fix: 提前初始化log防止内部异常

This commit is contained in:
coding 2017-10-24 11:38:35 +00:00
parent 2cab200e41
commit 2e679ff8b6
4 changed files with 12 additions and 9 deletions

View File

@ -3,7 +3,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>pw.yumc</groupId>
<artifactId>MiaoScript</artifactId>
<version>1.1.3</version>
<version>1.1.4</version>
<developers>
<developer>
<id>502647092</id>

View File

@ -1,4 +1,5 @@
'use strict';
var log = base.getLog().static;
var boot;
var disable;
/**

View File

@ -2,7 +2,6 @@
* 控制台输出类
*/
/*global base*/
var log = base.getLog().static;
(function(global){
var Arrays = Java.type('java.util.Arrays');
var Level = Java.type('java.util.logging.Level');
@ -13,6 +12,7 @@ var log = base.getLog().static;
}.bind(this),
set: function (name) {
this._name = name ? '[' + name + '] ' : '';
this.prefix = name ? '§6[§b' + name + '§6]§r ' : '';
}.bind(this)
});
this.name = name;
@ -29,8 +29,10 @@ var log = base.getLog().static;
log.d(this.name + Array.prototype.join.call(arguments, ' '));
}
this.sender = function () {
var sender = arguments[0];
if (!(sender instanceof org.bukkit.command.CommandSender)) { console.error("第一个参数未实现 org.bukkit.command.CommandSender 无法发送消息!") }
var args = Array.prototype.slice.call(arguments, 1);
log.sender();
sender.sendMessage(this.prefix + args.join(' '));
}
this.ex = function (ex) {
log.console('§4' + ex);

View File

@ -55,11 +55,8 @@ function enable() {
switch (subcommand) {
case 'reload':
self.reloadConfig();
console.sender(sender, "§a配置文件重载完成!", "TEST");
break;
case 'test':
// var IllegalStateException = Java.type("java.lang.IllegalStateException");
// throw new IllegalStateException('TEST');
throw new TypeError('TEST');
}
},
tab: function tab (sender, command, args){
@ -68,14 +65,17 @@ function enable() {
})
bukkit.players(function (p) fakeTag.set(p));
event.on(self, 'PlayerJoin', function (event) fakeTag.set(event.player));
event.on(self, 'EntityDamage', function (event) {
var entityUpdate = function (event) {
var player = event.entity;
if(player instanceof org.bukkit.entity.Player){
setTimeout(function () {
fakeTag.update(player);
}, 1);
}
}, false);
};
event.on(self, 'EntityRegainHealth', entityUpdate, false);
event.on(self, 'EntityDamage', entityUpdate, false);
event.on(self, 'EntityRegainHealth', entityUpdate, false);
//event.on(this, 'playerquitevent', function quit(event) removeTask(event.player));
}