@ccms/container'
const Thread = Java.type("java.lang.Thread");
const Thread = Java.type('java.lang.Thread');
export namespace event {
/**
* 事件监听优先级
*/
export enum EventPriority {
LOWEST = "LOWEST",
LOW = "LOW",
NORMAL = "NORMAL",
HIGH = "HIGH",
HIGHEST = "HIGHEST",
MONITOR = "MONITOR",
}
@injectable()
export abstract class Event {
// export EventPriority to blockly
public EventPriority = EventPriority;
private mapEvent = [];
private listenerMap = [];
private baseEventDir = '';
constructor(baseEventDir: string) {
protected baseEventDir = '';
constructor(@unmanaged() baseEventDir: string) {
this.baseEventDir = baseEventDir;
}
/**
* 扫描包 org.bukkit.event 下的所有事件
* 映射简写名称 org.bukkit.event.player.PlayerLoginEvent => playerloginevent
* abstract event map function
* ig: org.bukkit.event.player.PlayerLoginEvent => playerloginevent
* org.spongepowered.api.event.game.GameRegistryEvent.Register => gameregistryevent$register
*/
mapEventName() {
if (this.baseEventDir === "") {
throw new Error("事件基础包名为空 无法进行事件映射!");
}
var count = 0;
var dirs = Thread.currentThread().getContextClassLoader().getResources(this.baseEventDir);
while (dirs.hasMoreElements()) {
var url = dirs.nextElement();
var protocol = url.protocol;
if (protocol === "jar") {
// noinspection JSUnresolvedVariable
var jar = url.openConnection().jarFile;
var entries = jar.entries();
while (entries.hasMoreElements()) {
var entry = entries.nextElement();
var name = entry.name;
// 以 org/bukkit/event 开头 并且以 .class 结尾
if (name.startsWith(this.baseEventDir) && name.endsWith(".class")) {
var i = name.replaceAll('/', '.');
try {
var clz = base.getClass(i.substring(0, i.length - 6));
// 继承于 org.bukkit.event.Event 访问符为Public
if (this.isValidEvent(clz)) {
var simpleName = this.class2Name(clz).toLowerCase();
console.debug(`Mapping Event [${clz.canonicalName}] => ${simpleName}`);
this.mapEvent[simpleName] = clz;
count++;
}
} catch (ex) {
//ignore already loaded class
}
if (this.baseEventDir === "") { throw new Error(i18n.translate('ms.api.event.empty.event.dir')); }
let count = 0;
let jar = this.getJarFile(this.baseEventDir);
let entries = jar.entries();
while (entries.hasMoreElements()) {
let entry = entries.nextElement();
let name = entry.name;
if (name.startsWith(this.baseEventDir) && name.endsWith(".class")) {
// replace name to qualifiedName
let qualifiedName = name.replaceAll('/', '.');
try {
let clazz = base.getClass(qualifiedName.substring(0, qualifiedName.length - 6));
if (this.isValidEvent(clazz)) {
let simpleName = this.class2Name(clazz).toLowerCase();
console.trace(i18n.translate("ms.api.event.mapping", { canonicalName: clazz.canonicalName, simpleName }));
this.mapEvent[simpleName] = clazz;
count++;
}
} catch (ex) {
//ignore already loaded class
}
}
}
return count;
};
}
class2Name(clazz) {
getJarFile(resource: string, loader?: any) {
let dirs = (loader || Thread.currentThread().getContextClassLoader()).getResources(resource);
if (dirs.hasMoreElements()) {
let url = dirs.nextElement();
if (url.protocol === "jar") { return url.openConnection().jarFile; }
}
throw new Error(i18n.translate("ms.api.event.resource.not.found", { resource }))
}
class2Name(clazz: any) {
return clazz.simpleName;
};
}
name2Class(name, event) {
var eventCls = this.mapEvent[event.toLowerCase()] || this.mapEvent[event.toLowerCase() + 'event'];
name2Class(name: any, event: string) {
let eventCls = this.mapEvent[event.toLowerCase()] || this.mapEvent[event.toLowerCase() + 'event'];
if (!eventCls) {
try {
eventCls = base.getClass(eventCls);
this.mapEvent[event] = eventCls;
} catch (ex) {
console.console(`§6插件 §b${name} §6注册事件 §c${event} §6失败 §4事件未找到!`);
console.ex(new Error(`插件 ${name} 注册事件 ${event} 失败 事件未找到!`));
console.i18n("ms.api.event.not.found", { name, event })
return;
}
}
return eventCls;
};
}
execute(name, exec, eventCls) {
return (...args) => {
return (...args: any[]) => {
try {
var time = new Date().getTime()
exec(args[args.length - 1]);
var cost = new Date().getTime() - time;
if (cost > 20) {
console.console(`§c注意! §6插件 §b${name} §6处理 §d${this.class2Name(eventCls)} §6事件 §c耗时 §4${cost}ms !`)
let event = args[args.length - 1];
if (eventCls.isAssignableFrom(event.getClass())) {
let time = Date.now()
exec(event);
let cost = Date.now() - time;
if (cost > 20) {
console.i18n("ms.api.event.execute.slow", { name, event: this.class2Name(eventCls), cost })
}
}
} catch (ex) {
console.console(`§6插件 §b${name} §6处理 §d${this.class2Name(eventCls)} §6事件时发生异常 §4${ex}`);
console.i18n("ms.api.event.execute.error", { name, event: this.class2Name(eventCls), ex })
console.ex(ex);
}
};
};
}
}
/**
* 添加事件监听
* @param plugin
* @param event
* @param plugin {any}
* @param event {string}
* @param exec {function}
* @param priority [LOWEST,LOW,NORMAL,HIGH,HIGHEST,MONITOR]
* @param priority {string} [LOWEST,LOW,NORMAL,HIGH,HIGHEST,MONITOR]
* @param ignoreCancel
*/
listen(plugin, event, exec, priority = 'NORMAL', ignoreCancel = false) {
if (!plugin || !plugin.description || !plugin.description.name) throw new TypeError('插件名称为空 请检查传入参数!');
listen(plugin: any, event: string, exec: (event: any) => void, priority: EventPriority = EventPriority.NORMAL, ignoreCancel = false) {
if (!plugin || !plugin.description || !plugin.description.name) throw new TypeError(i18n.translate("ms.api.event.listen.plugin.name.empty"));
var name = plugin.description.name;
var eventCls = this.name2Class(name, event);
if (!eventCls) { return; }
if (typeof priority === 'boolean') {
ignoreCancel = priority;
priority = 'NORMAL';
priority = EventPriority.NORMAL;
}
priority = priority || 'NORMAL';
priority = priority || EventPriority.NORMAL;
ignoreCancel = ignoreCancel || false;
// noinspection JSUnusedGlobalSymbols
var listener = this.register(eventCls, this.execute(name, exec, eventCls), priority, ignoreCancel);
var listenerMap = this.listenerMap;
// 添加到缓存 用于关闭插件的时候关闭事件
// add to cache Be used for close plugin to close event
if (!listenerMap[name]) listenerMap[name] = [];
var offExec = () => {
this.unregister(eventCls, listener);
console.debug(`插件 ${name} 注销事件 ${this.class2Name(eventCls)}`);
console.debug(i18n.translate("ms.api.event.unregister", { name, event: this.class2Name(eventCls) }));
};
var off = {
event: eventCls,
@@ -131,10 +146,14 @@ export namespace event {
};
listenerMap[name].push(off);
// noinspection JSUnresolvedVariable
console.debug(`插件 ${name} 注册事件 ${this.class2Name(eventCls)} => ${exec.name || '匿名方法'}`);
console.debug(i18n.translate("ms.api.event.register", { name, event: this.class2Name(eventCls) }));
return off;
}
/**
* 关闭插件监听任务
* @param plugin 插件
*/
disable(plugin: any) {
var eventCache = this.listenerMap[plugin.description.name];
if (eventCache) {
@@ -143,8 +162,24 @@ export namespace event {
}
}
/**
* 判断
* @param clazz 事件类
*/
abstract isValidEvent(clazz: any): boolean;
/**
* 注册事件
* @param eventCls 事件类
* @param exec 执行器
* @param priority 优先级
* @param ignoreCancel 是否忽略已取消的事件
*/
abstract register(eventCls: any, exec: Function, priority: any, ignoreCancel: boolean): any;
/**
* 取消监听事件
* @param event 事件
* @param listener 监听器
*/
abstract unregister(event: any, listener: any): void;
}
}

View File

@@ -1,7 +1,8 @@
/// <reference path="./typings/global.ts" />
import "@ccms/nashorn"
export * from './task'
export * from './event'
export * from './console'
export * from './channel'
export * from './command'
export * from './constants'
export * from './interfaces'

View File

@@ -1,28 +1,74 @@
import { Container } from "@ms/container";
export namespace plugin {
/**
* MiaoScript Plugin
*/
export const Plugin = Symbol("Plugin");
/**
* MiaoScript Plugin Folder
*/
export const PluginFolder = Symbol("PluginFolder");
/**
* Runtime Plugin Instance
*/
export const PluginInstance = Symbol("PluginInstance");
/**
* MiaoScript Plugin Manager
* MiaoScript Plugin Manager Symbol
*/
export const PluginManager = Symbol("PluginManager");
/**
* MiaoScript Plugin Manager
* MiaoScript Plugin Manager Interface
*/
export interface PluginManager {
scan(folder: string): void;
build(container: Container): void;
build(): void;
loadFromFile(file: string): Plugin;
load(...args: any[]): void;
enable(...args: any[]): void;
disable(...args: any[]): void;
reload(...args: any[]): void;
getPlugins(): Map<string, any>;
}
export interface Plugin {
description: PluginMetadata;
logger: Console;
load(): void;
enable(): void;
disable(): void;
}
interface BaseMetadata {
/**
* 名称 为空则为对象名称
*/
name?: string;
/**
* 支持的服务器列表 为空则代表所有
*/
servers?: string[];
}
export interface PluginMetadata extends BaseMetadata {
/**
* 插件名称
*/
name: string;
/**
* 前缀
*/
prefix?: string;
/**
* 插件版本
*/
version: string;
/**
* 插件版本
*/
author: string | string[];
/**
* 插件源文件 必须指定为 __filename
*/
source: string;
/**
* 插件本体
*/
target?: any;
}
}

View File

@@ -1,4 +0,0 @@
export namespace server {
export const ServerType = Symbol("ServerType");
export const Console = Symbol("Console");
}

View File

@@ -0,0 +1,37 @@
import { NativePluginManager } from './native_plugin'
export namespace server {
/**
* Runtime ServerType
*/
export const ServerType = Symbol("ServerType");
/**
* Runtime Console
*/
export const Console = Symbol("Console");
/**
* MiaoScript Server
*/
export const Server = Symbol("Server");
/**
* Runtime Server Instance
*/
export const ServerInstance = Symbol("ServerInstance");
/**
* MiaoScript Server
*/
export interface Server {
getVersion(): string;
getPlayer(name: string): any;
getOnlinePlayers(): any[];
getConsoleSender(): any;
getService(service: string): any;
dispatchCommand(sender: string | any, command: string): boolean;
dispatchConsoleCommand(command: string): boolean;
getPluginsFolder(): string;
getNativePluginManager(): NativePluginManager;
getNettyPipeline(): any;
getRootLogger(): any;
sendJson(sender: string | any, json: object | string): void;
}
}

View File

@@ -0,0 +1,6 @@
export interface NativePluginManager {
load(name: string): boolean;
unload(name: string): boolean;
reload(name: string): boolean;
delete(name: string): boolean;
}

View File

@@ -1,9 +1,20 @@
import { injectable, DefaultContainer as container } from "@ms/container";
export namespace task {
export const TaskManager = Symbol('TaskManager')
export interface TaskManager {
/**
* 创建任务
* @param func 任务内容
*/
create(func: Function): task.Task;
/**
* 在主线程执行代码
* @param func 执行内容
*/
callSyncMethod(func: Function): any;
/**
* 关闭任务管理器
*/
disable();
}
/**
* 任务抽象
@@ -20,16 +31,28 @@ export namespace task {
this.func = func;
}
/**
* 设置任务异步执行
* @param isAsync 是否异步
*/
async(isAsync: boolean = true): task.Task {
this.isAsync = isAsync;
return this;
}
/**
* 设置任务延时执行
* @param tick 延时 Tick
*/
later(tick: number): task.Task {
this.laterTime = tick;
return this;
}
/**
* 设置任务循环执行
* @param tick 循环时间 Tick
*/
timer(tick: number): task.Task {
this.interval = tick;
return this;
@@ -44,6 +67,9 @@ export namespace task {
}
}
/**
* 提交任务
*/
abstract submit(): Cancelable;
}
/**

View File

@@ -1,24 +0,0 @@
declare global {
namespace NodeJS {
interface Global {
logger: any;
debug: boolean;
noop: Function;
console: Console;
}
}
var root: string;
var base: Core;
var ScriptEngineContextHolder: any;
function engineLoad(str: string): any;
interface Core {
getClass(name: String);
}
interface Console {
ex(err: Error): void;
stack(err: Error): string[];
sender(...args: any): void;
console(...args: any): void;
}
}
export { }

View File

@@ -1,4 +0,0 @@
/node_modules
/dist
/package-lock.json
/yarn.lock

View File

@@ -1,22 +0,0 @@
src
test
typings
bundled
build
coverage
docs
wiki
gulpfile.js
bower.json
karma.conf.js
tsconfig.json
typings.json
CONTRIBUTING.md
ISSUE_TEMPLATE.md
PULL_REQUEST_TEMPLATE.md
tslint.json
wallaby.js
.travis.yml
.gitignore
.vscode
type_definitions

1
packages/bukkit/.npmignore Symbolic link
View File

@@ -0,0 +1 @@
../../.npmignore

View File

@@ -1,7 +1,7 @@
{
"name": "@ms/bukkit",
"version": "0.1.1",
"description": "MiaoScript api package",
"name": "@ccms/bukkit",
"version": "0.6.7",
"description": "MiaoScript bukkit package",
"keywords": [
"miaoscript",
"minecraft",
@@ -12,23 +12,20 @@
"homepage": "https://github.com/circlecloud/ms.git",
"license": "ISC",
"main": "dist/index.js",
"publishConfig": {
"registry": "https://repo.yumc.pw/repository/npm-hosted/"
},
"scripts": {
"clean": "rimraf dist",
"watch": "npx tsc --watch",
"build": "yarn clean && npx tsc",
"watch": "tsc --watch",
"build": "yarn clean && tsc",
"test": "echo \"Error: run tests from root\" && exit 1"
},
"devDependencies": {
"reflect-metadata": "^0.1.13",
"rimraf": "^3.0.0",
"typescript": "^3.6.2"
"rimraf": "^3.0.2",
"typescript": "^3.9.2"
},
"dependencies": {
"@ms/api": "^0.1.1",
"@ms/common": "^0.1.0",
"@ms/container": "^0.1.0"
"@ccms/api": "^0.6.7",
"@ccms/common": "^0.6.7",
"@ccms/container": "^0.6.7"
}
}

View File

@@ -0,0 +1,28 @@
import { channel, plugin } from '@ccms/api'
import { inject, provideSingleton } from '@ccms/container'
const Bukkit = org.bukkit.Bukkit
const PluginMessageListener = Java.type("org.bukkit.plugin.messaging.PluginMessageListener")
const Messenger = Bukkit.getMessenger()
@provideSingleton(channel.Channel)
export class BukkitChannel extends channel.Channel {
@inject(plugin.PluginInstance)
private pluginInstance: any;
send(player: any, channel: string, data: any) {
player.sendPluginMessage(this.pluginInstance, channel, data);
}
register(channel: string, listener: channel.ChannelListener) {
Messenger.registerIncomingPluginChannel(this.pluginInstance, channel, new PluginMessageListener({
onPluginMessageReceived: (/**String */ channel, /**Player */ player, /**byte[] */data) => {
listener(data, { channel, player, data })
}
}));
Messenger.registerOutgoingPluginChannel(this.pluginInstance, channel);
}
unregister(channel: string, listener: any) {
Messenger.unregisterIncomingPluginChannel(this.pluginInstance, channel)
Messenger.unregisterOutgoingPluginChannel(this.pluginInstance, channel)
}
}

View File

@@ -1,15 +1,15 @@
import '@ms/nashorn'
import '@ccms/nashorn'
import { command, plugin } from '@ms/api'
import * as reflect from '@ms/common/dist/reflect'
import { injectable, postConstruct, inject } from '@ms/container'
import { command, plugin } from '@ccms/api'
import * as reflect from '@ccms/common/dist/reflect'
import { provideSingleton, postConstruct, inject } from '@ccms/container'
let Bukkit = org.bukkit.Bukkit;
let TabCompleter = Java.type('org.bukkit.command.TabCompleter');
let PluginCommand = Java.type('org.bukkit.command.PluginCommand');
let CommandExecutor = Java.type('org.bukkit.command.CommandExecutor');
@injectable()
@provideSingleton(command.Command)
export class BukkitCommand extends command.Command {
@inject(plugin.PluginInstance)
private pluginInstance: any
@@ -19,7 +19,6 @@ export class BukkitCommand extends command.Command {
init() {
this.commandMap = reflect.on(Bukkit.getPluginManager()).get('commandMap').get();
}
create(plugin: any, command: string) {
var cmd = this.commandMap.getCommand(command)
if (cmd && cmd instanceof PluginCommand) { return cmd };

View File

@@ -1,11 +1,11 @@
import { MiaoScriptConsole } from '@ms/api'
import { MiaoScriptConsole } from '@ccms/api'
let Bukkit = org.bukkit.Bukkit;
export class BukkitConsole extends MiaoScriptConsole {
sender(sender, ...args) {
if (!(sender instanceof org.bukkit.command.CommandSender)) {
this.error("第一个参数未实现 org.bukkit.command.CommandSender 无法发送消息!")
if (!(sender instanceof Java.type('org.bukkit.command.CommandSender'))) {
this.error(`First parameter ${sender} not instanceof org.bukkit.command.CommandSender can't send message!`)
return;
}
if (Object.prototype.toString.call(args[0]) === "[object Array]") {
@@ -14,7 +14,7 @@ export class BukkitConsole extends MiaoScriptConsole {
sender.sendMessage(this.prefix + args.join(' '));
}
}
console(...args): void {
console(...args: string[]): void {
this.sender(Bukkit.getConsoleSender(), args.join(' '));
}
}

View File

@@ -0,0 +1,114 @@
/*global Java, base, module, exports, require*/
var nmsChatSerializerClass;
var nmsChatSerializerMethod;
var packetTypeConstructor;
var nmsChatMessageTypeClass;
var chatMessageTypes;
var RemapUtils;
var playerConnectionFieldName;
var sendPacketMethod;
var downgrade = false;
/**
* 获取NMS版本
*/
//@ts-ignore
var nmsVersion = org.bukkit.Bukkit.server.class.name.split('.')[3];
/**
* 获取NMS类
*/
function nmsCls(name) {
return base.getClass(['net.minecraft.server', nmsVersion, name].join('.'))
}
function remapMethod(clazz: any, origin: string, test: string, params) {
try {
return clazz.getMethod(origin, params)
} catch (ex) {
if (RemapUtils) {
return clazz.getMethod(RemapUtils.mapMethod(clazz, origin, params), params)
} else {
return clazz.getMethod(test, params)
}
}
}
function remapFieldName(clazz: any, origin: string, test: string) {
try {
return clazz.getField(origin)
} catch (ex) {
if (RemapUtils) {
return clazz.getField(RemapUtils.mapFieldName(clazz, origin))
} else {
return clazz.getField(test)
}
}
}
function init() {
try {
RemapUtils = Java.type('catserver.server.remapper.RemapUtils');
} catch (ex) {
}
nmsChatSerializerClass = nmsCls(nmsVersion.split("_")[1] > 7 ? "IChatBaseComponent$ChatSerializer" : "ChatSerializer");
nmsChatSerializerMethod = remapMethod(nmsChatSerializerClass, 'a', 'func_150699_a', base.getClass('java.lang.String'))
var packetTypeClass = nmsCls("PacketPlayOutChat");
Java.from(packetTypeClass.constructors).forEach(function(c) {
if (c.parameterTypes.length === 2) {
packetTypeConstructor = c
}
});
nmsChatMessageTypeClass = packetTypeConstructor.parameterTypes[1];
if (nmsChatMessageTypeClass.isEnum()) {
chatMessageTypes = nmsChatMessageTypeClass.getEnumConstants();
} else {
switch (nmsChatMessageTypeClass.name) {
case "int":
//@ts-ignore
nmsChatMessageTypeClass = java.lang.Integer;
break;
case "byte":
//@ts-ignore
nmsChatMessageTypeClass = java.lang.Byte;
break;
}
}
var entityPlayerClass = nmsCls('EntityPlayer');
var packetClass = nmsCls('Packet');
var playerConnectionField = remapFieldName(entityPlayerClass, 'playerConnection', 'field_71135_a')
playerConnectionFieldName = playerConnectionField.getName()
sendPacketMethod = remapMethod(playerConnectionField.getType(), 'sendPacket', 'func_179290_a', packetClass)
}
function json(sender, json) {
if (downgrade) {
return '/tellraw ' + sender.name + ' ' + json
} else {
send(sender, json, 0);
return false;
}
}
function send(sender, json, type) {
//@ts-ignore
sendPacket(sender, packetTypeConstructor.newInstance(nmsChatSerializerMethod.invoke(null, json), chatMessageTypes == null ? nmsChatMessageTypeClass.valueOf(java.lang.String.valueOf(type)) : chatMessageTypes[type]))
}
function sendPacket(player, p) {
sendPacketMethod.invoke(player.handle[playerConnectionFieldName], p)
}
try {
init();
} catch (ex) {
org.bukkit.Bukkit.getConsoleSender().sendMessage(`§6[§cMS§6][§bbukkit§6][§achat§6] §cNMS Inject Error §4${ex} §cDowngrade to Command Mode...`)
downgrade = true;
}
let chat = {
json
}
export default chat

View File

@@ -1,15 +1,15 @@
import { event, server, plugin } from '@ms/api'
import { injectable, inject } from '@ms/container';
import * as reflect from '@ms/common/dist/reflect'
import { event, plugin } from '@ccms/api'
import { inject, provideSingleton } from '@ccms/container';
import * as reflect from '@ccms/common/dist/reflect'
let Bukkit = Java.type("org.bukkit.Bukkit");
let Event = Java.type("org.bukkit.event.Event");
let Modifier = Java.type("java.lang.reflect.Modifier");
let Listener = Java.type("org.bukkit.event.Listener");
let EventPriority = Java.type("org.bukkit.event.EventPriority");
let EventExecutor = Java.type("org.bukkit.plugin.EventExecutor");
const Bukkit = Java.type("org.bukkit.Bukkit");
const Event = Java.type("org.bukkit.event.Event");
const Modifier = Java.type("java.lang.reflect.Modifier");
const Listener = Java.type("org.bukkit.event.Listener");
const EventPriority = Java.type("org.bukkit.event.EventPriority");
const EventExecutor = Java.type("org.bukkit.plugin.EventExecutor");
@injectable()
@provideSingleton(event.Event)
export class BukkitEvent extends event.Event {
@inject(plugin.PluginInstance)
private pluginInstance: any
@@ -18,6 +18,9 @@ export class BukkitEvent extends event.Event {
super('org/bukkit/event');
}
getJarFile(resource: string) {
return super.getJarFile('org/bukkit/Bukkit.class', Bukkit.class.classLoader)
}
isValidEvent(clazz: any): boolean {
// 继承于 org.bukkit.event.Event
return Event.class.isAssignableFrom(clazz) &&
@@ -26,8 +29,8 @@ export class BukkitEvent extends event.Event {
// 不是抽象类
!Modifier.isAbstract(clazz.getModifiers());
}
register(eventCls: any, exec: Function, priority: any, ignoreCancel: boolean) {
var listener = new Listener({});
register(eventCls: any, exec: Function, priority: event.EventPriority, ignoreCancel: boolean) {
let listener = new Listener({});
Bukkit.pluginManager.registerEvent(
eventCls,
listener,

View File

@@ -1,22 +1,15 @@
/// <reference path="./typings/index.ts" />
/// <reference types="@ccms/types/dist/typings/bukkit" />
import { server, plugin, command, event, task } from '@ms/api'
import { DefaultContainer as container } from '@ms/container'
import { server } from '@ccms/api'
import { Container } from '@ccms/container'
import { BukkitConsole } from './console';
import { BukkitEvent } from './event';
import { BukkitCommand } from './command';
import { BukkitTaskManager } from './task';
import './event';
import './server';
import './command';
import './channel';
import './task';
let BukkitServerType = 'bukkit';
let Bukkit = Java.type("org.bukkit.Bukkit");
container.bind(server.Console).toConstantValue(BukkitConsole);
container.bind(server.ServerType).toConstantValue(BukkitServerType);
container.bind(plugin.PluginInstance).toConstantValue(Bukkit.pluginManager.getPlugin('MiaoScript'));
container.bind(event.Event).to(BukkitEvent).inSingletonScope();
container.bind(command.Command).to(BukkitCommand).inSingletonScope();
container.bind(task.TaskManager).to(BukkitTaskManager).inSingletonScope();
console.debug(`Detect Bukkit Compatible set ServerType to ${BukkitServerType} ...`)
export default function BukkitImpl(container: Container) {
container.bind(server.Console).toConstantValue(BukkitConsole);
}

View File

@@ -0,0 +1,102 @@
import { server, constants } from '@ccms/api'
import { provideSingleton } from '@ccms/container';
import * as reflect from '@ccms/common/dist/reflect'
import chat from './enhance/chat'
let Bukkit = org.bukkit.Bukkit;
@provideSingleton(server.Server)
export class BukkitServer implements server.Server {
private pluginsFolder: string;
private pipeline: any;
private rootLogger: any;
constructor() {
this.pluginsFolder = Bukkit.getUpdateFolderFile().getParentFile().getCanonicalPath();
this.reflect()
}
getPlayer(name: string) {
return Bukkit.getPlayer(name)
}
getVersion(): string {
return Bukkit.getVersion()
}
getOnlinePlayers() {
return Bukkit.getOnlinePlayers() as unknown as any[]
}
getConsoleSender() {
return Bukkit.getConsoleSender()
}
getService(service: string) {
return Bukkit.getServicesManager().getRegistration(base.getClass(service))?.getProvider()
}
dispatchCommand(sender: string | any, command: string): boolean {
if (typeof sender === 'string') {
sender = this.getPlayer(sender)
}
return Bukkit.dispatchCommand(sender, command)
}
dispatchConsoleCommand(command: string): boolean {
return Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command)
}
getPluginsFolder(): string {
return this.pluginsFolder;
}
getNativePluginManager() {
return Bukkit.getPluginManager() as any;
}
getNettyPipeline() {
return this.pipeline;
}
getRootLogger() {
return this.rootLogger;
}
sendJson(sender: string | any, json: object | string): void {
if (typeof sender === "string") {
sender = this.getPlayer(sender)
}
let result = chat.json(sender, json)
if (result !== false) {
this.dispatchConsoleCommand(result)
}
}
private reflect() {
let consoleServer = reflect.on(Bukkit.getServer()).get('console').get()
this.reflectPipeline(consoleServer)
this.reflectRootLogger(consoleServer)
}
private reflectPipeline(consoleServer: any) {
let connection: any;
let promise: any;
for (const method of constants.Reflect.Method.getServerConnection) {
try {
connection = reflect.on(consoleServer).call(method).get()
if (connection.class.name.indexOf('ServerConnection') !== -1
|| connection.class.name.indexOf('NetworkSystem') !== -1) { break; }
connection = undefined;
} catch (error) { }
}
if (!connection) { console.error("Can't found ServerConnection!"); return }
for (const field of constants.Reflect.Field.listeningChannels) {
try {
promise = reflect.on(connection).get(field).get().get(0);
if (promise.class.name.indexOf('Promise') !== -1) { break; }
promise = undefined;
} catch (error) { }
}
if (!promise) { console.error("Can't found listeningChannels!"); return }
this.pipeline = reflect.on(promise).get('channel').get().pipeline()
}
private reflectRootLogger(consoleServer: any) {
try {
this.rootLogger = reflect.on(consoleServer).get('LOGGER').get().parent
} catch (error) {
console.error("Can't found rootLogger!")
}
}
}

View File

@@ -1,9 +1,11 @@
import { task, plugin } from '@ms/api'
import { injectable, inject } from '@ms/container';
import { task, plugin } from '@ccms/api'
import { inject, provideSingleton } from '@ccms/container';
let BukkitRunnable = Java.type('org.bukkit.scheduler.BukkitRunnable');
const Bukkit = Java.type('org.bukkit.Bukkit');
const BukkitRunnable = Java.type('org.bukkit.scheduler.BukkitRunnable');
const Callable = Java.type('java.util.concurrent.Callable')
@injectable()
@provideSingleton(task.TaskManager)
export class BukkitTaskManager implements task.TaskManager {
@inject(plugin.PluginInstance)
private pluginInstance: any;
@@ -12,6 +14,12 @@ export class BukkitTaskManager implements task.TaskManager {
if (Object.prototype.toString.call(func) !== "[object Function]") { throw TypeError('第一个参数 Task 必须为 function !'); };
return new BukkitTask(this.pluginInstance, func);
}
callSyncMethod(func: Function): any {
return Bukkit.getScheduler().callSyncMethod(this.pluginInstance, new Callable({ call: () => func() })).get()
}
disable() {
Bukkit.getScheduler().cancelTasks(this.pluginInstance);
}
}
export class BukkitTask extends task.Task {

