fix: 修复玩家复活时Tag未更新的BUG
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@ -10,16 +10,15 @@ var event = require('modules/event');
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var bukkit = require('modules/bukkit');
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var bukkit = require('modules/bukkit');
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var command = require('modules/command');
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var command = require('modules/command');
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var papi = require('plugins/ext/papi');
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var papi = require('./ext/papi');
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var fakeTag;
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var fakeTag;
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var description = {
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var description = {
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name: 'MiaoTag',
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name: 'MiaoTag',
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version: '1.0.1',
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version: '1.1',
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author: '喵♂呜',
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author: '喵♂呜',
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config: {
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config: {
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update: 20,
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format: '§4§l❤'
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format: '§4§l❤'
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},
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},
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commands: {
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commands: {
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@ -55,6 +54,7 @@ function enable() {
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switch (subcommand) {
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switch (subcommand) {
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case 'reload':
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case 'reload':
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self.reloadConfig();
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self.reloadConfig();
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fakeTag = new FakeTag(config.format);
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console.sender(sender, "§a配置文件重载完成!", "TEST");
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console.sender(sender, "§a配置文件重载完成!", "TEST");
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break;
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break;
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}
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}
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@ -66,7 +66,7 @@ function enable() {
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bukkit.players(function (p) fakeTag.set(p));
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bukkit.players(function (p) fakeTag.set(p));
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event.on(self, 'PlayerJoin', function (event) fakeTag.set(event.player));
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event.on(self, 'PlayerJoin', function (event) fakeTag.set(event.player));
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var entityUpdate = function (event) {
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var entityUpdate = function (event) {
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var player = event.entity;
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var player = event.entity || event.player;
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if(player instanceof org.bukkit.entity.Player){
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if(player instanceof org.bukkit.entity.Player){
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setTimeout(function () {
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setTimeout(function () {
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fakeTag.update(player);
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fakeTag.update(player);
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@ -76,6 +76,7 @@ function enable() {
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event.on(self, 'EntityRegainHealth', entityUpdate, false);
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event.on(self, 'EntityRegainHealth', entityUpdate, false);
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event.on(self, 'EntityDamage', entityUpdate, false);
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event.on(self, 'EntityDamage', entityUpdate, false);
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event.on(self, 'EntityRegainHealth', entityUpdate, false);
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event.on(self, 'EntityRegainHealth', entityUpdate, false);
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event.on(self, 'PlayerRespawn', entityUpdate, false);
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//event.on(this, 'playerquitevent', function quit(event) removeTask(event.player));
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//event.on(this, 'playerquitevent', function quit(event) removeTask(event.player));
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}
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}
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