2015-03-22 17:38:04 +00:00
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--- ../src-base/minecraft/net/minecraft/network/NetworkSystem.java
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+++ ../src-work/minecraft/net/minecraft/network/NetworkSystem.java
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2017-07-18 10:17:26 +00:00
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@@ -129,7 +129,10 @@
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while (iterator.hasNext())
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{
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ChannelFuture channelfuture = (ChannelFuture)iterator.next();
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- channelfuture.channel().close().syncUninterruptibly();
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+ ChannelFuture close=channelfuture.channel().close();
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+// if(channelfuture.channel().isOpen()){
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+// close.syncUninterruptibly();
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+// }
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}
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}
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@@ -139,6 +142,14 @@
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2015-03-22 17:38:04 +00:00
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synchronized (this.networkManagers)
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{
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+ // Spigot Start
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+ // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
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+ if (org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0)
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+ {
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+ Collections.shuffle(this.networkManagers);
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+ }
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+
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+ // Spigot End
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Iterator iterator = this.networkManagers.iterator();
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while (iterator.hasNext())
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