mirror of
https://e.coding.net/circlecloud/QuickShop.git
synced 2024-11-22 01:58:54 +00:00
add new Action to toggle unlimited...
Signed-off-by: 502647092 <jtb1@163.com>
This commit is contained in:
parent
3d5aa384b1
commit
8ac297cd4d
@ -574,7 +574,7 @@ public class QS implements CommandExecutor {
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if (shop != null) {
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shop.setUnlimited(!shop.isUnlimited());
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shop.update();
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sender.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "unlimited" : "limited")));
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sender.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "无限模式" : "有限模式")));
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return;
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}
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}
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@ -10,36 +10,39 @@ import org.maxgamer.QuickShop.QuickShop;
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public class ConfigManager {
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/** Whether debug info should be shown in the console */
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protected boolean debug = false;
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/** Whether we should use display items or not */
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protected boolean display = true;
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protected double feeForPriceChange = 0.0;
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protected int findDistance = 30;
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/** Whether or not to limit players shop amounts */
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protected boolean limit = false;
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protected int limitdefault = 0;
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protected final HashMap<String, Integer> limits = new HashMap<String, Integer>();
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protected boolean logAction = true;
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protected boolean preventhopper = false;
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/**
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* A set of players who have been warned
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* ("Your shop isn't automatically locked")
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* Whether we players are charged a fee to change the price on their shop
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* (To help deter endless undercutting
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*/
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protected HashSet<String> warnings = new HashSet<String>();
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protected boolean priceChangeRequiresFee = false;
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protected boolean shopLock = true;
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protected boolean showTax;
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/** Whether players are required to sneak to create/buy from a shop */
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protected boolean sneak;
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/** Whether players are required to sneak to create a shop */
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protected boolean sneakCreate;
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/** Whether players are required to sneak to trade with a shop */
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protected boolean sneakTrade;
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/** Whether we should use display items or not */
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protected boolean display = true;
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/**
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* Whether we players are charged a fee to change the price on their shop
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* (To help deter endless undercutting
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*/
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protected boolean priceChangeRequiresFee = false;
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/** Whether or not to limit players shop amounts */
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protected boolean limit = false;
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protected int limitdefault = 0;
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protected final HashMap<String, Integer> limits = new HashMap<String, Integer>();
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protected boolean logAction = true;
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protected boolean shopLock = true;
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protected int findDistance = 30;
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protected Material superItem = Material.GOLD_AXE;
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protected double feeForPriceChange = 0.0;
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protected boolean preventhopper = false;
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protected double tax = 0;
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protected String taxAccount;
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/** Use SpoutPlugin to get item / block names */
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protected boolean useSpout = false;
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/**
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* A set of players who have been warned
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* ("Your shop isn't automatically locked")
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*/
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protected HashSet<String> warnings = new HashSet<String>();
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public ConfigManager(final QuickShop plugin) {
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@ -56,6 +59,9 @@ public class ConfigManager {
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this.superItem = Enum.valueOf(Material.class, plugin.getConfig().getString("superitem"));
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} catch (final Exception e) {
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}
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this.tax = plugin.getConfig().getDouble("tax");
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this.showTax = plugin.getConfig().getBoolean("show-tax");
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this.taxAccount = plugin.getConfig().getString("tax-account");
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this.logAction = plugin.getConfig().getBoolean("log-actions");
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this.shopLock = plugin.getConfig().getBoolean("shop.lock");
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this.display = plugin.getConfig().getBoolean("shop.display-items");
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@ -88,6 +94,14 @@ public class ConfigManager {
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return superItem;
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}
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public double getTax() {
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return tax;
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}
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public String getTaxAccount() {
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return taxAccount;
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}
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public HashSet<String> getWarnings() {
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return warnings;
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}
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@ -120,6 +134,10 @@ public class ConfigManager {
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return shopLock;
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}
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public boolean isShowTax() {
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return showTax;
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}
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public boolean isSneak() {
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return sneak;
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}
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@ -159,6 +159,27 @@ public class PlayerListener implements Listener {
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plugin.getShopManager().getActions().remove(e.getPlayer().getName());
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onSuperItemClick(final PlayerInteractEvent e) {
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if (e.getAction() == Action.LEFT_CLICK_BLOCK || e.getMaterial() != plugin.getConfigManager().getSuperItem()) {
