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mirror of https://e.coding.net/circlecloud/QuickShop.git synced 2024-11-22 01:58:54 +00:00

add new Action to toggle unlimited...

Signed-off-by: 502647092 <jtb1@163.com>
This commit is contained in:
502647092 2015-10-08 21:10:34 +08:00
parent 3d5aa384b1
commit 8ac297cd4d
8 changed files with 155 additions and 116 deletions

View File

@ -574,7 +574,7 @@ public class QS implements CommandExecutor {
if (shop != null) {
shop.setUnlimited(!shop.isUnlimited());
shop.update();
sender.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "unlimited" : "limited")));
sender.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "无限模式" : "有限模式")));
return;
}
}

View File

@ -10,36 +10,39 @@ import org.maxgamer.QuickShop.QuickShop;
public class ConfigManager {
/** Whether debug info should be shown in the console */
protected boolean debug = false;
/** Whether we should use display items or not */
protected boolean display = true;
protected double feeForPriceChange = 0.0;
protected int findDistance = 30;
/** Whether or not to limit players shop amounts */
protected boolean limit = false;
protected int limitdefault = 0;
protected final HashMap<String, Integer> limits = new HashMap<String, Integer>();
protected boolean logAction = true;
protected boolean preventhopper = false;
/**
* A set of players who have been warned
* ("Your shop isn't automatically locked")
* Whether we players are charged a fee to change the price on their shop
* (To help deter endless undercutting
*/
protected HashSet<String> warnings = new HashSet<String>();
protected boolean priceChangeRequiresFee = false;
protected boolean shopLock = true;
protected boolean showTax;
/** Whether players are required to sneak to create/buy from a shop */
protected boolean sneak;
/** Whether players are required to sneak to create a shop */
protected boolean sneakCreate;
/** Whether players are required to sneak to trade with a shop */
protected boolean sneakTrade;
/** Whether we should use display items or not */
protected boolean display = true;
/**
* Whether we players are charged a fee to change the price on their shop
* (To help deter endless undercutting
*/
protected boolean priceChangeRequiresFee = false;
/** Whether or not to limit players shop amounts */
protected boolean limit = false;
protected int limitdefault = 0;
protected final HashMap<String, Integer> limits = new HashMap<String, Integer>();
protected boolean logAction = true;
protected boolean shopLock = true;
protected int findDistance = 30;
protected Material superItem = Material.GOLD_AXE;
protected double feeForPriceChange = 0.0;
protected boolean preventhopper = false;
protected double tax = 0;
protected String taxAccount;
/** Use SpoutPlugin to get item / block names */
protected boolean useSpout = false;
/**
* A set of players who have been warned
* ("Your shop isn't automatically locked")
*/
protected HashSet<String> warnings = new HashSet<String>();
public ConfigManager(final QuickShop plugin) {
@ -56,6 +59,9 @@ public class ConfigManager {
this.superItem = Enum.valueOf(Material.class, plugin.getConfig().getString("superitem"));
} catch (final Exception e) {
}
this.tax = plugin.getConfig().getDouble("tax");
this.showTax = plugin.getConfig().getBoolean("show-tax");
this.taxAccount = plugin.getConfig().getString("tax-account");
this.logAction = plugin.getConfig().getBoolean("log-actions");
this.shopLock = plugin.getConfig().getBoolean("shop.lock");
this.display = plugin.getConfig().getBoolean("shop.display-items");
@ -88,6 +94,14 @@ public class ConfigManager {
return superItem;
}
public double getTax() {
return tax;
}
public String getTaxAccount() {
return taxAccount;
}
public HashSet<String> getWarnings() {
return warnings;
}
@ -120,6 +134,10 @@ public class ConfigManager {
return shopLock;
}
public boolean isShowTax() {
return showTax;
}
public boolean isSneak() {
return sneak;
}

View File

@ -159,6 +159,27 @@ public class PlayerListener implements Listener {
plugin.getShopManager().getActions().remove(e.getPlayer().getName());
}
@EventHandler(priority = EventPriority.MONITOR)
public void onSuperItemClick(final PlayerInteractEvent e) {
if (e.getAction() == Action.LEFT_CLICK_BLOCK || e.getMaterial() != plugin.getConfigManager().getSuperItem()) {
return;
}
final Player p = e.getPlayer();
final Block b = e.getClickedBlock();
// If that wasn't a shop, search nearby shops
if (b.getType() == Material.WALL_SIGN) {
final Block attached = Util.getAttached(b);
final Shop shop = attached == null ? null : plugin.getShopManager().getShop(attached.getLocation());
if (shop != null) {
if (e.getAction() == Action.RIGHT_CLICK_BLOCK && p.hasPermission("quickshop.unlimited")) {
shop.setUnlimited(!shop.isUnlimited());
shop.update();
p.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "无限模式" : "有限模式")));
}
}
}
}
@EventHandler
public void onTeleport(final PlayerTeleportEvent e) {
final PlayerMoveEvent me = new PlayerMoveEvent(e.getPlayer(), e.getFrom(), e.getTo());

