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forked from xjboss/KCauldronX
KCauldronX/patches/org/bukkit/Effect.java.patch
2015-03-22 20:38:04 +03:00

260 lines
7.0 KiB
Diff

--- ../src-base/minecraft/org/bukkit/Effect.java
+++ ../src-work/minecraft/org/bukkit/Effect.java
@@ -5,6 +5,7 @@
import com.google.common.collect.Maps;
import org.bukkit.block.BlockFace;
+import org.bukkit.material.MaterialData;
import org.bukkit.potion.Potion;
/**
@@ -79,27 +80,183 @@
/**
* The flames seen on a mobspawner; a visual effect.
*/
- MOBSPAWNER_FLAMES(2004, Type.VISUAL);
+ MOBSPAWNER_FLAMES(2004, Type.VISUAL),
+ /**
+ * The spark that comes off a fireworks
+ */
+ FIREWORKS_SPARK("fireworksSpark", Type.PARTICLE),
+ /**
+ * Critical hit particles
+ */
+ CRIT("crit", Type.PARTICLE),
+ /**
+ * Blue critical hit particles
+ */
+ MAGIC_CRIT("magicCrit", Type.PARTICLE),
+ /**
+ * Multicolored potion effect particles
+ */
+ POTION_SWIRL("mobSpell", Type.PARTICLE),
+ /**
+ * Multicolored potion effect particles that are slightly transparent
+ */
+ POTION_SWIRL_TRANSPARENT("mobSpellAmbient", Type.PARTICLE),
+ /**
+ * A puff of white potion swirls
+ */
+ SPELL("spell", Type.PARTICLE),
+ /**
+ * A puff of white stars
+ */
+ INSTANT_SPELL("instantSpell", Type.PARTICLE),
+ /**
+ * A puff of purple particles
+ */
+ WITCH_MAGIC("witchMagic", Type.PARTICLE),
+ /**
+ * The note that appears above note blocks
+ */
+ NOTE("note", Type.PARTICLE),
+ /**
+ * The particles shown at nether portals
+ */
+ PORTAL("portal", Type.PARTICLE),
+ /**
+ * The symbols that fly towards the enchantment table
+ */
+ FLYING_GLYPH("enchantmenttable", Type.PARTICLE),
+ /**
+ * Fire particles
+ */
+ FLAME("flame", Type.PARTICLE),
+ /**
+ * The particles that pop out of lava
+ */
+ LAVA_POP("lava", Type.PARTICLE),
+ /**
+ * A small gray square
+ */
+ FOOTSTEP("footstep", Type.PARTICLE),
+ /**
+ * Water particles
+ */
+ SPLASH("splash", Type.PARTICLE),
+ /**
+ * Smoke particles
+ */
+ PARTICLE_SMOKE("smoke", Type.PARTICLE),
+ /**
+ * The biggest explosion particle effect
+ */
+ EXPLOSION_HUGE("hugeexplosion", Type.PARTICLE),
+ /**
+ * A larger version of the explode particle
+ */
+ EXPLOSION_LARGE("largeexplode", Type.PARTICLE),
+ /**
+ * Explosion particles
+ */
+ EXPLOSION("explode", Type.PARTICLE),
+ /**
+ * Small gray particles
+ */
+ VOID_FOG("depthsuspend", Type.PARTICLE),
+ /**
+ * Small gray particles
+ */
+ SMALL_SMOKE("townaura", Type.PARTICLE),
+ /**
+ * A puff of white smoke
+ */
+ CLOUD("cloud", Type.PARTICLE),
+ /**
+ * Multicolored dust particles
+ */
+ COLOURED_DUST("reddust", Type.PARTICLE),
+ /**
+ * Snowball breaking
+ */
+ SNOWBALL_BREAK("snowballpoof", Type.PARTICLE),
+ /**
+ * The water drip particle that appears on blocks under water
+ */
+ WATERDRIP("dripWater", Type.PARTICLE),
+ /**
+ * The lava drip particle that appears on blocks under lava
+ */
+ LAVADRIP("dripLava", Type.PARTICLE),
+ /**
+ * White particles
+ */
+ SNOW_SHOVEL("snowshovel", Type.PARTICLE),
+ /**
+ * The particle shown when a slime jumps
+ */
+ SLIME("slime", Type.PARTICLE),
+ /**
+ * The particle that appears when breading animals
+ */
+ HEART("heart", Type.PARTICLE),
+ /**
+ * The particle that appears when hitting a villager
+ */
+ VILLAGER_THUNDERCLOUD("angryVillager", Type.PARTICLE),
+ /**
+ * The particle that appears when trading with a villager
+ */
+ HAPPY_VILLAGER("happyVillager", Type.PARTICLE),
+ /**
+ * The particles generated when a tool breaks.
