1
0
forked from xjboss/KCauldronX

Commit Graph

  • b82ed7a227 update timings post url 聪聪 2017-06-25 20:09:05 +0800
  • 4ad3dfff03 config file forge utf-8 聪聪 2017-06-25 19:16:18 +0800
  • 6556b08a43 fix getById can not get mod's potion 聪聪 2017-06-25 19:11:11 +0800
  • a9e1137c30 fix block snapshot restore bug,add entity restore 聪聪 2017-06-25 19:10:06 +0800
  • 597d028218 remove repeat code,add Entity snapshot code 聪聪 2017-06-25 19:09:23 +0800
  • 93dbb7cca5 the key of UserList use a lower case playername 聪聪 2017-06-25 19:08:37 +0800
  • a80d0e32f8 fix the item 'Books and pens' update bug 聪聪 2017-06-25 19:07:31 +0800
  • baa004ce49 ignore already track error 聪聪 2017-06-25 19:06:45 +0800
  • df4652de03 remove useless file 聪聪 2017-06-25 13:25:17 +0800
  • 2e494411c8 modifi repo url 聪聪 2017-06-25 13:24:11 +0800
  • 2bc9cbb0f7 [ci skip] Add min Java Spanner_Man 2016-11-27 15:34:56 +0700
  • 5c9d2a4a45 Update correct git clone URL Spanner_Man 2016-06-29 19:58:44 +0700
  • 8d2ba00f70 Cap chunk generation to 1 chunk per tick (configurable) Sergey Shatunov 2016-03-16 12:01:28 +0700
  • 232bc98881 Implement deprecated get/set shooter bukkit's methods Sergey Shatunov 2016-02-14 22:46:12 +0700
  • 3f7b5d0941 Merge branch 'master' into 'master' Prototik 2016-02-11 22:44:03 +0700
  • f6e289616c Fixes #362 [ci skip] Spanner_Man 2016-02-12 02:16:18 +1100
  • ff7d6f4137 Whoops, chunk coords stored in other order (fix #360) Sergey Shatunov 2016-02-11 16:52:32 +0700
  • 7eba5f9dee Fix crash with indirect damage when indirect entity == null, for example thrower is not entity. Sergey Shatunov 2016-02-11 12:45:35 +0700
  • cdc6bcae21 Fix command crash when world has no tps info (meh? plugins? broken mods?) [ci skip] Sergey Shatunov 2016-02-10 22:35:58 +0700
  • 5aaf6c5cbf ChunkManager implementation Sergey Shatunov 2016-02-10 19:17:47 +0700
  • 6f447f2804 Switch Implementation-Version to bukkit version since some bukkit plugins depends on it [ci skip] Sergey Shatunov 2016-02-10 02:56:35 +0700
  • edaff93a90 Update link in readme [ci skip] Prototik 2016-02-10 02:16:46 +0700
  • 0dd6c7efdf Jline's ConsoleReader reads empty string instead of null in stdin-less environment, like exec() from many languages. Add empty check. Sergey Shatunov 2016-02-09 21:19:36 +0700
  • 3b244893d9 Fix #346 Sergey Shatunov 2016-02-07 14:50:00 +0700
  • 962807f835 Fix #343 Sergey Shatunov 2016-02-07 14:40:26 +0700
  • db3a8c3045 Pass net handler during reverse cloning due to some mods could transmit some packets in cloning Sergey Shatunov 2016-02-06 23:20:23 +0700
  • d09dc71f62 Fix #106 Sergey Shatunov 2016-02-06 19:12:12 +0700
  • 84276822ea Fix inventory wiping on keepInventory=true Sergey Shatunov 2016-02-06 15:19:45 +0700
  • 0b251c5440 Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning Sergey Shatunov 2016-02-06 04:29:03 +0700
  • 313adcfbb0 Fix PlayerCloneEvent.wasDeath (close #335) Sergey Shatunov 2016-02-06 00:09:26 +0700
  • 30d7378fda Okay, remove full cloning of player during respawn and just post forge's event for required mods. Close #331 Sergey Shatunov 2016-02-05 03:43:24 +0700
  • 7b03a5c0d1 Add out-of-box fast leaves decay Sergey Shatunov 2016-02-04 22:55:51 +0700