View File

@@ -1,958 +0,0 @@
/// <reference path="./org.bukkit.Achievement.ts" />
/// <reference path="./org.bukkit.Art.ts" />
/// <reference path="./org.bukkit.Axis.ts" />
/// <reference path="./org.bukkit.BanEntry.ts" />
/// <reference path="./org.bukkit.BanList.Type.ts" />
/// <reference path="./org.bukkit.BanList.ts" />
/// <reference path="./org.bukkit.BlockChangeDelegate.ts" />
/// <reference path="./org.bukkit.Bukkit.ts" />
/// <reference path="./org.bukkit.ChatColor.ts" />
/// <reference path="./org.bukkit.Chunk.ts" />
/// <reference path="./org.bukkit.ChunkSnapshot.ts" />
/// <reference path="./org.bukkit.CoalType.ts" />
/// <reference path="./org.bukkit.Color.ts" />
/// <reference path="./org.bukkit.CropState.ts" />
/// <reference path="./org.bukkit.Difficulty.ts" />
/// <reference path="./org.bukkit.DyeColor.ts" />
/// <reference path="./org.bukkit.Effect.Type.ts" />
/// <reference path="./org.bukkit.Effect.ts" />
/// <reference path="./org.bukkit.EntityEffect.ts" />
/// <reference path="./org.bukkit.FireworkEffect.Builder.ts" />
/// <reference path="./org.bukkit.FireworkEffect.Type.ts" />
/// <reference path="./org.bukkit.FireworkEffect.ts" />
/// <reference path="./org.bukkit.FluidCollisionMode.ts" />
/// <reference path="./org.bukkit.GameMode.ts" />
/// <reference path="./org.bukkit.GameRule.ts" />
/// <reference path="./org.bukkit.GrassSpecies.ts" />
/// <reference path="./org.bukkit.Instrument.ts" />
/// <reference path="./org.bukkit.Keyed.ts" />
/// <reference path="./org.bukkit.Location.ts" />
/// <reference path="./org.bukkit.Material.ts" />
/// <reference path="./org.bukkit.Nameable.ts" />
/// <reference path="./org.bukkit.NamespacedKey.ts" />
/// <reference path="./org.bukkit.NetherWartsState.ts" />
/// <reference path="./org.bukkit.Note.Tone.ts" />
/// <reference path="./org.bukkit.Note.ts" />
/// <reference path="./org.bukkit.OfflinePlayer.ts" />
/// <reference path="./org.bukkit.Particle.DustOptions.ts" />
/// <reference path="./org.bukkit.Particle.ts" />
/// <reference path="./org.bukkit.PortalType.ts" />
/// <reference path="./org.bukkit.Registry.SimpleRegistry.ts" />
/// <reference path="./org.bukkit.Registry.ts" />
/// <reference path="./org.bukkit.Rotation.ts" />
/// <reference path="./org.bukkit.SandstoneType.ts" />
/// <reference path="./org.bukkit.Server.ts" />
/// <reference path="./org.bukkit.SkullType.ts" />
/// <reference path="./org.bukkit.Sound.ts" />
/// <reference path="./org.bukkit.SoundCategory.ts" />
/// <reference path="./org.bukkit.Statistic.Type.ts" />
/// <reference path="./org.bukkit.Statistic.ts" />
/// <reference path="./org.bukkit.StructureType.ts" />
/// <reference path="./org.bukkit.Tag.ts" />
/// <reference path="./org.bukkit.TreeSpecies.ts" />
/// <reference path="./org.bukkit.TreeType.ts" />
/// <reference path="./org.bukkit.UndefinedNullability.ts" />
/// <reference path="./org.bukkit.UnsafeValues.ts" />
/// <reference path="./org.bukkit.Utility.ts" />
/// <reference path="./org.bukkit.Warning.WarningState.ts" />
/// <reference path="./org.bukkit.Warning.ts" />
/// <reference path="./org.bukkit.WeatherType.ts" />
/// <reference path="./org.bukkit.World.Environment.ts" />
/// <reference path="./org.bukkit.World.ts" />
/// <reference path="./org.bukkit.WorldBorder.ts" />
/// <reference path="./org.bukkit.WorldCreator.ts" />
/// <reference path="./org.bukkit.WorldType.ts" />
/// <reference path="./org.bukkit.advancement.Advancement.ts" />
/// <reference path="./org.bukkit.advancement.AdvancementProgress.ts" />
/// <reference path="./org.bukkit.attribute.Attributable.ts" />
/// <reference path="./org.bukkit.attribute.Attribute.ts" />
/// <reference path="./org.bukkit.attribute.AttributeInstance.ts" />
/// <reference path="./org.bukkit.attribute.AttributeModifier.Operation.ts" />
/// <reference path="./org.bukkit.attribute.AttributeModifier.ts" />
/// <reference path="./org.bukkit.block.Banner.ts" />
/// <reference path="./org.bukkit.block.Barrel.ts" />
/// <reference path="./org.bukkit.block.Beacon.ts" />
/// <reference path="./org.bukkit.block.Bed.ts" />
/// <reference path="./org.bukkit.block.Bell.ts" />
/// <reference path="./org.bukkit.block.Biome.ts" />
/// <reference path="./org.bukkit.block.BlastFurnace.ts" />
/// <reference path="./org.bukkit.block.Block.ts" />
/// <reference path="./org.bukkit.block.BlockFace.ts" />
/// <reference path="./org.bukkit.block.BlockState.ts" />
/// <reference path="./org.bukkit.block.BrewingStand.ts" />
/// <reference path="./org.bukkit.block.Campfire.ts" />
/// <reference path="./org.bukkit.block.Chest.ts" />
/// <reference path="./org.bukkit.block.CommandBlock.ts" />
/// <reference path="./org.bukkit.block.Comparator.ts" />
/// <reference path="./org.bukkit.block.Conduit.ts" />
/// <reference path="./org.bukkit.block.Container.ts" />
/// <reference path="./org.bukkit.block.CreatureSpawner.ts" />
/// <reference path="./org.bukkit.block.DaylightDetector.ts" />
/// <reference path="./org.bukkit.block.Dispenser.ts" />
/// <reference path="./org.bukkit.block.DoubleChest.ts" />
/// <reference path="./org.bukkit.block.Dropper.ts" />
/// <reference path="./org.bukkit.block.EnchantingTable.ts" />
/// <reference path="./org.bukkit.block.EndGateway.ts" />
/// <reference path="./org.bukkit.block.EnderChest.ts" />
/// <reference path="./org.bukkit.block.FlowerPot.ts" />
/// <reference path="./org.bukkit.block.Furnace.ts" />
/// <reference path="./org.bukkit.block.Hopper.ts" />
/// <reference path="./org.bukkit.block.Jigsaw.ts" />
/// <reference path="./org.bukkit.block.Jukebox.ts" />
/// <reference path="./org.bukkit.block.Lectern.ts" />
/// <reference path="./org.bukkit.block.Lockable.ts" />
/// <reference path="./org.bukkit.block.NoteBlock.ts" />
/// <reference path="./org.bukkit.block.PistonMoveReaction.ts" />
/// <reference path="./org.bukkit.block.ShulkerBox.ts" />
/// <reference path="./org.bukkit.block.Sign.ts" />
/// <reference path="./org.bukkit.block.Skull.ts" />
/// <reference path="./org.bukkit.block.Smoker.ts" />
/// <reference path="./org.bukkit.block.Structure.ts" />
/// <reference path="./org.bukkit.block.TileState.ts" />
/// <reference path="./org.bukkit.block.banner.Pattern.ts" />
/// <reference path="./org.bukkit.block.banner.PatternType.ts" />
/// <reference path="./org.bukkit.block.data.Ageable.ts" />
/// <reference path="./org.bukkit.block.data.AnaloguePowerable.ts" />
/// <reference path="./org.bukkit.block.data.Attachable.ts" />
/// <reference path="./org.bukkit.block.data.Bisected.Half.ts" />
/// <reference path="./org.bukkit.block.data.Bisected.ts" />
/// <reference path="./org.bukkit.block.data.BlockData.ts" />
/// <reference path="./org.bukkit.block.data.Directional.ts" />
/// <reference path="./org.bukkit.block.data.Levelled.ts" />
/// <reference path="./org.bukkit.block.data.Lightable.ts" />
/// <reference path="./org.bukkit.block.data.MultipleFacing.ts" />
/// <reference path="./org.bukkit.block.data.Openable.ts" />
/// <reference path="./org.bukkit.block.data.Orientable.ts" />
/// <reference path="./org.bukkit.block.data.Powerable.ts" />
/// <reference path="./org.bukkit.block.data.Rail.Shape.ts" />
/// <reference path="./org.bukkit.block.data.Rail.ts" />
/// <reference path="./org.bukkit.block.data.Rotatable.ts" />
/// <reference path="./org.bukkit.block.data.Snowable.ts" />
/// <reference path="./org.bukkit.block.data.Waterlogged.ts" />
/// <reference path="./org.bukkit.block.data.type.Bamboo.Leaves.ts" />
/// <reference path="./org.bukkit.block.data.type.Bamboo.ts" />
/// <reference path="./org.bukkit.block.data.type.Bed.Part.ts" />
/// <reference path="./org.bukkit.block.data.type.Bed.ts" />
/// <reference path="./org.bukkit.block.data.type.Bell.Attachment.ts" />
/// <reference path="./org.bukkit.block.data.type.Bell.ts" />
/// <reference path="./org.bukkit.block.data.type.BrewingStand.ts" />
/// <reference path="./org.bukkit.block.data.type.BubbleColumn.ts" />
/// <reference path="./org.bukkit.block.data.type.Cake.ts" />
/// <reference path="./org.bukkit.block.data.type.Campfire.ts" />
/// <reference path="./org.bukkit.block.data.type.Chest.Type.ts" />
/// <reference path="./org.bukkit.block.data.type.Chest.ts" />
/// <reference path="./org.bukkit.block.data.type.Cocoa.ts" />
/// <reference path="./org.bukkit.block.data.type.CommandBlock.ts" />
/// <reference path="./org.bukkit.block.data.type.Comparator.Mode.ts" />
/// <reference path="./org.bukkit.block.data.type.Comparator.ts" />
/// <reference path="./org.bukkit.block.data.type.CoralWallFan.ts" />
/// <reference path="./org.bukkit.block.data.type.DaylightDetector.ts" />
/// <reference path="./org.bukkit.block.data.type.Dispenser.ts" />
/// <reference path="./org.bukkit.block.data.type.Door.Hinge.ts" />
/// <reference path="./org.bukkit.block.data.type.Door.ts" />
/// <reference path="./org.bukkit.block.data.type.EndPortalFrame.ts" />
/// <reference path="./org.bukkit.block.data.type.EnderChest.ts" />
/// <reference path="./org.bukkit.block.data.type.Farmland.ts" />
/// <reference path="./org.bukkit.block.data.type.Fence.ts" />
/// <reference path="./org.bukkit.block.data.type.Fire.ts" />
/// <reference path="./org.bukkit.block.data.type.Furnace.ts" />
/// <reference path="./org.bukkit.block.data.type.Gate.ts" />
/// <reference path="./org.bukkit.block.data.type.GlassPane.ts" />
/// <reference path="./org.bukkit.block.data.type.Hopper.ts" />
/// <reference path="./org.bukkit.block.data.type.Jukebox.ts" />
/// <reference path="./org.bukkit.block.data.type.Ladder.ts" />
/// <reference path="./org.bukkit.block.data.type.Lantern.ts" />
/// <reference path="./org.bukkit.block.data.type.Leaves.ts" />
/// <reference path="./org.bukkit.block.data.type.Lectern.ts" />
/// <reference path="./org.bukkit.block.data.type.NoteBlock.ts" />
/// <reference path="./org.bukkit.block.data.type.Observer.ts" />
/// <reference path="./org.bukkit.block.data.type.Piston.ts" />
/// <reference path="./org.bukkit.block.data.type.PistonHead.ts" />
/// <reference path="./org.bukkit.block.data.type.RedstoneRail.ts" />
/// <reference path="./org.bukkit.block.data.type.RedstoneWallTorch.ts" />
/// <reference path="./org.bukkit.block.data.type.RedstoneWire.Connection.ts" />
/// <reference path="./org.bukkit.block.data.type.RedstoneWire.ts" />
/// <reference path="./org.bukkit.block.data.type.Repeater.ts" />
/// <reference path="./org.bukkit.block.data.type.Sapling.ts" />
/// <reference path="./org.bukkit.block.data.type.Scaffolding.ts" />
/// <reference path="./org.bukkit.block.data.type.SeaPickle.ts" />
/// <reference path="./org.bukkit.block.data.type.Sign.ts" />
/// <reference path="./org.bukkit.block.data.type.Slab.Type.ts" />
/// <reference path="./org.bukkit.block.data.type.Slab.ts" />
/// <reference path="./org.bukkit.block.data.type.Snow.ts" />
/// <reference path="./org.bukkit.block.data.type.Stairs.Shape.ts" />
/// <reference path="./org.bukkit.block.data.type.Stairs.ts" />
/// <reference path="./org.bukkit.block.data.type.StructureBlock.Mode.ts" />
/// <reference path="./org.bukkit.block.data.type.StructureBlock.ts" />
/// <reference path="./org.bukkit.block.data.type.Switch.Face.ts" />
/// <reference path="./org.bukkit.block.data.type.Switch.ts" />
/// <reference path="./org.bukkit.block.data.type.TNT.ts" />
/// <reference path="./org.bukkit.block.data.type.TechnicalPiston.Type.ts" />
/// <reference path="./org.bukkit.block.data.type.TechnicalPiston.ts" />
/// <reference path="./org.bukkit.block.data.type.TrapDoor.ts" />
/// <reference path="./org.bukkit.block.data.type.Tripwire.ts" />
/// <reference path="./org.bukkit.block.data.type.TripwireHook.ts" />
/// <reference path="./org.bukkit.block.data.type.TurtleEgg.ts" />
/// <reference path="./org.bukkit.block.data.type.WallSign.ts" />
/// <reference path="./org.bukkit.block.structure.Mirror.ts" />
/// <reference path="./org.bukkit.block.structure.StructureRotation.ts" />
/// <reference path="./org.bukkit.block.structure.UsageMode.ts" />
/// <reference path="./org.bukkit.boss.BarColor.ts" />
/// <reference path="./org.bukkit.boss.BarFlag.ts" />
/// <reference path="./org.bukkit.boss.BarStyle.ts" />
/// <reference path="./org.bukkit.boss.BossBar.ts" />
/// <reference path="./org.bukkit.boss.KeyedBossBar.ts" />
/// <reference path="./org.bukkit.command.BlockCommandSender.ts" />
/// <reference path="./org.bukkit.command.Command.ts" />
/// <reference path="./org.bukkit.command.CommandException.ts" />
/// <reference path="./org.bukkit.command.CommandExecutor.ts" />
/// <reference path="./org.bukkit.command.CommandMap.ts" />
/// <reference path="./org.bukkit.command.CommandSender.ts" />
/// <reference path="./org.bukkit.command.ConsoleCommandSender.ts" />
/// <reference path="./org.bukkit.command.FormattedCommandAlias.ts" />
/// <reference path="./org.bukkit.command.MultipleCommandAlias.ts" />
/// <reference path="./org.bukkit.command.PluginCommand.ts" />
/// <reference path="./org.bukkit.command.PluginCommandYamlParser.ts" />
/// <reference path="./org.bukkit.command.PluginIdentifiableCommand.ts" />
/// <reference path="./org.bukkit.command.ProxiedCommandSender.ts" />
/// <reference path="./org.bukkit.command.RemoteConsoleCommandSender.ts" />
/// <reference path="./org.bukkit.command.SimpleCommandMap.ts" />
/// <reference path="./org.bukkit.command.TabCompleter.ts" />
/// <reference path="./org.bukkit.command.TabExecutor.ts" />
/// <reference path="./org.bukkit.command.defaults.BukkitCommand.ts" />
/// <reference path="./org.bukkit.command.defaults.HelpCommand.ts" />
/// <reference path="./org.bukkit.command.defaults.PluginsCommand.ts" />
/// <reference path="./org.bukkit.command.defaults.ReloadCommand.ts" />
/// <reference path="./org.bukkit.command.defaults.TimingsCommand.ts" />
/// <reference path="./org.bukkit.command.defaults.VersionCommand.ts" />
/// <reference path="./org.bukkit.configuration.Configuration.ts" />
/// <reference path="./org.bukkit.configuration.ConfigurationOptions.ts" />
/// <reference path="./org.bukkit.configuration.ConfigurationSection.ts" />
/// <reference path="./org.bukkit.configuration.InvalidConfigurationException.ts" />
/// <reference path="./org.bukkit.configuration.MemoryConfiguration.ts" />
/// <reference path="./org.bukkit.configuration.MemoryConfigurationOptions.ts" />
/// <reference path="./org.bukkit.configuration.MemorySection.ts" />
/// <reference path="./org.bukkit.configuration.file.FileConfiguration.ts" />
/// <reference path="./org.bukkit.configuration.file.FileConfigurationOptions.ts" />
/// <reference path="./org.bukkit.configuration.file.YamlConfiguration.ts" />
/// <reference path="./org.bukkit.configuration.file.YamlConfigurationOptions.ts" />
/// <reference path="./org.bukkit.configuration.file.YamlConstructor.ts" />
/// <reference path="./org.bukkit.configuration.file.YamlRepresenter.ts" />
/// <reference path="./org.bukkit.configuration.serialization.ConfigurationSerializable.ts" />
/// <reference path="./org.bukkit.configuration.serialization.ConfigurationSerialization.ts" />
/// <reference path="./org.bukkit.configuration.serialization.DelegateDeserialization.ts" />
/// <reference path="./org.bukkit.configuration.serialization.SerializableAs.ts" />
/// <reference path="./org.bukkit.conversations.BooleanPrompt.ts" />
/// <reference path="./org.bukkit.conversations.Conversable.ts" />
/// <reference path="./org.bukkit.conversations.Conversation.ConversationState.ts" />
/// <reference path="./org.bukkit.conversations.Conversation.ts" />
/// <reference path="./org.bukkit.conversations.ConversationAbandonedEvent.ts" />
/// <reference path="./org.bukkit.conversations.ConversationAbandonedListener.ts" />
/// <reference path="./org.bukkit.conversations.ConversationCanceller.ts" />
/// <reference path="./org.bukkit.conversations.ConversationContext.ts" />
/// <reference path="./org.bukkit.conversations.ConversationFactory.ts" />
/// <reference path="./org.bukkit.conversations.ConversationPrefix.ts" />
/// <reference path="./org.bukkit.conversations.ExactMatchConversationCanceller.ts" />
/// <reference path="./org.bukkit.conversations.FixedSetPrompt.ts" />
/// <reference path="./org.bukkit.conversations.InactivityConversationCanceller.ts" />
/// <reference path="./org.bukkit.conversations.ManuallyAbandonedConversationCanceller.ts" />
/// <reference path="./org.bukkit.conversations.MessagePrompt.ts" />
/// <reference path="./org.bukkit.conversations.NullConversationPrefix.ts" />
/// <reference path="./org.bukkit.conversations.NumericPrompt.ts" />
/// <reference path="./org.bukkit.conversations.PlayerNamePrompt.ts" />
/// <reference path="./org.bukkit.conversations.PluginNameConversationPrefix.ts" />
/// <reference path="./org.bukkit.conversations.Prompt.ts" />
/// <reference path="./org.bukkit.conversations.RegexPrompt.ts" />
/// <reference path="./org.bukkit.conversations.StringPrompt.ts" />
/// <reference path="./org.bukkit.conversations.ValidatingPrompt.ts" />
/// <reference path="./org.bukkit.enchantments.Enchantment.ts" />
/// <reference path="./org.bukkit.enchantments.EnchantmentOffer.ts" />
/// <reference path="./org.bukkit.enchantments.EnchantmentTarget.ts" />
/// <reference path="./org.bukkit.enchantments.EnchantmentWrapper.ts" />
/// <reference path="./org.bukkit.entity.AbstractArrow.PickupStatus.ts" />
/// <reference path="./org.bukkit.entity.AbstractArrow.ts" />
/// <reference path="./org.bukkit.entity.AbstractHorse.ts" />
/// <reference path="./org.bukkit.entity.AbstractVillager.ts" />
/// <reference path="./org.bukkit.entity.Ageable.ts" />
/// <reference path="./org.bukkit.entity.Ambient.ts" />
/// <reference path="./org.bukkit.entity.AnimalTamer.ts" />
/// <reference path="./org.bukkit.entity.Animals.ts" />
/// <reference path="./org.bukkit.entity.AreaEffectCloud.ts" />
/// <reference path="./org.bukkit.entity.ArmorStand.ts" />
/// <reference path="./org.bukkit.entity.Arrow.ts" />
/// <reference path="./org.bukkit.entity.Bat.ts" />
/// <reference path="./org.bukkit.entity.Blaze.ts" />
/// <reference path="./org.bukkit.entity.Boat.ts" />
/// <reference path="./org.bukkit.entity.Boss.ts" />
/// <reference path="./org.bukkit.entity.Cat.Type.ts" />
/// <reference path="./org.bukkit.entity.Cat.ts" />
/// <reference path="./org.bukkit.entity.CaveSpider.ts" />
/// <reference path="./org.bukkit.entity.ChestedHorse.ts" />
/// <reference path="./org.bukkit.entity.Chicken.ts" />
/// <reference path="./org.bukkit.entity.Cod.ts" />
/// <reference path="./org.bukkit.entity.ComplexEntityPart.ts" />
/// <reference path="./org.bukkit.entity.ComplexLivingEntity.ts" />
/// <reference path="./org.bukkit.entity.Cow.ts" />
/// <reference path="./org.bukkit.entity.Creature.ts" />
/// <reference path="./org.bukkit.entity.Creeper.ts" />
/// <reference path="./org.bukkit.entity.Damageable.ts" />
/// <reference path="./org.bukkit.entity.Dolphin.ts" />
/// <reference path="./org.bukkit.entity.Donkey.ts" />
/// <reference path="./org.bukkit.entity.DragonFireball.ts" />
/// <reference path="./org.bukkit.entity.Drowned.ts" />
/// <reference path="./org.bukkit.entity.Egg.ts" />
/// <reference path="./org.bukkit.entity.ElderGuardian.ts" />
/// <reference path="./org.bukkit.entity.EnderCrystal.ts" />
/// <reference path="./org.bukkit.entity.EnderDragon.Phase.ts" />
/// <reference path="./org.bukkit.entity.EnderDragon.ts" />
/// <reference path="./org.bukkit.entity.EnderDragonPart.ts" />
/// <reference path="./org.bukkit.entity.EnderPearl.ts" />
/// <reference path="./org.bukkit.entity.EnderSignal.ts" />
/// <reference path="./org.bukkit.entity.Enderman.ts" />
/// <reference path="./org.bukkit.entity.Endermite.ts" />
/// <reference path="./org.bukkit.entity.Entity.ts" />
/// <reference path="./org.bukkit.entity.EntityType.ts" />
/// <reference path="./org.bukkit.entity.Evoker.Spell.ts" />
/// <reference path="./org.bukkit.entity.Evoker.ts" />
/// <reference path="./org.bukkit.entity.EvokerFangs.ts" />
/// <reference path="./org.bukkit.entity.ExperienceOrb.ts" />
/// <reference path="./org.bukkit.entity.Explosive.ts" />
/// <reference path="./org.bukkit.entity.FallingBlock.ts" />
/// <reference path="./org.bukkit.entity.Fireball.ts" />
/// <reference path="./org.bukkit.entity.Firework.ts" />
/// <reference path="./org.bukkit.entity.Fish.ts" />
/// <reference path="./org.bukkit.entity.FishHook.ts" />
/// <reference path="./org.bukkit.entity.Flying.ts" />
/// <reference path="./org.bukkit.entity.Fox.Type.ts" />
/// <reference path="./org.bukkit.entity.Fox.ts" />
/// <reference path="./org.bukkit.entity.Ghast.ts" />
/// <reference path="./org.bukkit.entity.Giant.ts" />
/// <reference path="./org.bukkit.entity.Golem.ts" />
/// <reference path="./org.bukkit.entity.Guardian.ts" />
/// <reference path="./org.bukkit.entity.Hanging.ts" />
/// <reference path="./org.bukkit.entity.Horse.Color.ts" />
/// <reference path="./org.bukkit.entity.Horse.Style.ts" />
/// <reference path="./org.bukkit.entity.Horse.Variant.ts" />
/// <reference path="./org.bukkit.entity.Horse.ts" />
/// <reference path="./org.bukkit.entity.HumanEntity.ts" />
/// <reference path="./org.bukkit.entity.Husk.ts" />
/// <reference path="./org.bukkit.entity.Illager.ts" />
/// <reference path="./org.bukkit.entity.Illusioner.ts" />
/// <reference path="./org.bukkit.entity.IronGolem.ts" />
/// <reference path="./org.bukkit.entity.Item.ts" />
/// <reference path="./org.bukkit.entity.ItemFrame.ts" />
/// <reference path="./org.bukkit.entity.LargeFireball.ts" />
/// <reference path="./org.bukkit.entity.LeashHitch.ts" />
/// <reference path="./org.bukkit.entity.LightningStrike.ts" />
/// <reference path="./org.bukkit.entity.LingeringPotion.ts" />
/// <reference path="./org.bukkit.entity.LivingEntity.ts" />
/// <reference path="./org.bukkit.entity.Llama.Color.ts" />
/// <reference path="./org.bukkit.entity.Llama.ts" />
/// <reference path="./org.bukkit.entity.LlamaSpit.ts" />
/// <reference path="./org.bukkit.entity.MagmaCube.ts" />
/// <reference path="./org.bukkit.entity.Minecart.ts" />
/// <reference path="./org.bukkit.entity.Mob.ts" />
/// <reference path="./org.bukkit.entity.Monster.ts" />
/// <reference path="./org.bukkit.entity.Mule.ts" />
/// <reference path="./org.bukkit.entity.MushroomCow.Variant.ts" />
/// <reference path="./org.bukkit.entity.MushroomCow.ts" />
/// <reference path="./org.bukkit.entity.NPC.ts" />
/// <reference path="./org.bukkit.entity.Ocelot.Type.ts" />
/// <reference path="./org.bukkit.entity.Ocelot.ts" />
/// <reference path="./org.bukkit.entity.Painting.ts" />
/// <reference path="./org.bukkit.entity.Panda.Gene.ts" />
/// <reference path="./org.bukkit.entity.Panda.ts" />
/// <reference path="./org.bukkit.entity.Parrot.Variant.ts" />
/// <reference path="./org.bukkit.entity.Parrot.ts" />
/// <reference path="./org.bukkit.entity.Phantom.ts" />
/// <reference path="./org.bukkit.entity.Pig.ts" />
/// <reference path="./org.bukkit.entity.PigZombie.ts" />
/// <reference path="./org.bukkit.entity.Pillager.ts" />
/// <reference path="./org.bukkit.entity.Player.ts" />
/// <reference path="./org.bukkit.entity.PolarBear.ts" />
/// <reference path="./org.bukkit.entity.Pose.ts" />
/// <reference path="./org.bukkit.entity.Projectile.ts" />
/// <reference path="./org.bukkit.entity.PufferFish.ts" />
/// <reference path="./org.bukkit.entity.Rabbit.Type.ts" />
/// <reference path="./org.bukkit.entity.Rabbit.ts" />
/// <reference path="./org.bukkit.entity.Raider.ts" />
/// <reference path="./org.bukkit.entity.Ravager.ts" />
/// <reference path="./org.bukkit.entity.Salmon.ts" />
/// <reference path="./org.bukkit.entity.Sheep.ts" />
/// <reference path="./org.bukkit.entity.Shulker.ts" />
/// <reference path="./org.bukkit.entity.ShulkerBullet.ts" />
/// <reference path="./org.bukkit.entity.Silverfish.ts" />
/// <reference path="./org.bukkit.entity.Sittable.ts" />
/// <reference path="./org.bukkit.entity.Skeleton.SkeletonType.ts" />
/// <reference path="./org.bukkit.entity.Skeleton.ts" />
/// <reference path="./org.bukkit.entity.SkeletonHorse.ts" />
/// <reference path="./org.bukkit.entity.Slime.ts" />
/// <reference path="./org.bukkit.entity.SmallFireball.ts" />
/// <reference path="./org.bukkit.entity.Snowball.ts" />
/// <reference path="./org.bukkit.entity.Snowman.ts" />
/// <reference path="./org.bukkit.entity.SpectralArrow.ts" />
/// <reference path="./org.bukkit.entity.Spellcaster.Spell.ts" />
/// <reference path="./org.bukkit.entity.Spellcaster.ts" />
/// <reference path="./org.bukkit.entity.Spider.ts" />
/// <reference path="./org.bukkit.entity.SplashPotion.ts" />
/// <reference path="./org.bukkit.entity.Squid.ts" />
/// <reference path="./org.bukkit.entity.Stray.ts" />
/// <reference path="./org.bukkit.entity.TNTPrimed.ts" />
/// <reference path="./org.bukkit.entity.Tameable.ts" />
/// <reference path="./org.bukkit.entity.ThrownExpBottle.ts" />
/// <reference path="./org.bukkit.entity.ThrownPotion.ts" />
/// <reference path="./org.bukkit.entity.TippedArrow.ts" />
/// <reference path="./org.bukkit.entity.TraderLlama.ts" />
/// <reference path="./org.bukkit.entity.Trident.ts" />
/// <reference path="./org.bukkit.entity.TropicalFish.Pattern.ts" />
/// <reference path="./org.bukkit.entity.TropicalFish.ts" />
/// <reference path="./org.bukkit.entity.Turtle.ts" />
/// <reference path="./org.bukkit.entity.Vehicle.ts" />
/// <reference path="./org.bukkit.entity.Vex.ts" />
/// <reference path="./org.bukkit.entity.Villager.Profession.ts" />
/// <reference path="./org.bukkit.entity.Villager.Type.ts" />
/// <reference path="./org.bukkit.entity.Villager.ts" />
/// <reference path="./org.bukkit.entity.Vindicator.ts" />
/// <reference path="./org.bukkit.entity.WanderingTrader.ts" />
/// <reference path="./org.bukkit.entity.WaterMob.ts" />
/// <reference path="./org.bukkit.entity.Witch.ts" />
/// <reference path="./org.bukkit.entity.Wither.ts" />
/// <reference path="./org.bukkit.entity.WitherSkeleton.ts" />
/// <reference path="./org.bukkit.entity.WitherSkull.ts" />
/// <reference path="./org.bukkit.entity.Wolf.ts" />
/// <reference path="./org.bukkit.entity.Zombie.ts" />
/// <reference path="./org.bukkit.entity.ZombieHorse.ts" />
/// <reference path="./org.bukkit.entity.ZombieVillager.ts" />
/// <reference path="./org.bukkit.entity.memory.MemoryKey.ts" />
/// <reference path="./org.bukkit.entity.minecart.CommandMinecart.ts" />
/// <reference path="./org.bukkit.entity.minecart.ExplosiveMinecart.ts" />
/// <reference path="./org.bukkit.entity.minecart.HopperMinecart.ts" />
/// <reference path="./org.bukkit.entity.minecart.PoweredMinecart.ts" />
/// <reference path="./org.bukkit.entity.minecart.RideableMinecart.ts" />
/// <reference path="./org.bukkit.entity.minecart.SpawnerMinecart.ts" />
/// <reference path="./org.bukkit.entity.minecart.StorageMinecart.ts" />
/// <reference path="./org.bukkit.event.Cancellable.ts" />
/// <reference path="./org.bukkit.event.Event.Result.ts" />
/// <reference path="./org.bukkit.event.Event.ts" />
/// <reference path="./org.bukkit.event.EventException.ts" />
/// <reference path="./org.bukkit.event.EventHandler.ts" />
/// <reference path="./org.bukkit.event.EventPriority.ts" />
/// <reference path="./org.bukkit.event.HandlerList.ts" />
/// <reference path="./org.bukkit.event.Listener.ts" />
/// <reference path="./org.bukkit.event.block.Action.ts" />
/// <reference path="./org.bukkit.event.block.BlockBreakEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockBurnEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockCanBuildEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockCookEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockDamageEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockDispenseArmorEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockDispenseEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockDropItemEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockExpEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockExplodeEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockFadeEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockFertilizeEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockFormEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockFromToEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockGrowEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockIgniteEvent.IgniteCause.ts" />
/// <reference path="./org.bukkit.event.block.BlockIgniteEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockMultiPlaceEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockPhysicsEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockPistonEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockPistonExtendEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockPistonRetractEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockPlaceEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockRedstoneEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockShearEntityEvent.ts" />
/// <reference path="./org.bukkit.event.block.BlockSpreadEvent.ts" />
/// <reference path="./org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason.ts" />
/// <reference path="./org.bukkit.event.block.CauldronLevelChangeEvent.ts" />
/// <reference path="./org.bukkit.event.block.EntityBlockFormEvent.ts" />
/// <reference path="./org.bukkit.event.block.FluidLevelChangeEvent.ts" />
/// <reference path="./org.bukkit.event.block.LeavesDecayEvent.ts" />
/// <reference path="./org.bukkit.event.block.MoistureChangeEvent.ts" />
/// <reference path="./org.bukkit.event.block.NotePlayEvent.ts" />
/// <reference path="./org.bukkit.event.block.SignChangeEvent.ts" />
/// <reference path="./org.bukkit.event.block.SpongeAbsorbEvent.ts" />
/// <reference path="./org.bukkit.event.enchantment.EnchantItemEvent.ts" />
/// <reference path="./org.bukkit.event.enchantment.PrepareItemEnchantEvent.ts" />
/// <reference path="./org.bukkit.event.entity.AreaEffectCloudApplyEvent.ts" />
/// <reference path="./org.bukkit.event.entity.BatToggleSleepEvent.ts" />
/// <reference path="./org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.ts" />
/// <reference path="./org.bukkit.event.entity.CreatureSpawnEvent.ts" />
/// <reference path="./org.bukkit.event.entity.CreeperPowerEvent.PowerCause.ts" />
/// <reference path="./org.bukkit.event.entity.CreeperPowerEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EnderDragonChangePhaseEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityAirChangeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityBreakDoorEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityBreedEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityChangeBlockEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityCombustByBlockEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityCombustByEntityEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityCombustEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityCreatePortalEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityDamageByBlockEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityDamageByEntityEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityDamageEvent.DamageCause.ts" />
/// <reference path="./org.bukkit.event.entity.EntityDamageEvent.DamageModifier.ts" />
/// <reference path="./org.bukkit.event.entity.EntityDamageEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityDeathEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityDropItemEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityExplodeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityInteractEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPickupItemEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPlaceEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPortalEnterEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPortalEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPortalExitEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPoseChangeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPotionEffectEvent.Action.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ts" />
/// <reference path="./org.bukkit.event.entity.EntityPotionEffectEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.ts" />
/// <reference path="./org.bukkit.event.entity.EntityRegainHealthEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityResurrectEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityShootBowEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntitySpawnEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityTameEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityTargetEvent.TargetReason.ts" />
/// <reference path="./org.bukkit.event.entity.EntityTargetEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityTargetLivingEntityEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityTeleportEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityToggleGlideEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityToggleSwimEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityTransformEvent.TransformReason.ts" />
/// <reference path="./org.bukkit.event.entity.EntityTransformEvent.ts" />
/// <reference path="./org.bukkit.event.entity.EntityUnleashEvent.UnleashReason.ts" />
/// <reference path="./org.bukkit.event.entity.EntityUnleashEvent.ts" />
/// <reference path="./org.bukkit.event.entity.ExpBottleEvent.ts" />
/// <reference path="./org.bukkit.event.entity.ExplosionPrimeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.FireworkExplodeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.FoodLevelChangeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.HorseJumpEvent.ts" />
/// <reference path="./org.bukkit.event.entity.ItemDespawnEvent.ts" />
/// <reference path="./org.bukkit.event.entity.ItemMergeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.ItemSpawnEvent.ts" />
/// <reference path="./org.bukkit.event.entity.LingeringPotionSplashEvent.ts" />
/// <reference path="./org.bukkit.event.entity.PigZapEvent.ts" />
/// <reference path="./org.bukkit.event.entity.PigZombieAngerEvent.ts" />
/// <reference path="./org.bukkit.event.entity.PlayerDeathEvent.ts" />
/// <reference path="./org.bukkit.event.entity.PlayerLeashEntityEvent.ts" />
/// <reference path="./org.bukkit.event.entity.PotionSplashEvent.ts" />
/// <reference path="./org.bukkit.event.entity.ProjectileHitEvent.ts" />
/// <reference path="./org.bukkit.event.entity.ProjectileLaunchEvent.ts" />
/// <reference path="./org.bukkit.event.entity.SheepDyeWoolEvent.ts" />
/// <reference path="./org.bukkit.event.entity.SheepRegrowWoolEvent.ts" />
/// <reference path="./org.bukkit.event.entity.SlimeSplitEvent.ts" />
/// <reference path="./org.bukkit.event.entity.VillagerAcquireTradeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.VillagerCareerChangeEvent.ChangeReason.ts" />
/// <reference path="./org.bukkit.event.entity.VillagerCareerChangeEvent.ts" />
/// <reference path="./org.bukkit.event.entity.VillagerReplenishTradeEvent.ts" />
/// <reference path="./org.bukkit.event.hanging.HangingBreakByEntityEvent.ts" />
/// <reference path="./org.bukkit.event.hanging.HangingBreakEvent.RemoveCause.ts" />
/// <reference path="./org.bukkit.event.hanging.HangingBreakEvent.ts" />
/// <reference path="./org.bukkit.event.hanging.HangingEvent.ts" />
/// <reference path="./org.bukkit.event.hanging.HangingPlaceEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.BrewEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.BrewingStandFuelEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.ClickType.ts" />
/// <reference path="./org.bukkit.event.inventory.CraftItemEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.DragType.ts" />
/// <reference path="./org.bukkit.event.inventory.FurnaceBurnEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.FurnaceExtractEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.FurnaceSmeltEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryAction.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryClickEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryCloseEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryCreativeEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryDragEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryInteractEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryMoveItemEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryOpenEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryPickupItemEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryType.SlotType.ts" />
/// <reference path="./org.bukkit.event.inventory.InventoryType.ts" />
/// <reference path="./org.bukkit.event.inventory.PrepareAnvilEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.PrepareItemCraftEvent.ts" />
/// <reference path="./org.bukkit.event.inventory.TradeSelectEvent.ts" />
/// <reference path="./org.bukkit.event.player.AsyncPlayerChatEvent.ts" />
/// <reference path="./org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result.ts" />
/// <reference path="./org.bukkit.event.player.AsyncPlayerPreLoginEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerAchievementAwardedEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerAdvancementDoneEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerAnimationEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerAnimationType.ts" />
/// <reference path="./org.bukkit.event.player.PlayerArmorStandManipulateEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerBedEnterEvent.BedEnterResult.ts" />
/// <reference path="./org.bukkit.event.player.PlayerBedEnterEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerBedLeaveEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerBucketEmptyEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerBucketEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerBucketFillEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerChangedMainHandEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerChangedWorldEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerChannelEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerChatEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerChatTabCompleteEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerCommandPreprocessEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerCommandSendEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerDropItemEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerEditBookEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerEggThrowEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerExpChangeEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerFishEvent.State.ts" />
/// <reference path="./org.bukkit.event.player.PlayerFishEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerGameModeChangeEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerInteractAtEntityEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerInteractEntityEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerInteractEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerItemBreakEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerItemConsumeEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerItemDamageEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerItemHeldEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerItemMendEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerJoinEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerKickEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerLevelChangeEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerLocaleChangeEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerLoginEvent.Result.ts" />
/// <reference path="./org.bukkit.event.player.PlayerLoginEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerMoveEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerPickupArrowEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerPickupItemEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerPortalEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerPreLoginEvent.Result.ts" />
/// <reference path="./org.bukkit.event.player.PlayerPreLoginEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerQuitEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerRecipeDiscoverEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerRegisterChannelEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerResourcePackStatusEvent.Status.ts" />
/// <reference path="./org.bukkit.event.player.PlayerResourcePackStatusEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerRespawnEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerRiptideEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerShearEntityEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerStatisticIncrementEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerSwapHandItemsEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerTakeLecternBookEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerTeleportEvent.TeleportCause.ts" />
/// <reference path="./org.bukkit.event.player.PlayerTeleportEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerToggleFlightEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerToggleSneakEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerToggleSprintEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerUnleashEntityEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerUnregisterChannelEvent.ts" />
/// <reference path="./org.bukkit.event.player.PlayerVelocityEvent.ts" />
/// <reference path="./org.bukkit.event.server.BroadcastMessageEvent.ts" />
/// <reference path="./org.bukkit.event.server.MapInitializeEvent.ts" />
/// <reference path="./org.bukkit.event.server.PluginDisableEvent.ts" />
/// <reference path="./org.bukkit.event.server.PluginEnableEvent.ts" />
/// <reference path="./org.bukkit.event.server.PluginEvent.ts" />
/// <reference path="./org.bukkit.event.server.RemoteServerCommandEvent.ts" />
/// <reference path="./org.bukkit.event.server.ServerCommandEvent.ts" />
/// <reference path="./org.bukkit.event.server.ServerEvent.ts" />
/// <reference path="./org.bukkit.event.server.ServerListPingEvent.ts" />
/// <reference path="./org.bukkit.event.server.ServerLoadEvent.LoadType.ts" />
/// <reference path="./org.bukkit.event.server.ServerLoadEvent.ts" />
/// <reference path="./org.bukkit.event.server.ServiceEvent.ts" />
/// <reference path="./org.bukkit.event.server.ServiceRegisterEvent.ts" />
/// <reference path="./org.bukkit.event.server.ServiceUnregisterEvent.ts" />
/// <reference path="./org.bukkit.event.server.TabCompleteEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleBlockCollisionEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleCollisionEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleCreateEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleDamageEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleDestroyEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleEnterEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleEntityCollisionEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleExitEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleMoveEvent.ts" />
/// <reference path="./org.bukkit.event.vehicle.VehicleUpdateEvent.ts" />
/// <reference path="./org.bukkit.event.weather.LightningStrikeEvent.Cause.ts" />
/// <reference path="./org.bukkit.event.weather.LightningStrikeEvent.ts" />
/// <reference path="./org.bukkit.event.weather.ThunderChangeEvent.ts" />
/// <reference path="./org.bukkit.event.weather.WeatherChangeEvent.ts" />
/// <reference path="./org.bukkit.event.weather.WeatherEvent.ts" />
/// <reference path="./org.bukkit.event.world.ChunkEvent.ts" />
/// <reference path="./org.bukkit.event.world.ChunkLoadEvent.ts" />
/// <reference path="./org.bukkit.event.world.ChunkPopulateEvent.ts" />
/// <reference path="./org.bukkit.event.world.ChunkUnloadEvent.ts" />
/// <reference path="./org.bukkit.event.world.PortalCreateEvent.CreateReason.ts" />
/// <reference path="./org.bukkit.event.world.PortalCreateEvent.ts" />
/// <reference path="./org.bukkit.event.world.SpawnChangeEvent.ts" />
/// <reference path="./org.bukkit.event.world.StructureGrowEvent.ts" />
/// <reference path="./org.bukkit.event.world.WorldEvent.ts" />
/// <reference path="./org.bukkit.event.world.WorldInitEvent.ts" />
/// <reference path="./org.bukkit.event.world.WorldLoadEvent.ts" />
/// <reference path="./org.bukkit.event.world.WorldSaveEvent.ts" />
/// <reference path="./org.bukkit.event.world.WorldUnloadEvent.ts" />
/// <reference path="./org.bukkit.generator.BlockPopulator.ts" />
/// <reference path="./org.bukkit.generator.ChunkGenerator.BiomeGrid.ts" />
/// <reference path="./org.bukkit.generator.ChunkGenerator.ChunkData.ts" />
/// <reference path="./org.bukkit.generator.ChunkGenerator.ts" />
/// <reference path="./org.bukkit.help.GenericCommandHelpTopic.ts" />
/// <reference path="./org.bukkit.help.HelpMap.ts" />
/// <reference path="./org.bukkit.help.HelpTopic.ts" />
/// <reference path="./org.bukkit.help.HelpTopicComparator.TopicNameComparator.ts" />
/// <reference path="./org.bukkit.help.HelpTopicComparator.ts" />
/// <reference path="./org.bukkit.help.HelpTopicFactory.ts" />
/// <reference path="./org.bukkit.help.IndexHelpTopic.ts" />
/// <reference path="./org.bukkit.inventory.AbstractHorseInventory.ts" />
/// <reference path="./org.bukkit.inventory.AnvilInventory.ts" />
/// <reference path="./org.bukkit.inventory.BeaconInventory.ts" />
/// <reference path="./org.bukkit.inventory.BlastingRecipe.ts" />
/// <reference path="./org.bukkit.inventory.BlockInventoryHolder.ts" />
/// <reference path="./org.bukkit.inventory.BrewerInventory.ts" />
/// <reference path="./org.bukkit.inventory.CampfireRecipe.ts" />
/// <reference path="./org.bukkit.inventory.CartographyInventory.ts" />
/// <reference path="./org.bukkit.inventory.CookingRecipe.ts" />
/// <reference path="./org.bukkit.inventory.CraftingInventory.ts" />
/// <reference path="./org.bukkit.inventory.DoubleChestInventory.ts" />
/// <reference path="./org.bukkit.inventory.EnchantingInventory.ts" />
/// <reference path="./org.bukkit.inventory.EntityEquipment.ts" />
/// <reference path="./org.bukkit.inventory.EquipmentSlot.ts" />
/// <reference path="./org.bukkit.inventory.FurnaceInventory.ts" />
/// <reference path="./org.bukkit.inventory.FurnaceRecipe.ts" />
/// <reference path="./org.bukkit.inventory.GrindstoneInventory.ts" />
/// <reference path="./org.bukkit.inventory.HorseInventory.ts" />
/// <reference path="./org.bukkit.inventory.Inventory.ts" />
/// <reference path="./org.bukkit.inventory.InventoryHolder.ts" />
/// <reference path="./org.bukkit.inventory.InventoryView.Property.ts" />
/// <reference path="./org.bukkit.inventory.InventoryView.ts" />
/// <reference path="./org.bukkit.inventory.ItemFactory.ts" />
/// <reference path="./org.bukkit.inventory.ItemFlag.ts" />
/// <reference path="./org.bukkit.inventory.ItemStack.ts" />
/// <reference path="./org.bukkit.inventory.LecternInventory.ts" />
/// <reference path="./org.bukkit.inventory.LlamaInventory.ts" />
/// <reference path="./org.bukkit.inventory.LoomInventory.ts" />
/// <reference path="./org.bukkit.inventory.MainHand.ts" />
/// <reference path="./org.bukkit.inventory.Merchant.ts" />
/// <reference path="./org.bukkit.inventory.MerchantInventory.ts" />
/// <reference path="./org.bukkit.inventory.MerchantRecipe.ts" />
/// <reference path="./org.bukkit.inventory.PlayerInventory.ts" />
/// <reference path="./org.bukkit.inventory.Recipe.ts" />
/// <reference path="./org.bukkit.inventory.RecipeChoice.ExactChoice.ts" />
/// <reference path="./org.bukkit.inventory.RecipeChoice.MaterialChoice.ts" />
/// <reference path="./org.bukkit.inventory.RecipeChoice.ts" />
/// <reference path="./org.bukkit.inventory.ShapedRecipe.ts" />
/// <reference path="./org.bukkit.inventory.ShapelessRecipe.ts" />
/// <reference path="./org.bukkit.inventory.SmokingRecipe.ts" />
/// <reference path="./org.bukkit.inventory.StonecutterInventory.ts" />
/// <reference path="./org.bukkit.inventory.StonecuttingRecipe.ts" />
/// <reference path="./org.bukkit.inventory.meta.BannerMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.BlockDataMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.BlockStateMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.BookMeta.Generation.ts" />
/// <reference path="./org.bukkit.inventory.meta.BookMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.CrossbowMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.Damageable.ts" />
/// <reference path="./org.bukkit.inventory.meta.EnchantmentStorageMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.FireworkEffectMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.FireworkMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.ItemMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.KnowledgeBookMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.LeatherArmorMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.MapMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.PotionMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.Repairable.ts" />
/// <reference path="./org.bukkit.inventory.meta.SkullMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.SpawnEggMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.TropicalFishBucketMeta.ts" />
/// <reference path="./org.bukkit.inventory.meta.tags.CustomItemTagContainer.ts" />
/// <reference path="./org.bukkit.inventory.meta.tags.ItemTagAdapterContext.ts" />
/// <reference path="./org.bukkit.inventory.meta.tags.ItemTagType.PrimitiveTagType.ts" />
/// <reference path="./org.bukkit.inventory.meta.tags.ItemTagType.ts" />
/// <reference path="./org.bukkit.loot.LootContext.Builder.ts" />
/// <reference path="./org.bukkit.loot.LootContext.ts" />
/// <reference path="./org.bukkit.loot.LootTable.ts" />
/// <reference path="./org.bukkit.loot.LootTables.ts" />
/// <reference path="./org.bukkit.loot.Lootable.ts" />
/// <reference path="./org.bukkit.map.MapCanvas.ts" />
/// <reference path="./org.bukkit.map.MapCursor.Type.ts" />
/// <reference path="./org.bukkit.map.MapCursor.ts" />
/// <reference path="./org.bukkit.map.MapCursorCollection.ts" />
/// <reference path="./org.bukkit.map.MapFont.CharacterSprite.ts" />
/// <reference path="./org.bukkit.map.MapFont.ts" />
/// <reference path="./org.bukkit.map.MapPalette.ts" />
/// <reference path="./org.bukkit.map.MapRenderer.ts" />
/// <reference path="./org.bukkit.map.MapView.Scale.ts" />
/// <reference path="./org.bukkit.map.MapView.ts" />
/// <reference path="./org.bukkit.map.MinecraftFont.ts" />
/// <reference path="./org.bukkit.material.Attachable.ts" />
/// <reference path="./org.bukkit.material.Banner.ts" />
/// <reference path="./org.bukkit.material.Bed.ts" />
/// <reference path="./org.bukkit.material.Button.ts" />
/// <reference path="./org.bukkit.material.Cake.ts" />
/// <reference path="./org.bukkit.material.Cauldron.ts" />
/// <reference path="./org.bukkit.material.Chest.ts" />
/// <reference path="./org.bukkit.material.Coal.ts" />
/// <reference path="./org.bukkit.material.CocoaPlant.CocoaPlantSize.ts" />
/// <reference path="./org.bukkit.material.CocoaPlant.ts" />
/// <reference path="./org.bukkit.material.Colorable.ts" />
/// <reference path="./org.bukkit.material.Command.ts" />
/// <reference path="./org.bukkit.material.Comparator.ts" />
/// <reference path="./org.bukkit.material.Crops.ts" />
/// <reference path="./org.bukkit.material.DetectorRail.ts" />
/// <reference path="./org.bukkit.material.Diode.ts" />
/// <reference path="./org.bukkit.material.Directional.ts" />
/// <reference path="./org.bukkit.material.DirectionalContainer.ts" />
/// <reference path="./org.bukkit.material.Dispenser.ts" />
/// <reference path="./org.bukkit.material.Door.ts" />
/// <reference path="./org.bukkit.material.Dye.ts" />
/// <reference path="./org.bukkit.material.EnderChest.ts" />
/// <reference path="./org.bukkit.material.ExtendedRails.ts" />
/// <reference path="./org.bukkit.material.FlowerPot.ts" />
/// <reference path="./org.bukkit.material.Furnace.ts" />
/// <reference path="./org.bukkit.material.FurnaceAndDispenser.ts" />
/// <reference path="./org.bukkit.material.Gate.ts" />
/// <reference path="./org.bukkit.material.Hopper.ts" />
/// <reference path="./org.bukkit.material.Ladder.ts" />
/// <reference path="./org.bukkit.material.Leaves.ts" />
/// <reference path="./org.bukkit.material.Lever.ts" />
/// <reference path="./org.bukkit.material.LongGrass.ts" />
/// <reference path="./org.bukkit.material.MaterialData.ts" />
/// <reference path="./org.bukkit.material.MonsterEggs.ts" />
/// <reference path="./org.bukkit.material.Mushroom.ts" />
/// <reference path="./org.bukkit.material.NetherWarts.ts" />
/// <reference path="./org.bukkit.material.Observer.ts" />
/// <reference path="./org.bukkit.material.Openable.ts" />
/// <reference path="./org.bukkit.material.PistonBaseMaterial.ts" />
/// <reference path="./org.bukkit.material.PistonExtensionMaterial.ts" />
/// <reference path="./org.bukkit.material.PoweredRail.ts" />
/// <reference path="./org.bukkit.material.PressurePlate.ts" />
/// <reference path="./org.bukkit.material.PressureSensor.ts" />
/// <reference path="./org.bukkit.material.Pumpkin.ts" />
/// <reference path="./org.bukkit.material.Rails.ts" />
/// <reference path="./org.bukkit.material.Redstone.ts" />
/// <reference path="./org.bukkit.material.RedstoneTorch.ts" />
/// <reference path="./org.bukkit.material.RedstoneWire.ts" />
/// <reference path="./org.bukkit.material.Sandstone.ts" />
/// <reference path="./org.bukkit.material.Sapling.ts" />
/// <reference path="./org.bukkit.material.Sign.ts" />
/// <reference path="./org.bukkit.material.SimpleAttachableMaterialData.ts" />
/// <reference path="./org.bukkit.material.Skull.ts" />
/// <reference path="./org.bukkit.material.SmoothBrick.ts" />
/// <reference path="./org.bukkit.material.SpawnEgg.ts" />
/// <reference path="./org.bukkit.material.Stairs.ts" />
/// <reference path="./org.bukkit.material.Step.ts" />
/// <reference path="./org.bukkit.material.TexturedMaterial.ts" />
/// <reference path="./org.bukkit.material.Torch.ts" />
/// <reference path="./org.bukkit.material.TrapDoor.ts" />
/// <reference path="./org.bukkit.material.Tree.ts" />
/// <reference path="./org.bukkit.material.Tripwire.ts" />
/// <reference path="./org.bukkit.material.TripwireHook.ts" />
/// <reference path="./org.bukkit.material.Vine.ts" />
/// <reference path="./org.bukkit.material.Wood.ts" />
/// <reference path="./org.bukkit.material.WoodenStep.ts" />
/// <reference path="./org.bukkit.material.Wool.ts" />
/// <reference path="./org.bukkit.material.types.MushroomBlockTexture.ts" />
/// <reference path="./org.bukkit.metadata.FixedMetadataValue.ts" />
/// <reference path="./org.bukkit.metadata.LazyMetadataValue.CacheStrategy.ts" />
/// <reference path="./org.bukkit.metadata.LazyMetadataValue.ts" />
/// <reference path="./org.bukkit.metadata.MetadataConversionException.ts" />
/// <reference path="./org.bukkit.metadata.MetadataEvaluationException.ts" />
/// <reference path="./org.bukkit.metadata.MetadataStore.ts" />
/// <reference path="./org.bukkit.metadata.MetadataStoreBase.ts" />
/// <reference path="./org.bukkit.metadata.MetadataValue.ts" />
/// <reference path="./org.bukkit.metadata.MetadataValueAdapter.ts" />
/// <reference path="./org.bukkit.metadata.Metadatable.ts" />
/// <reference path="./org.bukkit.permissions.Permissible.ts" />
/// <reference path="./org.bukkit.permissions.PermissibleBase.ts" />
/// <reference path="./org.bukkit.permissions.Permission.ts" />
/// <reference path="./org.bukkit.permissions.PermissionAttachment.ts" />
/// <reference path="./org.bukkit.permissions.PermissionAttachmentInfo.ts" />
/// <reference path="./org.bukkit.permissions.PermissionDefault.ts" />
/// <reference path="./org.bukkit.permissions.PermissionRemovedExecutor.ts" />
/// <reference path="./org.bukkit.permissions.ServerOperator.ts" />
/// <reference path="./org.bukkit.persistence.PersistentDataAdapterContext.ts" />
/// <reference path="./org.bukkit.persistence.PersistentDataContainer.ts" />
/// <reference path="./org.bukkit.persistence.PersistentDataHolder.ts" />
/// <reference path="./org.bukkit.persistence.PersistentDataType.PrimitivePersistentDataType.ts" />
/// <reference path="./org.bukkit.persistence.PersistentDataType.ts" />
/// <reference path="./org.bukkit.plugin.AuthorNagException.ts" />
/// <reference path="./org.bukkit.plugin.EventExecutor.ts" />
/// <reference path="./org.bukkit.plugin.IllegalPluginAccessException.ts" />
/// <reference path="./org.bukkit.plugin.InvalidDescriptionException.ts" />
/// <reference path="./org.bukkit.plugin.InvalidPluginException.ts" />
/// <reference path="./org.bukkit.plugin.Plugin.ts" />
/// <reference path="./org.bukkit.plugin.PluginAwareness.Flags.ts" />
/// <reference path="./org.bukkit.plugin.PluginAwareness.ts" />
/// <reference path="./org.bukkit.plugin.PluginBase.ts" />
/// <reference path="./org.bukkit.plugin.PluginDescriptionFile.ts" />
/// <reference path="./org.bukkit.plugin.PluginLoadOrder.ts" />
/// <reference path="./org.bukkit.plugin.PluginLoader.ts" />
/// <reference path="./org.bukkit.plugin.PluginLogger.ts" />
/// <reference path="./org.bukkit.plugin.PluginManager.ts" />
/// <reference path="./org.bukkit.plugin.RegisteredListener.ts" />
/// <reference path="./org.bukkit.plugin.RegisteredServiceProvider.ts" />
/// <reference path="./org.bukkit.plugin.ServicePriority.ts" />
/// <reference path="./org.bukkit.plugin.ServicesManager.ts" />
/// <reference path="./org.bukkit.plugin.SimplePluginManager.ts" />
/// <reference path="./org.bukkit.plugin.SimpleServicesManager.ts" />
/// <reference path="./org.bukkit.plugin.TimedRegisteredListener.ts" />
/// <reference path="./org.bukkit.plugin.UnknownDependencyException.ts" />
/// <reference path="./org.bukkit.plugin.java.JavaPlugin.ts" />
/// <reference path="./org.bukkit.plugin.java.JavaPluginLoader.ts" />
/// <reference path="./org.bukkit.plugin.messaging.ChannelNameTooLongException.ts" />
/// <reference path="./org.bukkit.plugin.messaging.ChannelNotRegisteredException.ts" />
/// <reference path="./org.bukkit.plugin.messaging.MessageTooLargeException.ts" />
/// <reference path="./org.bukkit.plugin.messaging.Messenger.ts" />
/// <reference path="./org.bukkit.plugin.messaging.PluginChannelDirection.ts" />
/// <reference path="./org.bukkit.plugin.messaging.PluginMessageListener.ts" />
/// <reference path="./org.bukkit.plugin.messaging.PluginMessageListenerRegistration.ts" />
/// <reference path="./org.bukkit.plugin.messaging.PluginMessageRecipient.ts" />
/// <reference path="./org.bukkit.plugin.messaging.ReservedChannelException.ts" />
/// <reference path="./org.bukkit.plugin.messaging.StandardMessenger.ts" />
/// <reference path="./org.bukkit.potion.Potion.ts" />
/// <reference path="./org.bukkit.potion.PotionBrewer.ts" />
/// <reference path="./org.bukkit.potion.PotionData.ts" />
/// <reference path="./org.bukkit.potion.PotionEffect.ts" />
/// <reference path="./org.bukkit.potion.PotionEffectType.ts" />
/// <reference path="./org.bukkit.potion.PotionEffectTypeWrapper.ts" />
/// <reference path="./org.bukkit.potion.PotionType.ts" />
/// <reference path="./org.bukkit.projectiles.BlockProjectileSource.ts" />
/// <reference path="./org.bukkit.projectiles.ProjectileSource.ts" />
/// <reference path="./org.bukkit.scheduler.BukkitRunnable.ts" />
/// <reference path="./org.bukkit.scheduler.BukkitScheduler.ts" />
/// <reference path="./org.bukkit.scheduler.BukkitTask.ts" />
/// <reference path="./org.bukkit.scheduler.BukkitWorker.ts" />
/// <reference path="./org.bukkit.scoreboard.Criterias.ts" />
/// <reference path="./org.bukkit.scoreboard.DisplaySlot.ts" />
/// <reference path="./org.bukkit.scoreboard.NameTagVisibility.ts" />
/// <reference path="./org.bukkit.scoreboard.Objective.ts" />
/// <reference path="./org.bukkit.scoreboard.RenderType.ts" />
/// <reference path="./org.bukkit.scoreboard.Score.ts" />
/// <reference path="./org.bukkit.scoreboard.Scoreboard.ts" />
/// <reference path="./org.bukkit.scoreboard.ScoreboardManager.ts" />
/// <reference path="./org.bukkit.scoreboard.Team.Option.ts" />
/// <reference path="./org.bukkit.scoreboard.Team.OptionStatus.ts" />
/// <reference path="./org.bukkit.scoreboard.Team.ts" />
/// <reference path="./org.bukkit.util.BlockIterator.ts" />
/// <reference path="./org.bukkit.util.BlockVector.ts" />
/// <reference path="./org.bukkit.util.BoundingBox.ts" />
/// <reference path="./org.bukkit.util.CachedServerIcon.ts" />
/// <reference path="./org.bukkit.util.ChatPaginator.ChatPage.ts" />
/// <reference path="./org.bukkit.util.ChatPaginator.ts" />
/// <reference path="./org.bukkit.util.Consumer.ts" />
/// <reference path="./org.bukkit.util.EulerAngle.ts" />
/// <reference path="./org.bukkit.util.FileUtil.ts" />
/// <reference path="./org.bukkit.util.NumberConversions.ts" />
/// <reference path="./org.bukkit.util.RayTraceResult.ts" />
/// <reference path="./org.bukkit.util.StringUtil.ts" />
/// <reference path="./org.bukkit.util.Vector.ts" />
/// <reference path="./org.bukkit.util.io.BukkitObjectInputStream.ts" />
/// <reference path="./org.bukkit.util.io.BukkitObjectOutputStream.ts" />
/// <reference path="./org.bukkit.util.noise.NoiseGenerator.ts" />
/// <reference path="./org.bukkit.util.noise.OctaveGenerator.ts" />
/// <reference path="./org.bukkit.util.noise.PerlinNoiseGenerator.ts" />
/// <reference path="./org.bukkit.util.noise.PerlinOctaveGenerator.ts" />
/// <reference path="./org.bukkit.util.noise.SimplexNoiseGenerator.ts" />
/// <reference path="./org.bukkit.util.noise.SimplexOctaveGenerator.ts" />
/// <reference path="./org.bukkit.util.permissions.BroadcastPermissions.ts" />
/// <reference path="./org.bukkit.util.permissions.CommandPermissions.ts" />
/// <reference path="./org.bukkit.util.permissions.DefaultPermissions.ts" />

