2015-03-22 17:38:04 +00:00
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--- ../src-base/minecraft/net/minecraft/world/WorldServerMulti.java
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+++ ../src-work/minecraft/net/minecraft/world/WorldServerMulti.java
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2015-05-21 12:20:26 +00:00
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@@ -9,16 +9,35 @@
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2015-03-22 17:38:04 +00:00
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{
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private static final String __OBFID = "CL_00001430";
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+ // CraftBukkit start - Add Environment and ChunkGenerator arguments
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+ public WorldServerMulti(MinecraftServer p_i45283_1_, ISaveHandler p_i45283_2_, String p_i45283_3_, int p_i45283_4_, WorldSettings p_i45283_5_, WorldServer p_i45283_6_, Profiler p_i45283_7_, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen)
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+ {
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+ super(p_i45283_1_, p_i45283_2_, p_i45283_3_, p_i45283_4_, p_i45283_5_, p_i45283_7_, env, gen);
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+ // CraftBukkit end
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+ this.mapStorage = p_i45283_6_.mapStorage;
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+ this.worldScoreboard = p_i45283_6_.getScoreboard();
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2015-05-25 11:27:17 +00:00
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+ //this.worldInfo = new DerivedWorldInfo(p_i45283_6_.getWorldInfo());
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+ //this.worldInfo.setWorldName(p_i45283_3_);
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2015-03-22 17:38:04 +00:00
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+ }
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+
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+ // Cauldron start - vanilla compatibility
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public WorldServerMulti(MinecraftServer p_i45283_1_, ISaveHandler p_i45283_2_, String p_i45283_3_, int p_i45283_4_, WorldSettings p_i45283_5_, WorldServer p_i45283_6_, Profiler p_i45283_7_)
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{
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super(p_i45283_1_, p_i45283_2_, p_i45283_3_, p_i45283_4_, p_i45283_5_, p_i45283_7_);
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2015-05-21 12:20:26 +00:00
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this.mapStorage = p_i45283_6_.mapStorage;
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2015-03-22 17:38:04 +00:00
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this.worldScoreboard = p_i45283_6_.getScoreboard();
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this.worldInfo = new DerivedWorldInfo(p_i45283_6_.getWorldInfo());
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2015-06-22 13:44:14 +00:00
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+ //this.worldInfo.setWorldName(p_i45283_3_);
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2015-03-22 17:38:04 +00:00
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}
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+ // Cauldron end
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+ /* we handle all saving including perWorldStorage in WorldServer.saveLevel. This needs to be disabled since we follow
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+ // bukkit's world saving methods by using a seperate save handler for each world. Each world folder needs to generate a corresponding
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+ // level.dat for plugins that require it such as MultiWorld.
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protected void saveLevel() throws MinecraftException
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{
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this.perWorldStorage.saveAllData();
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}
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+ */
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+ // Cauldron end
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}
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