forked from xjboss/KCauldronX
7defe0bb29
* Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps) |
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.. | ||
ai | ||
boss | ||
effect | ||
item | ||
monster | ||
passive | ||
player | ||
projectile | ||
Entity.java.patch | ||
EntityAgeable.java.patch | ||
EntityCreature.java.patch | ||
EntityHanging.java.patch | ||
EntityLeashKnot.java.patch | ||
EntityLiving.java.patch | ||
EntityLivingBase.java.patch | ||
EntityMinecartCommandBlock.java.patch | ||
EntityTracker.java.patch | ||
EntityTrackerEntry.java.patch |