View File

@@ -1,50 +0,0 @@
declare namespace org {
namespace bukkit {
class Achievement {
public static OPEN_INVENTORY: org.bukkit.Achievement;
public static MINE_WOOD: org.bukkit.Achievement;
public static BUILD_WORKBENCH: org.bukkit.Achievement;
public static BUILD_PICKAXE: org.bukkit.Achievement;
public static BUILD_FURNACE: org.bukkit.Achievement;
public static ACQUIRE_IRON: org.bukkit.Achievement;
public static BUILD_HOE: org.bukkit.Achievement;
public static MAKE_BREAD: org.bukkit.Achievement;
public static BAKE_CAKE: org.bukkit.Achievement;
public static BUILD_BETTER_PICKAXE: org.bukkit.Achievement;
public static COOK_FISH: org.bukkit.Achievement;
public static ON_A_RAIL: org.bukkit.Achievement;
public static BUILD_SWORD: org.bukkit.Achievement;
public static KILL_ENEMY: org.bukkit.Achievement;
public static KILL_COW: org.bukkit.Achievement;
public static FLY_PIG: org.bukkit.Achievement;
public static SNIPE_SKELETON: org.bukkit.Achievement;
public static GET_DIAMONDS: org.bukkit.Achievement;
public static NETHER_PORTAL: org.bukkit.Achievement;
public static GHAST_RETURN: org.bukkit.Achievement;
public static GET_BLAZE_ROD: org.bukkit.Achievement;
public static BREW_POTION: org.bukkit.Achievement;
public static END_PORTAL: org.bukkit.Achievement;
public static THE_END: org.bukkit.Achievement;
public static ENCHANTMENTS: org.bukkit.Achievement;
public static OVERKILL: org.bukkit.Achievement;
public static BOOKCASE: org.bukkit.Achievement;
public static EXPLORE_ALL_BIOMES: org.bukkit.Achievement;
public static SPAWN_WITHER: org.bukkit.Achievement;
public static KILL_WITHER: org.bukkit.Achievement;
public static FULL_BEACON: org.bukkit.Achievement;
public static BREED_COW: org.bukkit.Achievement;
public static DIAMONDS_TO_YOU: org.bukkit.Achievement;
public static OVERPOWERED: org.bukkit.Achievement;
public static values(): org.bukkit.Achievement[];
public static valueOf(name: string): org.bukkit.Achievement;
/**
* Returns whether or not this achievement has a parent achievement.
*/
public hasParent(): boolean;
/**
* Returns the parent achievement of this achievement, or null if none.
*/
public getParent(): org.bukkit.Achievement;
}
}
}

View File

@@ -1,57 +0,0 @@
declare namespace org {
namespace bukkit {
class Art {
public static KEBAB: org.bukkit.Art;
public static AZTEC: org.bukkit.Art;
public static ALBAN: org.bukkit.Art;
public static AZTEC2: org.bukkit.Art;
public static BOMB: org.bukkit.Art;
public static PLANT: org.bukkit.Art;
public static WASTELAND: org.bukkit.Art;
public static POOL: org.bukkit.Art;
public static COURBET: org.bukkit.Art;
public static SEA: org.bukkit.Art;
public static SUNSET: org.bukkit.Art;
public static CREEBET: org.bukkit.Art;
public static WANDERER: org.bukkit.Art;
public static GRAHAM: org.bukkit.Art;
public static MATCH: org.bukkit.Art;
public static BUST: org.bukkit.Art;
public static STAGE: org.bukkit.Art;
public static VOID: org.bukkit.Art;
public static SKULL_AND_ROSES: org.bukkit.Art;
public static WITHER: org.bukkit.Art;
public static FIGHTERS: org.bukkit.Art;
public static POINTER: org.bukkit.Art;
public static PIGSCENE: org.bukkit.Art;
public static BURNING_SKULL: org.bukkit.Art;
public static SKELETON: org.bukkit.Art;
public static DONKEY_KONG: org.bukkit.Art;
public static values(): org.bukkit.Art[];
public static valueOf(name: string): org.bukkit.Art;
/**
* Gets the width of the painting, in blocks
*/
public getBlockWidth(): number;
/**
* Gets the height of the painting, in blocks
*/
public getBlockHeight(): number;
/**
* Get the ID of this painting.
*/
public getId(): number;
public getKey(): org.bukkit.NamespacedKey;
/**
* Get a painting by its numeric ID
*/
public static getById(id: number): org.bukkit.Art;
/**
* Get a painting by its unique name
* <p>
* This ignores underscores and capitalization
*/
public static getByName(name: string): org.bukkit.Art;
}
}
}

View File

@@ -1,11 +0,0 @@
declare namespace org {
namespace bukkit {
class Axis {
public static X: org.bukkit.Axis;
public static Y: org.bukkit.Axis;
public static Z: org.bukkit.Axis;
public static values(): org.bukkit.Axis[];
public static valueOf(name: string): org.bukkit.Axis;
}
}
}

View File

@@ -1,57 +0,0 @@
declare namespace org {
namespace bukkit {
class BanEntry {
/**
* Gets the target involved. This may be in the form of an IP or a player
* name.
*/
public getTarget(): string;
/**
* Gets the date this ban entry was created.
*/
public getCreated(): any /*java.util.Date*/;
/**
* Sets the date this ban entry was created.
*/
public setCreated(created: any /*java.util.Date*/): void;
/**
* Gets the source of this ban.
* <p>
* Note: A source is considered any String, although this is generally a
* player name.
*/
public getSource(): string;
/**
* Sets the source of this ban.
* <p>
* Note: A source is considered any String, although this is generally a
* player name.
*/
public setSource(source: string): void;
/**
* Gets the date this ban expires on, or null for no defined end date.
*/
public getExpiration(): any /*java.util.Date*/;
/**
* Sets the date this ban expires on. Null values are considered
* "infinite" bans.
*/
public setExpiration(expiration: any /*java.util.Date*/): void;
/**
* Gets the reason for this ban.
*/
public getReason(): string;
/**
* Sets the reason for this ban. Reasons must not be null.
*/
public setReason(reason: string): void;
/**
* Saves the ban entry, overwriting any previous data in the ban list.
* <p>
* Saving the ban entry of an unbanned player will cause the player to be
* banned once again.
*/
public save(): void;
}
}
}

View File

@@ -1,12 +0,0 @@
declare namespace org {
namespace bukkit {
namespace BanList {
class Type {
public static NAME: org.bukkit.BanList.Type;
public static IP: org.bukkit.BanList.Type;
public static values(): org.bukkit.BanList.Type[];
public static valueOf(name: string): org.bukkit.BanList.Type;
}
}
}
}

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@@ -1,29 +0,0 @@
declare namespace org {
namespace bukkit {
class BanList {
/**
* Gets a {@link BanEntry} by target.
*/
public getBanEntry(target: string): org.bukkit.BanEntry;
/**
* Adds a ban to the this list. If a previous ban exists, this will
* update the previous entry.
*/
public addBan(target: string, reason: string, expires: any /*java.util.Date*/, source: string): org.bukkit.BanEntry;
/**
* Gets a set containing every {@link BanEntry} in this list.
*/
public getBanEntries(): any[] /*java.util.Set*/;
/**
* Gets if a {@link BanEntry} exists for the target, indicating an active
* ban status.
*/
public isBanned(target: string): boolean;
/**
* Removes the specified target from this list, therefore indicating a
* "not banned" status.
*/
public pardon(target: string): void;
}
}
}

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@@ -1,22 +0,0 @@
declare namespace org {
namespace bukkit {
class BlockChangeDelegate {
/**
* Set a block data at the specified coordinates.
*/
public setBlockData(x: number, y: number, z: number, blockData: org.bukkit.block.data.BlockData): boolean;
/**
* Get the block data at the location.
*/
public getBlockData(x: number, y: number, z: number): org.bukkit.block.data.BlockData;
/**
* Gets the height of the world.
*/
public getHeight(): number;
/**
* Checks if the specified block is empty (air) or not.
*/
public isEmpty(x: number, y: number, z: number): boolean;
}
}
}

