forked from xjboss/KCauldronX
5aaf6c5cbf
ChunkManager optimize chunks handling in small and big worlds Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z) Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster (400-500% from Java's HashMap and 150-180% from Trove's maps) on reading. |
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handshake/client | ||
play | ||
rcon | ||
NetHandlerPlayServer.java.patch | ||
NetworkManager.java.patch | ||
NetworkSystem.java.patch | ||
Packet.java.patch | ||
PacketBuffer.java.patch |