forked from xjboss/KCauldronX
83 lines
3.6 KiB
Diff
83 lines
3.6 KiB
Diff
--- ../src-base/minecraft/net/minecraft/inventory/ContainerPlayer.java
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+++ ../src-work/minecraft/net/minecraft/inventory/ContainerPlayer.java
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@@ -12,18 +12,33 @@
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import net.minecraft.item.crafting.CraftingManager;
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import net.minecraft.util.IIcon;
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+// CraftBukkit start
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+import net.minecraft.entity.player.EntityPlayerMP;
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+import net.minecraft.network.play.server.S2FPacketSetSlot;
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+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
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+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
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+// CraftBukkit end
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+
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public class ContainerPlayer extends Container
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{
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public InventoryCrafting craftMatrix = new InventoryCrafting(this, 2, 2);
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public IInventory craftResult = new InventoryCraftResult();
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public boolean isLocalWorld;
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private final EntityPlayer thePlayer;
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+ // CraftBukkit start
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+ private CraftInventoryView bukkitEntity = null;
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+ private InventoryPlayer player;
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+ // CraftBukkit end
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private static final String __OBFID = "CL_00001754";
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public ContainerPlayer(final InventoryPlayer p_i1819_1_, boolean p_i1819_2_, EntityPlayer p_i1819_3_)
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{
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this.isLocalWorld = p_i1819_2_;
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this.thePlayer = p_i1819_3_;
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+ this.craftResult = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
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+ this.craftMatrix = new InventoryCrafting(this, 2, 2, p_i1819_1_.player); // CraftBukkit - pass player
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+ this.craftMatrix.resultInventory = this.craftResult; // CraftBukkit - let InventoryCrafting know about its result slot
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+ this.player = p_i1819_1_; // CraftBukkit - save player
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this.addSlotToContainer(new SlotCrafting(p_i1819_1_.player, this.craftMatrix, this.craftResult, 0, 144, 36));
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int i;
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int j;
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@@ -72,12 +87,24 @@
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this.addSlotToContainer(new Slot(p_i1819_1_, i, 8 + i * 18, 142));
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}
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- this.onCraftMatrixChanged(this.craftMatrix);
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+ // this.onCraftMatrixChanged(this.craftMatrix); // CraftBukkit - unneeded since it just sets result slot to empty
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}
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public void onCraftMatrixChanged(IInventory p_75130_1_)
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{
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- this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.thePlayer.worldObj));
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+ // CraftBukkit start (Note: the following line would cause an error if called during construction)
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+ CraftingManager.getInstance().lastCraftView = getBukkitView();
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+ ItemStack craftResult = CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.thePlayer.worldObj);
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+ this.craftResult.setInventorySlotContents(0, craftResult);
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+
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+ if (super.crafters.size() < 1)
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+ {
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+ return;
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+ }
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+
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+ EntityPlayerMP player = (EntityPlayerMP) super.crafters.get(0); // TODO: Is this _always_ correct? Seems like it.
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+ player.playerNetServerHandler.sendPacket(new S2FPacketSetSlot(player.openContainer.windowId, 0, craftResult));
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+ // CraftBukkit end
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}
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public void onContainerClosed(EntityPlayer p_75134_1_)
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@@ -187,4 +214,18 @@
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{
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return p_94530_2_.inventory != this.craftResult && super.func_94530_a(p_94530_1_, p_94530_2_);
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}
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+
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+ // CraftBukkit start
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+ public CraftInventoryView getBukkitView()
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+ {
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+ if (bukkitEntity != null)
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+ {
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+ return bukkitEntity;
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+ }
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+
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+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftMatrix, this.craftResult);
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+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
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+ return bukkitEntity;
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+ }
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+ // CraftBukkit end
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}
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