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@@ -1,657 +0,0 @@
declare namespace org {
namespace bukkit {
class Bukkit {
/**
* Gets the current {@link Server} singleton
*/
public static getServer(): org.bukkit.Server;
/**
* Attempts to set the {@link Server} singleton.
* <p>
* This cannot be done if the Server is already set.
*/
public static setServer(server: org.bukkit.Server): void;
/**
* Gets the name of this server implementation.
*/
public static getName(): string;
/**
* Gets the version string of this server implementation.
*/
public static getVersion(): string;
/**
* Gets the Bukkit version that this server is running.
*/
public static getBukkitVersion(): string;
/**
* Gets a view of all currently logged in players. This {@linkplain
* Collections#unmodifiableCollection(Collection) view} is a reused
* object, making some operations like {@link Collection#size()}
* zero-allocation.
* <p>
* The collection is a view backed by the internal representation, such
* that, changes to the internal state of the server will be reflected
* immediately. However, the reuse of the returned collection (identity)
* is not strictly guaranteed for future or all implementations. Casting
* the collection, or relying on interface implementations (like {@link
* Serializable} or {@link List}), is deprecated.
* <p>
* Iteration behavior is undefined outside of self-contained main-thread
* uses. Normal and immediate iterator use without consequences that
* affect the collection are fully supported. The effects following
* (non-exhaustive) {@link Entity#teleport(Location) teleportation},
* {@link Player#setHealth(double) death}, and {@link Player#kickPlayer(
* String) kicking} are undefined. Any use of this collection from
* asynchronous threads is unsafe.
* <p>
* For safe consequential iteration or mimicking the old array behavior,
* using {@link Collection#toArray(Object[])} is recommended. For making
* snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
*/
public static getOnlinePlayers(): any[] /*java.util.Collection*/;
/**
* Get the maximum amount of players which can login to this server.
*/
public static getMaxPlayers(): number;
/**
* Get the game port that the server runs on.
*/
public static getPort(): number;
/**
* Get the view distance from this server.
*/
public static getViewDistance(): number;
/**
* Get the IP that this server is bound to, or empty string if not
* specified.
*/
public static getIp(): string;
/**
* Get world type (level-type setting) for default world.
*/
public static getWorldType(): string;
/**
* Get generate-structures setting.
*/
public static getGenerateStructures(): boolean;
/**
* Gets whether this server allows the End or not.
*/
public static getAllowEnd(): boolean;
/**
* Gets whether this server allows the Nether or not.
*/
public static getAllowNether(): boolean;
/**
* Gets whether this server has a whitelist or not.
*/
public static hasWhitelist(): boolean;
/**
* Sets if the server is whitelisted.
*/
public static setWhitelist(value: boolean): void;
/**
* Gets a list of whitelisted players.
*/
public static getWhitelistedPlayers(): any[] /*java.util.Set*/;
/**
* Reloads the whitelist from disk.
*/
public static reloadWhitelist(): void;
/**
* Broadcast a message to all players.
* <p>
* This is the same as calling {@link #broadcast(java.lang.String,
* java.lang.String)} to {@link Server#BROADCAST_CHANNEL_USERS}
*/
public static broadcastMessage(message: string): number;
/**
* Gets the name of the update folder. The update folder is used to safely
* update plugins at the right moment on a plugin load.
* <p>
* The update folder name is relative to the plugins folder.
*/
public static getUpdateFolder(): string;
/**
* Gets the update folder. The update folder is used to safely update
* plugins at the right moment on a plugin load.
*/
public static getUpdateFolderFile(): any;
/**
* Gets the value of the connection throttle setting.
*/
public static getConnectionThrottle(): number;
/**
* Gets default ticks per animal spawns value.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters
* every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b> If set to 0, animal spawning will be disabled. We
* recommend using spawn-animals to control this instead.
* <p>
* Minecraft default: 400.
*/
public static getTicksPerAnimalSpawns(): number;
/**
* Gets the default ticks per monster spawns value.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters
* every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b> If set to 0, monsters spawning will be disabled. We
* recommend using spawn-monsters to control this instead.
* <p>
* Minecraft default: 1.
*/
public static getTicksPerMonsterSpawns(): number;
/**
* Gets a player object by the given username.
* <p>
* This method may not return objects for offline players.
*/
public static getPlayer(name: string): org.bukkit.entity.Player;
/**
* Gets the player with the exact given name, case insensitive.
*/
public static getPlayerExact(name: string): org.bukkit.entity.Player;
/**
* Attempts to match any players with the given name, and returns a list
* of all possibly matches.
* <p>
* This list is not sorted in any particular order. If an exact match is
* found, the returned list will only contain a single result.
*/
public static matchPlayer(name: string): any[] /*java.util.List*/;
/**
* Gets the player with the given UUID.
*/
public static getPlayer(id: any): org.bukkit.entity.Player;
/**
* Gets the plugin manager for interfacing with plugins.
*/
public static getPluginManager(): org.bukkit.plugin.PluginManager;
/**
* Gets the scheduler for managing scheduled events.
*/
public static getScheduler(): org.bukkit.scheduler.BukkitScheduler;
/**
* Gets a services manager.
*/
public static getServicesManager(): org.bukkit.plugin.ServicesManager;
/**
* Gets a list of all worlds on this server.
*/
public static getWorlds(): any[] /*java.util.List*/;
/**
* Creates or loads a world with the given name using the specified
* options.
* <p>
* If the world is already loaded, it will just return the equivalent of
* getWorld(creator.name()).
*/
public static createWorld(creator: org.bukkit.WorldCreator): org.bukkit.World;
/**
* Unloads a world with the given name.
*/
public static unloadWorld(name: string, save: boolean): boolean;
/**
* Unloads the given world.
*/
public static unloadWorld(world: org.bukkit.World, save: boolean): boolean;
/**
* Gets the world with the given name.
*/
public static getWorld(name: string): org.bukkit.World;
/**
* Gets the world from the given Unique ID.
*/
public static getWorld(uid: any): org.bukkit.World;
/**
* Gets the map from the given item ID.
*/
public static getMap(id: number): org.bukkit.map.MapView;
/**
* Create a new map with an automatically assigned ID.
*/
public static createMap(world: org.bukkit.World): org.bukkit.map.MapView;
/**
* Create a new explorer map targeting the closest nearby structure of a
* given {@link StructureType}.
* <br>
* This method uses implementation default values for radius and
* findUnexplored (usually 100, true).
*/
public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType): org.bukkit.inventory.ItemStack;
/**
* Create a new explorer map targeting the closest nearby structure of a
* given {@link StructureType}.
* <br>
* This method uses implementation default values for radius and
* findUnexplored (usually 100, true).
*/
public static createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType, radius: number, findUnexplored: boolean): org.bukkit.inventory.ItemStack;
/**
* Reloads the server, refreshing settings and plugin information.
*/
public static reload(): void;
/**
* Reload only the Minecraft data for the server. This includes custom
* advancements and loot tables.
*/
public static reloadData(): void;
/**
* Returns the primary logger associated with this server instance.
*/
public static getLogger(): any;
/**
* Gets a {@link PluginCommand} with the given name or alias.
*/
public static getPluginCommand(name: string): org.bukkit.command.PluginCommand;
/**
* Writes loaded players to disk.
*/
public static savePlayers(): void;
/**
* Dispatches a command on this server, and executes it if found.
*/
public static dispatchCommand(sender: org.bukkit.command.CommandSender, commandLine: string): boolean;
/**
* Adds a recipe to the crafting manager.
*/
public static addRecipe(recipe: org.bukkit.inventory.Recipe): boolean;
/**
* Get a list of all recipes for a given item. The stack size is ignored
* in comparisons. If the durability is -1, it will match any data value.
*/
public static getRecipesFor(result: org.bukkit.inventory.ItemStack): any[] /*java.util.List*/;
/**
* Get an iterator through the list of crafting recipes.
*/
public static recipeIterator(): any;
/**
* Clears the list of crafting recipes.
*/
public static clearRecipes(): void;
/**
* Resets the list of crafting recipes to the default.
*/
public static resetRecipes(): void;
/**
* Gets a list of command aliases defined in the server properties.
*/
public static getCommandAliases(): Map<any, any> /*java.util.Map*/;
/**
* Gets the radius, in blocks, around each worlds spawn point to protect.
*/
public static getSpawnRadius(): number;
/**
* Sets the radius, in blocks, around each worlds spawn point to protect.
*/
public static setSpawnRadius(value: number): void;
/**
* Gets whether the Server is in online mode or not.
*/
public static getOnlineMode(): boolean;
/**
* Gets whether this server allows flying or not.
*/
public static getAllowFlight(): boolean;
/**
* Gets whether the server is in hardcore mode or not.
*/
public static isHardcore(): boolean;
/**
* Shutdowns the server, stopping everything.
*/
public static shutdown(): void;
/**
* Broadcasts the specified message to every user with the given
* permission name.
*/
public static broadcast(message: string, permission: string): number;
/**
* Gets the player by the given name, regardless if they are offline or
* online.
* <p>
* This method may involve a blocking web request to get the UUID for the
* given name.
* <p>
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*/
public static getOfflinePlayer(name: string): org.bukkit.OfflinePlayer;
/**
* Gets the player by the given UUID, regardless if they are offline or
* online.
* <p>
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*/
public static getOfflinePlayer(id: any): org.bukkit.OfflinePlayer;
/**
* Gets a set containing all current IPs that are banned.
*/
public static getIPBans(): any[] /*java.util.Set*/;
/**
* Bans the specified address from the server.
*/
public static banIP(address: string): void;
/**
* Unbans the specified address from the server.
*/
public static unbanIP(address: string): void;
/**
* Gets a set containing all banned players.
*/
public static getBannedPlayers(): any[] /*java.util.Set*/;
/**
* Gets a ban list for the supplied type.
* <p>
* Bans by name are no longer supported and this method will return
* null when trying to request them. The replacement is bans by UUID.
*/
public static getBanList(type: org.bukkit.BanList.Type): org.bukkit.BanList;
/**
* Gets a set containing all player operators.
*/
public static getOperators(): any[] /*java.util.Set*/;
/**
* Gets the default {@link GameMode} for new players.
*/
public static getDefaultGameMode(): org.bukkit.GameMode;
/**
* Sets the default {@link GameMode} for new players.
*/
public static setDefaultGameMode(mode: org.bukkit.GameMode): void;
/**
* Gets a {@link ConsoleCommandSender} that may be used as an input source
* for this server.
*/
public static getConsoleSender(): org.bukkit.command.ConsoleCommandSender;
/**
* Gets the folder that contains all of the various {@link World}s.
*/
public static getWorldContainer(): any;
/**
* Gets every player that has ever played on this server.
*/
public static getOfflinePlayers(): org.bukkit.OfflinePlayer[];
/**
* Gets the {@link Messenger} responsible for this server.
*/
public static getMessenger(): org.bukkit.plugin.messaging.Messenger;
/**
* Gets the {@link HelpMap} providing help topics for this server.
*/
public static getHelpMap(): org.bukkit.help.HelpMap;
/**
* Creates an empty inventory with the specified type. If the type
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
* otherwise the new inventory has the normal size for its type.
* <br>
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
* created with this method. Use
* {@link Player#openWorkbench(Location, boolean)} instead.
* <br>
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
* for possible enchanting results. Use
* {@link Player#openEnchanting(Location, boolean)} instead.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory with the specified type and title. If the type
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
* otherwise the new inventory has the normal size for its type.<br>
* It should be noted that some inventory types do not support titles and
* may not render with said titles on the Minecraft client.
* <br>
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
* created with this method. Use
* {@link Player#openWorkbench(Location, boolean)} instead.
* <br>
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
* for possible enchanting results. Use
* {@link Player#openEnchanting(Location, boolean)} instead.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType, title: string): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size and title.
*/
public static createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number, title: string): org.bukkit.inventory.Inventory;
/**
* Creates an empty merchant.
*/
public static createMerchant(title: string): org.bukkit.inventory.Merchant;
/**
* Gets user-specified limit for number of monsters that can spawn in a
* chunk.
*/
public static getMonsterSpawnLimit(): number;
/**
* Gets user-specified limit for number of animals that can spawn in a
* chunk.
*/
public static getAnimalSpawnLimit(): number;
/**
* Gets user-specified limit for number of water animals that can spawn in
* a chunk.
*/
public static getWaterAnimalSpawnLimit(): number;
/**
* Gets user-specified limit for number of ambient mobs that can spawn in
* a chunk.
*/
public static getAmbientSpawnLimit(): number;
/**
* Checks the current thread against the expected primary thread for the
* server.
* <p>
* <b>Note:</b> this method should not be used to indicate the current
* synchronized state of the runtime. A current thread matching the main
* thread indicates that it is synchronized, but a mismatch <b>does not
* preclude</b> the same assumption.
*/
public static isPrimaryThread(): boolean;
/**
* Gets the message that is displayed on the server list.
*/
public static getMotd(): string;
/**
* Gets the default message that is displayed when the server is stopped.
*/
public static getShutdownMessage(): string;
/**
* Gets the current warning state for the server.
*/
public static getWarningState(): org.bukkit.Warning.WarningState;
/**
* Gets the instance of the item factory (for {@link ItemMeta}).
*/
public static getItemFactory(): org.bukkit.inventory.ItemFactory;
/**
* Gets the instance of the scoreboard manager.
* <p>
* This will only exist after the first world has loaded.
*/
public static getScoreboardManager(): org.bukkit.scoreboard.ScoreboardManager;
/**
* Gets an instance of the server's default server-icon.
*/
public static getServerIcon(): org.bukkit.util.CachedServerIcon;
/**
* Loads an image from a file, and returns a cached image for the specific
* server-icon.
* <p>
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*/
public static loadServerIcon(file: any): org.bukkit.util.CachedServerIcon;
/**
* Creates a cached server-icon for the specific image.
* <p>
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*/
public static loadServerIcon(image: any): org.bukkit.util.CachedServerIcon;
/**
* Set the idle kick timeout. Any players idle for the specified amount of
* time will be automatically kicked.
* <p>
* A value of 0 will disable the idle kick timeout.
*/
public static setIdleTimeout(threshold: number): void;
/**
* Gets the idle kick timeout.
*/
public static getIdleTimeout(): number;
/**
* Create a ChunkData for use in a generator.
* See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)}
*/
public static createChunkData(world: org.bukkit.World): org.bukkit.generator.ChunkGenerator.ChunkData;
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
*/
public static createBossBar(title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.BossBar;
/**
* Creates a boss bar instance to display to players. The progress defaults
* to 1.0.
* <br>
* This instance is added to the persistent storage of the server and will
* be editable by commands and restored after restart.
*/
public static createBossBar(key: org.bukkit.NamespacedKey, title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.KeyedBossBar;
/**
* Gets an unmodifiable iterator through all persistent bossbars.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
* e.g. bossbars created using the bossbar command
*/
public static getBossBars(): any;
/**
* Gets the {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
* e.g. bossbars created using the bossbar command
*/
public static getBossBar(key: org.bukkit.NamespacedKey): org.bukkit.boss.KeyedBossBar;
/**
* Removes a {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
* e.g. bossbars created using the bossbar command
*/
public static removeBossBar(key: org.bukkit.NamespacedKey): boolean;
/**
* Gets an entity on the server by its UUID
*/
public static getEntity(uuid: any): org.bukkit.entity.Entity;
/**
* Get the advancement specified by this key.
*/
public static getAdvancement(key: org.bukkit.NamespacedKey): org.bukkit.advancement.Advancement;
/**
* Get an iterator through all advancements. Advancements cannot be removed
* from this iterator,
*/
public static advancementIterator(): any;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults.
*/
public static createBlockData(material: org.bukkit.Material): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults.
*/
public static createBlockData(material: org.bukkit.Material, consumer: any): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance with material and properties
* parsed from provided data.
*/
public static createBlockData(data: string): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults, except for those
* provided in data.
*/
public static createBlockData(material: org.bukkit.Material, data: string): org.bukkit.block.data.BlockData;
/**
* Gets a tag which has already been defined within the server. Plugins are
* suggested to use the concrete tags in {@link Tag} rather than this method
* which makes no guarantees about which tags are available, and may also be
* less performant due to lack of caching.
* <br>
* Tags will be searched for in an implementation specific manner, but a
* path consisting of namespace/tags/registry/key is expected.
* <br>
* Server implementations are allowed to handle only the registries
* indicated in {@link Tag}.
*/
public static getTag(registry: string, tag: org.bukkit.NamespacedKey, clazz: any): org.bukkit.Tag;
/**
* Gets a all tags which have been defined within the server.
* <br>
* Server implementations are allowed to handle only the registries
* indicated in {@link Tag}.
* <br>
* No guarantees are made about the mutability of the returned iterator.
*/
public static getTags(registry: string, clazz: any): any;
/**
* Gets the specified {@link LootTable}.
*/
public static getLootTable(key: org.bukkit.NamespacedKey): org.bukkit.loot.LootTable;
/**
* Selects entities using the given Vanilla selector.
* <br>
* No guarantees are made about the selector format, other than they match
* the Vanilla format for the active Minecraft version.
* <br>
* Usually a selector will start with '@', unless selecting a Player in
* which case it may simply be the Player's name or UUID.
* <br>
* Note that in Vanilla, elevated permissions are usually required to use
* '@' selectors, but this method should not check such permissions from the
* sender.
*/
public static selectEntities(sender: org.bukkit.command.CommandSender, selector: string): any[] /*java.util.List*/;
public static getUnsafe(): org.bukkit.UnsafeValues;
}
}
}

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@@ -1,67 +0,0 @@
declare namespace org {
namespace bukkit {
class ChatColor {
public static BLACK: org.bukkit.ChatColor;
public static DARK_BLUE: org.bukkit.ChatColor;
public static DARK_GREEN: org.bukkit.ChatColor;
public static DARK_AQUA: org.bukkit.ChatColor;
public static DARK_RED: org.bukkit.ChatColor;
public static DARK_PURPLE: org.bukkit.ChatColor;
public static GOLD: org.bukkit.ChatColor;
public static GRAY: org.bukkit.ChatColor;
public static DARK_GRAY: org.bukkit.ChatColor;
public static BLUE: org.bukkit.ChatColor;
public static GREEN: org.bukkit.ChatColor;
public static AQUA: org.bukkit.ChatColor;
public static RED: org.bukkit.ChatColor;
public static LIGHT_PURPLE: org.bukkit.ChatColor;
public static YELLOW: org.bukkit.ChatColor;
public static WHITE: org.bukkit.ChatColor;
public static MAGIC: org.bukkit.ChatColor;
public static BOLD: org.bukkit.ChatColor;
public static STRIKETHROUGH: org.bukkit.ChatColor;
public static UNDERLINE: org.bukkit.ChatColor;
public static ITALIC: org.bukkit.ChatColor;
public static RESET: org.bukkit.ChatColor;
public static COLOR_CHAR: string;
public static values(): org.bukkit.ChatColor[];
public static valueOf(name: string): org.bukkit.ChatColor;
/**
* Gets the char value associated with this color
*/
public getChar(): string;
public toString(): string;
/**
* Checks if this code is a format code as opposed to a color code.
*/
public isFormat(): boolean;
/**
* Checks if this code is a color code as opposed to a format code.
*/
public isColor(): boolean;
/**
* Gets the color represented by the specified color code
*/
public static getByChar(code: string): org.bukkit.ChatColor;
/**
* Gets the color represented by the specified color code
*/
public static getByChar(code: string): org.bukkit.ChatColor;
/**
* Strips the given message of all color codes
*/
public static stripColor(input: string): string;
/**
* Translates a string using an alternate color code character into a
* string that uses the internal ChatColor.COLOR_CODE color code
* character. The alternate color code character will only be replaced if
* it is immediately followed by 0-9, A-F, a-f, K-O, k-o, R or r.
*/
public static translateAlternateColorCodes(altColorChar: string, textToTranslate: string): string;
/**
* Gets the ChatColors used at the end of the given input string.
*/
public static getLastColors(input: string): string;
}
}
}

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@@ -1,106 +0,0 @@
declare namespace org {
namespace bukkit {
class Chunk {
/**
* Gets the X-coordinate of this chunk
*/
public getX(): number;
/**
* Gets the Z-coordinate of this chunk
*/
public getZ(): number;
/**
* Gets the world containing this chunk
*/
public getWorld(): org.bukkit.World;
/**
* Gets a block from this chunk
*/
public getBlock(x: number, y: number, z: number): org.bukkit.block.Block;
/**
* Capture thread-safe read-only snapshot of chunk data
*/
public getChunkSnapshot(): org.bukkit.ChunkSnapshot;
/**
* Capture thread-safe read-only snapshot of chunk data
*/
public getChunkSnapshot(includeMaxblocky: boolean, includeBiome: boolean, includeBiomeTempRain: boolean): org.bukkit.ChunkSnapshot;
/**
* Get a list of all entities in the chunk.
*/
public getEntities(): org.bukkit.entity.Entity[];
/**
* Get a list of all tile entities in the chunk.
*/
public getTileEntities(): org.bukkit.block.BlockState[];
/**
* Checks if the chunk is loaded.
*/
public isLoaded(): boolean;
/**
* Loads the chunk.
*/
public load(generate: boolean): boolean;
/**
* Loads the chunk.
*/
public load(): boolean;
/**
* Unloads and optionally saves the Chunk
*/
public unload(save: boolean): boolean;
/**
* Unloads and optionally saves the Chunk
*/
public unload(): boolean;
/**
* Checks if this chunk can spawn slimes without being a swamp biome.
*/
public isSlimeChunk(): boolean;
/**
* Gets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*/
public isForceLoaded(): boolean;
/**
* Sets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*/
public setForceLoaded(forced: boolean): void;
/**
* Adds a plugin ticket for this chunk, loading this chunk if it is not
* already loaded.
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public addPluginChunkTicket(plugin: org.bukkit.plugin.Plugin): boolean;
/**
* Removes the specified plugin's ticket for this chunk
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public removePluginChunkTicket(plugin: org.bukkit.plugin.Plugin): boolean;
/**
* Retrieves a collection specifying which plugins have tickets for this
* chunk. This collection is not updated when plugin tickets are added or
* removed to this chunk.
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public getPluginChunkTickets(): any[] /*java.util.Collection*/;
}
}
}

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@@ -1,59 +0,0 @@
declare namespace org {
namespace bukkit {
class ChunkSnapshot {
/**
* Gets the X-coordinate of this chunk
*/
public getX(): number;
/**
* Gets the Z-coordinate of this chunk
*/
public getZ(): number;
/**
* Gets name of the world containing this chunk
*/
public getWorldName(): string;
/**
* Get block type for block at corresponding coordinate in the chunk
*/
public getBlockType(x: number, y: number, z: number): org.bukkit.Material;
/**
* Get block data for block at corresponding coordinate in the chunk
*/
public getBlockData(x: number, y: number, z: number): org.bukkit.block.data.BlockData;
/**
* Get block data for block at corresponding coordinate in the chunk
*/
public getData(x: number, y: number, z: number): number;
/**
* Get sky light level for block at corresponding coordinate in the chunk
*/
public getBlockSkyLight(x: number, y: number, z: number): number;
/**
* Get light level emitted by block at corresponding coordinate in the
* chunk
*/
public getBlockEmittedLight(x: number, y: number, z: number): number;
/**
* Gets the highest non-air coordinate at the given coordinates
*/
public getHighestBlockYAt(x: number, z: number): number;
/**
* Get biome at given coordinates
*/
public getBiome(x: number, z: number): org.bukkit.block.Biome;
/**
* Get raw biome temperature (0.0-1.0) at given coordinate
*/
public getRawBiomeTemperature(x: number, z: number): number;
/**
* Get world full time when chunk snapshot was captured
*/
public getCaptureFullTime(): number;
/**
* Test if section is empty
*/
public isSectionEmpty(sy: number): boolean;
}
}
}

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@@ -1,18 +0,0 @@
declare namespace org {
namespace bukkit {
class CoalType {
public static COAL: org.bukkit.CoalType;
public static CHARCOAL: org.bukkit.CoalType;
public static values(): org.bukkit.CoalType[];
public static valueOf(name: string): org.bukkit.CoalType;
/**
* Gets the associated data value representing this type of coal
*/
public getData(): number;
/**
* Gets the type of coal with the given data value
*/
public static getByData(data: number): org.bukkit.CoalType;
}
}
}

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@@ -1,82 +0,0 @@
declare namespace org {
namespace bukkit {
class Color {
public static WHITE: org.bukkit.Color;
public static SILVER: org.bukkit.Color;
public static GRAY: org.bukkit.Color;
public static BLACK: org.bukkit.Color;
public static RED: org.bukkit.Color;
public static MAROON: org.bukkit.Color;
public static YELLOW: org.bukkit.Color;
public static OLIVE: org.bukkit.Color;
public static LIME: org.bukkit.Color;
public static GREEN: org.bukkit.Color;
public static AQUA: org.bukkit.Color;
public static TEAL: org.bukkit.Color;
public static BLUE: org.bukkit.Color;
public static NAVY: org.bukkit.Color;
public static FUCHSIA: org.bukkit.Color;
public static PURPLE: org.bukkit.Color;
public static ORANGE: org.bukkit.Color;
/**
* Creates a new Color object from a red, green, and blue
*/
public static fromRGB(red: number, green: number, blue: number): org.bukkit.Color;
/**
* Creates a new Color object from a blue, green, and red
*/
public static fromBGR(blue: number, green: number, red: number): org.bukkit.Color;
/**
* Creates a new color object from an integer that contains the red,
* green, and blue bytes in the lowest order 24 bits.
*/
public static fromRGB(rgb: number): org.bukkit.Color;
/**
* Creates a new color object from an integer that contains the blue,
* green, and red bytes in the lowest order 24 bits.
*/
public static fromBGR(bgr: number): org.bukkit.Color;
/**
* Gets the red component
*/
public getRed(): number;
/**
* Creates a new Color object with specified component
*/
public setRed(red: number): org.bukkit.Color;
/**
* Gets the green component
*/
public getGreen(): number;
/**
* Creates a new Color object with specified component
*/
public setGreen(green: number): org.bukkit.Color;
/**
* Gets the blue component
*/
public getBlue(): number;
/**
* Creates a new Color object with specified component
*/
public setBlue(blue: number): org.bukkit.Color;
public asRGB(): number;
public asBGR(): number;
/**
* Creates a new color with its RGB components changed as if it was dyed
* with the colors passed in, replicating vanilla workbench dyeing
*/
public mixDyes(colors: org.bukkit.DyeColor): org.bukkit.Color;
/**
* Creates a new color with its RGB components changed as if it was dyed
* with the colors passed in, replicating vanilla workbench dyeing
*/
public mixColors(colors: org.bukkit.Color): org.bukkit.Color;
public equals(o: any): boolean;
public hashCode(): number;
public serialize(): Map<any, any> /*java.util.Map*/;
public static deserialize(map: Map<any, any> /*java.util.Map*/): org.bukkit.Color;
public toString(): string;
}
}
}

View File

@@ -1,24 +0,0 @@
declare namespace org {
namespace bukkit {
class CropState {
public static SEEDED: org.bukkit.CropState;
public static GERMINATED: org.bukkit.CropState;
public static VERY_SMALL: org.bukkit.CropState;
public static SMALL: org.bukkit.CropState;
public static MEDIUM: org.bukkit.CropState;
public static TALL: org.bukkit.CropState;
public static VERY_TALL: org.bukkit.CropState;
public static RIPE: org.bukkit.CropState;
public static values(): org.bukkit.CropState[];
public static valueOf(name: string): org.bukkit.CropState;
/**
* Gets the associated data value representing this growth state
*/
public getData(): number;
/**
* Gets the CropState with the given data value
*/
public static getByData(data: number): org.bukkit.CropState;
}
}
}

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@@ -1,20 +0,0 @@
declare namespace org {
namespace bukkit {
class Difficulty {
public static PEACEFUL: org.bukkit.Difficulty;
public static EASY: org.bukkit.Difficulty;
public static NORMAL: org.bukkit.Difficulty;
public static HARD: org.bukkit.Difficulty;
public static values(): org.bukkit.Difficulty[];
public static valueOf(name: string): org.bukkit.Difficulty;
/**
* Gets the difficulty value associated with this Difficulty.
*/
public getValue(): number;
/**
* Gets the Difficulty represented by the specified value
*/
public static getByValue(value: number): org.bukkit.Difficulty;
}
}
}

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@@ -1,60 +0,0 @@
declare namespace org {
namespace bukkit {
class DyeColor {
public static WHITE: org.bukkit.DyeColor;
public static ORANGE: org.bukkit.DyeColor;
public static MAGENTA: org.bukkit.DyeColor;
public static LIGHT_BLUE: org.bukkit.DyeColor;
public static YELLOW: org.bukkit.DyeColor;
public static LIME: org.bukkit.DyeColor;
public static PINK: org.bukkit.DyeColor;
public static GRAY: org.bukkit.DyeColor;
public static LIGHT_GRAY: org.bukkit.DyeColor;
public static CYAN: org.bukkit.DyeColor;
public static PURPLE: org.bukkit.DyeColor;
public static BLUE: org.bukkit.DyeColor;
public static BROWN: org.bukkit.DyeColor;
public static GREEN: org.bukkit.DyeColor;
public static RED: org.bukkit.DyeColor;
public static BLACK: org.bukkit.DyeColor;
public static values(): org.bukkit.DyeColor[];
public static valueOf(name: string): org.bukkit.DyeColor;
/**
* Gets the associated wool data value representing this color.
*/
public getWoolData(): number;
/**
* Gets the associated dye data value representing this color.
*/
public getDyeData(): number;
/**
* Gets the color that this dye represents.
*/
public getColor(): org.bukkit.Color;
/**
* Gets the firework color that this dye represents.
*/
public getFireworkColor(): org.bukkit.Color;
/**
* Gets the DyeColor with the given wool data value.
*/
public static getByWoolData(data: number): org.bukkit.DyeColor;
/**
* Gets the DyeColor with the given dye data value.
*/
public static getByDyeData(data: number): org.bukkit.DyeColor;
/**
* Gets the DyeColor with the given color value.
*/
public static getByColor(color: org.bukkit.Color): org.bukkit.DyeColor;
/**
* Gets the DyeColor with the given firework color value.
*/
public static getByFireworkColor(color: org.bukkit.Color): org.bukkit.DyeColor;
/**
* Gets the DyeColor for the given name, possibly doing legacy transformations.
*/
public static legacyValueOf(name: string): org.bukkit.DyeColor;
}
}
}

View File

@@ -1,12 +0,0 @@
declare namespace org {
namespace bukkit {
namespace Effect {
class Type {
public static SOUND: org.bukkit.Effect.Type;
public static VISUAL: org.bukkit.Effect.Type;
public static values(): org.bukkit.Effect.Type[];
public static valueOf(name: string): org.bukkit.Effect.Type;
}
}
}
}

View File

@@ -1,63 +0,0 @@
declare namespace org {
namespace bukkit {
class Effect {
public static CLICK2: org.bukkit.Effect;
public static CLICK1: org.bukkit.Effect;
public static BOW_FIRE: org.bukkit.Effect;
public static DOOR_TOGGLE: org.bukkit.Effect;
public static IRON_DOOR_TOGGLE: org.bukkit.Effect;
public static TRAPDOOR_TOGGLE: org.bukkit.Effect;
public static IRON_TRAPDOOR_TOGGLE: org.bukkit.Effect;
public static FENCE_GATE_TOGGLE: org.bukkit.Effect;
public static DOOR_CLOSE: org.bukkit.Effect;
public static IRON_DOOR_CLOSE: org.bukkit.Effect;
public static TRAPDOOR_CLOSE: org.bukkit.Effect;
public static IRON_TRAPDOOR_CLOSE: org.bukkit.Effect;
public static FENCE_GATE_CLOSE: org.bukkit.Effect;
public static EXTINGUISH: org.bukkit.Effect;
public static RECORD_PLAY: org.bukkit.Effect;
public static GHAST_SHRIEK: org.bukkit.Effect;
public static GHAST_SHOOT: org.bukkit.Effect;
public static BLAZE_SHOOT: org.bukkit.Effect;
public static ZOMBIE_CHEW_WOODEN_DOOR: org.bukkit.Effect;
public static ZOMBIE_CHEW_IRON_DOOR: org.bukkit.Effect;
public static ZOMBIE_DESTROY_DOOR: org.bukkit.Effect;
public static SMOKE: org.bukkit.Effect;
public static STEP_SOUND: org.bukkit.Effect;
public static POTION_BREAK: org.bukkit.Effect;
public static ENDER_SIGNAL: org.bukkit.Effect;
public static MOBSPAWNER_FLAMES: org.bukkit.Effect;
public static BREWING_STAND_BREW: org.bukkit.Effect;
public static CHORUS_FLOWER_GROW: org.bukkit.Effect;
public static CHORUS_FLOWER_DEATH: org.bukkit.Effect;
public static PORTAL_TRAVEL: org.bukkit.Effect;
public static ENDEREYE_LAUNCH: org.bukkit.Effect;
public static FIREWORK_SHOOT: org.bukkit.Effect;
public static VILLAGER_PLANT_GROW: org.bukkit.Effect;
public static DRAGON_BREATH: org.bukkit.Effect;
public static ANVIL_BREAK: org.bukkit.Effect;
public static ANVIL_USE: org.bukkit.Effect;
public static ANVIL_LAND: org.bukkit.Effect;
public static ENDERDRAGON_SHOOT: org.bukkit.Effect;
public static WITHER_BREAK_BLOCK: org.bukkit.Effect;
public static WITHER_SHOOT: org.bukkit.Effect;
public static ZOMBIE_INFECT: org.bukkit.Effect;
public static ZOMBIE_CONVERTED_VILLAGER: org.bukkit.Effect;
public static BAT_TAKEOFF: org.bukkit.Effect;
public static END_GATEWAY_SPAWN: org.bukkit.Effect;
public static ENDERDRAGON_GROWL: org.bukkit.Effect;
public static values(): org.bukkit.Effect[];
public static valueOf(name: string): org.bukkit.Effect;
/**
* Gets the ID for this effect.
*/
public getId(): number;
public getType(): org.bukkit.Effect.Type;
public getData(): any;
/**
* Gets the Effect associated with the given ID.
*/
public static getById(id: number): org.bukkit.Effect;
}
}
}

View File

@@ -1,47 +0,0 @@
declare namespace org {
namespace bukkit {
class EntityEffect {
public static ARROW_PARTICLES: org.bukkit.EntityEffect;
public static RABBIT_JUMP: org.bukkit.EntityEffect;
public static HURT: org.bukkit.EntityEffect;
public static DEATH: org.bukkit.EntityEffect;
public static WOLF_SMOKE: org.bukkit.EntityEffect;
public static WOLF_HEARTS: org.bukkit.EntityEffect;
public static WOLF_SHAKE: org.bukkit.EntityEffect;
public static SHEEP_EAT: org.bukkit.EntityEffect;
public static IRON_GOLEM_ROSE: org.bukkit.EntityEffect;
public static VILLAGER_HEART: org.bukkit.EntityEffect;
public static VILLAGER_ANGRY: org.bukkit.EntityEffect;
public static VILLAGER_HAPPY: org.bukkit.EntityEffect;
public static WITCH_MAGIC: org.bukkit.EntityEffect;
public static ZOMBIE_TRANSFORM: org.bukkit.EntityEffect;
public static FIREWORK_EXPLODE: org.bukkit.EntityEffect;
public static LOVE_HEARTS: org.bukkit.EntityEffect;
public static SQUID_ROTATE: org.bukkit.EntityEffect;
public static ENTITY_POOF: org.bukkit.EntityEffect;
public static GUARDIAN_TARGET: org.bukkit.EntityEffect;
public static SHIELD_BLOCK: org.bukkit.EntityEffect;
public static SHIELD_BREAK: org.bukkit.EntityEffect;
public static ARMOR_STAND_HIT: org.bukkit.EntityEffect;
public static THORNS_HURT: org.bukkit.EntityEffect;
public static IRON_GOLEM_SHEATH: org.bukkit.EntityEffect;
public static TOTEM_RESURRECT: org.bukkit.EntityEffect;
public static HURT_DROWN: org.bukkit.EntityEffect;
public static HURT_EXPLOSION: org.bukkit.EntityEffect;
public static values(): org.bukkit.EntityEffect[];
public static valueOf(name: string): org.bukkit.EntityEffect;
/**
* Gets the data value of this EntityEffect
*/
public getData(): number;
/**
* Gets entity superclass which this affect is applicable to.
*/
public getApplicable(): any;
/**
* Gets the EntityEffect with the given data value
*/
public static getByData(data: number): org.bukkit.EntityEffect;
}
}
}

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@@ -1,59 +0,0 @@
declare namespace org {
namespace bukkit {
namespace FireworkEffect {
class Builder {
/**
* Specify the type of the firework effect.
*/
public with(type: org.bukkit.FireworkEffect.Type): org.bukkit.FireworkEffect.Builder;
/**
* Add a flicker to the firework effect.
*/
public withFlicker(): org.bukkit.FireworkEffect.Builder;
/**
* Set whether the firework effect should flicker.
*/
public flicker(flicker: boolean): org.bukkit.FireworkEffect.Builder;
/**
* Add a trail to the firework effect.
*/
public withTrail(): org.bukkit.FireworkEffect.Builder;
/**
* Set whether the firework effect should have a trail.
*/
public trail(trail: boolean): org.bukkit.FireworkEffect.Builder;
/**
* Add a primary color to the firework effect.
*/
public withColor(color: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
/**
* Add several primary colors to the firework effect.
*/
public withColor(colors: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
/**
* Add several primary colors to the firework effect.
*/
public withColor(colors: any): org.bukkit.FireworkEffect.Builder;
/**
* Add a fade color to the firework effect.
*/
public withFade(color: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
/**
* Add several fade colors to the firework effect.
*/
public withFade(colors: org.bukkit.Color): org.bukkit.FireworkEffect.Builder;
/**
* Add several fade colors to the firework effect.
*/
public withFade(colors: any): org.bukkit.FireworkEffect.Builder;
/**
* Create a {@link FireworkEffect} from the current contents of this
* builder.
* <p>
* To successfully build, you must have specified at least one color.
*/
public build(): org.bukkit.FireworkEffect;
}
}
}
}

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@@ -1,15 +0,0 @@
declare namespace org {
namespace bukkit {
namespace FireworkEffect {
class Type {
public static BALL: org.bukkit.FireworkEffect.Type;
public static BALL_LARGE: org.bukkit.FireworkEffect.Type;
public static STAR: org.bukkit.FireworkEffect.Type;
public static BURST: org.bukkit.FireworkEffect.Type;
public static CREEPER: org.bukkit.FireworkEffect.Type;
public static values(): org.bukkit.FireworkEffect.Type[];
public static valueOf(name: string): org.bukkit.FireworkEffect.Type;
}
}
}
}

View File

@@ -1,35 +0,0 @@
declare namespace org {
namespace bukkit {
class FireworkEffect {
/**
* Construct a firework effect.
*/
public static builder(): org.bukkit.FireworkEffect.Builder;
/**
* Get whether the firework effect flickers.
*/
public hasFlicker(): boolean;
/**
* Get whether the firework effect has a trail.
*/
public hasTrail(): boolean;
/**
* Get the primary colors of the firework effect.
*/
public getColors(): any[] /*java.util.List*/;
/**
* Get the fade colors of the firework effect.
*/
public getFadeColors(): any[] /*java.util.List*/;
/**
* Get the type of the firework effect.
*/
public getType(): org.bukkit.FireworkEffect.Type;
public static deserialize(map: Map<any, any> /*java.util.Map*/): org.bukkit.configuration.serialization.ConfigurationSerializable;
public serialize(): Map<any, any> /*java.util.Map*/;
public toString(): string;
public hashCode(): number;
public equals(obj: any): boolean;
}
}
}