View File

@ -25,73 +25,9 @@ import org.maxgamer.QuickShop.Util.MsgUtil;
import org.maxgamer.QuickShop.Util.Util;
public class ShopManager {
public class ShopIterator implements Iterator<Shop> {
private Iterator<Shop> shops;
private Iterator<HashMap<Location, Shop>> chunks;
private final Iterator<HashMap<ShopChunk, HashMap<Location, Shop>>> worlds;
private Shop current;
public ShopIterator() {
worlds = getShops().values().iterator();
}
/**
* Returns true if there is still more shops to iterate over.
*/
@Override
public boolean hasNext() {
if (shops == null || !shops.hasNext()) {
if (chunks == null || !chunks.hasNext()) {
if (!worlds.hasNext()) {
return false;
} else {
chunks = worlds.next().values().iterator();
return hasNext();
}
} else {
shops = chunks.next().values().iterator();
return hasNext();
}
}
return true;
}
/**
* Fetches the next shop. Throws NoSuchElementException if there are no
* more shops.
*/
@Override
public Shop next() {
if (shops == null || !shops.hasNext()) {
if (chunks == null || !chunks.hasNext()) {
if (!worlds.hasNext()) {
throw new NoSuchElementException("No more shops to iterate over!");
}
chunks = worlds.next().values().iterator();
}
shops = chunks.next().values().iterator();
}
if (!shops.hasNext()) {
return this.next(); // Skip to the next one (Empty iterator?)
}
current = shops.next();
return current;
}
/**
* Removes the current shop. This method will delete the shop from
* memory and the database.
*/
@Override
public void remove() {
current.delete(false);
shops.remove();
}
}
private final QuickShop plugin;
private final HashMap<String, Info> actions = new HashMap<String, Info>();
private final QuickShop plugin;
private final HashMap<String, HashMap<ShopChunk, HashMap<Location, Shop>>> shops = new HashMap<String, HashMap<ShopChunk, HashMap<Location, Shop>>>();
public ShopManager(final QuickShop plugin) {
@ -439,7 +375,7 @@ public class ShopManager {
// Don't tax them if they're purchasing from
// themselves.
// Do charge an amount of tax though.
final double tax = plugin.getConfig().getDouble("tax");
final double tax = plugin.getConfigManager().getTax();
final double total = amount * shop.getPrice();
if (!plugin.getEcon().withdraw(p.getName(), total)) {
p.sendMessage(MsgUtil.p("you-cant-afford-to-buy", format(amount * shop.getPrice()), format(plugin.getEcon().getBalance(p.getName()))));
@ -448,11 +384,11 @@ public class ShopManager {
if (!shop.isUnlimited() || plugin.getConfig().getBoolean("shop.pay-unlimited-shop-owners")) {
plugin.getEcon().deposit(shop.getOwner(), total * (1 - tax));
if (tax != 0) {
plugin.getEcon().deposit(plugin.getConfig().getString("tax-account"), total * tax);
plugin.getEcon().deposit(plugin.getConfigManager().getTaxAccount(), total * tax);
}
}
// Notify the shop owner
if (plugin.getConfig().getBoolean("show-tax")) {
if (plugin.getConfigManager().isShowTax()) {
String msg = MsgUtil.p("player-bought-from-your-store-tax", p.getName(), "" + amount, shop.getDataName(), Util.format((tax * total)));
if (stock == amount) {
msg += "\n" + MsgUtil.p("shop-out-of-stock", "" + shop.getLocation().getBlockX(), "" + shop.getLocation().getBlockY(), "" + shop.getLocation().getBlockZ(),
@ -471,7 +407,7 @@ public class ShopManager {
// Transfers the item from A to B
shop.sell(p, amount);
MsgUtil.sendPurchaseSuccess(p, shop, amount);
plugin.log(p.getName() + " bought " + amount + " for " + (shop.getPrice() * amount) + " from " + shop.toString());
plugin.log(String.format("%s 从 %s 购买了 %s 件商品 花费 %s", p.getName(), shop.toString(), amount, shop.getPrice() * amount));
} else if (shop.isBuying()) {
final int space = shop.getRemainingSpace();
if (space < amount) {
@ -498,7 +434,7 @@ public class ShopManager {
// Don't tax them if they're purchasing from
// themselves.
// Do charge an amount of tax though.
final double tax = plugin.getConfig().getDouble("tax");
final double tax = plugin.getConfigManager().getTax();
final double total = amount * shop.getPrice();
if (!shop.isUnlimited() || plugin.getConfig().getBoolean("shop.pay-unlimited-shop-owners")) {
// Tries to check their balance nicely to see if
@ -513,7 +449,7 @@ public class ShopManager {
return;
}
if (tax != 0) {
plugin.getEcon().deposit(plugin.getConfig().getString("tax-account"), total * tax);
plugin.getEcon().deposit(plugin.getConfigManager().getTaxAccount(), total * tax);
}
}
// Give them the money after we know we succeeded
@ -527,7 +463,7 @@ public class ShopManager {
}
shop.buy(p, amount);
MsgUtil.sendSellSuccess(p, shop, amount);
plugin.log(p.getName() + " sold " + amount + " for " + (shop.getPrice() * amount) + " to " + shop.toString());
plugin.log(String.format("%s 出售了 %s 件商品 到 %s 获得 %s", p.getName(), amount, shop.toString(), shop.getPrice() * amount));
}
shop.setSignText(); // Update the signs count
}
@ -603,4 +539,68 @@ public class ShopManager {
// Put the shop in its location in the chunk list.
inChunk.put(shop.getLocation(), shop);
}
public class ShopIterator implements Iterator<Shop> {
private Iterator<HashMap<Location, Shop>> chunks;
private Shop current;
private Iterator<Shop> shops;
private final Iterator<HashMap<ShopChunk, HashMap<Location, Shop>>> worlds;
public ShopIterator() {
worlds = getShops().values().iterator();
}
/**
* Returns true if there is still more shops to iterate over.
*/
@Override
public boolean hasNext() {
if (shops == null || !shops.hasNext()) {
if (chunks == null || !chunks.hasNext()) {
if (!worlds.hasNext()) {
return false;
} else {
chunks = worlds.next().values().iterator();
return hasNext();
}
} else {
shops = chunks.next().values().iterator();
return hasNext();
}
}
return true;
}
/**
* Fetches the next shop. Throws NoSuchElementException if there are no
* more shops.
*/
@Override
public Shop next() {
if (shops == null || !shops.hasNext()) {
if (chunks == null || !chunks.hasNext()) {
if (!worlds.hasNext()) {
throw new NoSuchElementException("No more shops to iterate over!");
}
chunks = worlds.next().values().iterator();
}
shops = chunks.next().values().iterator();
}
if (!shops.hasNext()) {
return this.next(); // Skip to the next one (Empty iterator?)
}
current = shops.next();
return current;
}
/**
* Removes the current shop. This method will delete the shop from
* memory and the database.
*/
@Override
public void remove() {
current.delete(false);
shops.remove();
}
}
}

