forked from xjboss/KCauldronX

* Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps)
15 lines
397 B
Java
15 lines
397 B
Java
package org.spigotmc;
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import gnu.trove.map.hash.TCustomHashMap;
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import java.util.Map;
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public class CaseInsensitiveMap<V> extends TCustomHashMap<String, V> {
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public CaseInsensitiveMap() {
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super(CaseInsensitiveHashingStrategy.INSTANCE);
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}
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public CaseInsensitiveMap(Map<? extends String, ? extends V> map) {
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super(CaseInsensitiveHashingStrategy.INSTANCE, map);
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}
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} |