Sergey Shatunov
7114a28fc6
Implement thread-safe, async-like and not buggy BlockUpdatesTracker
...
close #320
2016-02-03 10:55:26 +07:00
Sergey
8c5b2f7229
Do fully player cloning to avoid duping of items (probably related to #301 )
2016-01-31 20:08:36 +07:00
Sergey
201b43272f
Optimize chunk saving time by holding block updates in chunks directly ( fix #299 )
2016-01-31 18:53:17 +07:00
Sergey Shatunov
25d6f61aed
Autosave unmodified chunks only after 4 periods
2016-01-11 18:49:30 +07:00
Sergey Shatunov
eb49ce845d
Make light asynchronous ( close #231 )
2016-01-06 01:53:42 +07:00
Sergey Shatunov
b53d579e35
Optimize chunk saving
2016-01-05 14:55:35 +07:00
Sergey Shatunov
f722fccdce
Rollback to the state of .152 build with some critical fixes and updates
2016-01-04 12:38:37 +07:00
Prototik
7defe0bb29
Some portion of optimizations:
...
* Clear outgoing packet queue after player disconnect
* Disable sleep between chunk saving
* Put 2x4096 bytes instead 2048x4 bytes for region file aligment
* Using map to search player by name instead iterating over all players
* Some tweaks for decorations (item frames, maps)
2015-10-18 23:58:28 +07:00
Prototik
0beaa6c4bb
Forward ArrayIndexOutOfBoundsException to safier deletion
2015-05-29 19:12:34 +07:00
gamerforEA
d5cf443039
Update to Forge 10.13.3.1388. Small fixes.
2015-04-24 15:40:52 +03:00
gamerforEA
099d1a7732
Apply fixes from binary patches.
2015-03-25 08:24:42 +03:00
gamerforEA
16773ead6a
Initial commit (Forge 1291).
2015-03-22 20:38:04 +03:00