View File

@@ -1,11 +0,0 @@
declare namespace org {
namespace bukkit {
class FluidCollisionMode {
public static NEVER: org.bukkit.FluidCollisionMode;
public static SOURCE_ONLY: org.bukkit.FluidCollisionMode;
public static ALWAYS: org.bukkit.FluidCollisionMode;
public static values(): org.bukkit.FluidCollisionMode[];
public static valueOf(name: string): org.bukkit.FluidCollisionMode;
}
}
}

View File

@@ -1,20 +0,0 @@
declare namespace org {
namespace bukkit {
class GameMode {
public static CREATIVE: org.bukkit.GameMode;
public static SURVIVAL: org.bukkit.GameMode;
public static ADVENTURE: org.bukkit.GameMode;
public static SPECTATOR: org.bukkit.GameMode;
public static values(): org.bukkit.GameMode[];
public static valueOf(name: string): org.bukkit.GameMode;
/**
* Gets the mode value associated with this GameMode
*/
public getValue(): number;
/**
* Gets the GameMode represented by the specified value
*/
public static getByValue(value: number): org.bukkit.GameMode;
}
}
}

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@@ -1,48 +0,0 @@
declare namespace org {
namespace bukkit {
class GameRule {
public static ANNOUNCE_ADVANCEMENTS: org.bukkit.GameRule;
public static COMMAND_BLOCK_OUTPUT: org.bukkit.GameRule;
public static DISABLE_ELYTRA_MOVEMENT_CHECK: org.bukkit.GameRule;
public static DO_DAYLIGHT_CYCLE: org.bukkit.GameRule;
public static DO_ENTITY_DROPS: org.bukkit.GameRule;
public static DO_FIRE_TICK: org.bukkit.GameRule;
public static DO_LIMITED_CRAFTING: org.bukkit.GameRule;
public static DO_MOB_LOOT: org.bukkit.GameRule;
public static DO_MOB_SPAWNING: org.bukkit.GameRule;
public static DO_TILE_DROPS: org.bukkit.GameRule;
public static DO_WEATHER_CYCLE: org.bukkit.GameRule;
public static KEEP_INVENTORY: org.bukkit.GameRule;
public static LOG_ADMIN_COMMANDS: org.bukkit.GameRule;
public static MOB_GRIEFING: org.bukkit.GameRule;
public static NATURAL_REGENERATION: org.bukkit.GameRule;
public static REDUCED_DEBUG_INFO: org.bukkit.GameRule;
public static SEND_COMMAND_FEEDBACK: org.bukkit.GameRule;
public static SHOW_DEATH_MESSAGES: org.bukkit.GameRule;
public static SPECTATORS_GENERATE_CHUNKS: org.bukkit.GameRule;
public static DISABLE_RAIDS: org.bukkit.GameRule;
public static RANDOM_TICK_SPEED: org.bukkit.GameRule;
public static SPAWN_RADIUS: org.bukkit.GameRule;
public static MAX_ENTITY_CRAMMING: org.bukkit.GameRule;
public static MAX_COMMAND_CHAIN_LENGTH: org.bukkit.GameRule;
/**
* Get the name of this GameRule.
*/
public getName(): string;
/**
* Get the type of this rule.
*/
public getType(): any;
public equals(obj: any): boolean;
public toString(): string;
/**
* Get a {@link GameRule} by its name.
*/
public static getByName(rule: string): org.bukkit.GameRule;
/**
* Get an immutable collection of {@link GameRule}s.
*/
public static values(): org.bukkit.GameRule[];
}
}
}

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@@ -1,19 +0,0 @@
declare namespace org {
namespace bukkit {
class GrassSpecies {
public static DEAD: org.bukkit.GrassSpecies;
public static NORMAL: org.bukkit.GrassSpecies;
public static FERN_LIKE: org.bukkit.GrassSpecies;
public static values(): org.bukkit.GrassSpecies[];
public static valueOf(name: string): org.bukkit.GrassSpecies;
/**
* Gets the associated data value representing this species
*/
public getData(): number;
/**
* Gets the GrassSpecies with the given data value
*/
public static getByData(data: number): org.bukkit.GrassSpecies;
}
}
}

View File

@@ -1,29 +0,0 @@
declare namespace org {
namespace bukkit {
class Instrument {
public static PIANO: org.bukkit.Instrument;
public static BASS_DRUM: org.bukkit.Instrument;
public static SNARE_DRUM: org.bukkit.Instrument;
public static STICKS: org.bukkit.Instrument;
public static BASS_GUITAR: org.bukkit.Instrument;
public static FLUTE: org.bukkit.Instrument;
public static BELL: org.bukkit.Instrument;
public static GUITAR: org.bukkit.Instrument;
public static CHIME: org.bukkit.Instrument;
public static XYLOPHONE: org.bukkit.Instrument;
public static IRON_XYLOPHONE: org.bukkit.Instrument;
public static COW_BELL: org.bukkit.Instrument;
public static DIDGERIDOO: org.bukkit.Instrument;
public static BIT: org.bukkit.Instrument;
public static BANJO: org.bukkit.Instrument;
public static PLING: org.bukkit.Instrument;
public static values(): org.bukkit.Instrument[];
public static valueOf(name: string): org.bukkit.Instrument;
public getType(): number;
/**
* Get an instrument by its type ID.
*/
public static getByType(type: number): org.bukkit.Instrument;
}
}
}

View File

@@ -1,10 +0,0 @@
declare namespace org {
namespace bukkit {
class Keyed {
/**
* Return the namespaced identifier for this object.
*/
public getKey(): org.bukkit.NamespacedKey;
}
}
}

View File

@@ -1,223 +0,0 @@
declare namespace org {
namespace bukkit {
class Location {
/**
* Constructs a new Location with the given coordinates
*/
constructor(world: org.bukkit.World, x: number, y: number, z: number)
/**
* Constructs a new Location with the given coordinates and direction
*/
constructor(world: org.bukkit.World, x: number, y: number, z: number, yaw: number, pitch: number)
/**
* Sets the world that this location resides in
*/
public setWorld(world: org.bukkit.World): void;
/**
* Checks if world in this location is present and loaded.
*/
public isWorldLoaded(): boolean;
/**
* Gets the world that this location resides in
*/
public getWorld(): org.bukkit.World;
/**
* Gets the chunk at the represented location
*/
public getChunk(): org.bukkit.Chunk;
/**
* Gets the block at the represented location
*/
public getBlock(): org.bukkit.block.Block;
/**
* Sets the x-coordinate of this location
*/
public setX(x: number): void;
/**
* Gets the x-coordinate of this location
*/
public getX(): number;
/**
* Gets the floored value of the X component, indicating the block that
* this location is contained with.
*/
public getBlockX(): number;
/**
* Sets the y-coordinate of this location
*/
public setY(y: number): void;
/**
* Gets the y-coordinate of this location
*/
public getY(): number;
/**
* Gets the floored value of the Y component, indicating the block that
* this location is contained with.
*/
public getBlockY(): number;
/**
* Sets the z-coordinate of this location
*/
public setZ(z: number): void;
/**
* Gets the z-coordinate of this location
*/
public getZ(): number;
/**
* Gets the floored value of the Z component, indicating the block that
* this location is contained with.
*/
public getBlockZ(): number;
/**
* Sets the yaw of this location, measured in degrees.
* <ul>
* <li>A yaw of 0 or 360 represents the positive z direction.
* <li>A yaw of 180 represents the negative z direction.
* <li>A yaw of 90 represents the negative x direction.
* <li>A yaw of 270 represents the positive x direction.
* </ul>
* Increasing yaw values are the equivalent of turning to your
* right-facing, increasing the scale of the next respective axis, and
* decreasing the scale of the previous axis.
*/
public setYaw(yaw: number): void;
/**
* Gets the yaw of this location, measured in degrees.
* <ul>
* <li>A yaw of 0 or 360 represents the positive z direction.
* <li>A yaw of 180 represents the negative z direction.
* <li>A yaw of 90 represents the negative x direction.
* <li>A yaw of 270 represents the positive x direction.
* </ul>
* Increasing yaw values are the equivalent of turning to your
* right-facing, increasing the scale of the next respective axis, and
* decreasing the scale of the previous axis.
*/
public getYaw(): number;
/**
* Sets the pitch of this location, measured in degrees.
* <ul>
* <li>A pitch of 0 represents level forward facing.
* <li>A pitch of 90 represents downward facing, or negative y
* direction.
* <li>A pitch of -90 represents upward facing, or positive y direction.
* </ul>
* Increasing pitch values the equivalent of looking down.
*/
public setPitch(pitch: number): void;
/**
* Gets the pitch of this location, measured in degrees.
* <ul>
* <li>A pitch of 0 represents level forward facing.
* <li>A pitch of 90 represents downward facing, or negative y
* direction.
* <li>A pitch of -90 represents upward facing, or positive y direction.
* </ul>
* Increasing pitch values the equivalent of looking down.
*/
public getPitch(): number;
/**
* Gets a unit-vector pointing in the direction that this Location is
* facing.
*/
public getDirection(): org.bukkit.util.Vector;
/**
* Sets the {@link #getYaw() yaw} and {@link #getPitch() pitch} to point
* in the direction of the vector.
*/
public setDirection(vector: org.bukkit.util.Vector): org.bukkit.Location;
/**
* Adds the location by another.
*/
public add(vec: org.bukkit.Location): org.bukkit.Location;
/**
* Adds the location by a vector.
*/
public add(vec: org.bukkit.util.Vector): org.bukkit.Location;
/**
* Adds the location by another. Not world-aware.
*/
public add(x: number, y: number, z: number): org.bukkit.Location;
/**
* Subtracts the location by another.
*/
public subtract(vec: org.bukkit.Location): org.bukkit.Location;
/**
* Subtracts the location by a vector.
*/
public subtract(vec: org.bukkit.util.Vector): org.bukkit.Location;
/**
* Subtracts the location by another. Not world-aware and
* orientation independent.
*/
public subtract(x: number, y: number, z: number): org.bukkit.Location;
/**
* Gets the magnitude of the location, defined as sqrt(x^2+y^2+z^2). The
* value of this method is not cached and uses a costly square-root
* function, so do not repeatedly call this method to get the location's
* magnitude. NaN will be returned if the inner result of the sqrt()
* function overflows, which will be caused if the length is too long. Not
* world-aware and orientation independent.
*/
public length(): number;
/**
* Gets the magnitude of the location squared. Not world-aware and
* orientation independent.
*/
public lengthSquared(): number;
/**
* Get the distance between this location and another. The value of this
* method is not cached and uses a costly square-root function, so do not
* repeatedly call this method to get the location's magnitude. NaN will
* be returned if the inner result of the sqrt() function overflows, which
* will be caused if the distance is too long.
*/
public distance(o: org.bukkit.Location): number;
/**
* Get the squared distance between this location and another.
*/
public distanceSquared(o: org.bukkit.Location): number;
/**
* Performs scalar multiplication, multiplying all components with a
* scalar. Not world-aware.
*/
public multiply(m: number): org.bukkit.Location;
/**
* Zero this location's components. Not world-aware.
*/
public zero(): org.bukkit.Location;
public equals(obj: any): boolean;
public hashCode(): number;
public toString(): string;
/**
* Constructs a new {@link Vector} based on this Location
*/
public toVector(): org.bukkit.util.Vector;
public clone(): org.bukkit.Location;
/**
* Check if each component of this Location is finite.
*/
public checkFinite(): void;
/**
* Safely converts a double (location coordinate) to an int (block
* coordinate)
*/
public static locToBlock(loc: number): number;
public serialize(): Map<any, any> /*java.util.Map*/;
/**
* Required method for deserialization
*/
public static deserialize(args: Map<any, any> /*java.util.Map*/): org.bukkit.Location;
/**
* Normalizes the given yaw angle to a value between <code>+/-180</code>
* degrees.
*/
public static normalizeYaw(yaw: number): number;
/**
* Normalizes the given pitch angle to a value between <code>+/-90</code>
* degrees.
*/
public static normalizePitch(pitch: number): number;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,24 +0,0 @@
declare namespace org {
namespace bukkit {
class Nameable {
/**
* Gets the custom name on a mob or block. If there is no name this method
* will return null.
* <p>
* This value has no effect on players, they will always use their real
* name.
*/
public getCustomName(): string;
/**
* Sets a custom name on a mob or block. This name will be used in death
* messages and can be sent to the client as a nameplate over the mob.
* <p>
* Setting the name to null or an empty string will clear it.
* <p>
* This value has no effect on players, they will always use their real
* name.
*/
public setCustomName(name: string): void;
}
}
}

View File

@@ -1,35 +0,0 @@
declare namespace org {
namespace bukkit {
class NamespacedKey {
/**
* Create a key in a specific namespace.
*/
constructor(namespace: string, key: string)
/**
* Create a key in the plugin's namespace.
* <p>
* Namespaces may only contain lowercase alphanumeric characters, periods,
* underscores, and hyphens.
* <p>
* Keys may only contain lowercase alphanumeric characters, periods,
* underscores, hyphens, and forward slashes.
*/
constructor(plugin: org.bukkit.plugin.Plugin, key: string)
public static MINECRAFT: string;
public static BUKKIT: string;
public getNamespace(): string;
public getKey(): string;
public hashCode(): number;
public equals(obj: any): boolean;
public toString(): string;
/**
* Return a new random key in the {@link #BUKKIT} namespace.
*/
public static randomKey(): org.bukkit.NamespacedKey;
/**
* Get a key in the Minecraft namespace.
*/
public static minecraft(key: string): org.bukkit.NamespacedKey;
}
}
}

View File

@@ -1,12 +0,0 @@
declare namespace org {
namespace bukkit {
class NetherWartsState {
public static SEEDED: org.bukkit.NetherWartsState;
public static STAGE_ONE: org.bukkit.NetherWartsState;
public static STAGE_TWO: org.bukkit.NetherWartsState;
public static RIPE: org.bukkit.NetherWartsState;
public static values(): org.bukkit.NetherWartsState[];
public static valueOf(name: string): org.bukkit.NetherWartsState;
}
}
}

View File

@@ -1,40 +0,0 @@
declare namespace org {
namespace bukkit {
namespace Note {
class Tone {
public static G: org.bukkit.Note.Tone;
public static A: org.bukkit.Note.Tone;
public static B: org.bukkit.Note.Tone;
public static C: org.bukkit.Note.Tone;
public static D: org.bukkit.Note.Tone;
public static E: org.bukkit.Note.Tone;
public static F: org.bukkit.Note.Tone;
public static TONES_COUNT: number;
public static values(): org.bukkit.Note.Tone[];
public static valueOf(name: string): org.bukkit.Note.Tone;
/**
* Returns the not sharped id of this tone.
*/
public getId(): number;
/**
* Returns the id of this tone. These method allows to return the
* sharped id of the tone. If the tone couldn't be sharped it always
* return the not sharped id of this tone.
*/
public getId(sharped: boolean): number;
/**
* Returns if this tone could be sharped.
*/
public isSharpable(): boolean;
/**
* Returns if this tone id is the sharped id of the tone.
*/
public isSharped(id: number): boolean;
/**
* Returns the tone to id. Also returning the semitones.
*/
public static getById(id: number): org.bukkit.Note.Tone;
}
}
}
}

View File

@@ -1,47 +0,0 @@
declare namespace org {
namespace bukkit {
class Note {
/**
* Creates a new note.
*/
constructor(note: number)
/**
* Creates a new note.
*/
constructor(octave: number, tone: org.bukkit.Note.Tone, sharped: boolean)
/**
* Creates a new note for a flat tone, such as A-flat.
*/
public static flat(octave: number, tone: org.bukkit.Note.Tone): org.bukkit.Note;
/**
* Creates a new note for a sharp tone, such as A-sharp.
*/
public static sharp(octave: number, tone: org.bukkit.Note.Tone): org.bukkit.Note;
/**
* Creates a new note for a natural tone, such as A-natural.
*/
public static natural(octave: number, tone: org.bukkit.Note.Tone): org.bukkit.Note;
public sharped(): org.bukkit.Note;
public flattened(): org.bukkit.Note;
/**
* Returns the internal id of this note.
*/
public getId(): number;
/**
* Returns the octave of this note.
*/
public getOctave(): number;
/**
* Returns the tone of this note.
*/
public getTone(): org.bukkit.Note.Tone;
/**
* Returns if this note is sharped.
*/
public isSharped(): boolean;
public hashCode(): number;
public equals(obj: any): boolean;
public toString(): string;
}
}
}

View File

@@ -1,67 +0,0 @@
declare namespace org {
namespace bukkit {
class OfflinePlayer {
/**
* Checks if this player is currently online
*/
public isOnline(): boolean;
/**
* Returns the name of this player
* <p>
* Names are no longer unique past a single game session. For persistent storage
* it is recommended that you use {@link #getUniqueId()} instead.
*/
public getName(): string;
/**
* Returns the UUID of this player
*/
public getUniqueId(): any;
/**
* Checks if this player is banned or not
*/
public isBanned(): boolean;
/**
* Checks if this player is whitelisted or not
*/
public isWhitelisted(): boolean;
/**
* Sets if this player is whitelisted or not
*/
public setWhitelisted(value: boolean): void;
/**
* Gets a {@link Player} object that this represents, if there is one
* <p>
* If the player is online, this will return that player. Otherwise,
* it will return null.
*/
public getPlayer(): org.bukkit.entity.Player;
/**
* Gets the first date and time that this player was witnessed on this
* server.
* <p>
* If the player has never played before, this will return 0. Otherwise,
* it will be the amount of milliseconds since midnight, January 1, 1970
* UTC.
*/
public getFirstPlayed(): number;
/**
* Gets the last date and time that this player was witnessed on this
* server.
* <p>
* If the player has never played before, this will return 0. Otherwise,
* it will be the amount of milliseconds since midnight, January 1, 1970
* UTC.
*/
public getLastPlayed(): number;
/**
* Checks if this player has played on this server before.
*/
public hasPlayedBefore(): boolean;
/**
* Gets the Location where the player will spawn at their bed, null if
* they have not slept in one or their current bed spawn is invalid.
*/
public getBedSpawnLocation(): org.bukkit.Location;
}
}
}

View File

@@ -1,17 +0,0 @@
declare namespace org {
namespace bukkit {
namespace Particle {
class DustOptions {
constructor(color: org.bukkit.Color, size: number)
/**
* The color of the particles to be displayed.
*/
public getColor(): org.bukkit.Color;
/**
* Relative size of the particle.
*/
public getSize(): number;
}
}
}
}

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@@ -1,76 +0,0 @@
declare namespace org {
namespace bukkit {
class Particle {
public static EXPLOSION_NORMAL: org.bukkit.Particle;
public static EXPLOSION_LARGE: org.bukkit.Particle;
public static EXPLOSION_HUGE: org.bukkit.Particle;
public static FIREWORKS_SPARK: org.bukkit.Particle;
public static WATER_BUBBLE: org.bukkit.Particle;
public static WATER_SPLASH: org.bukkit.Particle;
public static WATER_WAKE: org.bukkit.Particle;
public static SUSPENDED: org.bukkit.Particle;
public static SUSPENDED_DEPTH: org.bukkit.Particle;
public static CRIT: org.bukkit.Particle;
public static CRIT_MAGIC: org.bukkit.Particle;
public static SMOKE_NORMAL: org.bukkit.Particle;
public static SMOKE_LARGE: org.bukkit.Particle;
public static SPELL: org.bukkit.Particle;
public static SPELL_INSTANT: org.bukkit.Particle;
public static SPELL_MOB: org.bukkit.Particle;
public static SPELL_MOB_AMBIENT: org.bukkit.Particle;
public static SPELL_WITCH: org.bukkit.Particle;
public static DRIP_WATER: org.bukkit.Particle;
public static DRIP_LAVA: org.bukkit.Particle;
public static VILLAGER_ANGRY: org.bukkit.Particle;
public static VILLAGER_HAPPY: org.bukkit.Particle;
public static TOWN_AURA: org.bukkit.Particle;
public static NOTE: org.bukkit.Particle;
public static PORTAL: org.bukkit.Particle;
public static ENCHANTMENT_TABLE: org.bukkit.Particle;
public static FLAME: org.bukkit.Particle;
public static LAVA: org.bukkit.Particle;
public static CLOUD: org.bukkit.Particle;
public static REDSTONE: org.bukkit.Particle;
public static SNOWBALL: org.bukkit.Particle;
public static SNOW_SHOVEL: org.bukkit.Particle;
public static SLIME: org.bukkit.Particle;
public static HEART: org.bukkit.Particle;
public static BARRIER: org.bukkit.Particle;
public static ITEM_CRACK: org.bukkit.Particle;
public static BLOCK_CRACK: org.bukkit.Particle;
public static BLOCK_DUST: org.bukkit.Particle;
public static WATER_DROP: org.bukkit.Particle;
public static MOB_APPEARANCE: org.bukkit.Particle;
public static DRAGON_BREATH: org.bukkit.Particle;
public static END_ROD: org.bukkit.Particle;
public static DAMAGE_INDICATOR: org.bukkit.Particle;
public static SWEEP_ATTACK: org.bukkit.Particle;
public static FALLING_DUST: org.bukkit.Particle;
public static TOTEM: org.bukkit.Particle;
public static SPIT: org.bukkit.Particle;
public static SQUID_INK: org.bukkit.Particle;
public static BUBBLE_POP: org.bukkit.Particle;
public static CURRENT_DOWN: org.bukkit.Particle;
public static BUBBLE_COLUMN_UP: org.bukkit.Particle;
public static NAUTILUS: org.bukkit.Particle;
public static DOLPHIN: org.bukkit.Particle;
public static SNEEZE: org.bukkit.Particle;
public static CAMPFIRE_COSY_SMOKE: org.bukkit.Particle;
public static CAMPFIRE_SIGNAL_SMOKE: org.bukkit.Particle;
public static COMPOSTER: org.bukkit.Particle;
public static FLASH: org.bukkit.Particle;
public static FALLING_LAVA: org.bukkit.Particle;
public static LANDING_LAVA: org.bukkit.Particle;
public static FALLING_WATER: org.bukkit.Particle;
public static LEGACY_BLOCK_CRACK: org.bukkit.Particle;
public static LEGACY_BLOCK_DUST: org.bukkit.Particle;
public static LEGACY_FALLING_DUST: org.bukkit.Particle;
public static values(): org.bukkit.Particle[];
public static valueOf(name: string): org.bukkit.Particle;
/**
* Returns the required data type for the particle
*/
public getDataType(): any;
}
}
}

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@@ -1,11 +0,0 @@
declare namespace org {
namespace bukkit {
class PortalType {
public static NETHER: org.bukkit.PortalType;
public static ENDER: org.bukkit.PortalType;
public static CUSTOM: org.bukkit.PortalType;
public static values(): org.bukkit.PortalType[];
public static valueOf(name: string): org.bukkit.PortalType;
}
}
}

View File

@@ -1,12 +0,0 @@
declare namespace org {
namespace bukkit {
namespace Registry {
class SimpleRegistry {
constructor(type: any)
constructor(type: any, predicate: any)
public get(key: org.bukkit.NamespacedKey): any;
public iterator(): any;
}
}
}
}

View File

@@ -1,22 +0,0 @@
declare namespace org {
namespace bukkit {
class Registry {
public static ADVANCEMENT: org.bukkit.Registry;
public static ART: org.bukkit.Registry;
public static BIOME: org.bukkit.Registry;
public static BOSS_BARS: org.bukkit.Registry;
public static ENCHANTMENT: org.bukkit.Registry;
public static ENTITY_TYPE: org.bukkit.Registry;
public static LOOT_TABLES: org.bukkit.Registry;
public static MATERIAL: org.bukkit.Registry;
public static STATISTIC: org.bukkit.Registry;
public static VILLAGER_PROFESSION: org.bukkit.Registry;
public static VILLAGER_TYPE: org.bukkit.Registry;
public static MEMORY_MODULE_TYPE: org.bukkit.Registry;
/**
* Get the object by its key.
*/
public get(key: org.bukkit.NamespacedKey): org.bukkit.Keyed;
}
}
}

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@@ -1,24 +0,0 @@
declare namespace org {
namespace bukkit {
class Rotation {
public static NONE: org.bukkit.Rotation;
public static CLOCKWISE_45: org.bukkit.Rotation;
public static CLOCKWISE: org.bukkit.Rotation;
public static CLOCKWISE_135: org.bukkit.Rotation;
public static FLIPPED: org.bukkit.Rotation;
public static FLIPPED_45: org.bukkit.Rotation;
public static COUNTER_CLOCKWISE: org.bukkit.Rotation;
public static COUNTER_CLOCKWISE_45: org.bukkit.Rotation;
public static values(): org.bukkit.Rotation[];
public static valueOf(name: string): org.bukkit.Rotation;
/**
* Rotate clockwise by 90 degrees.
*/
public rotateClockwise(): org.bukkit.Rotation;
/**
* Rotate counter-clockwise by 90 degrees.
*/
public rotateCounterClockwise(): org.bukkit.Rotation;
}
}
}

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@@ -1,19 +0,0 @@
declare namespace org {
namespace bukkit {
class SandstoneType {
public static CRACKED: org.bukkit.SandstoneType;
public static GLYPHED: org.bukkit.SandstoneType;
public static SMOOTH: org.bukkit.SandstoneType;
public static values(): org.bukkit.SandstoneType[];
public static valueOf(name: string): org.bukkit.SandstoneType;
/**
* Gets the associated data value representing this type of sandstone
*/
public getData(): number;
/**
* Gets the type of sandstone with the given data value
*/
public static getByData(data: number): org.bukkit.SandstoneType;
}
}
}

View File

@@ -1,652 +0,0 @@
declare namespace org {
namespace bukkit {
class Server {
public static BROADCAST_CHANNEL_ADMINISTRATIVE: string;
public static BROADCAST_CHANNEL_USERS: string;
/**
* Gets the name of this server implementation.
*/
public getName(): string;
/**
* Gets the version string of this server implementation.
*/
public getVersion(): string;
/**
* Gets the Bukkit version that this server is running.
*/
public getBukkitVersion(): string;
/**
* Gets a view of all currently logged in players. This {@linkplain
* Collections#unmodifiableCollection(Collection) view} is a reused
* object, making some operations like {@link Collection#size()}
* zero-allocation.
* <p>
* The collection is a view backed by the internal representation, such
* that, changes to the internal state of the server will be reflected
* immediately. However, the reuse of the returned collection (identity)
* is not strictly guaranteed for future or all implementations. Casting
* the collection, or relying on interface implementations (like {@link
* Serializable} or {@link List}), is deprecated.
* <p>
* Iteration behavior is undefined outside of self-contained main-thread
* uses. Normal and immediate iterator use without consequences that
* affect the collection are fully supported. The effects following
* (non-exhaustive) {@link Entity#teleport(Location) teleportation},
* {@link Player#setHealth(double) death}, and {@link Player#kickPlayer(
* String) kicking} are undefined. Any use of this collection from
* asynchronous threads is unsafe.
* <p>
* For safe consequential iteration or mimicking the old array behavior,
* using {@link Collection#toArray(Object[])} is recommended. For making
* snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
*/
public getOnlinePlayers(): any[] /*java.util.Collection*/;
/**
* Get the maximum amount of players which can login to this server.
*/
public getMaxPlayers(): number;
/**
* Get the game port that the server runs on.
*/
public getPort(): number;
/**
* Get the view distance from this server.
*/
public getViewDistance(): number;
/**
* Get the IP that this server is bound to, or empty string if not
* specified.
*/
public getIp(): string;
/**
* Get world type (level-type setting) for default world.
*/
public getWorldType(): string;
/**
* Get generate-structures setting.
*/
public getGenerateStructures(): boolean;
/**
* Gets whether this server allows the End or not.
*/
public getAllowEnd(): boolean;
/**
* Gets whether this server allows the Nether or not.
*/
public getAllowNether(): boolean;
/**
* Gets whether this server has a whitelist or not.
*/
public hasWhitelist(): boolean;
/**
* Sets if the server is whitelisted.
*/
public setWhitelist(value: boolean): void;
/**
* Gets a list of whitelisted players.
*/
public getWhitelistedPlayers(): any[] /*java.util.Set*/;
/**
* Reloads the whitelist from disk.
*/
public reloadWhitelist(): void;
/**
* Broadcast a message to all players.
* <p>
* This is the same as calling {@link #broadcast(java.lang.String,
* java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS}
*/
public broadcastMessage(message: string): number;
/**
* Gets the name of the update folder. The update folder is used to safely
* update plugins at the right moment on a plugin load.
* <p>
* The update folder name is relative to the plugins folder.
*/
public getUpdateFolder(): string;
/**
* Gets the update folder. The update folder is used to safely update
* plugins at the right moment on a plugin load.
*/
public getUpdateFolderFile(): any;
/**
* Gets the value of the connection throttle setting.
*/
public getConnectionThrottle(): number;
/**
* Gets default ticks per animal spawns value.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters
* every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b> If set to 0, animal spawning will be disabled. We
* recommend using spawn-animals to control this instead.
* <p>
* Minecraft default: 400.
*/
public getTicksPerAnimalSpawns(): number;
/**
* Gets the default ticks per monster spawns value.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters
* every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b> If set to 0, monsters spawning will be disabled. We
* recommend using spawn-monsters to control this instead.
* <p>
* Minecraft default: 1.
*/
public getTicksPerMonsterSpawns(): number;
/**
* Gets a player object by the given username.
* <p>
* This method may not return objects for offline players.
*/
public getPlayer(name: string): org.bukkit.entity.Player;
/**
* Gets the player with the exact given name, case insensitive.
*/
public getPlayerExact(name: string): org.bukkit.entity.Player;
/**
* Attempts to match any players with the given name, and returns a list
* of all possibly matches.
* <p>
* This list is not sorted in any particular order. If an exact match is
* found, the returned list will only contain a single result.
*/
public matchPlayer(name: string): any[] /*java.util.List*/;
/**
* Gets the player with the given UUID.
*/
public getPlayer(id: any): org.bukkit.entity.Player;
/**
* Gets the plugin manager for interfacing with plugins.
*/
public getPluginManager(): org.bukkit.plugin.PluginManager;
/**
* Gets the scheduler for managing scheduled events.
*/
public getScheduler(): org.bukkit.scheduler.BukkitScheduler;
/**
* Gets a services manager.
*/
public getServicesManager(): org.bukkit.plugin.ServicesManager;
/**
* Gets a list of all worlds on this server.
*/
public getWorlds(): any[] /*java.util.List*/;
/**
* Creates or loads a world with the given name using the specified
* options.
* <p>
* If the world is already loaded, it will just return the equivalent of
* getWorld(creator.name()).
*/
public createWorld(creator: org.bukkit.WorldCreator): org.bukkit.World;
/**
* Unloads a world with the given name.
*/
public unloadWorld(name: string, save: boolean): boolean;
/**
* Unloads the given world.
*/
public unloadWorld(world: org.bukkit.World, save: boolean): boolean;
/**
* Gets the world with the given name.
*/
public getWorld(name: string): org.bukkit.World;
/**
* Gets the world from the given Unique ID.
*/
public getWorld(uid: any): org.bukkit.World;
/**
* Gets the map from the given item ID.
*/
public getMap(id: number): org.bukkit.map.MapView;
/**
* Create a new map with an automatically assigned ID.
*/
public createMap(world: org.bukkit.World): org.bukkit.map.MapView;
/**
* Create a new explorer map targeting the closest nearby structure of a
* given {@link StructureType}.
* <br>
* This method uses implementation default values for radius and
* findUnexplored (usually 100, true).
*/
public createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType): org.bukkit.inventory.ItemStack;
/**
* Create a new explorer map targeting the closest nearby structure of a
* given {@link StructureType}.
* <br>
* This method uses implementation default values for radius and
* findUnexplored (usually 100, true).
*/
public createExplorerMap(world: org.bukkit.World, location: org.bukkit.Location, structureType: org.bukkit.StructureType, radius: number, findUnexplored: boolean): org.bukkit.inventory.ItemStack;
/**
* Reloads the server, refreshing settings and plugin information.
*/
public reload(): void;
/**
* Reload only the Minecraft data for the server. This includes custom
* advancements and loot tables.
*/
public reloadData(): void;
/**
* Returns the primary logger associated with this server instance.
*/
public getLogger(): any;
/**
* Gets a {@link PluginCommand} with the given name or alias.
*/
public getPluginCommand(name: string): org.bukkit.command.PluginCommand;
/**
* Writes loaded players to disk.
*/
public savePlayers(): void;
/**
* Dispatches a command on this server, and executes it if found.
*/
public dispatchCommand(sender: org.bukkit.command.CommandSender, commandLine: string): boolean;
/**
* Adds a recipe to the crafting manager.
*/
public addRecipe(recipe: org.bukkit.inventory.Recipe): boolean;
/**
* Get a list of all recipes for a given item. The stack size is ignored
* in comparisons. If the durability is -1, it will match any data value.
*/
public getRecipesFor(result: org.bukkit.inventory.ItemStack): any[] /*java.util.List*/;
/**
* Get an iterator through the list of crafting recipes.
*/
public recipeIterator(): any;
/**
* Clears the list of crafting recipes.
*/
public clearRecipes(): void;
/**
* Resets the list of crafting recipes to the default.
*/
public resetRecipes(): void;
/**
* Gets a list of command aliases defined in the server properties.
*/
public getCommandAliases(): Map<any, any> /*java.util.Map*/;
/**
* Gets the radius, in blocks, around each worlds spawn point to protect.
*/
public getSpawnRadius(): number;
/**
* Sets the radius, in blocks, around each worlds spawn point to protect.
*/
public setSpawnRadius(value: number): void;
/**
* Gets whether the Server is in online mode or not.
*/
public getOnlineMode(): boolean;
/**
* Gets whether this server allows flying or not.
*/
public getAllowFlight(): boolean;
/**
* Gets whether the server is in hardcore mode or not.
*/
public isHardcore(): boolean;
/**
* Shutdowns the server, stopping everything.
*/
public shutdown(): void;
/**
* Broadcasts the specified message to every user with the given
* permission name.
*/
public broadcast(message: string, permission: string): number;
/**
* Gets the player by the given name, regardless if they are offline or
* online.
* <p>
* This method may involve a blocking web request to get the UUID for the
* given name.
* <p>
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*/
public getOfflinePlayer(name: string): org.bukkit.OfflinePlayer;
/**
* Gets the player by the given UUID, regardless if they are offline or
* online.
* <p>
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*/
public getOfflinePlayer(id: any): org.bukkit.OfflinePlayer;
/**
* Gets a set containing all current IPs that are banned.
*/
public getIPBans(): any[] /*java.util.Set*/;
/**
* Bans the specified address from the server.
*/
public banIP(address: string): void;
/**
* Unbans the specified address from the server.
*/
public unbanIP(address: string): void;
/**
* Gets a set containing all banned players.
*/
public getBannedPlayers(): any[] /*java.util.Set*/;
/**
* Gets a ban list for the supplied type.
* <p>
* Bans by name are no longer supported and this method will return
* null when trying to request them. The replacement is bans by UUID.
*/
public getBanList(type: org.bukkit.BanList.Type): org.bukkit.BanList;
/**
* Gets a set containing all player operators.
*/
public getOperators(): any[] /*java.util.Set*/;
/**
* Gets the default {@link GameMode} for new players.
*/
public getDefaultGameMode(): org.bukkit.GameMode;
/**
* Sets the default {@link GameMode} for new players.
*/
public setDefaultGameMode(mode: org.bukkit.GameMode): void;
/**
* Gets a {@link ConsoleCommandSender} that may be used as an input source
* for this server.
*/
public getConsoleSender(): org.bukkit.command.ConsoleCommandSender;
/**
* Gets the folder that contains all of the various {@link World}s.
*/
public getWorldContainer(): any;
/**
* Gets every player that has ever played on this server.
*/
public getOfflinePlayers(): org.bukkit.OfflinePlayer[];
/**
* Gets the {@link Messenger} responsible for this server.
*/
public getMessenger(): org.bukkit.plugin.messaging.Messenger;
/**
* Gets the {@link HelpMap} providing help topics for this server.
*/
public getHelpMap(): org.bukkit.help.HelpMap;
/**
* Creates an empty inventory with the specified type. If the type
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
* otherwise the new inventory has the normal size for its type.
* <br>
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
* created with this method. Use
* {@link Player#openWorkbench(Location, boolean)} instead.
* <br>
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
* for possible enchanting results. Use
* {@link Player#openEnchanting(Location, boolean)} instead.
*/
public createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory with the specified type and title. If the type
* is {@link InventoryType#CHEST}, the new inventory has a size of 27;
* otherwise the new inventory has the normal size for its type.<br>
* It should be noted that some inventory types do not support titles and
* may not render with said titles on the Minecraft client.
* <br>
* {@link InventoryType#WORKBENCH} will not process crafting recipes if
* created with this method. Use
* {@link Player#openWorkbench(Location, boolean)} instead.
* <br>
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
* for possible enchanting results. Use
* {@link Player#openEnchanting(Location, boolean)} instead.
*/
public createInventory(owner: org.bukkit.inventory.InventoryHolder, type: org.bukkit.event.inventory.InventoryType, title: string): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size.
*/
public createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number): org.bukkit.inventory.Inventory;
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size and title.
*/
public createInventory(owner: org.bukkit.inventory.InventoryHolder, size: number, title: string): org.bukkit.inventory.Inventory;
/**
* Creates an empty merchant.
*/
public createMerchant(title: string): org.bukkit.inventory.Merchant;
/**
* Gets user-specified limit for number of monsters that can spawn in a
* chunk.
*/
public getMonsterSpawnLimit(): number;
/**
* Gets user-specified limit for number of animals that can spawn in a
* chunk.
*/
public getAnimalSpawnLimit(): number;
/**
* Gets user-specified limit for number of water animals that can spawn in
* a chunk.
*/
public getWaterAnimalSpawnLimit(): number;
/**
* Gets user-specified limit for number of ambient mobs that can spawn in
* a chunk.
*/
public getAmbientSpawnLimit(): number;
/**
* Checks the current thread against the expected primary thread for the
* server.
* <p>
* <b>Note:</b> this method should not be used to indicate the current
* synchronized state of the runtime. A current thread matching the main
* thread indicates that it is synchronized, but a mismatch <b>does not
* preclude</b> the same assumption.
*/
public isPrimaryThread(): boolean;
/**
* Gets the message that is displayed on the server list.
*/
public getMotd(): string;
/**
* Gets the default message that is displayed when the server is stopped.
*/
public getShutdownMessage(): string;
/**
* Gets the current warning state for the server.
*/
public getWarningState(): org.bukkit.Warning.WarningState;
/**
* Gets the instance of the item factory (for {@link ItemMeta}).
*/
public getItemFactory(): org.bukkit.inventory.ItemFactory;
/**
* Gets the instance of the scoreboard manager.
* <p>
* This will only exist after the first world has loaded.
*/
public getScoreboardManager(): org.bukkit.scoreboard.ScoreboardManager;
/**
* Gets an instance of the server's default server-icon.
*/
public getServerIcon(): org.bukkit.util.CachedServerIcon;
/**
* Loads an image from a file, and returns a cached image for the specific
* server-icon.
* <p>
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*/
public loadServerIcon(file: any): org.bukkit.util.CachedServerIcon;
/**
* Creates a cached server-icon for the specific image.
* <p>
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*/
public loadServerIcon(image: any): org.bukkit.util.CachedServerIcon;
/**
* Set the idle kick timeout. Any players idle for the specified amount of
* time will be automatically kicked.
* <p>
* A value of 0 will disable the idle kick timeout.
*/
public setIdleTimeout(threshold: number): void;
/**
* Gets the idle kick timeout.
*/
public getIdleTimeout(): number;
/**
* Create a ChunkData for use in a generator.
* See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)}
*/
public createChunkData(world: org.bukkit.World): org.bukkit.generator.ChunkGenerator.ChunkData;
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
*/
public createBossBar(title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.BossBar;
/**
* Creates a boss bar instance to display to players. The progress defaults
* to 1.0.
* <br>
* This instance is added to the persistent storage of the server and will
* be editable by commands and restored after restart.
*/
public createBossBar(key: org.bukkit.NamespacedKey, title: string, color: org.bukkit.boss.BarColor, style: org.bukkit.boss.BarStyle, flags: org.bukkit.boss.BarFlag): org.bukkit.boss.KeyedBossBar;
/**
* Gets an unmodifiable iterator through all persistent bossbars.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
* e.g. bossbars created using the bossbar command
*/
public getBossBars(): any;
/**
* Gets the {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
* e.g. bossbars created using the bossbar command
*/
public getBossBar(key: org.bukkit.NamespacedKey): org.bukkit.boss.KeyedBossBar;
/**
* Removes a {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
* e.g. bossbars created using the bossbar command
*/
public removeBossBar(key: org.bukkit.NamespacedKey): boolean;
/**
* Gets an entity on the server by its UUID
*/
public getEntity(uuid: any): org.bukkit.entity.Entity;
/**
* Get the advancement specified by this key.
*/
public getAdvancement(key: org.bukkit.NamespacedKey): org.bukkit.advancement.Advancement;
/**
* Get an iterator through all advancements. Advancements cannot be removed
* from this iterator,
*/
public advancementIterator(): any;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults.
*/
public createBlockData(material: org.bukkit.Material): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults.
*/
public createBlockData(material: org.bukkit.Material, consumer: any): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance with material and properties
* parsed from provided data.
*/
public createBlockData(data: string): org.bukkit.block.data.BlockData;
/**
* Creates a new {@link BlockData} instance for the specified Material, with
* all properties initialized to unspecified defaults, except for those
* provided in data.
* <br>
* If <code>material</code> is specified, then the data string must not also
* contain the material.
*/
public createBlockData(material: org.bukkit.Material, data: string): org.bukkit.block.data.BlockData;
/**
* Gets a tag which has already been defined within the server. Plugins are
* suggested to use the concrete tags in {@link Tag} rather than this method
* which makes no guarantees about which tags are available, and may also be
* less performant due to lack of caching.
* <br>
* Tags will be searched for in an implementation specific manner, but a
* path consisting of namespace/tags/registry/key is expected.
* <br>
* Server implementations are allowed to handle only the registries
* indicated in {@link Tag}.
*/
public getTag(registry: string, tag: org.bukkit.NamespacedKey, clazz: any): org.bukkit.Tag;
/**
* Gets a all tags which have been defined within the server.
* <br>
* Server implementations are allowed to handle only the registries
* indicated in {@link Tag}.
* <br>
* No guarantees are made about the mutability of the returned iterator.
*/
public getTags(registry: string, clazz: any): any;
/**
* Gets the specified {@link LootTable}.
*/
public getLootTable(key: org.bukkit.NamespacedKey): org.bukkit.loot.LootTable;
/**
* Selects entities using the given Vanilla selector.
* <br>
* No guarantees are made about the selector format, other than they match
* the Vanilla format for the active Minecraft version.
* <br>
* Usually a selector will start with '@', unless selecting a Player in
* which case it may simply be the Player's name or UUID.
* <br>
* Note that in Vanilla, elevated permissions are usually required to use
* '@' selectors, but this method should not check such permissions from the
* sender.
*/
public selectEntities(sender: org.bukkit.command.CommandSender, selector: string): any[] /*java.util.List*/;
public getUnsafe(): org.bukkit.UnsafeValues;
}
}
}