  • 3926aa3878 Allow pseudo-real semi-infernal chunks for trees, fix #273 Sergey Shatunov 2016-02-04 22:35:14 +0700
  • d98e2ca8f6 Fix ender inventory not synced after cloning, fix #329 Sergey Shatunov 2016-02-04 18:21:25 +0700
  • 3b321e3116 Implement custom bukkit's entity for modded projectiles Sergey Shatunov 2016-02-03 22:42:59 +0700
  • 7114a28fc6 Implement thread-safe, async-like and not buggy BlockUpdatesTracker Sergey Shatunov 2016-02-03 10:54:09 +0700
  • 3359c026df Add plugins info in crash report Sergey Shatunov 2016-02-02 16:50:16 +0700
  • f1936a41c2 Add link to discord [ci skip] Prototik 2016-02-03 01:00:01 +0700
  • 01238b890a Better handling of out of sync Sergey Shatunov 2016-02-02 15:39:23 +0700
  • 412dab0029 Update references to inventory for CraftPlayer during cloning Sergey Shatunov 2016-02-02 14:45:32 +0700
  • f9b7fa7da4 Fix #319 Sergey Shatunov 2016-02-02 02:21:33 +0700
  • 9a1b86730d Avoid to load chunks if block updated scheduled in unloaded chunk Sergey Shatunov 2016-02-01 23:16:31 +0700
  • 0d3b4e763c Forward bukkit's CraftPlayer during cloning player Sergey Shatunov 2016-02-01 22:45:16 +0700
  • 07698c433a Fix inventory erase when player respawns by mods or plugins Sergey Shatunov 2016-02-01 18:50:02 +0700
  • 12b0a52ae0 Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :) Sergey Shatunov 2016-02-01 16:03:58 +0700
  • 6c2be10dc9 Implement Bukkit's inventory for modded inventories, fix #257 Sergey Shatunov 2016-02-01 04:54:40 +0700
  • e3bc245aa4 Rollback to Gradle 2.8 due to bug in ForgeGradle Sergey 2016-01-31 21:23:01 +0700
  • 8c5b2f7229 Do fully player cloning to avoid duping of items (probably related to #301) Sergey 2016-01-31 20:08:36 +0700
  • 201b43272f Optimize chunk saving time by holding block updates in chunks directly (fix #299) Sergey 2016-01-31 18:53:17 +0700
  • a5277c151e Fix collision of NextTickListEntry (close #289) Sergey 2016-01-31 18:39:40 +0700
  • 32dc3664a6 Update gradle wrapper to 2.10 Sergey 2016-01-31 18:11:30 +0700
  • 8298cc31e8 Fix license Sergey 2016-01-31 17:59:46 +0700
  • 097252b5bf Add expermintal feature: tileEnitity list recreation each tick Sergey Shatunov 2016-01-17 17:15:55 +0700
  • 1817b56ba3 Fix player doesn't cloning after death/teleport, fix #282 Sergey Shatunov 2016-01-11 18:50:13 +0700
  • 25d6f61aed Autosave unmodified chunks only after 4 periods Sergey Shatunov 2016-01-11 18:49:30 +0700
  • be83aa26fc Fix broken commands.yml (close #276) Prototik 2015-10-16 02:16:24 +0700
  • 4b705b50af Don't process dead entities during explosion Sergey Shatunov 2016-01-07 00:42:54 +0700
  • eb49ce845d Make light asynchronous (close #231) Sergey Shatunov 2016-01-06 01:53:42 +0700
  • 7f897a021d Allow fake net handlers, fix #268 Sergey Shatunov 2016-01-05 15:14:32 +0700
  • 99915acb8b Use player cache for skulls Sergey Shatunov 2016-01-05 15:06:32 +0700
  • 8d4b99c574 Don't sleep between chunk unloading Sergey Shatunov 2016-01-05 14:56:58 +0700
  • b53d579e35 Optimize chunk saving Sergey Shatunov 2016-01-05 14:55:35 +0700
  • 240272b672 Clear outgoing packet queue on disconnect Sergey Shatunov 2016-01-05 14:50:11 +0700
  • 6911f3485a Fix for map decoration Sergey Shatunov 2016-01-05 14:48:56 +0700