+ * This particle requires a Material so that the client can select the correct texture.
+ */
+ ITEM_BREAK("iconcrack", Type.PARTICLE, Material.class),
+ /**
+ * The particles generated while breaking a block.
+ * This particle requires a Material and data value so that the client can select the correct texture.
+ */
+ TILE_BREAK("blockcrack", Type.PARTICLE, MaterialData.class),
+ /**
+ * The particles generated while sprinting a block
+ * This particle requires a Material and data value so that the client can select the correct texture.
+ */
+ TILE_DUST("blockdust", Type.PARTICLE, MaterialData.class);
private final int id;
private final Type type;
private final Class<?> data;
private static final Map<Integer, Effect> BY_ID = Maps.newHashMap();
+ private static final Map<String, Effect> BY_NAME = Maps.newHashMap();
+ private final String particleName;
- Effect(int id, Type type) {
+ private Effect(int id, Type type) {
this(id,type,null);
}
- Effect(int id, Type type, Class<?> data) {
+ private Effect(int id, Type type, Class<?> data) {
this.id = id;
this.type = type;
this.data = data;
+ particleName = null;
}
+ private Effect(String particleName, Type type, Class<?> data) {
+ this.particleName = particleName;
+ this.type = type;
+ id = 0;
+ this.data = data;
+ }
+
+ private Effect(String particleName, Type type) {
+ this.particleName = particleName;
+ this.type = type;
+ id = 0;
+ this.data = null;
+ }
+
/**
* Gets the ID for this effect.
*
- * @return ID of this effect
+ * @return if this Effect isn't of type PARTICLE it returns ID of this effect
* @deprecated Magic value
*/
@Deprecated
@@ -108,6 +265,15 @@
}
/**
+ * Returns the effect's name. This returns null if the effect is not a particle
+ *
+ * @return The effect's name
+ */
+ public String getName() {
+ return particleName;
+ }
+
+ /**
* @return The type of the effect.
*/
public Type getType() {
@@ -115,8 +281,7 @@
}
/**
- * @return The class which represents data for this effect, or null if
- * none
+ * @return if this Effect isn't of type PARTICLE it returns the class which represents data for this effect, or null if none
*/
public Class<?> getData() {
return this.data;
@@ -136,12 +301,32 @@
static {
for (Effect effect : values()) {
- BY_ID.put(effect.id, effect);
+ if (effect.type != Type.PARTICLE) {
+ BY_ID.put(effect.id, effect);
+ }
}
}
/**
+ * Gets the Effect associated with the given name.
+ *
+ * @param name name of the Effect to return
+ * @return Effect with the given name
+ */
+ public static Effect getByName(String name) {
+ return BY_NAME.get(name);
+ }
+
+ static {
+ for (Effect effect : values()) {
+ if (effect.type == Type.PARTICLE) {
+ BY_NAME.put(effect.particleName, effect);
+ }
+ }
+ }
+
+ /**
* Represents the type of an effect.
*/
- public enum Type {SOUND, VISUAL}
+ public enum Type {SOUND, VISUAL, PARTICLE}
}