View File

@@ -1,14 +0,0 @@
declare namespace org {
namespace bukkit {
class SkullType {
public static SKELETON: org.bukkit.SkullType;
public static WITHER: org.bukkit.SkullType;
public static ZOMBIE: org.bukkit.SkullType;
public static PLAYER: org.bukkit.SkullType;
public static CREEPER: org.bukkit.SkullType;
public static DRAGON: org.bukkit.SkullType;
public static values(): org.bukkit.SkullType[];
public static valueOf(name: string): org.bukkit.SkullType;
}
}
}

View File

@@ -1,803 +0,0 @@
declare namespace org {
namespace bukkit {
class Sound {
public static AMBIENT_CAVE: any;
public static AMBIENT_UNDERWATER_ENTER: any;
public static AMBIENT_UNDERWATER_EXIT: any;
public static AMBIENT_UNDERWATER_LOOP: any;
public static AMBIENT_UNDERWATER_LOOP_ADDITIONS: any;
public static AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE: any;
public static AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE: any;
public static BLOCK_ANVIL_BREAK: any;
public static BLOCK_ANVIL_DESTROY: any;
public static BLOCK_ANVIL_FALL: any;
public static BLOCK_ANVIL_HIT: any;
public static BLOCK_ANVIL_LAND: any;
public static BLOCK_ANVIL_PLACE: any;
public static BLOCK_ANVIL_STEP: any;
public static BLOCK_ANVIL_USE: any;
public static BLOCK_BAMBOO_BREAK: any;
public static BLOCK_BAMBOO_FALL: any;
public static BLOCK_BAMBOO_HIT: any;
public static BLOCK_BAMBOO_PLACE: any;
public static BLOCK_BAMBOO_SAPLING_BREAK: any;
public static BLOCK_BAMBOO_SAPLING_HIT: any;
public static BLOCK_BAMBOO_SAPLING_PLACE: any;
public static BLOCK_BAMBOO_STEP: any;
public static BLOCK_BARREL_CLOSE: any;
public static BLOCK_BARREL_OPEN: any;
public static BLOCK_BEACON_ACTIVATE: any;
public static BLOCK_BEACON_AMBIENT: any;
public static BLOCK_BEACON_DEACTIVATE: any;
public static BLOCK_BEACON_POWER_SELECT: any;
public static BLOCK_BELL_RESONATE: any;
public static BLOCK_BELL_USE: any;
public static BLOCK_BLASTFURNACE_FIRE_CRACKLE: any;
public static BLOCK_BREWING_STAND_BREW: any;
public static BLOCK_BUBBLE_COLUMN_BUBBLE_POP: any;
public static BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT: any;
public static BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE: any;
public static BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT: any;
public static BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE: any;
public static BLOCK_CAMPFIRE_CRACKLE: any;
public static BLOCK_CHEST_CLOSE: any;
public static BLOCK_CHEST_LOCKED: any;
public static BLOCK_CHEST_OPEN: any;
public static BLOCK_CHORUS_FLOWER_DEATH: any;
public static BLOCK_CHORUS_FLOWER_GROW: any;
public static BLOCK_COMPARATOR_CLICK: any;
public static BLOCK_COMPOSTER_EMPTY: any;
public static BLOCK_COMPOSTER_FILL: any;
public static BLOCK_COMPOSTER_FILL_SUCCESS: any;
public static BLOCK_COMPOSTER_READY: any;
public static BLOCK_CONDUIT_ACTIVATE: any;
public static BLOCK_CONDUIT_AMBIENT: any;
public static BLOCK_CONDUIT_AMBIENT_SHORT: any;
public static BLOCK_CONDUIT_ATTACK_TARGET: any;
public static BLOCK_CONDUIT_DEACTIVATE: any;
public static BLOCK_CORAL_BLOCK_BREAK: any;
public static BLOCK_CORAL_BLOCK_FALL: any;
public static BLOCK_CORAL_BLOCK_HIT: any;
public static BLOCK_CORAL_BLOCK_PLACE: any;
public static BLOCK_CORAL_BLOCK_STEP: any;
public static BLOCK_CROP_BREAK: any;
public static BLOCK_DISPENSER_DISPENSE: any;
public static BLOCK_DISPENSER_FAIL: any;
public static BLOCK_DISPENSER_LAUNCH: any;
public static BLOCK_ENCHANTMENT_TABLE_USE: any;
public static BLOCK_ENDER_CHEST_CLOSE: any;
public static BLOCK_ENDER_CHEST_OPEN: any;
public static BLOCK_END_GATEWAY_SPAWN: any;
public static BLOCK_END_PORTAL_FRAME_FILL: any;
public static BLOCK_END_PORTAL_SPAWN: any;
public static BLOCK_FENCE_GATE_CLOSE: any;
public static BLOCK_FENCE_GATE_OPEN: any;
public static BLOCK_FIRE_AMBIENT: any;
public static BLOCK_FIRE_EXTINGUISH: any;
public static BLOCK_FURNACE_FIRE_CRACKLE: any;
public static BLOCK_GLASS_BREAK: any;
public static BLOCK_GLASS_FALL: any;
public static BLOCK_GLASS_HIT: any;
public static BLOCK_GLASS_PLACE: any;
public static BLOCK_GLASS_STEP: any;
public static BLOCK_GRASS_BREAK: any;
public static BLOCK_GRASS_FALL: any;
public static BLOCK_GRASS_HIT: any;
public static BLOCK_GRASS_PLACE: any;
public static BLOCK_GRASS_STEP: any;
public static BLOCK_GRAVEL_BREAK: any;
public static BLOCK_GRAVEL_FALL: any;
public static BLOCK_GRAVEL_HIT: any;
public static BLOCK_GRAVEL_PLACE: any;
public static BLOCK_GRAVEL_STEP: any;
public static BLOCK_GRINDSTONE_USE: any;
public static BLOCK_IRON_DOOR_CLOSE: any;
public static BLOCK_IRON_DOOR_OPEN: any;
public static BLOCK_IRON_TRAPDOOR_CLOSE: any;
public static BLOCK_IRON_TRAPDOOR_OPEN: any;
public static BLOCK_LADDER_BREAK: any;
public static BLOCK_LADDER_FALL: any;
public static BLOCK_LADDER_HIT: any;
public static BLOCK_LADDER_PLACE: any;
public static BLOCK_LADDER_STEP: any;
public static BLOCK_LANTERN_BREAK: any;
public static BLOCK_LANTERN_FALL: any;
public static BLOCK_LANTERN_HIT: any;
public static BLOCK_LANTERN_PLACE: any;
public static BLOCK_LANTERN_STEP: any;
public static BLOCK_LAVA_AMBIENT: any;
public static BLOCK_LAVA_EXTINGUISH: any;
public static BLOCK_LAVA_POP: any;
public static BLOCK_LEVER_CLICK: any;
public static BLOCK_LILY_PAD_PLACE: any;
public static BLOCK_METAL_BREAK: any;
public static BLOCK_METAL_FALL: any;
public static BLOCK_METAL_HIT: any;
public static BLOCK_METAL_PLACE: any;
public static BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF: any;
public static BLOCK_METAL_PRESSURE_PLATE_CLICK_ON: any;
public static BLOCK_METAL_STEP: any;
public static BLOCK_NETHER_WART_BREAK: any;
public static BLOCK_NOTE_BLOCK_BANJO: any;
public static BLOCK_NOTE_BLOCK_BASEDRUM: any;
public static BLOCK_NOTE_BLOCK_BASS: any;
public static BLOCK_NOTE_BLOCK_BELL: any;
public static BLOCK_NOTE_BLOCK_BIT: any;
public static BLOCK_NOTE_BLOCK_CHIME: any;
public static BLOCK_NOTE_BLOCK_COW_BELL: any;
public static BLOCK_NOTE_BLOCK_DIDGERIDOO: any;
public static BLOCK_NOTE_BLOCK_FLUTE: any;
public static BLOCK_NOTE_BLOCK_GUITAR: any;
public static BLOCK_NOTE_BLOCK_HARP: any;
public static BLOCK_NOTE_BLOCK_HAT: any;
public static BLOCK_NOTE_BLOCK_IRON_XYLOPHONE: any;
public static BLOCK_NOTE_BLOCK_PLING: any;
public static BLOCK_NOTE_BLOCK_SNARE: any;
public static BLOCK_NOTE_BLOCK_XYLOPHONE: any;
public static BLOCK_PISTON_CONTRACT: any;
public static BLOCK_PISTON_EXTEND: any;
public static BLOCK_PORTAL_AMBIENT: any;
public static BLOCK_PORTAL_TRAVEL: any;
public static BLOCK_PORTAL_TRIGGER: any;
public static BLOCK_PUMPKIN_CARVE: any;
public static BLOCK_REDSTONE_TORCH_BURNOUT: any;
public static BLOCK_SAND_BREAK: any;
public static BLOCK_SAND_FALL: any;
public static BLOCK_SAND_HIT: any;
public static BLOCK_SAND_PLACE: any;
public static BLOCK_SAND_STEP: any;
public static BLOCK_SCAFFOLDING_BREAK: any;
public static BLOCK_SCAFFOLDING_FALL: any;
public static BLOCK_SCAFFOLDING_HIT: any;
public static BLOCK_SCAFFOLDING_PLACE: any;
public static BLOCK_SCAFFOLDING_STEP: any;
public static BLOCK_SHULKER_BOX_CLOSE: any;
public static BLOCK_SHULKER_BOX_OPEN: any;
public static BLOCK_SLIME_BLOCK_BREAK: any;
public static BLOCK_SLIME_BLOCK_FALL: any;
public static BLOCK_SLIME_BLOCK_HIT: any;
public static BLOCK_SLIME_BLOCK_PLACE: any;
public static BLOCK_SLIME_BLOCK_STEP: any;
public static BLOCK_SMOKER_SMOKE: any;
public static BLOCK_SNOW_BREAK: any;
public static BLOCK_SNOW_FALL: any;
public static BLOCK_SNOW_HIT: any;
public static BLOCK_SNOW_PLACE: any;
public static BLOCK_SNOW_STEP: any;
public static BLOCK_STONE_BREAK: any;
public static BLOCK_STONE_BUTTON_CLICK_OFF: any;
public static BLOCK_STONE_BUTTON_CLICK_ON: any;
public static BLOCK_STONE_FALL: any;
public static BLOCK_STONE_HIT: any;
public static BLOCK_STONE_PLACE: any;
public static BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF: any;
public static BLOCK_STONE_PRESSURE_PLATE_CLICK_ON: any;
public static BLOCK_STONE_STEP: any;
public static BLOCK_SWEET_BERRY_BUSH_BREAK: any;
public static BLOCK_SWEET_BERRY_BUSH_PLACE: any;
public static BLOCK_TRIPWIRE_ATTACH: any;
public static BLOCK_TRIPWIRE_CLICK_OFF: any;
public static BLOCK_TRIPWIRE_CLICK_ON: any;
public static BLOCK_TRIPWIRE_DETACH: any;
public static BLOCK_WATER_AMBIENT: any;
public static BLOCK_WET_GRASS_BREAK: any;
public static BLOCK_WET_GRASS_FALL: any;
public static BLOCK_WET_GRASS_HIT: any;
public static BLOCK_WET_GRASS_PLACE: any;
public static BLOCK_WET_GRASS_STEP: any;
public static BLOCK_WOODEN_BUTTON_CLICK_OFF: any;
public static BLOCK_WOODEN_BUTTON_CLICK_ON: any;
public static BLOCK_WOODEN_DOOR_CLOSE: any;
public static BLOCK_WOODEN_DOOR_OPEN: any;
public static BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF: any;
public static BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON: any;
public static BLOCK_WOODEN_TRAPDOOR_CLOSE: any;
public static BLOCK_WOODEN_TRAPDOOR_OPEN: any;
public static BLOCK_WOOD_BREAK: any;
public static BLOCK_WOOD_FALL: any;
public static BLOCK_WOOD_HIT: any;
public static BLOCK_WOOD_PLACE: any;
public static BLOCK_WOOD_STEP: any;
public static BLOCK_WOOL_BREAK: any;
public static BLOCK_WOOL_FALL: any;
public static BLOCK_WOOL_HIT: any;
public static BLOCK_WOOL_PLACE: any;
public static BLOCK_WOOL_STEP: any;
public static ENCHANT_THORNS_HIT: any;
public static ENTITY_ARMOR_STAND_BREAK: any;
public static ENTITY_ARMOR_STAND_FALL: any;
public static ENTITY_ARMOR_STAND_HIT: any;
public static ENTITY_ARMOR_STAND_PLACE: any;
public static ENTITY_ARROW_HIT: any;
public static ENTITY_ARROW_HIT_PLAYER: any;
public static ENTITY_ARROW_SHOOT: any;
public static ENTITY_BAT_AMBIENT: any;
public static ENTITY_BAT_DEATH: any;
public static ENTITY_BAT_HURT: any;
public static ENTITY_BAT_LOOP: any;
public static ENTITY_BAT_TAKEOFF: any;
public static ENTITY_BLAZE_AMBIENT: any;
public static ENTITY_BLAZE_BURN: any;
public static ENTITY_BLAZE_DEATH: any;
public static ENTITY_BLAZE_HURT: any;
public static ENTITY_BLAZE_SHOOT: any;
public static ENTITY_BOAT_PADDLE_LAND: any;
public static ENTITY_BOAT_PADDLE_WATER: any;
public static ENTITY_CAT_AMBIENT: any;
public static ENTITY_CAT_BEG_FOR_FOOD: any;
public static ENTITY_CAT_DEATH: any;
public static ENTITY_CAT_EAT: any;
public static ENTITY_CAT_HISS: any;
public static ENTITY_CAT_HURT: any;
public static ENTITY_CAT_PURR: any;
public static ENTITY_CAT_PURREOW: any;
public static ENTITY_CAT_STRAY_AMBIENT: any;
public static ENTITY_CHICKEN_AMBIENT: any;
public static ENTITY_CHICKEN_DEATH: any;
public static ENTITY_CHICKEN_EGG: any;
public static ENTITY_CHICKEN_HURT: any;
public static ENTITY_CHICKEN_STEP: any;
public static ENTITY_COD_AMBIENT: any;
public static ENTITY_COD_DEATH: any;
public static ENTITY_COD_FLOP: any;
public static ENTITY_COD_HURT: any;
public static ENTITY_COW_AMBIENT: any;
public static ENTITY_COW_DEATH: any;
public static ENTITY_COW_HURT: any;
public static ENTITY_COW_MILK: any;
public static ENTITY_COW_STEP: any;
public static ENTITY_CREEPER_DEATH: any;
public static ENTITY_CREEPER_HURT: any;
public static ENTITY_CREEPER_PRIMED: any;
public static ENTITY_DOLPHIN_AMBIENT: any;
public static ENTITY_DOLPHIN_AMBIENT_WATER: any;
public static ENTITY_DOLPHIN_ATTACK: any;
public static ENTITY_DOLPHIN_DEATH: any;
public static ENTITY_DOLPHIN_EAT: any;
public static ENTITY_DOLPHIN_HURT: any;
public static ENTITY_DOLPHIN_JUMP: any;
public static ENTITY_DOLPHIN_PLAY: any;
public static ENTITY_DOLPHIN_SPLASH: any;
public static ENTITY_DOLPHIN_SWIM: any;
public static ENTITY_DONKEY_AMBIENT: any;
public static ENTITY_DONKEY_ANGRY: any;
public static ENTITY_DONKEY_CHEST: any;
public static ENTITY_DONKEY_DEATH: any;
public static ENTITY_DONKEY_HURT: any;
public static ENTITY_DRAGON_FIREBALL_EXPLODE: any;
public static ENTITY_DROWNED_AMBIENT: any;
public static ENTITY_DROWNED_AMBIENT_WATER: any;
public static ENTITY_DROWNED_DEATH: any;
public static ENTITY_DROWNED_DEATH_WATER: any;
public static ENTITY_DROWNED_HURT: any;
public static ENTITY_DROWNED_HURT_WATER: any;
public static ENTITY_DROWNED_SHOOT: any;
public static ENTITY_DROWNED_STEP: any;
public static ENTITY_DROWNED_SWIM: any;
public static ENTITY_EGG_THROW: any;
public static ENTITY_ELDER_GUARDIAN_AMBIENT: any;
public static ENTITY_ELDER_GUARDIAN_AMBIENT_LAND: any;
public static ENTITY_ELDER_GUARDIAN_CURSE: any;
public static ENTITY_ELDER_GUARDIAN_DEATH: any;
public static ENTITY_ELDER_GUARDIAN_DEATH_LAND: any;
public static ENTITY_ELDER_GUARDIAN_FLOP: any;
public static ENTITY_ELDER_GUARDIAN_HURT: any;
public static ENTITY_ELDER_GUARDIAN_HURT_LAND: any;
public static ENTITY_ENDERMAN_AMBIENT: any;
public static ENTITY_ENDERMAN_DEATH: any;
public static ENTITY_ENDERMAN_HURT: any;
public static ENTITY_ENDERMAN_SCREAM: any;
public static ENTITY_ENDERMAN_STARE: any;
public static ENTITY_ENDERMAN_TELEPORT: any;
public static ENTITY_ENDERMITE_AMBIENT: any;
public static ENTITY_ENDERMITE_DEATH: any;
public static ENTITY_ENDERMITE_HURT: any;
public static ENTITY_ENDERMITE_STEP: any;
public static ENTITY_ENDER_DRAGON_AMBIENT: any;
public static ENTITY_ENDER_DRAGON_DEATH: any;
public static ENTITY_ENDER_DRAGON_FLAP: any;
public static ENTITY_ENDER_DRAGON_GROWL: any;
public static ENTITY_ENDER_DRAGON_HURT: any;
public static ENTITY_ENDER_DRAGON_SHOOT: any;
public static ENTITY_ENDER_EYE_DEATH: any;
public static ENTITY_ENDER_EYE_LAUNCH: any;
public static ENTITY_ENDER_PEARL_THROW: any;
public static ENTITY_EVOKER_AMBIENT: any;
public static ENTITY_EVOKER_CAST_SPELL: any;
public static ENTITY_EVOKER_CELEBRATE: any;
public static ENTITY_EVOKER_DEATH: any;
public static ENTITY_EVOKER_FANGS_ATTACK: any;
public static ENTITY_EVOKER_HURT: any;
public static ENTITY_EVOKER_PREPARE_ATTACK: any;
public static ENTITY_EVOKER_PREPARE_SUMMON: any;
public static ENTITY_EVOKER_PREPARE_WOLOLO: any;
public static ENTITY_EXPERIENCE_BOTTLE_THROW: any;
public static ENTITY_EXPERIENCE_ORB_PICKUP: any;
public static ENTITY_FIREWORK_ROCKET_BLAST: any;
public static ENTITY_FIREWORK_ROCKET_BLAST_FAR: any;
public static ENTITY_FIREWORK_ROCKET_LARGE_BLAST: any;
public static ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR: any;
public static ENTITY_FIREWORK_ROCKET_LAUNCH: any;
public static ENTITY_FIREWORK_ROCKET_SHOOT: any;
public static ENTITY_FIREWORK_ROCKET_TWINKLE: any;
public static ENTITY_FIREWORK_ROCKET_TWINKLE_FAR: any;
public static ENTITY_FISHING_BOBBER_RETRIEVE: any;
public static ENTITY_FISHING_BOBBER_SPLASH: any;
public static ENTITY_FISHING_BOBBER_THROW: any;
public static ENTITY_FISH_SWIM: any;
public static ENTITY_FOX_AGGRO: any;
public static ENTITY_FOX_AMBIENT: any;
public static ENTITY_FOX_BITE: any;
public static ENTITY_FOX_DEATH: any;
public static ENTITY_FOX_EAT: any;
public static ENTITY_FOX_HURT: any;
public static ENTITY_FOX_SCREECH: any;
public static ENTITY_FOX_SLEEP: any;
public static ENTITY_FOX_SNIFF: any;
public static ENTITY_FOX_SPIT: any;
public static ENTITY_GENERIC_BIG_FALL: any;
public static ENTITY_GENERIC_BURN: any;
public static ENTITY_GENERIC_DEATH: any;
public static ENTITY_GENERIC_DRINK: any;
public static ENTITY_GENERIC_EAT: any;
public static ENTITY_GENERIC_EXPLODE: any;
public static ENTITY_GENERIC_EXTINGUISH_FIRE: any;
public static ENTITY_GENERIC_HURT: any;
public static ENTITY_GENERIC_SMALL_FALL: any;
public static ENTITY_GENERIC_SPLASH: any;
public static ENTITY_GENERIC_SWIM: any;
public static ENTITY_GHAST_AMBIENT: any;
public static ENTITY_GHAST_DEATH: any;
public static ENTITY_GHAST_HURT: any;
public static ENTITY_GHAST_SCREAM: any;
public static ENTITY_GHAST_SHOOT: any;
public static ENTITY_GHAST_WARN: any;
public static ENTITY_GUARDIAN_AMBIENT: any;
public static ENTITY_GUARDIAN_AMBIENT_LAND: any;
public static ENTITY_GUARDIAN_ATTACK: any;
public static ENTITY_GUARDIAN_DEATH: any;
public static ENTITY_GUARDIAN_DEATH_LAND: any;
public static ENTITY_GUARDIAN_FLOP: any;
public static ENTITY_GUARDIAN_HURT: any;
public static ENTITY_GUARDIAN_HURT_LAND: any;
public static ENTITY_HORSE_AMBIENT: any;
public static ENTITY_HORSE_ANGRY: any;
public static ENTITY_HORSE_ARMOR: any;
public static ENTITY_HORSE_BREATHE: any;
public static ENTITY_HORSE_DEATH: any;
public static ENTITY_HORSE_EAT: any;
public static ENTITY_HORSE_GALLOP: any;
public static ENTITY_HORSE_HURT: any;
public static ENTITY_HORSE_JUMP: any;
public static ENTITY_HORSE_LAND: any;
public static ENTITY_HORSE_SADDLE: any;
public static ENTITY_HORSE_STEP: any;
public static ENTITY_HORSE_STEP_WOOD: any;
public static ENTITY_HOSTILE_BIG_FALL: any;
public static ENTITY_HOSTILE_DEATH: any;
public static ENTITY_HOSTILE_HURT: any;
public static ENTITY_HOSTILE_SMALL_FALL: any;
public static ENTITY_HOSTILE_SPLASH: any;
public static ENTITY_HOSTILE_SWIM: any;
public static ENTITY_HUSK_AMBIENT: any;
public static ENTITY_HUSK_CONVERTED_TO_ZOMBIE: any;
public static ENTITY_HUSK_DEATH: any;
public static ENTITY_HUSK_HURT: any;
public static ENTITY_HUSK_STEP: any;
public static ENTITY_ILLUSIONER_AMBIENT: any;
public static ENTITY_ILLUSIONER_CAST_SPELL: any;
public static ENTITY_ILLUSIONER_DEATH: any;
public static ENTITY_ILLUSIONER_HURT: any;
public static ENTITY_ILLUSIONER_MIRROR_MOVE: any;
public static ENTITY_ILLUSIONER_PREPARE_BLINDNESS: any;
public static ENTITY_ILLUSIONER_PREPARE_MIRROR: any;
public static ENTITY_IRON_GOLEM_ATTACK: any;
public static ENTITY_IRON_GOLEM_DEATH: any;
public static ENTITY_IRON_GOLEM_HURT: any;
public static ENTITY_IRON_GOLEM_STEP: any;
public static ENTITY_ITEM_BREAK: any;
public static ENTITY_ITEM_FRAME_ADD_ITEM: any;
public static ENTITY_ITEM_FRAME_BREAK: any;
public static ENTITY_ITEM_FRAME_PLACE: any;
public static ENTITY_ITEM_FRAME_REMOVE_ITEM: any;
public static ENTITY_ITEM_FRAME_ROTATE_ITEM: any;
public static ENTITY_ITEM_PICKUP: any;
public static ENTITY_LEASH_KNOT_BREAK: any;
public static ENTITY_LEASH_KNOT_PLACE: any;
public static ENTITY_LIGHTNING_BOLT_IMPACT: any;
public static ENTITY_LIGHTNING_BOLT_THUNDER: any;
public static ENTITY_LINGERING_POTION_THROW: any;
public static ENTITY_LLAMA_AMBIENT: any;
public static ENTITY_LLAMA_ANGRY: any;
public static ENTITY_LLAMA_CHEST: any;
public static ENTITY_LLAMA_DEATH: any;
public static ENTITY_LLAMA_EAT: any;
public static ENTITY_LLAMA_HURT: any;
public static ENTITY_LLAMA_SPIT: any;
public static ENTITY_LLAMA_STEP: any;
public static ENTITY_LLAMA_SWAG: any;
public static ENTITY_MAGMA_CUBE_DEATH: any;
public static ENTITY_MAGMA_CUBE_DEATH_SMALL: any;
public static ENTITY_MAGMA_CUBE_HURT: any;
public static ENTITY_MAGMA_CUBE_HURT_SMALL: any;
public static ENTITY_MAGMA_CUBE_JUMP: any;
public static ENTITY_MAGMA_CUBE_SQUISH: any;
public static ENTITY_MAGMA_CUBE_SQUISH_SMALL: any;
public static ENTITY_MINECART_INSIDE: any;
public static ENTITY_MINECART_RIDING: any;
public static ENTITY_MOOSHROOM_CONVERT: any;
public static ENTITY_MOOSHROOM_EAT: any;
public static ENTITY_MOOSHROOM_MILK: any;
public static ENTITY_MOOSHROOM_SHEAR: any;
public static ENTITY_MOOSHROOM_SUSPICIOUS_MILK: any;
public static ENTITY_MULE_AMBIENT: any;
public static ENTITY_MULE_CHEST: any;
public static ENTITY_MULE_DEATH: any;
public static ENTITY_MULE_HURT: any;
public static ENTITY_OCELOT_AMBIENT: any;
public static ENTITY_OCELOT_DEATH: any;
public static ENTITY_OCELOT_HURT: any;
public static ENTITY_PAINTING_BREAK: any;
public static ENTITY_PAINTING_PLACE: any;
public static ENTITY_PANDA_AGGRESSIVE_AMBIENT: any;
public static ENTITY_PANDA_AMBIENT: any;
public static ENTITY_PANDA_BITE: any;
public static ENTITY_PANDA_CANT_BREED: any;
public static ENTITY_PANDA_DEATH: any;
public static ENTITY_PANDA_EAT: any;
public static ENTITY_PANDA_HURT: any;
public static ENTITY_PANDA_PRE_SNEEZE: any;
public static ENTITY_PANDA_SNEEZE: any;
public static ENTITY_PANDA_STEP: any;
public static ENTITY_PANDA_WORRIED_AMBIENT: any;
public static ENTITY_PARROT_AMBIENT: any;
public static ENTITY_PARROT_DEATH: any;
public static ENTITY_PARROT_EAT: any;
public static ENTITY_PARROT_FLY: any;
public static ENTITY_PARROT_HURT: any;
public static ENTITY_PARROT_IMITATE_BLAZE: any;
public static ENTITY_PARROT_IMITATE_CREEPER: any;
public static ENTITY_PARROT_IMITATE_DROWNED: any;
public static ENTITY_PARROT_IMITATE_ELDER_GUARDIAN: any;
public static ENTITY_PARROT_IMITATE_ENDERMAN: any;
public static ENTITY_PARROT_IMITATE_ENDERMITE: any;
public static ENTITY_PARROT_IMITATE_ENDER_DRAGON: any;
public static ENTITY_PARROT_IMITATE_EVOKER: any;
public static ENTITY_PARROT_IMITATE_GHAST: any;
public static ENTITY_PARROT_IMITATE_GUARDIAN: any;
public static ENTITY_PARROT_IMITATE_HUSK: any;
public static ENTITY_PARROT_IMITATE_ILLUSIONER: any;
public static ENTITY_PARROT_IMITATE_MAGMA_CUBE: any;
public static ENTITY_PARROT_IMITATE_PANDA: any;
public static ENTITY_PARROT_IMITATE_PHANTOM: any;
public static ENTITY_PARROT_IMITATE_PILLAGER: any;
public static ENTITY_PARROT_IMITATE_POLAR_BEAR: any;
public static ENTITY_PARROT_IMITATE_RAVAGER: any;
public static ENTITY_PARROT_IMITATE_SHULKER: any;
public static ENTITY_PARROT_IMITATE_SILVERFISH: any;
public static ENTITY_PARROT_IMITATE_SKELETON: any;
public static ENTITY_PARROT_IMITATE_SLIME: any;
public static ENTITY_PARROT_IMITATE_SPIDER: any;
public static ENTITY_PARROT_IMITATE_STRAY: any;
public static ENTITY_PARROT_IMITATE_VEX: any;
public static ENTITY_PARROT_IMITATE_VINDICATOR: any;
public static ENTITY_PARROT_IMITATE_WITCH: any;
public static ENTITY_PARROT_IMITATE_WITHER: any;
public static ENTITY_PARROT_IMITATE_WITHER_SKELETON: any;
public static ENTITY_PARROT_IMITATE_WOLF: any;
public static ENTITY_PARROT_IMITATE_ZOMBIE: any;
public static ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN: any;
public static ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER: any;
public static ENTITY_PARROT_STEP: any;
public static ENTITY_PHANTOM_AMBIENT: any;
public static ENTITY_PHANTOM_BITE: any;
public static ENTITY_PHANTOM_DEATH: any;
public static ENTITY_PHANTOM_FLAP: any;
public static ENTITY_PHANTOM_HURT: any;
public static ENTITY_PHANTOM_SWOOP: any;
public static ENTITY_PIG_AMBIENT: any;
public static ENTITY_PIG_DEATH: any;
public static ENTITY_PIG_HURT: any;
public static ENTITY_PIG_SADDLE: any;
public static ENTITY_PIG_STEP: any;
public static ENTITY_PILLAGER_AMBIENT: any;
public static ENTITY_PILLAGER_CELEBRATE: any;
public static ENTITY_PILLAGER_DEATH: any;
public static ENTITY_PILLAGER_HURT: any;
public static ENTITY_PLAYER_ATTACK_CRIT: any;
public static ENTITY_PLAYER_ATTACK_KNOCKBACK: any;
public static ENTITY_PLAYER_ATTACK_NODAMAGE: any;
public static ENTITY_PLAYER_ATTACK_STRONG: any;
public static ENTITY_PLAYER_ATTACK_SWEEP: any;
public static ENTITY_PLAYER_ATTACK_WEAK: any;
public static ENTITY_PLAYER_BIG_FALL: any;
public static ENTITY_PLAYER_BREATH: any;
public static ENTITY_PLAYER_BURP: any;
public static ENTITY_PLAYER_DEATH: any;
public static ENTITY_PLAYER_HURT: any;
public static ENTITY_PLAYER_HURT_DROWN: any;
public static ENTITY_PLAYER_HURT_ON_FIRE: any;
public static ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH: any;
public static ENTITY_PLAYER_LEVELUP: any;
public static ENTITY_PLAYER_SMALL_FALL: any;
public static ENTITY_PLAYER_SPLASH: any;
public static ENTITY_PLAYER_SPLASH_HIGH_SPEED: any;
public static ENTITY_PLAYER_SWIM: any;
public static ENTITY_POLAR_BEAR_AMBIENT: any;
public static ENTITY_POLAR_BEAR_AMBIENT_BABY: any;
public static ENTITY_POLAR_BEAR_DEATH: any;
public static ENTITY_POLAR_BEAR_HURT: any;
public static ENTITY_POLAR_BEAR_STEP: any;
public static ENTITY_POLAR_BEAR_WARNING: any;
public static ENTITY_PUFFER_FISH_AMBIENT: any;
public static ENTITY_PUFFER_FISH_BLOW_OUT: any;
public static ENTITY_PUFFER_FISH_BLOW_UP: any;
public static ENTITY_PUFFER_FISH_DEATH: any;
public static ENTITY_PUFFER_FISH_FLOP: any;
public static ENTITY_PUFFER_FISH_HURT: any;
public static ENTITY_PUFFER_FISH_STING: any;
public static ENTITY_RABBIT_AMBIENT: any;
public static ENTITY_RABBIT_ATTACK: any;
public static ENTITY_RABBIT_DEATH: any;
public static ENTITY_RABBIT_HURT: any;
public static ENTITY_RABBIT_JUMP: any;
public static ENTITY_RAVAGER_AMBIENT: any;
public static ENTITY_RAVAGER_ATTACK: any;
public static ENTITY_RAVAGER_CELEBRATE: any;
public static ENTITY_RAVAGER_DEATH: any;
public static ENTITY_RAVAGER_HURT: any;
public static ENTITY_RAVAGER_ROAR: any;
public static ENTITY_RAVAGER_STEP: any;
public static ENTITY_RAVAGER_STUNNED: any;
public static ENTITY_SALMON_AMBIENT: any;
public static ENTITY_SALMON_DEATH: any;
public static ENTITY_SALMON_FLOP: any;
public static ENTITY_SALMON_HURT: any;
public static ENTITY_SHEEP_AMBIENT: any;
public static ENTITY_SHEEP_DEATH: any;
public static ENTITY_SHEEP_HURT: any;
public static ENTITY_SHEEP_SHEAR: any;
public static ENTITY_SHEEP_STEP: any;
public static ENTITY_SHULKER_AMBIENT: any;
public static ENTITY_SHULKER_BULLET_HIT: any;
public static ENTITY_SHULKER_BULLET_HURT: any;
public static ENTITY_SHULKER_CLOSE: any;
public static ENTITY_SHULKER_DEATH: any;
public static ENTITY_SHULKER_HURT: any;
public static ENTITY_SHULKER_HURT_CLOSED: any;
public static ENTITY_SHULKER_OPEN: any;
public static ENTITY_SHULKER_SHOOT: any;
public static ENTITY_SHULKER_TELEPORT: any;
public static ENTITY_SILVERFISH_AMBIENT: any;
public static ENTITY_SILVERFISH_DEATH: any;
public static ENTITY_SILVERFISH_HURT: any;
public static ENTITY_SILVERFISH_STEP: any;
public static ENTITY_SKELETON_AMBIENT: any;
public static ENTITY_SKELETON_DEATH: any;
public static ENTITY_SKELETON_HORSE_AMBIENT: any;
public static ENTITY_SKELETON_HORSE_AMBIENT_WATER: any;
public static ENTITY_SKELETON_HORSE_DEATH: any;
public static ENTITY_SKELETON_HORSE_GALLOP_WATER: any;
public static ENTITY_SKELETON_HORSE_HURT: any;
public static ENTITY_SKELETON_HORSE_JUMP_WATER: any;
public static ENTITY_SKELETON_HORSE_STEP_WATER: any;
public static ENTITY_SKELETON_HORSE_SWIM: any;
public static ENTITY_SKELETON_HURT: any;
public static ENTITY_SKELETON_SHOOT: any;
public static ENTITY_SKELETON_STEP: any;
public static ENTITY_SLIME_ATTACK: any;
public static ENTITY_SLIME_DEATH: any;
public static ENTITY_SLIME_DEATH_SMALL: any;
public static ENTITY_SLIME_HURT: any;
public static ENTITY_SLIME_HURT_SMALL: any;
public static ENTITY_SLIME_JUMP: any;
public static ENTITY_SLIME_JUMP_SMALL: any;
public static ENTITY_SLIME_SQUISH: any;
public static ENTITY_SLIME_SQUISH_SMALL: any;
public static ENTITY_SNOWBALL_THROW: any;
public static ENTITY_SNOW_GOLEM_AMBIENT: any;
public static ENTITY_SNOW_GOLEM_DEATH: any;
public static ENTITY_SNOW_GOLEM_HURT: any;
public static ENTITY_SNOW_GOLEM_SHOOT: any;
public static ENTITY_SPIDER_AMBIENT: any;
public static ENTITY_SPIDER_DEATH: any;
public static ENTITY_SPIDER_HURT: any;
public static ENTITY_SPIDER_STEP: any;
public static ENTITY_SPLASH_POTION_BREAK: any;
public static ENTITY_SPLASH_POTION_THROW: any;
public static ENTITY_SQUID_AMBIENT: any;
public static ENTITY_SQUID_DEATH: any;
public static ENTITY_SQUID_HURT: any;
public static ENTITY_SQUID_SQUIRT: any;
public static ENTITY_STRAY_AMBIENT: any;
public static ENTITY_STRAY_DEATH: any;
public static ENTITY_STRAY_HURT: any;
public static ENTITY_STRAY_STEP: any;
public static ENTITY_TNT_PRIMED: any;
public static ENTITY_TROPICAL_FISH_AMBIENT: any;
public static ENTITY_TROPICAL_FISH_DEATH: any;
public static ENTITY_TROPICAL_FISH_FLOP: any;
public static ENTITY_TROPICAL_FISH_HURT: any;
public static ENTITY_TURTLE_AMBIENT_LAND: any;
public static ENTITY_TURTLE_DEATH: any;
public static ENTITY_TURTLE_DEATH_BABY: any;
public static ENTITY_TURTLE_EGG_BREAK: any;
public static ENTITY_TURTLE_EGG_CRACK: any;
public static ENTITY_TURTLE_EGG_HATCH: any;
public static ENTITY_TURTLE_HURT: any;
public static ENTITY_TURTLE_HURT_BABY: any;
public static ENTITY_TURTLE_LAY_EGG: any;
public static ENTITY_TURTLE_SHAMBLE: any;
public static ENTITY_TURTLE_SHAMBLE_BABY: any;
public static ENTITY_TURTLE_SWIM: any;
public static ENTITY_VEX_AMBIENT: any;
public static ENTITY_VEX_CHARGE: any;
public static ENTITY_VEX_DEATH: any;
public static ENTITY_VEX_HURT: any;
public static ENTITY_VILLAGER_AMBIENT: any;
public static ENTITY_VILLAGER_CELEBRATE: any;
public static ENTITY_VILLAGER_DEATH: any;
public static ENTITY_VILLAGER_HURT: any;
public static ENTITY_VILLAGER_NO: any;
public static ENTITY_VILLAGER_TRADE: any;
public static ENTITY_VILLAGER_WORK_ARMORER: any;
public static ENTITY_VILLAGER_WORK_BUTCHER: any;
public static ENTITY_VILLAGER_WORK_CARTOGRAPHER: any;
public static ENTITY_VILLAGER_WORK_CLERIC: any;
public static ENTITY_VILLAGER_WORK_FARMER: any;
public static ENTITY_VILLAGER_WORK_FISHERMAN: any;
public static ENTITY_VILLAGER_WORK_FLETCHER: any;
public static ENTITY_VILLAGER_WORK_LEATHERWORKER: any;
public static ENTITY_VILLAGER_WORK_LIBRARIAN: any;
public static ENTITY_VILLAGER_WORK_MASON: any;
public static ENTITY_VILLAGER_WORK_SHEPHERD: any;
public static ENTITY_VILLAGER_WORK_TOOLSMITH: any;
public static ENTITY_VILLAGER_WORK_WEAPONSMITH: any;
public static ENTITY_VILLAGER_YES: any;
public static ENTITY_VINDICATOR_AMBIENT: any;
public static ENTITY_VINDICATOR_CELEBRATE: any;
public static ENTITY_VINDICATOR_DEATH: any;
public static ENTITY_VINDICATOR_HURT: any;
public static ENTITY_WANDERING_TRADER_AMBIENT: any;
public static ENTITY_WANDERING_TRADER_DEATH: any;
public static ENTITY_WANDERING_TRADER_DISAPPEARED: any;
public static ENTITY_WANDERING_TRADER_DRINK_MILK: any;
public static ENTITY_WANDERING_TRADER_DRINK_POTION: any;
public static ENTITY_WANDERING_TRADER_HURT: any;
public static ENTITY_WANDERING_TRADER_NO: any;
public static ENTITY_WANDERING_TRADER_REAPPEARED: any;
public static ENTITY_WANDERING_TRADER_TRADE: any;
public static ENTITY_WANDERING_TRADER_YES: any;
public static ENTITY_WITCH_AMBIENT: any;
public static ENTITY_WITCH_CELEBRATE: any;
public static ENTITY_WITCH_DEATH: any;
public static ENTITY_WITCH_DRINK: any;
public static ENTITY_WITCH_HURT: any;
public static ENTITY_WITCH_THROW: any;
public static ENTITY_WITHER_AMBIENT: any;
public static ENTITY_WITHER_BREAK_BLOCK: any;
public static ENTITY_WITHER_DEATH: any;
public static ENTITY_WITHER_HURT: any;
public static ENTITY_WITHER_SHOOT: any;
public static ENTITY_WITHER_SKELETON_AMBIENT: any;
public static ENTITY_WITHER_SKELETON_DEATH: any;
public static ENTITY_WITHER_SKELETON_HURT: any;
public static ENTITY_WITHER_SKELETON_STEP: any;
public static ENTITY_WITHER_SPAWN: any;
public static ENTITY_WOLF_AMBIENT: any;
public static ENTITY_WOLF_DEATH: any;
public static ENTITY_WOLF_GROWL: any;
public static ENTITY_WOLF_HOWL: any;
public static ENTITY_WOLF_HURT: any;
public static ENTITY_WOLF_PANT: any;
public static ENTITY_WOLF_SHAKE: any;
public static ENTITY_WOLF_STEP: any;
public static ENTITY_WOLF_WHINE: any;
public static ENTITY_ZOMBIE_AMBIENT: any;
public static ENTITY_ZOMBIE_ATTACK_IRON_DOOR: any;
public static ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR: any;
public static ENTITY_ZOMBIE_BREAK_WOODEN_DOOR: any;
public static ENTITY_ZOMBIE_CONVERTED_TO_DROWNED: any;
public static ENTITY_ZOMBIE_DEATH: any;
public static ENTITY_ZOMBIE_DESTROY_EGG: any;
public static ENTITY_ZOMBIE_HORSE_AMBIENT: any;
public static ENTITY_ZOMBIE_HORSE_DEATH: any;
public static ENTITY_ZOMBIE_HORSE_HURT: any;
public static ENTITY_ZOMBIE_HURT: any;
public static ENTITY_ZOMBIE_INFECT: any;
public static ENTITY_ZOMBIE_PIGMAN_AMBIENT: any;
public static ENTITY_ZOMBIE_PIGMAN_ANGRY: any;
public static ENTITY_ZOMBIE_PIGMAN_DEATH: any;
public static ENTITY_ZOMBIE_PIGMAN_HURT: any;
public static ENTITY_ZOMBIE_STEP: any;
public static ENTITY_ZOMBIE_VILLAGER_AMBIENT: any;
public static ENTITY_ZOMBIE_VILLAGER_CONVERTED: any;
public static ENTITY_ZOMBIE_VILLAGER_CURE: any;
public static ENTITY_ZOMBIE_VILLAGER_DEATH: any;
public static ENTITY_ZOMBIE_VILLAGER_HURT: any;
public static ENTITY_ZOMBIE_VILLAGER_STEP: any;
public static EVENT_RAID_HORN: any;
public static ITEM_ARMOR_EQUIP_CHAIN: any;
public static ITEM_ARMOR_EQUIP_DIAMOND: any;
public static ITEM_ARMOR_EQUIP_ELYTRA: any;
public static ITEM_ARMOR_EQUIP_GENERIC: any;
public static ITEM_ARMOR_EQUIP_GOLD: any;
public static ITEM_ARMOR_EQUIP_IRON: any;
public static ITEM_ARMOR_EQUIP_LEATHER: any;
public static ITEM_ARMOR_EQUIP_TURTLE: any;
public static ITEM_AXE_STRIP: any;
public static ITEM_BOOK_PAGE_TURN: any;
public static ITEM_BOOK_PUT: any;
public static ITEM_BOTTLE_EMPTY: any;
public static ITEM_BOTTLE_FILL: any;
public static ITEM_BOTTLE_FILL_DRAGONBREATH: any;
public static ITEM_BUCKET_EMPTY: any;
public static ITEM_BUCKET_EMPTY_FISH: any;
public static ITEM_BUCKET_EMPTY_LAVA: any;
public static ITEM_BUCKET_FILL: any;
public static ITEM_BUCKET_FILL_FISH: any;
public static ITEM_BUCKET_FILL_LAVA: any;
public static ITEM_CHORUS_FRUIT_TELEPORT: any;
public static ITEM_CROP_PLANT: any;
public static ITEM_CROSSBOW_HIT: any;
public static ITEM_CROSSBOW_LOADING_END: any;
public static ITEM_CROSSBOW_LOADING_MIDDLE: any;
public static ITEM_CROSSBOW_LOADING_START: any;
public static ITEM_CROSSBOW_QUICK_CHARGE_1: any;
public static ITEM_CROSSBOW_QUICK_CHARGE_2: any;
public static ITEM_CROSSBOW_QUICK_CHARGE_3: any;
public static ITEM_CROSSBOW_SHOOT: any;
public static ITEM_ELYTRA_FLYING: any;
public static ITEM_FIRECHARGE_USE: any;
public static ITEM_FLINTANDSTEEL_USE: any;
public static ITEM_HOE_TILL: any;
public static ITEM_NETHER_WART_PLANT: any;
public static ITEM_SHIELD_BLOCK: any;
public static ITEM_SHIELD_BREAK: any;
public static ITEM_SHOVEL_FLATTEN: any;
public static ITEM_SWEET_BERRIES_PICK_FROM_BUSH: any;
public static ITEM_TOTEM_USE: any;
public static ITEM_TRIDENT_HIT: any;
public static ITEM_TRIDENT_HIT_GROUND: any;
public static ITEM_TRIDENT_RETURN: any;
public static ITEM_TRIDENT_RIPTIDE_1: any;
public static ITEM_TRIDENT_RIPTIDE_2: any;
public static ITEM_TRIDENT_RIPTIDE_3: any;
public static ITEM_TRIDENT_THROW: any;
public static ITEM_TRIDENT_THUNDER: any;
public static MUSIC_CREATIVE: any;
public static MUSIC_CREDITS: any;
public static MUSIC_DISC_11: any;
public static MUSIC_DISC_13: any;
public static MUSIC_DISC_BLOCKS: any;
public static MUSIC_DISC_CAT: any;
public static MUSIC_DISC_CHIRP: any;
public static MUSIC_DISC_FAR: any;
public static MUSIC_DISC_MALL: any;
public static MUSIC_DISC_MELLOHI: any;
public static MUSIC_DISC_STAL: any;
public static MUSIC_DISC_STRAD: any;
public static MUSIC_DISC_WAIT: any;
public static MUSIC_DISC_WARD: any;
public static MUSIC_DRAGON: any;
public static MUSIC_END: any;
public static MUSIC_GAME: any;
public static MUSIC_MENU: any;
public static MUSIC_NETHER: any;
public static MUSIC_UNDER_WATER: any;
public static UI_BUTTON_CLICK: any;
public static UI_CARTOGRAPHY_TABLE_TAKE_RESULT: any;
public static UI_LOOM_SELECT_PATTERN: any;
public static UI_LOOM_TAKE_RESULT: any;
public static UI_STONECUTTER_SELECT_RECIPE: any;
public static UI_STONECUTTER_TAKE_RESULT: any;
public static UI_TOAST_CHALLENGE_COMPLETE: any;
public static UI_TOAST_IN: any;
public static UI_TOAST_OUT: any;
public static WEATHER_RAIN: any;
public static WEATHER_RAIN_ABOVE: any;
public static values(): any;
public static valueOf(name: any): any;
}
}
}

