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forked from xjboss/KCauldronX
Commit Graph

17 Commits

Author SHA1 Message Date
Sergey Shatunov
8d2ba00f70 Cap chunk generation to 1 chunk per tick (configurable) 2016-03-16 12:01:28 +07:00
Sergey Shatunov
5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
eb49ce845d Make light asynchronous (close #231) 2016-01-06 01:53:42 +07:00
Sergey Shatunov
0aad7977fc Make configurable messages, close #244 2016-01-05 13:54:34 +07:00
Prototik
495e0435d5 Fix #70 2015-06-28 03:29:04 +07:00
Prototik
eedf6789a0 Update forge to 1481 2015-06-27 19:49:05 +07:00
Prototik
8c50b9899f Finally fix #67 2015-06-27 16:32:21 +07:00
Prototik
55d1d750ec Update to forge 1448, close #39 2015-06-10 23:38:24 +07:00
Prototik
9973a9f8e8 Update to Forge 1420 2015-06-01 16:13:46 +07:00
Prototik
a42829ecb6 Update to forge 1408 2015-05-27 17:46:53 +07:00
Prototik
8c4713c6d7 Patch ChunkProviderServer.loadedChunkHashMap in runtime, fix #1 2015-05-14 12:38:03 +07:00
Prototik
66f77f8314 Updated forge 2015-05-08 16:29:14 +07:00
gamerforEA
d5cf443039 Update to Forge 10.13.3.1388. Small fixes. 2015-04-24 15:40:52 +03:00
gamerforEA
8f563faec3 Update to Forge 10.13.3.1370. 2015-04-14 13:49:32 +03:00
gamerforEA
6f8f13347d Update to Forge 1343. Small fixes. 2015-03-30 10:25:29 +03:00
gamerforEA
099d1a7732 Apply fixes from binary patches. 2015-03-25 08:24:42 +03:00
gamerforEA
16773ead6a Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00