Sergey Shatunov
8d2ba00f70
Cap chunk generation to 1 chunk per tick (configurable)
2016-03-16 12:01:28 +07:00
Sergey Shatunov
5aaf6c5cbf
ChunkManager implementation
...
ChunkManager optimize chunks handling in small and big worlds
Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)
Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
eb49ce845d
Make light asynchronous ( close #231 )
2016-01-06 01:53:42 +07:00
Sergey Shatunov
0aad7977fc
Make configurable messages, close #244
2016-01-05 13:54:34 +07:00
Prototik
495e0435d5
Fix #70
2015-06-28 03:29:04 +07:00
Prototik
eedf6789a0
Update forge to 1481
2015-06-27 19:49:05 +07:00
Prototik
8c50b9899f
Finally fix #67
2015-06-27 16:32:21 +07:00
Prototik
55d1d750ec
Update to forge 1448, close #39
2015-06-10 23:38:24 +07:00
Prototik
9973a9f8e8
Update to Forge 1420
2015-06-01 16:13:46 +07:00
Prototik
a42829ecb6
Update to forge 1408
2015-05-27 17:46:53 +07:00
Prototik
8c4713c6d7
Patch ChunkProviderServer.loadedChunkHashMap in runtime, fix #1
2015-05-14 12:38:03 +07:00
Prototik
66f77f8314
Updated forge
2015-05-08 16:29:14 +07:00
gamerforEA
d5cf443039
Update to Forge 10.13.3.1388. Small fixes.
2015-04-24 15:40:52 +03:00
gamerforEA
8f563faec3
Update to Forge 10.13.3.1370.
2015-04-14 13:49:32 +03:00
gamerforEA
6f8f13347d
Update to Forge 1343. Small fixes.
2015-03-30 10:25:29 +03:00
gamerforEA
099d1a7732
Apply fixes from binary patches.
2015-03-25 08:24:42 +03:00
gamerforEA
16773ead6a
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00