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@@ -1,18 +0,0 @@
declare namespace org {
namespace bukkit {
class SoundCategory {
public static MASTER: org.bukkit.SoundCategory;
public static MUSIC: org.bukkit.SoundCategory;
public static RECORDS: org.bukkit.SoundCategory;
public static WEATHER: org.bukkit.SoundCategory;
public static BLOCKS: org.bukkit.SoundCategory;
public static HOSTILE: org.bukkit.SoundCategory;
public static NEUTRAL: org.bukkit.SoundCategory;
public static PLAYERS: org.bukkit.SoundCategory;
public static AMBIENT: org.bukkit.SoundCategory;
public static VOICE: org.bukkit.SoundCategory;
public static values(): org.bukkit.SoundCategory[];
public static valueOf(name: string): org.bukkit.SoundCategory;
}
}
}

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@@ -1,14 +0,0 @@
declare namespace org {
namespace bukkit {
namespace Statistic {
class Type {
public static UNTYPED: org.bukkit.Statistic.Type;
public static ITEM: org.bukkit.Statistic.Type;
public static BLOCK: org.bukkit.Statistic.Type;
public static ENTITY: org.bukkit.Statistic.Type;
public static values(): org.bukkit.Statistic.Type[];
public static valueOf(name: string): org.bukkit.Statistic.Type;
}
}
}
}

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@@ -1,107 +0,0 @@
declare namespace org {
namespace bukkit {
class Statistic {
public static DAMAGE_DEALT: org.bukkit.Statistic;
public static DAMAGE_TAKEN: org.bukkit.Statistic;
public static DEATHS: org.bukkit.Statistic;
public static MOB_KILLS: org.bukkit.Statistic;
public static PLAYER_KILLS: org.bukkit.Statistic;
public static FISH_CAUGHT: org.bukkit.Statistic;
public static ANIMALS_BRED: org.bukkit.Statistic;
public static LEAVE_GAME: org.bukkit.Statistic;
public static JUMP: org.bukkit.Statistic;
public static DROP_COUNT: org.bukkit.Statistic;
public static DROP: org.bukkit.Statistic;
public static PICKUP: org.bukkit.Statistic;
public static PLAY_ONE_MINUTE: org.bukkit.Statistic;
public static WALK_ONE_CM: org.bukkit.Statistic;
public static WALK_ON_WATER_ONE_CM: org.bukkit.Statistic;
public static FALL_ONE_CM: org.bukkit.Statistic;
public static SNEAK_TIME: org.bukkit.Statistic;
public static CLIMB_ONE_CM: org.bukkit.Statistic;
public static FLY_ONE_CM: org.bukkit.Statistic;
public static WALK_UNDER_WATER_ONE_CM: org.bukkit.Statistic;
public static MINECART_ONE_CM: org.bukkit.Statistic;
public static BOAT_ONE_CM: org.bukkit.Statistic;
public static PIG_ONE_CM: org.bukkit.Statistic;
public static HORSE_ONE_CM: org.bukkit.Statistic;
public static SPRINT_ONE_CM: org.bukkit.Statistic;
public static CROUCH_ONE_CM: org.bukkit.Statistic;
public static AVIATE_ONE_CM: org.bukkit.Statistic;
public static MINE_BLOCK: org.bukkit.Statistic;
public static USE_ITEM: org.bukkit.Statistic;
public static BREAK_ITEM: org.bukkit.Statistic;
public static CRAFT_ITEM: org.bukkit.Statistic;
public static KILL_ENTITY: org.bukkit.Statistic;
public static ENTITY_KILLED_BY: org.bukkit.Statistic;
public static TIME_SINCE_DEATH: org.bukkit.Statistic;
public static TALKED_TO_VILLAGER: org.bukkit.Statistic;
public static TRADED_WITH_VILLAGER: org.bukkit.Statistic;
public static CAKE_SLICES_EATEN: org.bukkit.Statistic;
public static CAULDRON_FILLED: org.bukkit.Statistic;
public static CAULDRON_USED: org.bukkit.Statistic;
public static ARMOR_CLEANED: org.bukkit.Statistic;
public static BANNER_CLEANED: org.bukkit.Statistic;
public static BREWINGSTAND_INTERACTION: org.bukkit.Statistic;
public static BEACON_INTERACTION: org.bukkit.Statistic;
public static DROPPER_INSPECTED: org.bukkit.Statistic;
public static HOPPER_INSPECTED: org.bukkit.Statistic;
public static DISPENSER_INSPECTED: org.bukkit.Statistic;
public static NOTEBLOCK_PLAYED: org.bukkit.Statistic;
public static NOTEBLOCK_TUNED: org.bukkit.Statistic;
public static FLOWER_POTTED: org.bukkit.Statistic;
public static TRAPPED_CHEST_TRIGGERED: org.bukkit.Statistic;
public static ENDERCHEST_OPENED: org.bukkit.Statistic;
public static ITEM_ENCHANTED: org.bukkit.Statistic;
public static RECORD_PLAYED: org.bukkit.Statistic;
public static FURNACE_INTERACTION: org.bukkit.Statistic;
public static CRAFTING_TABLE_INTERACTION: org.bukkit.Statistic;
public static CHEST_OPENED: org.bukkit.Statistic;
public static SLEEP_IN_BED: org.bukkit.Statistic;
public static SHULKER_BOX_OPENED: org.bukkit.Statistic;
public static TIME_SINCE_REST: org.bukkit.Statistic;
public static SWIM_ONE_CM: org.bukkit.Statistic;
public static DAMAGE_DEALT_ABSORBED: org.bukkit.Statistic;
public static DAMAGE_DEALT_RESISTED: org.bukkit.Statistic;
public static DAMAGE_BLOCKED_BY_SHIELD: org.bukkit.Statistic;
public static DAMAGE_ABSORBED: org.bukkit.Statistic;
public static DAMAGE_RESISTED: org.bukkit.Statistic;
public static CLEAN_SHULKER_BOX: org.bukkit.Statistic;
public static OPEN_BARREL: org.bukkit.Statistic;
public static INTERACT_WITH_BLAST_FURNACE: org.bukkit.Statistic;
public static INTERACT_WITH_SMOKER: org.bukkit.Statistic;
public static INTERACT_WITH_LECTERN: org.bukkit.Statistic;
public static INTERACT_WITH_CAMPFIRE: org.bukkit.Statistic;
public static INTERACT_WITH_CARTOGRAPHY_TABLE: org.bukkit.Statistic;
public static INTERACT_WITH_LOOM: org.bukkit.Statistic;
public static INTERACT_WITH_STONECUTTER: org.bukkit.Statistic;
public static BELL_RING: org.bukkit.Statistic;
public static RAID_TRIGGER: org.bukkit.Statistic;
public static RAID_WIN: org.bukkit.Statistic;
public static values(): org.bukkit.Statistic[];
public static valueOf(name: string): org.bukkit.Statistic;
/**
* Gets the type of this statistic.
*/
public getType(): org.bukkit.Statistic.Type;
/**
* Checks if this is a substatistic.
* <p>
* A substatistic exists en masse for each block, item, or entitytype, depending on
* {@link #getType()}.
* <p>
* This is a redundant method and equivalent to checking
* <code>getType() != Type.UNTYPED</code>
*/
public isSubstatistic(): boolean;
/**
* Checks if this is a substatistic dealing with blocks.
* <p>
* This is a redundant method and equivalent to checking
* <code>getType() == Type.BLOCK</code>
*/
public isBlock(): boolean;
public getKey(): org.bukkit.NamespacedKey;
}
}
}

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@@ -1,38 +0,0 @@
declare namespace org {
namespace bukkit {
class StructureType {
public static MINESHAFT: org.bukkit.StructureType;
public static VILLAGE: org.bukkit.StructureType;
public static NETHER_FORTRESS: org.bukkit.StructureType;
public static STRONGHOLD: org.bukkit.StructureType;
public static JUNGLE_PYRAMID: org.bukkit.StructureType;
public static OCEAN_RUIN: org.bukkit.StructureType;
public static DESERT_PYRAMID: org.bukkit.StructureType;
public static IGLOO: org.bukkit.StructureType;
public static SWAMP_HUT: org.bukkit.StructureType;
public static OCEAN_MONUMENT: org.bukkit.StructureType;
public static END_CITY: org.bukkit.StructureType;
public static WOODLAND_MANSION: org.bukkit.StructureType;
public static BURIED_TREASURE: org.bukkit.StructureType;
public static SHIPWRECK: org.bukkit.StructureType;
public static PILLAGER_OUTPOST: org.bukkit.StructureType;
/**
* Get the name of this structure. This is case-sensitive when used in
* commands.
*/
public getName(): string;
/**
* Get the {@link org.bukkit.map.MapCursor.Type} that this structure can use on maps. If
* this is null, this structure will not appear on explorer maps.
*/
public getMapIcon(): org.bukkit.map.MapCursor.Type;
public equals(other: any): boolean;
public hashCode(): number;
public toString(): string;
/**
* Get all registered {@link StructureType}s.
*/
public static getStructureTypes(): Map<any, any> /*java.util.Map*/;
}
}
}

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@@ -1,70 +0,0 @@
declare namespace org {
namespace bukkit {
class Tag {
public static REGISTRY_BLOCKS: string;
public static WOOL: org.bukkit.Tag;
public static PLANKS: org.bukkit.Tag;
public static STONE_BRICKS: org.bukkit.Tag;
public static WOODEN_BUTTONS: org.bukkit.Tag;
public static BUTTONS: org.bukkit.Tag;
public static CARPETS: org.bukkit.Tag;
public static WOODEN_DOORS: org.bukkit.Tag;
public static WOODEN_STAIRS: org.bukkit.Tag;
public static WOODEN_SLABS: org.bukkit.Tag;
public static WOODEN_FENCES: org.bukkit.Tag;
public static WOODEN_PRESSURE_PLATES: org.bukkit.Tag;
public static WOODEN_TRAPDOORS: org.bukkit.Tag;
public static DOORS: org.bukkit.Tag;
public static SAPLINGS: org.bukkit.Tag;
public static LOGS: org.bukkit.Tag;
public static DARK_OAK_LOGS: org.bukkit.Tag;
public static OAK_LOGS: org.bukkit.Tag;
public static BIRCH_LOGS: org.bukkit.Tag;
public static ACACIA_LOGS: org.bukkit.Tag;
public static JUNGLE_LOGS: org.bukkit.Tag;
public static SPRUCE_LOGS: org.bukkit.Tag;
public static BANNERS: org.bukkit.Tag;
public static SAND: org.bukkit.Tag;
public static STAIRS: org.bukkit.Tag;
public static SLABS: org.bukkit.Tag;
public static WALLS: org.bukkit.Tag;
public static ANVIL: org.bukkit.Tag;
public static RAILS: org.bukkit.Tag;
public static LEAVES: org.bukkit.Tag;
public static TRAPDOORS: org.bukkit.Tag;
public static FLOWER_POTS: org.bukkit.Tag;
public static SMALL_FLOWERS: org.bukkit.Tag;
public static BEDS: org.bukkit.Tag;
public static FENCES: org.bukkit.Tag;
public static ENDERMAN_HOLDABLE: org.bukkit.Tag;
public static ICE: org.bukkit.Tag;
public static VALID_SPAWN: org.bukkit.Tag;
public static IMPERMEABLE: org.bukkit.Tag;
public static UNDERWATER_BONEMEALS: org.bukkit.Tag;
public static CORAL_BLOCKS: org.bukkit.Tag;
public static WALL_CORALS: org.bukkit.Tag;
public static CORAL_PLANTS: org.bukkit.Tag;
public static CORALS: org.bukkit.Tag;
public static BAMBOO_PLANTABLE_ON: org.bukkit.Tag;
public static DIRT_LIKE: org.bukkit.Tag;
public static STANDING_SIGNS: org.bukkit.Tag;
public static WALL_SIGNS: org.bukkit.Tag;
public static SIGNS: org.bukkit.Tag;
public static REGISTRY_ITEMS: string;
public static ITEMS_BANNERS: org.bukkit.Tag;
public static ITEMS_BOATS: org.bukkit.Tag;
public static ITEMS_FISHES: org.bukkit.Tag;
public static ITEMS_MUSIC_DISCS: org.bukkit.Tag;
public static ITEMS_COALS: org.bukkit.Tag;
public static ITEMS_ARROWS: org.bukkit.Tag;
/**
* Returns whether or not this tag has an entry for the specified item.
*/
public isTagged(item: org.bukkit.Keyed): boolean;
/**
* Gets an immutable set of all tagged items.
*/
public getValues(): any[] /*java.util.Set*/;
}
}
}

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@@ -1,22 +0,0 @@
declare namespace org {
namespace bukkit {
class TreeSpecies {
public static GENERIC: org.bukkit.TreeSpecies;
public static REDWOOD: org.bukkit.TreeSpecies;
public static BIRCH: org.bukkit.TreeSpecies;
public static JUNGLE: org.bukkit.TreeSpecies;
public static ACACIA: org.bukkit.TreeSpecies;
public static DARK_OAK: org.bukkit.TreeSpecies;
public static values(): org.bukkit.TreeSpecies[];
public static valueOf(name: string): org.bukkit.TreeSpecies;
/**
* Gets the associated data value representing this species
*/
public getData(): number;
/**
* Gets the TreeSpecies with the given data value
*/
public static getByData(data: number): org.bukkit.TreeSpecies;
}
}
}

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@@ -1,25 +0,0 @@
declare namespace org {
namespace bukkit {
class TreeType {
public static TREE: org.bukkit.TreeType;
public static BIG_TREE: org.bukkit.TreeType;
public static REDWOOD: org.bukkit.TreeType;
public static TALL_REDWOOD: org.bukkit.TreeType;
public static BIRCH: org.bukkit.TreeType;
public static JUNGLE: org.bukkit.TreeType;
public static SMALL_JUNGLE: org.bukkit.TreeType;
public static COCOA_TREE: org.bukkit.TreeType;
public static JUNGLE_BUSH: org.bukkit.TreeType;
public static RED_MUSHROOM: org.bukkit.TreeType;
public static BROWN_MUSHROOM: org.bukkit.TreeType;
public static SWAMP: org.bukkit.TreeType;
public static ACACIA: org.bukkit.TreeType;
public static DARK_OAK: org.bukkit.TreeType;
public static MEGA_REDWOOD: org.bukkit.TreeType;
public static TALL_BIRCH: org.bukkit.TreeType;
public static CHORUS_PLANT: org.bukkit.TreeType;
public static values(): org.bukkit.TreeType[];
public static valueOf(name: string): org.bukkit.TreeType;
}
}
}

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@@ -1,11 +0,0 @@
declare namespace org {
namespace bukkit {
class UndefinedNullability {
/**
* Human readable description of the circumstances, in which the type is
* nullable.
*/
public value(): string;
}
}
}

