forked from xjboss/KCauldronX
Some portion of optimizations:
* Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps)
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@ -1,6 +1,9 @@
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package org.bukkit.craftbukkit.map;
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import java.util.Map;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.map.MapCanvas;
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@ -8,6 +11,8 @@ import org.bukkit.map.MapCursorCollection;
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import org.bukkit.map.MapRenderer;
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import org.bukkit.map.MapView;
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import net.minecraft.world.storage.MapData;
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public class CraftMapRenderer extends MapRenderer {
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private final net.minecraft.world.storage.MapData worldMap;
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@ -32,14 +37,14 @@ public class CraftMapRenderer extends MapRenderer {
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cursors.removeCursor(cursors.getCursor(0));
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}
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for (Object key : worldMap.playersVisibleOnMap.keySet()) {
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for (Map.Entry<UUID, MapData.MapCoord> key : worldMap.playersVisibleOnMap.entrySet()) {
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// If this cursor is for a player check visibility with vanish system
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Player other = Bukkit.getPlayerExact((String) key);
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Player other = Bukkit.getPlayer(key.getKey());
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if (other != null && !player.canSee(other)) {
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continue;
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}
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net.minecraft.world.storage.MapData.MapCoord decoration = (net.minecraft.world.storage.MapData.MapCoord) worldMap.playersVisibleOnMap.get(key);
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MapData.MapCoord decoration = key.getValue();
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cursors.addCursor(decoration.centerX, decoration.centerZ, (byte) (decoration.iconRotation & 15), decoration.iconSize);
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}
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}
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