forked from xjboss/KCauldronX
66 lines
3.0 KiB
Diff
66 lines
3.0 KiB
Diff
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--- ../src-base/minecraft/net/minecraftforge/fluids/BlockFluidClassic.java
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+++ ../src-work/minecraft/net/minecraftforge/fluids/BlockFluidClassic.java
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@@ -133,9 +133,21 @@
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world.setBlockMetadataWithNotify(x, y, z, 0, 2);
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}
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+ // Cauldron start
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+ org.bukkit.Server server = world.getServer();
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+ org.bukkit.World bworld = world.getWorld();
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+ org.bukkit.block.Block source = bworld == null ? null : bworld.getBlockAt(x, y, z);
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+ // Cauldron end
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+
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// Flow vertically if possible
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if (canDisplace(world, x, y + densityDir, z))
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{
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+ // Cauldron start
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+ org.bukkit.block.BlockFace face = densityDir < 0 ? org.bukkit.block.BlockFace.DOWN : org.bukkit.block.BlockFace.UP;
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+ org.bukkit.event.block.BlockFromToEvent event = new org.bukkit.event.block.BlockFromToEvent(source, face);
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+ if (server != null) server.getPluginManager().callEvent(event);
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+ if (event.isCancelled()) return;
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+ // Cauldron end
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flowIntoBlock(world, x, y + densityDir, z, 1);
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return;
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}
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@@ -155,10 +167,38 @@
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}
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boolean flowTo[] = getOptimalFlowDirections(world, x, y, z);
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- if (flowTo[0]) flowIntoBlock(world, x - 1, y, z, flowMeta);
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+ // Cauldron start
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+ /*if (flowTo[0]) flowIntoBlock(world, x - 1, y, z, flowMeta);
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if (flowTo[1]) flowIntoBlock(world, x + 1, y, z, flowMeta);
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if (flowTo[2]) flowIntoBlock(world, x, y, z - 1, flowMeta);
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- if (flowTo[3]) flowIntoBlock(world, x, y, z + 1, flowMeta);
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+ if (flowTo[3]) flowIntoBlock(world, x, y, z + 1, flowMeta);*/
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+ org.bukkit.block.BlockFace[] faces = new org.bukkit.block.BlockFace[] { org.bukkit.block.BlockFace.NORTH, org.bukkit.block.BlockFace.SOUTH,
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+ org.bukkit.block.BlockFace.EAST, org.bukkit.block.BlockFace.WEST };
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+ for (int i = 0; i < 4; i++)
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+ {
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+ if (flowTo[i])
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+ {
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+ org.bukkit.event.block.BlockFromToEvent event = new org.bukkit.event.block.BlockFromToEvent(source, faces[i]);
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+ if (server != null) server.getPluginManager().callEvent(event);
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+ if (event.isCancelled()) continue;
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+ switch (i)
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+ {
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+ case 0:
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+ flowIntoBlock(world, x - 1, y, z, flowMeta);
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+ break;
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+ case 1:
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+ flowIntoBlock(world, x + 1, y, z, flowMeta);
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+ break;
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+ case 2:
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+ flowIntoBlock(world, x, y, z - 1, flowMeta);
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+ break;
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+ case 3:
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+ flowIntoBlock(world, x, y, z + 1, flowMeta);
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+ break;
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+ }
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+ }
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+ }
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+ // Cauldron end
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}
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}
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