93dbb7cca5
the key of UserList use a lower case playername
2017-06-25 19:08:37 +08:00
a80d0e32f8
fix the item 'Books and pens' update bug
2017-06-25 19:07:31 +08:00
baa004ce49
ignore already track error
2017-06-25 19:06:45 +08:00
Sergey Shatunov
8d2ba00f70
Cap chunk generation to 1 chunk per tick (configurable)
2016-03-16 12:01:28 +07:00
Sergey Shatunov
7eba5f9dee
Fix crash with indirect damage when indirect entity == null, for example
...
thrower is not entity.
Fix #361
2016-02-11 12:45:35 +07:00
Sergey Shatunov
5aaf6c5cbf
ChunkManager implementation
...
ChunkManager optimize chunks handling in small and big worlds
Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)
Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
0dd6c7efdf
Jline's ConsoleReader reads empty string instead of null in stdin-less
...
environment, like exec() from many languages. Add empty check.
2016-02-09 21:19:36 +07:00
Sergey Shatunov
3b244893d9
Fix #346
2016-02-07 14:50:00 +07:00
Sergey Shatunov
962807f835
Fix #343
2016-02-07 14:40:26 +07:00
Sergey Shatunov
d09dc71f62
Fix #106
2016-02-06 19:12:12 +07:00
Sergey Shatunov
84276822ea
Fix inventory wiping on keepInventory=true
2016-02-06 15:19:45 +07:00
Sergey Shatunov
0b251c5440
Implement ReverseClonner, which should fix all issues with teleportation/inventories/crashed after respawning
2016-02-06 04:30:12 +07:00
Sergey Shatunov
313adcfbb0
Fix PlayerCloneEvent.wasDeath ( close #335 )
2016-02-06 00:09:26 +07:00
Sergey Shatunov
30d7378fda
Okay, remove full cloning of player during respawn and just post forge's
...
event for required mods. Close #331
2016-02-05 03:43:24 +07:00
Sergey Shatunov
7b03a5c0d1
Add out-of-box fast leaves decay
2016-02-04 22:55:51 +07:00
Sergey Shatunov
d98e2ca8f6
Fix ender inventory not synced after cloning, fix #329
2016-02-04 18:21:25 +07:00
Sergey Shatunov
3b321e3116
Implement custom bukkit's entity for modded projectiles
...
Fix #150
2016-02-03 22:45:12 +07:00
Sergey Shatunov
7114a28fc6
Implement thread-safe, async-like and not buggy BlockUpdatesTracker
...
close #320
2016-02-03 10:55:26 +07:00
Sergey Shatunov
3359c026df
Add plugins info in crash report
2016-02-03 10:55:26 +07:00
Sergey Shatunov
01238b890a
Better handling of out of sync
2016-02-02 15:39:23 +07:00
Sergey Shatunov
f9b7fa7da4
Fix #319
2016-02-02 02:21:33 +07:00
Sergey Shatunov
9a1b86730d
Avoid to load chunks if block updated scheduled in unloaded chunk
2016-02-01 23:16:31 +07:00
Sergey Shatunov
0d3b4e763c
Forward bukkit's CraftPlayer during cloning player
...
Fix #318
2016-02-01 22:45:16 +07:00
Sergey Shatunov
07698c433a
Fix inventory erase when player respawns by mods or plugins
...
Close #301
2016-02-01 18:50:41 +07:00
Sergey Shatunov
12b0a52ae0
Rewrite NextTickListEntry.hashCode() to implement real hashcode, not incremental ids :)
...
New function is more stable and gives a good distribution of numbers with less colissions.
Fix #313
2016-02-01 16:03:58 +07:00
Sergey Shatunov
6c2be10dc9
Implement Bukkit's inventory for modded inventories, fix #257
2016-02-01 04:54:40 +07:00
Sergey
8c5b2f7229
Do fully player cloning to avoid duping of items (probably related to #301 )
2016-01-31 20:08:36 +07:00
Sergey
201b43272f
Optimize chunk saving time by holding block updates in chunks directly ( fix #299 )
2016-01-31 18:53:17 +07:00
Sergey
a5277c151e
Fix collision of NextTickListEntry ( close #289 )
2016-01-31 18:39:40 +07:00
Sergey Shatunov
097252b5bf
Add expermintal feature: tileEnitity list recreation each tick
2016-01-17 17:15:55 +07:00
Sergey Shatunov
1817b56ba3
Fix player doesn't cloning after death/teleport, fix #282
2016-01-11 18:50:13 +07:00
Sergey Shatunov
25d6f61aed
Autosave unmodified chunks only after 4 periods
2016-01-11 18:49:30 +07:00
Sergey Shatunov
4b705b50af
Don't process dead entities during explosion
2016-01-07 00:42:54 +07:00
Sergey Shatunov
eb49ce845d
Make light asynchronous ( close #231 )
2016-01-06 01:53:42 +07:00
Sergey Shatunov
7f897a021d
Allow fake net handlers, fix #268
2016-01-05 15:14:32 +07:00
Sergey Shatunov
8d4b99c574
Don't sleep between chunk unloading
2016-01-05 14:56:58 +07:00
Sergey Shatunov
b53d579e35
Optimize chunk saving
2016-01-05 14:55:35 +07:00
Sergey Shatunov
240272b672
Clear outgoing packet queue on disconnect
2016-01-05 14:50:11 +07:00
Sergey Shatunov
6911f3485a
Fix for map decoration
2016-01-05 14:48:56 +07:00
Sergey Shatunov
0011dd0d9a
Limit TNT detonations per world per tick
2016-01-05 14:20:01 +07:00
Sergey Shatunov
0aad7977fc
Make configurable messages, close #244
2016-01-05 13:54:34 +07:00
Sergey Shatunov
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
Prototik
ed0bc9ab15
Fix #228
2015-10-25 15:56:15 +07:00
Prototik
30960fd721
Fix #222
2015-10-23 20:04:48 +07:00
Prototik
d3c359b26d
Fix #218 , fix #217
2015-10-23 01:33:13 +07:00
Prototik
ad909f2788
Return empty chunk in case of null and come back indent for ProcessingQueue, sorry! :)
2015-10-22 01:45:44 +07:00
Prototik
c9caa8c770
Fix #210
2015-10-22 01:33:46 +07:00
Prototik
40ac2b7e23
Fix #209
2015-10-19 11:23:10 +07:00
Prototik
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
0097a0744a
Check for active chunks before persistent, could be faster on big maps
2015-10-15 00:09:55 +07:00