fix: 修复玩家复活时Tag未更新的BUG

merge/1/MERGE
coding 2017-10-25 11:24:27 +00:00
parent ea76a92f72
commit 4bb2c48021
1 changed files with 5 additions and 4 deletions

View File

@ -10,16 +10,15 @@ var event = require('modules/event');
var bukkit = require('modules/bukkit');
var command = require('modules/command');
var papi = require('plugins/ext/papi');
var papi = require('./ext/papi');
var fakeTag;
var description = {
name: 'MiaoTag',
version: '1.0.1',
version: '1.1',
author: '喵♂呜',
config: {
update: 20,
format: '§4§l❤'
},
commands: {
@ -55,6 +54,7 @@ function enable() {
switch (subcommand) {
case 'reload':
self.reloadConfig();
fakeTag = new FakeTag(config.format);
console.sender(sender, "§a配置文件重载完成!", "TEST");
break;
}
@ -66,7 +66,7 @@ function enable() {
bukkit.players(function (p) fakeTag.set(p));
event.on(self, 'PlayerJoin', function (event) fakeTag.set(event.player));
var entityUpdate = function (event) {
var player = event.entity;
var player = event.entity || event.player;
if(player instanceof org.bukkit.entity.Player){
setTimeout(function () {
fakeTag.update(player);
@ -76,6 +76,7 @@ function enable() {
event.on(self, 'EntityRegainHealth', entityUpdate, false);
event.on(self, 'EntityDamage', entityUpdate, false);
event.on(self, 'EntityRegainHealth', entityUpdate, false);
event.on(self, 'PlayerRespawn', entityUpdate, false);
//event.on(this, 'playerquitevent', function quit(event) removeTask(event.player));
}