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forked from xjboss/KCauldronX
Commit Graph

8 Commits

Author SHA1 Message Date
Sergey Shatunov
5aaf6c5cbf ChunkManager implementation
ChunkManager optimize chunks handling in small and big worlds

Small worlds gets benefits with using int-object map instead long-object (in area -32768...32767 by x and z)

Large worlds gets benefits by using efficient map by Colt project, which a little (3-6%) slower in writing, but greatly faster
(400-500% from Java's HashMap and 150-180% from Trove's maps) on reading.
2016-02-10 19:17:47 +07:00
Sergey Shatunov
f722fccdce Rollback to the state of .152 build with some critical fixes and updates 2016-01-04 12:38:37 +07:00
Prototik
98f4f02f55 Introduced World Save Thread and some refractoring 2015-10-14 20:31:35 +07:00
Prototik
497d437a37 Add list wrapper for tileentities 2015-08-29 18:21:31 +07:00
Prototik
9ba84893f3 Use iterator for entities loop 2015-08-29 17:37:03 +07:00
Prototik
4a63dcacca Transparent unloading {,tile}entities from world 2015-08-29 14:49:22 +07:00
Prototik
8c50b9899f Finally fix #67 2015-06-27 16:32:21 +07:00
gamerforEA
16773ead6a Initial commit (Forge 1291). 2015-03-22 20:38:04 +03:00