forked from xjboss/KCauldronX
Some portion of optimizations:
* Clear outgoing packet queue after player disconnect * Disable sleep between chunk saving * Put 2x4096 bytes instead 2048x4 bytes for region file aligment * Using map to search player by name instead iterating over all players * Some tweaks for decorations (item frames, maps)
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@ -77,7 +77,7 @@
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packet.processPacket(this.netHandler);
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}
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@@ -225,6 +257,8 @@
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@@ -225,8 +257,11 @@
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public void closeChannel(IChatComponent p_150718_1_)
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{
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@ -85,8 +85,11 @@
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+
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if (this.channel.isOpen())
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{
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+ this.outboundPacketsQueue.clear(); // KCauldron
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this.channel.close();
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@@ -254,7 +288,7 @@
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this.terminationReason = p_150718_1_;
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}
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@@ -254,7 +289,7 @@
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{
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;
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}
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@ -95,7 +98,7 @@
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try
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{
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p_initChannel_1_.config().setOption(ChannelOption.TCP_NODELAY, Boolean.valueOf(false));
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@@ -322,6 +356,13 @@
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@@ -322,6 +357,13 @@
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return channel;
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}
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