View File

@ -39,7 +39,7 @@ public class MsgUtil {
* The player to message
* @return true if success, false if the player is offline or null
*/
public static boolean flush(final OfflinePlayer p) { // TODO Changed to UUID
public static boolean flush(final OfflinePlayer p) {
if (p != null && p.isOnline()) {
final String pName = p.getName();
final LinkedList<String> msgs = player_messages.get(pName);
@ -47,7 +47,7 @@ public class MsgUtil {
for (final String msg : msgs) {
p.getPlayer().sendMessage(msg);
}
plugin.getDB().execute("DELETE FROM messages WHERE owner = ?", pName.toString());
plugin.getDB().execute("DELETE FROM messages WHERE owner = ?", pName);
msgs.clear();
}
return true;
@ -66,7 +66,7 @@ public class MsgUtil {
/**
* loads all player purchase messages from the database.
*/
public static void loadTransactionMessages() { // TODO Converted to UUID
public static void loadTransactionMessages() {
player_messages.clear(); // Delete old messages
try {
final ResultSet rs = plugin.getDB().getConnection().prepareStatement("SELECT * FROM messages").executeQuery();
@ -82,14 +82,14 @@ public class MsgUtil {
}
} catch (final SQLException e) {
e.printStackTrace();
System.out.println("Could not load transaction messages from database. Skipping.");
System.out.println("无法从数据库获得玩家的交易记录 跳过...");
}
}
public static String p(final String loc, final String... args) {
String raw = messages.getString(loc);
if (raw == null || raw.isEmpty()) {
return "Invalid message: " + loc;
return "语言文件词条丢失: " + loc;
}
if (args == null) {
return raw;
@ -108,7 +108,7 @@ public class MsgUtil {
* they're online. Else, if they're not online, queues it for
* them in the database.
*/
public static void send(final String player, final String message) { // TODO Converted to UUID
public static void send(final String player, final String message) {
@SuppressWarnings("deprecation")
final OfflinePlayer p = Bukkit.getOfflinePlayer(player);
if (p == null || !p.isOnline()) {

