forked from xjboss/KCauldronX
5aaf6c5cbf
ChunkManager optimize chunks handling in small and big worlds Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z) Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster (400-500% from Java's HashMap and 150-180% from Trove's maps) on reading. |
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.. | ||
block | ||
client | ||
command | ||
crash | ||
dispenser | ||
enchantment | ||
entity | ||
init | ||
inventory | ||
item | ||
network | ||
potion | ||
scoreboard | ||
server | ||
stats | ||
tileentity | ||
util | ||
village | ||
world |