Sergey Shatunov
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
Prototik
ed0bc9ab15
Fix #228
2015-10-25 15:56:15 +07:00
Prototik
30960fd721
Fix #222
2015-10-23 20:04:48 +07:00
Prototik
d3c359b26d
Fix #218 , fix #217
2015-10-23 01:33:13 +07:00
Prototik
ad909f2788
Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :)
2015-10-22 01:45:44 +07:00
Prototik
c9caa8c770
Fix #210
2015-10-22 01:33:46 +07:00
Prototik
40ac2b7e23
Fix #209
2015-10-19 11:23:10 +07:00
Prototik
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
0097a0744a
Check for active chunks before persistent, could be faster on big maps
2015-10-15 00:09:55 +07:00
Prototik
a5b10b36ab
Added /kc dump command for some debug reports
2015-10-06 21:00:35 +07:00
Prototik
b2e14cb247
Return loop iterating over entites on overloaded server
2015-09-06 18:54:03 +07:00
Prototik
9d56192606
Some improvements in spigot timings and fix #179
2015-09-05 23:31:58 +07:00
Prototik
923b9e81a0
First attempt to fix #141
2015-09-03 18:05:12 +07:00
Prototik
1e51ceeb31
Fix broken stop command, added /kc tps command, better integration bukkit worlds with forge worlds
2015-09-03 00:22:30 +07:00
Prototik
1bafa262d0
Fix #173
2015-09-02 15:05:54 +07:00
Prototik
497d437a37
Add list wrapper for tileentities
2015-08-29 18:21:31 +07:00
Prototik
9ba84893f3
Use iterator for entities loop
2015-08-29 17:37:03 +07:00
Prototik
4a63dcacca
Transparent unloading {,tile}entities from world
2015-08-29 14:49:22 +07:00
Prototik
8c50b9899f
Finally fix #67
2015-06-27 16:32:21 +07:00
Prototik
3647ee33f7
Fix #30
2015-06-22 20:44:14 +07:00
Prototik
4ebda4d899
Fix #56
2015-06-22 13:42:33 +07:00
Prototik
33633471ca
Normalize patches
2015-06-08 23:18:24 +07:00
Prototik
75eb280f0e
Use concurent list of chunks in chunkproviderserver ( fix #34 )
2015-06-08 22:59:49 +07:00
Prototik
596a7b993b
Additional checks during entity update
2015-06-08 14:20:26 +07:00
Prototik
c427f60e15
Normalize patches
2015-06-01 21:32:10 +07:00
Prototik
0beaa6c4bb
Forward ArrayIndexOutOfBoundsException to safier deletion
2015-05-29 19:12:34 +07:00
Prototik
94662dd73f
Avoid NPE during chunk profiling
2015-05-28 21:21:56 +07:00
Prototik
31cdc9fe6c
Check for valid entities on load stage
2015-05-28 17:34:42 +07:00
Prototik
d24b372625
Even don't try to spawn invalid entityitem, fix for extrabiomes
2015-05-27 18:26:08 +07:00
Prototik
ea868d4998
Avoid to use Derived.incrementTotalWorldTickTime
2015-05-25 18:27:17 +07:00
Prototik
0a08d8d6a7
Block chunk loading during chunk unloading (sic!) ( fix #15 )
2015-05-22 11:34:46 +07:00
Prototik
d7977dd94b
Add TNT punishment option (enabled by default) ( fix #21 )
2015-05-22 11:24:39 +07:00
Prototik
2c219227af
Fix bukkit's world name
2015-05-21 19:20:26 +07:00
Prototik
480506629d
Avoid to throw BlockPhysicsEvent in Mystcraft's profiling world and come back incorrect chunks messages
2015-05-17 19:18:28 +07:00
Prototik
fb09fe93c4
Allow to specifly full checks rate
2015-05-17 10:16:04 +07:00
Prototik
4496eada0a
Allowance to limit {Tile,}Entity max tick consume for keep higher tps
2015-05-15 09:08:55 +07:00
Prototik
8c4713c6d7
Patch ChunkProviderServer.loadedChunkHashMap in runtime, fix #1
2015-05-14 12:38:03 +07:00
Prototik
66f77f8314
Updated forge
2015-05-08 16:29:14 +07:00
gamerforEA
d5cf443039
Update to Forge 10.13.3.1388. Small fixes.
2015-04-24 15:40:52 +03:00
gamerforEA
6f8f13347d
Update to Forge 1343. Small fixes.
2015-03-30 10:25:29 +03:00
gamerforEA
099d1a7732
Apply fixes from binary patches.
2015-03-25 08:24:42 +03:00
gamerforEA
16773ead6a
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00