  • 0011dd0d9a Limit TNT detonations per world per tick Sergey Shatunov 2016-01-05 14:20:01 +0700
  • 0aad7977fc Make configurable messages, close #244 Sergey Shatunov 2016-01-05 13:54:34 +0700
  • 955af15697 Make Server.getOnlinePlayers returns immutable collection, like it said in docs. This is also fix crash with /stop and /restart commands while any players had been online. Sergey Shatunov 2016-01-05 02:00:44 +0700
  • 90386d0abf Add support for 1558 backport into CI Sergey Shatunov 2016-01-04 23:01:21 +0700
  • 664be786d4 Update to forge 1614 Sergey Shatunov 2016-01-04 22:45:30 +0700
  • f722fccdce Rollback to the state of .152 build with some critical fixes and updates Sergey Shatunov 2016-01-04 12:38:37 +0700
  • 40c95e49c0 Stop publishing -server artifacts [ci skip] Prototik 2015-10-25 17:20:48 +0700
  • ed0bc9ab15 Fix #228 Prototik 2015-10-25 15:56:15 +0700
  • da067694cc Fix backport merging Prototik 2015-10-24 21:17:35 +0700
  • 1ec4cf134d Remove health scaling Prototik 2015-10-24 17:31:46 +0700
  • 1d94d55290 Update forge to 1517 Prototik 2015-10-23 20:54:39 +0700
  • 7953c2dc6a Update submodule ref [ci skip] Prototik 2015-10-23 20:41:39 +0700
  • 30960fd721 Fix #222 Prototik 2015-10-23 20:04:48 +0700
  • d3c359b26d Fix #218, fix #217 Prototik 2015-10-23 01:33:13 +0700
  • 4cfa07d415 Fix #214 Prototik 2015-10-22 14:25:47 +0700
  • ad909f2788 Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :) Prototik 2015-10-22 01:45:44 +0700
  • c9caa8c770 Fix #210 Prototik 2015-10-22 01:33:46 +0700
  • 6458549af6 Fix #211 Prototik 2015-10-21 23:37:43 +0700
  • 40ac2b7e23 Fix #209 Prototik 2015-10-19 11:23:10 +0700
  • 7defe0bb29 Some portion of optimizations: * Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps) Prototik 2015-10-18 23:58:28 +0700
  • 299cf0ed96 Fix broken commands.yml (close #97) Prototik 2015-10-16 02:16:24 +0700
  • 0097a0744a Check for active chunks before persistent, could be faster on big maps Prototik 2015-10-15 00:09:55 +0700
  • 98f4f02f55 Introduced World Save Thread and some refractoring Prototik 2015-10-14 20:31:35 +0700
  • a5b10b36ab Added /kc dump command for some debug reports Prototik 2015-10-06 21:00:35 +0700
  • e64531cffa Update KImagine to 0.2 (fix for ghostly entities) Prototik 2015-10-04 19:39:32 +0700
  • cd5151743b Merge branch 'spelling-fix' into 'master' Prototik 2015-09-10 14:28:29 +0700
  • 8cda6fb6c4 Small spelling fix quite -> quiet ChrisLane 2015-09-10 00:21:43 +0200
  • b2e14cb247 Return loop iterating over entites on overloaded server Prototik 2015-09-06 18:54:03 +0700
  • 9d56192606 Some improvements in spigot timings and fix #179 Prototik 2015-09-05 23:31:58 +0700
  • 923b9e81a0 First attempt to fix #141 Prototik 2015-09-03 15:58:51 +0700
  • 1e51ceeb31 Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds Prototik 2015-09-03 00:22:30 +0700
  • 1bafa262d0 Fix #173 Prototik 2015-09-02 15:05:54 +0700
  • 497d437a37 Add list wrapper for tileentities Prototik 2015-08-29 18:21:31 +0700
  • 9ba84893f3 Use iterator for entities loop Prototik 2015-08-29 17:37:03 +0700
  • 4a63dcacca Transparent unloading {,tile}entities from world Prototik 2015-08-29 14:49:22 +0700
  • 1488e0fdc4 Meh, #130 Prototik 2015-08-14 03:34:11 +0700