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@@ -1,39 +0,0 @@
declare namespace org {
namespace bukkit {
class UnsafeValues {
public toLegacy(material: org.bukkit.Material): org.bukkit.Material;
public fromLegacy(material: org.bukkit.Material): org.bukkit.Material;
public fromLegacy(material: org.bukkit.material.MaterialData): org.bukkit.Material;
public fromLegacy(material: org.bukkit.material.MaterialData, itemPriority: boolean): org.bukkit.Material;
public fromLegacy(material: org.bukkit.Material, data: number): org.bukkit.block.data.BlockData;
public getMaterial(material: string, version: number): org.bukkit.Material;
public getDataVersion(): number;
public modifyItemStack(stack: org.bukkit.inventory.ItemStack, arguments: string): org.bukkit.inventory.ItemStack;
public checkSupported(pdf: org.bukkit.plugin.PluginDescriptionFile): void;
public processClass(pdf: org.bukkit.plugin.PluginDescriptionFile, path: string, clazz: number): number[];
/**
* Load an advancement represented by the specified string into the server.
* The advancement format is governed by Minecraft and has no specified
* layout.
* <br>
* It is currently a JSON object, as described by the Minecraft Wiki:
* http://minecraft.gamepedia.com/Advancements
* <br>
* Loaded advancements will be stored and persisted across server restarts
* and reloads.
* <br>
* Callers should be prepared for {@link Exception} to be thrown.
*/
public loadAdvancement(key: org.bukkit.NamespacedKey, advancement: string): org.bukkit.advancement.Advancement;
/**
* Delete an advancement which was loaded and saved by
* {@link #loadAdvancement(org.bukkit.NamespacedKey, java.lang.String)}.
* <br>
* This method will only remove advancement from persistent storage. It
* should be accompanied by a call to {@link Server#reloadData()} in order
* to fully remove it from the running instance.
*/
public removeAdvancement(key: org.bukkit.NamespacedKey): boolean;
}
}
}

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@@ -1,6 +0,0 @@
declare namespace org {
namespace bukkit {
class Utility {
}
}
}

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@@ -1,23 +0,0 @@
declare namespace org {
namespace bukkit {
namespace Warning {
class WarningState {
public static ON: org.bukkit.Warning.WarningState;
public static OFF: org.bukkit.Warning.WarningState;
public static DEFAULT: org.bukkit.Warning.WarningState;
public static values(): org.bukkit.Warning.WarningState[];
public static valueOf(name: string): org.bukkit.Warning.WarningState;
/**
* This method checks the provided warning should be printed for this
* state
*/
public printFor(warning: org.bukkit.Warning): boolean;
/**
* This method returns the corresponding warning state for the given
* string value.
*/
public static value(value: string): org.bukkit.Warning.WarningState;
}
}
}
}

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@@ -1,15 +0,0 @@
declare namespace org {
namespace bukkit {
class Warning {
/**
* This sets if the deprecation warnings when registering events gets
* printed when the setting is in the default state.
*/
public value(): boolean;
/**
* This can provide detailed information on why the event is deprecated.
*/
public reason(): string;
}
}
}

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@@ -1,10 +0,0 @@
declare namespace org {
namespace bukkit {
class WeatherType {
public static DOWNFALL: org.bukkit.WeatherType;
public static CLEAR: org.bukkit.WeatherType;
public static values(): org.bukkit.WeatherType[];
public static valueOf(name: string): org.bukkit.WeatherType;
}
}
}

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@@ -1,21 +0,0 @@
declare namespace org {
namespace bukkit {
namespace World {
class Environment {
public static NORMAL: org.bukkit.World.Environment;
public static NETHER: org.bukkit.World.Environment;
public static THE_END: org.bukkit.World.Environment;
public static values(): org.bukkit.World.Environment[];
public static valueOf(name: string): org.bukkit.World.Environment;
/**
* Gets the dimension ID of this environment
*/
public getId(): number;
/**
* Get an environment by ID
*/
public static getEnvironment(id: number): org.bukkit.World.Environment;
}
}
}
}

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@@ -1,986 +0,0 @@
declare namespace org {
namespace bukkit {
class World {
/**
* Gets the {@link Block} at the given coordinates
*/
public getBlockAt(x: number, y: number, z: number): org.bukkit.block.Block;
/**
* Gets the {@link Block} at the given {@link Location}
*/
public getBlockAt(location: org.bukkit.Location): org.bukkit.block.Block;
/**
* Gets the y coordinate of the lowest block at this position such that the
* block and all blocks above it are transparent for lighting purposes.
*/
public getHighestBlockYAt(x: number, z: number): number;
/**
* Gets the y coordinate of the lowest block at the given {@link Location}
* such that the block and all blocks above it are transparent for lighting
* purposes.
*/
public getHighestBlockYAt(location: org.bukkit.Location): number;
/**
* Gets the lowest block at the given coordinates such that the block and
* all blocks above it are transparent for lighting purposes.
*/
public getHighestBlockAt(x: number, z: number): org.bukkit.block.Block;
/**
* Gets the lowest block at the given {@link Location} such that the block
* and all blocks above it are transparent for lighting purposes.
*/
public getHighestBlockAt(location: org.bukkit.Location): org.bukkit.block.Block;
/**
* Gets the {@link Chunk} at the given coordinates
*/
public getChunkAt(x: number, z: number): org.bukkit.Chunk;
/**
* Gets the {@link Chunk} at the given {@link Location}
*/
public getChunkAt(location: org.bukkit.Location): org.bukkit.Chunk;
/**
* Gets the {@link Chunk} that contains the given {@link Block}
*/
public getChunkAt(block: org.bukkit.block.Block): org.bukkit.Chunk;
/**
* Checks if the specified {@link Chunk} is loaded
*/
public isChunkLoaded(chunk: org.bukkit.Chunk): boolean;
/**
* Gets an array of all loaded {@link Chunk}s
*/
public getLoadedChunks(): org.bukkit.Chunk[];
/**
* Loads the specified {@link Chunk}.
* <p>
* <b>This method will keep the specified chunk loaded until one of the
* unload methods is manually called. Callers are advised to instead use
* getChunkAt which will only temporarily load the requested chunk.</b>
*/
public loadChunk(chunk: org.bukkit.Chunk): void;
/**
* Checks if the {@link Chunk} at the specified coordinates is loaded
*/
public isChunkLoaded(x: number, z: number): boolean;
/**
* Checks if the {@link Chunk} at the specified coordinates is generated
*/
public isChunkGenerated(x: number, z: number): boolean;
/**
* Checks if the {@link Chunk} at the specified coordinates is loaded and
* in use by one or more players
*/
public isChunkInUse(x: number, z: number): boolean;
/**
* Loads the {@link Chunk} at the specified coordinates.
* <p>
* <b>This method will keep the specified chunk loaded until one of the
* unload methods is manually called. Callers are advised to instead use
* getChunkAt which will only temporarily load the requested chunk.</b>
* <p>
* If the chunk does not exist, it will be generated.
* <p>
* This method is analogous to {@link #loadChunk(int, int, boolean)} where
* generate is true.
*/
public loadChunk(x: number, z: number): void;
/**
* Loads the {@link Chunk} at the specified coordinates.
* <p>
* <b>This method will keep the specified chunk loaded until one of the
* unload methods is manually called. Callers are advised to instead use
* getChunkAt which will only temporarily load the requested chunk.</b>
*/
public loadChunk(x: number, z: number, generate: boolean): boolean;
/**
* Safely unloads and saves the {@link Chunk} at the specified coordinates
* <p>
* This method is analogous to {@link #unloadChunk(int, int, boolean)}
* where save is true.
*/
public unloadChunk(chunk: org.bukkit.Chunk): boolean;
/**
* Safely unloads and saves the {@link Chunk} at the specified coordinates
* <p>
* This method is analogous to {@link #unloadChunk(int, int, boolean)}
* where save is true.
*/
public unloadChunk(x: number, z: number): boolean;
/**
* Safely unloads and optionally saves the {@link Chunk} at the specified
* coordinates.
*/
public unloadChunk(x: number, z: number, save: boolean): boolean;
/**
* Safely queues the {@link Chunk} at the specified coordinates for
* unloading.
*/
public unloadChunkRequest(x: number, z: number): boolean;
/**
* Regenerates the {@link Chunk} at the specified coordinates
*/
public regenerateChunk(x: number, z: number): boolean;
/**
* Resends the {@link Chunk} to all clients
*/
public refreshChunk(x: number, z: number): boolean;
/**
* Gets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*/
public isChunkForceLoaded(x: number, z: number): boolean;
/**
* Sets whether the chunk at the specified chunk coordinates is force
* loaded.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*/
public setChunkForceLoaded(x: number, z: number, forced: boolean): void;
/**
* Returns all force loaded chunks in this world.
* <p>
* A force loaded chunk will not be unloaded due to lack of player activity.
*/
public getForceLoadedChunks(): any[] /*java.util.Collection*/;
/**
* Adds a plugin ticket for the specified chunk, loading the chunk if it is
* not already loaded.
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public addPluginChunkTicket(x: number, z: number, plugin: org.bukkit.plugin.Plugin): boolean;
/**
* Removes the specified plugin's ticket for the specified chunk
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public removePluginChunkTicket(x: number, z: number, plugin: org.bukkit.plugin.Plugin): boolean;
/**
* Removes all plugin tickets for the specified plugin
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public removePluginChunkTickets(plugin: org.bukkit.plugin.Plugin): void;
/**
* Retrieves a collection specifying which plugins have tickets for the
* specified chunk. This collection is not updated when plugin tickets are
* added or removed to the chunk.
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public getPluginChunkTickets(x: number, z: number): any[] /*java.util.Collection*/;
/**
* Returns a map of which plugins have tickets for what chunks. The returned
* map is not updated when plugin tickets are added or removed to chunks. If
* a plugin has no tickets, it will be absent from the map.
* <p>
* A plugin ticket will prevent a chunk from unloading until it is
* explicitly removed. A plugin instance may only have one ticket per chunk,
* but each chunk can have multiple plugin tickets.
* </p>
*/
public getPluginChunkTickets(): Map<any, any> /*java.util.Map*/;
/**
* Drops an item at the specified {@link Location}
*/
public dropItem(location: org.bukkit.Location, item: org.bukkit.inventory.ItemStack): org.bukkit.entity.Item;
/**
* Drops an item at the specified {@link Location} with a random offset
*/
public dropItemNaturally(location: org.bukkit.Location, item: org.bukkit.inventory.ItemStack): org.bukkit.entity.Item;
/**
* Creates an {@link Arrow} entity at the given {@link Location}
*/
public spawnArrow(location: org.bukkit.Location, direction: org.bukkit.util.Vector, speed: number, spread: number): org.bukkit.entity.Arrow;
/**
* Creates an arrow entity of the given class at the given {@link Location}
*/
public spawnArrow(location: org.bukkit.Location, direction: org.bukkit.util.Vector, speed: number, spread: number, clazz: any): org.bukkit.entity.AbstractArrow;
/**
* Creates a tree at the given {@link Location}
*/
public generateTree(location: org.bukkit.Location, type: org.bukkit.TreeType): boolean;
/**
* Creates a tree at the given {@link Location}
*/
public generateTree(loc: org.bukkit.Location, type: org.bukkit.TreeType, delegate: org.bukkit.BlockChangeDelegate): boolean;
/**
* Creates a entity at the given {@link Location}
*/
public spawnEntity(loc: org.bukkit.Location, type: org.bukkit.entity.EntityType): org.bukkit.entity.Entity;
/**
* Strikes lightning at the given {@link Location}
*/
public strikeLightning(loc: org.bukkit.Location): org.bukkit.entity.LightningStrike;
/**
* Strikes lightning at the given {@link Location} without doing damage
*/
public strikeLightningEffect(loc: org.bukkit.Location): org.bukkit.entity.LightningStrike;
/**
* Get a list of all entities in this World
*/
public getEntities(): any[] /*java.util.List*/;
/**
* Get a list of all living entities in this World
*/
public getLivingEntities(): any[] /*java.util.List*/;
/**
* Get a collection of all entities in this World matching the given
* class/interface
*/
public getEntitiesByClass(classes: any): any[] /*java.util.Collection*/;
/**
* Get a collection of all entities in this World matching the given
* class/interface
*/
public getEntitiesByClass(cls: any): any[] /*java.util.Collection*/;
/**
* Get a collection of all entities in this World matching any of the
* given classes/interfaces
*/
public getEntitiesByClasses(classes: any): any[] /*java.util.Collection*/;
/**
* Get a list of all players in this World
*/
public getPlayers(): any[] /*java.util.List*/;
/**
* Returns a list of entities within a bounding box centered around a
* Location.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the size of the
* search bounding box.
*/
public getNearbyEntities(location: org.bukkit.Location, x: number, y: number, z: number): any[] /*java.util.Collection*/;
/**
* Returns a list of entities within a bounding box centered around a
* Location.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the size of the
* search bounding box.
*/
public getNearbyEntities(location: org.bukkit.Location, x: number, y: number, z: number, filter: any): any[] /*java.util.Collection*/;
/**
* Returns a list of entities within the given bounding box.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the size of the
* search bounding box.
*/
public getNearbyEntities(boundingBox: org.bukkit.util.BoundingBox): any[] /*java.util.Collection*/;
/**
* Returns a list of entities within the given bounding box.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the size of the
* search bounding box.
*/
public getNearbyEntities(boundingBox: org.bukkit.util.BoundingBox, filter: any): any[] /*java.util.Collection*/;
/**
* Performs a ray trace that checks for entity collisions.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the maximum
* distance.
*/
public rayTraceEntities(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number): org.bukkit.util.RayTraceResult;
/**
* Performs a ray trace that checks for entity collisions.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the maximum
* distance.
*/
public rayTraceEntities(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number, raySize: number): org.bukkit.util.RayTraceResult;
/**
* Performs a ray trace that checks for entity collisions.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the maximum
* distance.
*/
public rayTraceEntities(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number, filter: any): org.bukkit.util.RayTraceResult;
/**
* Performs a ray trace that checks for entity collisions.
* <p>
* This may not consider entities in currently unloaded chunks. Some
* implementations may impose artificial restrictions on the maximum
* distance.
*/
public rayTraceEntities(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number, raySize: number, filter: any): org.bukkit.util.RayTraceResult;
/**
* Performs a ray trace that checks for block collisions using the blocks'
* precise collision shapes.
* <p>
* This takes collisions with passable blocks into account, but ignores
* fluids.
* <p>
* This may cause loading of chunks! Some implementations may impose
* artificial restrictions on the maximum distance.
*/
public rayTraceBlocks(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number): org.bukkit.util.RayTraceResult;
/**
* Performs a ray trace that checks for block collisions using the blocks'
* precise collision shapes.
* <p>
* This takes collisions with passable blocks into account.
* <p>
* This may cause loading of chunks! Some implementations may impose
* artificial restrictions on the maximum distance.
*/
public rayTraceBlocks(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number, fluidCollisionMode: org.bukkit.FluidCollisionMode): org.bukkit.util.RayTraceResult;
/**
* Performs a ray trace that checks for block collisions using the blocks'
* precise collision shapes.
* <p>
* If collisions with passable blocks are ignored, fluid collisions are
* ignored as well regardless of the fluid collision mode.
* <p>
* Portal blocks are only considered passable if the ray starts within
* them. Apart from that collisions with portal blocks will be considered
* even if collisions with passable blocks are otherwise ignored.
* <p>
* This may cause loading of chunks! Some implementations may impose
* artificial restrictions on the maximum distance.
*/
public rayTraceBlocks(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number, fluidCollisionMode: org.bukkit.FluidCollisionMode, ignorePassableBlocks: boolean): org.bukkit.util.RayTraceResult;
/**
* Performs a ray trace that checks for both block and entity collisions.
* <p>
* Block collisions use the blocks' precise collision shapes. The
* <code>raySize</code> parameter is only taken into account for entity
* collision checks.
* <p>
* If collisions with passable blocks are ignored, fluid collisions are
* ignored as well regardless of the fluid collision mode.
* <p>
* Portal blocks are only considered passable if the ray starts within them.
* Apart from that collisions with portal blocks will be considered even if
* collisions with passable blocks are otherwise ignored.
* <p>
* This may cause loading of chunks! Some implementations may impose
* artificial restrictions on the maximum distance.
*/
public rayTrace(start: org.bukkit.Location, direction: org.bukkit.util.Vector, maxDistance: number, fluidCollisionMode: org.bukkit.FluidCollisionMode, ignorePassableBlocks: boolean, raySize: number, filter: any): org.bukkit.util.RayTraceResult;
/**
* Gets the unique name of this world
*/
public getName(): string;
/**
* Gets the Unique ID of this world
*/
public getUID(): any;
/**
* Gets the default spawn {@link Location} of this world
*/
public getSpawnLocation(): org.bukkit.Location;
/**
* Sets the spawn location of the world.
* <br>
* The location provided must be equal to this world.
*/
public setSpawnLocation(location: org.bukkit.Location): boolean;
/**
* Sets the spawn location of the world
*/
public setSpawnLocation(x: number, y: number, z: number): boolean;
/**
* Gets the relative in-game time of this world.
* <p>
* The relative time is analogous to hours * 1000
*/
public getTime(): number;
/**
* Sets the relative in-game time on the server.
* <p>
* The relative time is analogous to hours * 1000
* <p>
* Note that setting the relative time below the current relative time
* will actually move the clock forward a day. If you require to rewind
* time, please see {@link #setFullTime(long)}
*/
public setTime(time: number): void;
/**
* Gets the full in-game time on this world
*/
public getFullTime(): number;
/**
* Sets the in-game time on the server
* <p>
* Note that this sets the full time of the world, which may cause adverse
* effects such as breaking redstone clocks and any scheduled events
*/
public setFullTime(time: number): void;
/**
* Returns whether the world has an ongoing storm.
*/
public hasStorm(): boolean;
/**
* Set whether there is a storm. A duration will be set for the new
* current conditions.
*/
public setStorm(hasStorm: boolean): void;
/**
* Get the remaining time in ticks of the current conditions.
*/
public getWeatherDuration(): number;
/**
* Set the remaining time in ticks of the current conditions.
*/
public setWeatherDuration(duration: number): void;
/**
* Returns whether there is thunder.
*/
public isThundering(): boolean;
/**
* Set whether it is thundering.
*/
public setThundering(thundering: boolean): void;
/**
* Get the thundering duration.
*/
public getThunderDuration(): number;
/**
* Set the thundering duration.
*/
public setThunderDuration(duration: number): void;
/**
* Creates explosion at given coordinates with given power
*/
public createExplosion(x: number, y: number, z: number, power: number): boolean;
/**
* Creates explosion at given coordinates with given power and optionally
* setting blocks on fire.
*/
public createExplosion(x: number, y: number, z: number, power: number, setFire: boolean): boolean;
/**
* Creates explosion at given coordinates with given power and optionally
* setting blocks on fire or breaking blocks.
*/
public createExplosion(x: number, y: number, z: number, power: number, setFire: boolean, breakBlocks: boolean): boolean;
/**
* Creates explosion at given coordinates with given power
*/
public createExplosion(loc: org.bukkit.Location, power: number): boolean;
/**
* Creates explosion at given coordinates with given power and optionally
* setting blocks on fire.
*/
public createExplosion(loc: org.bukkit.Location, power: number, setFire: boolean): boolean;
/**
* Gets the {@link Environment} type of this world
*/
public getEnvironment(): org.bukkit.World.Environment;
/**
* Gets the Seed for this world.
*/
public getSeed(): number;
/**
* Gets the current PVP setting for this world.
*/
public getPVP(): boolean;
/**
* Sets the PVP setting for this world.
*/
public setPVP(pvp: boolean): void;
/**
* Gets the chunk generator for this world
*/
public getGenerator(): org.bukkit.generator.ChunkGenerator;
/**
* Saves world to disk
*/
public save(): void;
/**
* Gets a list of all applied {@link BlockPopulator}s for this World
*/
public getPopulators(): any[] /*java.util.List*/;
/**
* Spawn an entity of a specific class at the given {@link Location}
*/
public spawn(location: org.bukkit.Location, clazz: any): org.bukkit.entity.Entity;
/**
* Spawn an entity of a specific class at the given {@link Location}, with
* the supplied function run before the entity is added to the world.
* <br>
* Note that when the function is run, the entity will not be actually in
* the world. Any operation involving such as teleporting the entity is undefined
* until after this function returns.
*/
public spawn(location: org.bukkit.Location, clazz: any, func: org.bukkit.util.Consumer): org.bukkit.entity.Entity;
/**
* Spawn a {@link FallingBlock} entity at the given {@link Location} of
* the specified {@link Material}. The material dictates what is falling.
* When the FallingBlock hits the ground, it will place that block.
* <p>
* The Material must be a block type, check with {@link Material#isBlock()
* material.isBlock()}. The Material may not be air.
*/
public spawnFallingBlock(location: org.bukkit.Location, data: org.bukkit.material.MaterialData): org.bukkit.entity.FallingBlock;
/**
* Spawn a {@link FallingBlock} entity at the given {@link Location} of
* the specified {@link Material}. The material dictates what is falling.
* When the FallingBlock hits the ground, it will place that block.
* <p>
* The Material must be a block type, check with {@link Material#isBlock()
* material.isBlock()}. The Material may not be air.
*/
public spawnFallingBlock(location: org.bukkit.Location, data: org.bukkit.block.data.BlockData): org.bukkit.entity.FallingBlock;
/**
* Spawn a {@link FallingBlock} entity at the given {@link Location} of the
* specified {@link Material}. The material dictates what is falling.
* When the FallingBlock hits the ground, it will place that block.
* <p>
* The Material must be a block type, check with {@link Material#isBlock()
* material.isBlock()}. The Material may not be air.
*/
public spawnFallingBlock(location: org.bukkit.Location, material: org.bukkit.Material, data: number): org.bukkit.entity.FallingBlock;
/**
* Plays an effect to all players within a default radius around a given
* location.
*/
public playEffect(location: org.bukkit.Location, effect: org.bukkit.Effect, data: number): void;
/**
* Plays an effect to all players within a given radius around a location.
*/
public playEffect(location: org.bukkit.Location, effect: org.bukkit.Effect, data: number, radius: number): void;
/**
* Plays an effect to all players within a default radius around a given
* location.
*/
public playEffect(location: org.bukkit.Location, effect: org.bukkit.Effect, data: any): void;
/**
* Plays an effect to all players within a given radius around a location.
*/
public playEffect(location: org.bukkit.Location, effect: org.bukkit.Effect, data: any, radius: number): void;
/**
* Get empty chunk snapshot (equivalent to all air blocks), optionally
* including valid biome data. Used for representing an ungenerated chunk,
* or for fetching only biome data without loading a chunk.
*/
public getEmptyChunkSnapshot(x: number, z: number, includeBiome: boolean, includeBiomeTemp: boolean): org.bukkit.ChunkSnapshot;
/**
* Sets the spawn flags for this.
*/
public setSpawnFlags(allowMonsters: boolean, allowAnimals: boolean): void;
/**
* Gets whether animals can spawn in this world.
*/
public getAllowAnimals(): boolean;
/**
* Gets whether monsters can spawn in this world.
*/
public getAllowMonsters(): boolean;
/**
* Gets the biome for the given block coordinates.
*/
public getBiome(x: number, z: number): org.bukkit.block.Biome;
/**
* Sets the biome for the given block coordinates
*/
public setBiome(x: number, z: number, bio: org.bukkit.block.Biome): void;
/**
* Gets the temperature for the given block coordinates.
* <p>
* It is safe to run this method when the block does not exist, it will
* not create the block.
* <p>
* This method will return the raw temperature without adjusting for block
* height effects.
*/
public getTemperature(x: number, z: number): number;
/**
* Gets the humidity for the given block coordinates.
* <p>
* It is safe to run this method when the block does not exist, it will
* not create the block.
*/
public getHumidity(x: number, z: number): number;
/**
* Gets the maximum height of this world.
* <p>
* If the max height is 100, there are only blocks from y=0 to y=99.
*/
public getMaxHeight(): number;
/**
* Gets the sea level for this world.
* <p>
* This is often half of {@link #getMaxHeight()}
*/
public getSeaLevel(): number;
/**
* Gets whether the world's spawn area should be kept loaded into memory
* or not.
*/
public getKeepSpawnInMemory(): boolean;
/**
* Sets whether the world's spawn area should be kept loaded into memory
* or not.
*/
public setKeepSpawnInMemory(keepLoaded: boolean): void;
/**
* Gets whether or not the world will automatically save
*/
public isAutoSave(): boolean;
/**
* Sets whether or not the world will automatically save
*/
public setAutoSave(value: boolean): void;
/**
* Sets the Difficulty of the world.
*/
public setDifficulty(difficulty: org.bukkit.Difficulty): void;
/**
* Gets the Difficulty of the world.
*/
public getDifficulty(): org.bukkit.Difficulty;
/**
* Gets the folder of this world on disk.
*/
public getWorldFolder(): any;
/**
* Gets the type of this world.
*/
public getWorldType(): org.bukkit.WorldType;
/**
* Gets whether or not structures are being generated.
*/
public canGenerateStructures(): boolean;
/**
* Gets the world's ticks per animal spawns value
* <p>
* This value determines how many ticks there are between attempts to
* spawn animals.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn animals in
* this world every tick.
* <li>A value of 400 will mean the server will attempt to spawn animals
* in this world every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b>
* If set to 0, animal spawning will be disabled for this world. We
* recommend using {@link #setSpawnFlags(boolean, boolean)} to control
* this instead.
* <p>
* Minecraft default: 400.
*/
public getTicksPerAnimalSpawns(): number;
/**
* Sets the world's ticks per animal spawns value
* <p>
* This value determines how many ticks there are between attempts to
* spawn animals.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn animals in
* this world every tick.
* <li>A value of 400 will mean the server will attempt to spawn animals
* in this world every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b>
* If set to 0, animal spawning will be disabled for this world. We
* recommend using {@link #setSpawnFlags(boolean, boolean)} to control
* this instead.
* <p>
* Minecraft default: 400.
*/
public setTicksPerAnimalSpawns(ticksPerAnimalSpawns: number): void;
/**
* Gets the world's ticks per monster spawns value
* <p>
* This value determines how many ticks there are between attempts to
* spawn monsters.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters in
* this world every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* in this world every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b>
* If set to 0, monsters spawning will be disabled for this world. We
* recommend using {@link #setSpawnFlags(boolean, boolean)} to control
* this instead.
* <p>
* Minecraft default: 1.
*/
public getTicksPerMonsterSpawns(): number;
/**
* Sets the world's ticks per monster spawns value
* <p>
* This value determines how many ticks there are between attempts to
* spawn monsters.
* <p>
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters in
* this world on every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters
* in this world every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p>
* <b>Note:</b>
* If set to 0, monsters spawning will be disabled for this world. We
* recommend using {@link #setSpawnFlags(boolean, boolean)} to control
* this instead.
* <p>
* Minecraft default: 1.
*/
public setTicksPerMonsterSpawns(ticksPerMonsterSpawns: number): void;
/**
* Gets limit for number of monsters that can spawn in a chunk in this
* world
*/
public getMonsterSpawnLimit(): number;
/**
* Sets the limit for number of monsters that can spawn in a chunk in this
* world
* <p>
* <b>Note:</b> If set to a negative number the world will use the
* server-wide spawn limit instead.
*/
public setMonsterSpawnLimit(limit: number): void;
/**
* Gets the limit for number of animals that can spawn in a chunk in this
* world
*/
public getAnimalSpawnLimit(): number;
/**
* Sets the limit for number of animals that can spawn in a chunk in this
* world
* <p>
* <b>Note:</b> If set to a negative number the world will use the
* server-wide spawn limit instead.
*/
public setAnimalSpawnLimit(limit: number): void;
/**
* Gets the limit for number of water animals that can spawn in a chunk in
* this world
*/
public getWaterAnimalSpawnLimit(): number;
/**
* Sets the limit for number of water animals that can spawn in a chunk in
* this world
* <p>
* <b>Note:</b> If set to a negative number the world will use the
* server-wide spawn limit instead.
*/
public setWaterAnimalSpawnLimit(limit: number): void;
/**
* Gets the limit for number of ambient mobs that can spawn in a chunk in
* this world
*/
public getAmbientSpawnLimit(): number;
/**
* Sets the limit for number of ambient mobs that can spawn in a chunk in
* this world
* <p>
* <b>Note:</b> If set to a negative number the world will use the
* server-wide spawn limit instead.
*/
public setAmbientSpawnLimit(limit: number): void;
/**
* Play a Sound at the provided Location in the World
* <p>
* This function will fail silently if Location or Sound are null.
*/
public playSound(location: org.bukkit.Location, sound: org.bukkit.Sound, volume: number, pitch: number): void;
/**
* Play a Sound at the provided Location in the World.
* <p>
* This function will fail silently if Location or Sound are null. No
* sound will be heard by the players if their clients do not have the
* respective sound for the value passed.
*/
public playSound(location: org.bukkit.Location, sound: string, volume: number, pitch: number): void;
/**
* Play a Sound at the provided Location in the World.
* <p>
* This function will fail silently if Location or Sound are null.
*/
public playSound(location: org.bukkit.Location, sound: org.bukkit.Sound, category: org.bukkit.SoundCategory, volume: number, pitch: number): void;
/**
* Play a Sound at the provided Location in the World.
* <p>
* This function will fail silently if Location or Sound are null. No sound
* will be heard by the players if their clients do not have the respective
* sound for the value passed.
*/
public playSound(location: org.bukkit.Location, sound: string, category: org.bukkit.SoundCategory, volume: number, pitch: number): void;
/**
* Get an array containing the names of all the {@link GameRule}s.
*/
public getGameRules(): any;
/**
* Gets the current state of the specified rule
* <p>
* Will return null if rule passed is null
*/
public getGameRuleValue(rule: string): string;
/**
* Set the specified gamerule to specified value.
* <p>
* The rule may attempt to validate the value passed, will return true if
* value was set.
* <p>
* If rule is null, the function will return false.
*/
public setGameRuleValue(rule: string, value: string): boolean;
/**
* Checks if string is a valid game rule
*/
public isGameRule(rule: string): boolean;
/**
* Get the current value for a given {@link GameRule}.
*/
public getGameRuleValue(rule: org.bukkit.GameRule): any;
/**
* Get the default value for a given {@link GameRule}. This value is not
* guaranteed to match the current value.
*/
public getGameRuleDefault(rule: org.bukkit.GameRule): any;
/**
* Set the given {@link GameRule}'s new value.
*/
public setGameRule(rule: org.bukkit.GameRule, newValue: any): boolean;
/**
* Gets the world border for this world.
*/
public getWorldBorder(): org.bukkit.WorldBorder;
/**
* Spawns the particle (the number of times specified by count)
* at the target location.
*/
public spawnParticle(particle: org.bukkit.Particle, location: org.bukkit.Location, count: number): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location.
*/
public spawnParticle(particle: org.bukkit.Particle, x: number, y: number, z: number, count: number): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location.
*/
public spawnParticle(particle: org.bukkit.Particle, location: org.bukkit.Location, count: number, data: any): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location.
*/
public spawnParticle(particle: org.bukkit.Particle, x: number, y: number, z: number, count: number, data: any): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, location: org.bukkit.Location, count: number, offsetX: number, offsetY: number, offsetZ: number): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, x: number, y: number, z: number, count: number, offsetX: number, offsetY: number, offsetZ: number): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, location: org.bukkit.Location, count: number, offsetX: number, offsetY: number, offsetZ: number, data: any): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, x: number, y: number, z: number, count: number, offsetX: number, offsetY: number, offsetZ: number, data: any): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, location: org.bukkit.Location, count: number, offsetX: number, offsetY: number, offsetZ: number, extra: number): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, x: number, y: number, z: number, count: number, offsetX: number, offsetY: number, offsetZ: number, extra: number): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, location: org.bukkit.Location, count: number, offsetX: number, offsetY: number, offsetZ: number, extra: number, data: any): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, x: number, y: number, z: number, count: number, offsetX: number, offsetY: number, offsetZ: number, extra: number, data: any): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, location: org.bukkit.Location, count: number, offsetX: number, offsetY: number, offsetZ: number, extra: number, data: any, force: boolean): void;
/**
* Spawns the particle (the number of times specified by count)
* at the target location. The position of each particle will be
* randomized positively and negatively by the offset parameters
* on each axis.
*/
public spawnParticle(particle: org.bukkit.Particle, x: number, y: number, z: number, count: number, offsetX: number, offsetY: number, offsetZ: number, extra: number, data: any, force: boolean): void;
/**
* Find the closest nearby structure of a given {@link StructureType}.
* Finding unexplored structures can, and will, block if the world is
* looking in chunks that gave not generated yet. This can lead to the world
* temporarily freezing while locating an unexplored structure.
* <p>
* The {@code radius} is not a rigid square radius. Each structure may alter
* how many chunks to check for each iteration. Do not assume that only a
* radius x radius chunk area will be checked. For example,
* {@link StructureType#WOODLAND_MANSION} can potentially check up to 20,000
* blocks away (or more) regardless of the radius used.
* <p>
* This will <i>not</i> load or generate chunks. This can also lead to
* instances where the server can hang if you are only looking for
* unexplored structures. This is because it will keep looking further and
* further out in order to find the structure.
*/
public locateNearestStructure(origin: org.bukkit.Location, structureType: org.bukkit.StructureType, radius: number, findUnexplored: boolean): org.bukkit.Location;
}
}
}

View File

@@ -1,70 +0,0 @@
declare namespace org {
namespace bukkit {
class WorldBorder {
/**
* Resets the border to default values.
*/
public reset(): void;
/**
* Gets the current side length of the border.
*/
public getSize(): number;
/**
* Sets the border to a square region with the specified side length in blocks.
*/
public setSize(newSize: number): void;
/**
* Sets the border to a square region with the specified side length in blocks.
*/
public setSize(newSize: number, seconds: number): void;
/**
* Gets the current border center.
*/
public getCenter(): org.bukkit.Location;
/**
* Sets the new border center.
*/
public setCenter(x: number, z: number): void;
/**
* Sets the new border center.
*/
public setCenter(location: org.bukkit.Location): void;
/**
* Gets the current border damage buffer.
*/
public getDamageBuffer(): number;
/**
* Sets the amount of blocks a player may safely be outside the border before taking damage.
*/
public setDamageBuffer(blocks: number): void;
/**
* Gets the current border damage amount.
*/
public getDamageAmount(): number;
/**
* Sets the amount of damage a player takes when outside the border plus the border buffer.
*/
public setDamageAmount(damage: number): void;
/**
* Gets the current border warning time in seconds.
*/
public getWarningTime(): number;
/**
* Sets the warning time that causes the screen to be tinted red when a contracting border will reach the player within the specified time.
*/
public setWarningTime(seconds: number): void;
/**
* Gets the current border warning distance.
*/
public getWarningDistance(): number;
/**
* Sets the warning distance that causes the screen to be tinted red when the player is within the specified number of blocks from the border.
*/
public setWarningDistance(distance: number): void;
/**
* Check if the specified location is inside this border.
*/
public isInside(location: org.bukkit.Location): boolean;
}
}
}

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