View File

@ -227,7 +227,7 @@ public class Util {
public static String getToolPercentage(final ItemStack item) {
final double dura = item.getDurability();
final double max = item.getType().getMaxDurability();
return String.format("%.2f(%s/%s)", (1 - dura / max) * 100.0, dura, max);
return String.format("%.2f%%(剩余耐久%s/总耐久%s)", (1 - dura / max) * 100.0, max - dura, max);
}
public static void initialize() {

View File

@ -2,11 +2,11 @@ Version: 1.1
#超级工具(OP可以用该工具在创造模式打破所有商店)
superitem: GOLD_AXE
#阻止漏吸取商店物品(非特殊情况不要开启)
#阻止漏吸取商店物品(非特殊情况不要开启)
preventhopper: false
#Tax amount (decimal) - Eg, P1 buys $50 worth of stuff from P2. Therefore, P1 loses $50, P2 gains $(1-0.05)*50, and tax-account gains $(0.05)*50.
tax: 0.05
tax: 0.00
#The fake player who money from taxing people goes to
tax-account: tax
#Whether or not to show taxes paid when selling to a shop
@ -53,23 +53,23 @@ shop-blocks:
- TRAPPED_CHEST
shop:
#Cost to make a stall
cost: 10
#Should we refund when their shops are deleted/removed/broken?
#创建商店需花费
cost: 0
#是否需要再次扣费 当玩家 删除/移除/破坏 商店的时候?
refund: false
#Is there a fee for changing prices on a shop (Help deter endless undercutting)
price-change-requires-fee: true
#If price changes require a fee, how much is the fee
fee-for-price-change: 50
#是否需要在玩家修改商店价格的时候扣费
price-change-requires-fee: false
#玩家修改商店价格时的扣费金额
fee-for-price-change: 0
#Should we try and lock their shops from other players, so people can't steal from them?
#是否需要锁定箱子防止其他玩家破坏
lock: true
#Should we require players be sneaking to create and use shops?
#是否需要玩家按住Shift才可以创建或交易?
sneak-to-create: false
sneak-to-trade: false
#Should we automatically create the sign for the chest?
#是否需要自动创建木牌在箱子上?
auto-sign: true
#If a player owns an unlimited shop, should they receive the cash from it or not?
#If you buy from YOUR unlimited shop, you will NEVER be charged $$, regardless of this setting

View File

@ -1,7 +1,7 @@
# Colors:
# &0-9, &a-f
# {0}, {1}, {2}, etc are variables. You can swap them around, but adding a new variable won't work. Removing them will work
Version: 1.0
Version: 1.1
not-looking-at-shop: "&c没找到快捷商店. 你必须看着那个箱子."
no-permission: "&4你没有此命令的权限."
@ -9,7 +9,7 @@ no-creative-break: "&c你不能在创造模式中打破其他玩家的商店,请
no-double-chests: "&c你没有权限创建一个大箱子商店请使用一个箱子."
shop-already-owned: "&c这已经是一个箱子了."
chest-was-removed: "&c商店已被移除."
price-too-cheap: "&c商品价格不能低于 &e¥0.01"
price-too-cheap: "&c商品价格不能低于 &e{0}"
no-price-change: "&c商店价格未改变!"
you-cant-afford-a-new-shop: "&c创建一个新的商店需要花费 {0} 你没有足够的钱!."
you-cant-afford-to-change-price: "&c改变商店的价格需要花费 {0} 你没有足够的钱!."
@ -44,7 +44,7 @@ empty-success: "&a库存清理成功"
menu:
successful-purchase: "&a商品购买成功:"
successfully-sold: "&a商品出售成功:"
item-name-and-price: "&a花费&e{2} &a获得 &e{0} &a件 &e{1}&b(查看详情) &a商品"
item-name-and-price: "&d交易成功 &e{0} &a件 &e{1}&b(查看详情) &a商品 &b金额 &e{2}"
shop-information: "&a商店信息:"
owner: "&a所有者: {0}"
@ -53,12 +53,12 @@ menu:
stock: "&a库存: &e{0}"
price-per: "&a单价: &e{1}元"
total-value-of-chest: "&a所有存货总价格: &c{0}元"
damage-percent-remaining: "&a耐久剩余: &e{0}% ."
damage-percent-remaining: "&a耐久剩余: &e{0}."
this-shop-is-buying: "&a此商店只 &d购买&a 物品."
this-shop-is-selling: "&a此商店只 &b出售&a 商品."
bypassing-lock: "&c无视快捷商店锁!"
that-is-locked: "&c此商店已上锁."
that-is-locked: "&c此快捷商店已上锁."
how-many-buy: "&a请输入 &b购买商品数量&a 在聊天栏."
how-many-sell: "&a请输入 &d出售商品数量&a 在聊天栏. 你目前有 &e{0}&a 件物品"