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return;
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}
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final Player p = e.getPlayer();
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final Block b = e.getClickedBlock();
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// If that wasn't a shop, search nearby shops
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if (b.getType() == Material.WALL_SIGN) {
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final Block attached = Util.getAttached(b);
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final Shop shop = attached == null ? null : plugin.getShopManager().getShop(attached.getLocation());
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if (shop != null) {
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if (e.getAction() == Action.RIGHT_CLICK_BLOCK && p.hasPermission("quickshop.unlimited")) {
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shop.setUnlimited(!shop.isUnlimited());
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shop.update();
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p.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "无限模式" : "有限模式")));
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}
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}
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}
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}
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@EventHandler
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public void onTeleport(final PlayerTeleportEvent e) {
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final PlayerMoveEvent me = new PlayerMoveEvent(e.getPlayer(), e.getFrom(), e.getTo());
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@ -25,73 +25,9 @@ import org.maxgamer.QuickShop.Util.MsgUtil;
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import org.maxgamer.QuickShop.Util.Util;
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public class ShopManager {
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public class ShopIterator implements Iterator<Shop> {
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private Iterator<Shop> shops;
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private Iterator<HashMap<Location, Shop>> chunks;
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private final Iterator<HashMap<ShopChunk, HashMap<Location, Shop>>> worlds;
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private Shop current;
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public ShopIterator() {
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worlds = getShops().values().iterator();
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}
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/**
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* Returns true if there is still more shops to iterate over.
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*/
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@Override
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public boolean hasNext() {
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if (shops == null || !shops.hasNext()) {
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if (chunks == null || !chunks.hasNext()) {
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if (!worlds.hasNext()) {
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return false;
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} else {
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chunks = worlds.next().values().iterator();
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return hasNext();
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}
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} else {
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shops = chunks.next().values().iterator();
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return hasNext();
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}
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}
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return true;
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}
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/**
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* Fetches the next shop. Throws NoSuchElementException if there are no
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* more shops.
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*/
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@Override
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public Shop next() {
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if (shops == null || !shops.hasNext()) {
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if (chunks == null || !chunks.hasNext()) {
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if (!worlds.hasNext()) {
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throw new NoSuchElementException("No more shops to iterate over!");
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}
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chunks = worlds.next().values().iterator();
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}
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shops = chunks.next().values().iterator();
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}
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if (!shops.hasNext()) {
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return this.next(); // Skip to the next one (Empty iterator?)
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}
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current = shops.next();
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return current;
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}
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/**
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* Removes the current shop. This method will delete the shop from
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* memory and the database.
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*/
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@Override
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public void remove() {
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current.delete(false);
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shops.remove();
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}
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}
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private final QuickShop plugin;
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private final HashMap<String, Info> actions = new HashMap<String, Info>();
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private final QuickShop plugin;
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private final HashMap<String, HashMap<ShopChunk, HashMap<Location, Shop>>> shops = new HashMap<String, HashMap<ShopChunk, HashMap<Location, Shop>>>();
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public ShopManager(final QuickShop plugin) {
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@ -439,7 +375,7 @@ public class ShopManager {
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// Don't tax them if they're purchasing from
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// themselves.
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// Do charge an amount of tax though.
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final double tax = plugin.getConfig().getDouble("tax");
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final double tax = plugin.getConfigManager().getTax();
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final double total = amount * shop.getPrice();
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if (!plugin.getEcon().withdraw(p.getName(), total)) {
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p.sendMessage(MsgUtil.p("you-cant-afford-to-buy", format(amount * shop.getPrice()), format(plugin.getEcon().getBalance(p.getName()))));
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@ -448,11 +384,11 @@ public class ShopManager {
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if (!shop.isUnlimited() || plugin.getConfig().getBoolean("shop.pay-unlimited-shop-owners")) {
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plugin.getEcon().deposit(shop.getOwner(), total * (1 - tax));
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if (tax != 0) {
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plugin.getEcon().deposit(plugin.getConfig().getString("tax-account"), total * tax);
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plugin.getEcon().deposit(plugin.getConfigManager().getTaxAccount(), total * tax);
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}
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}
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// Notify the shop owner
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if (plugin.getConfig().getBoolean("show-tax")) {
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if (plugin.getConfigManager().isShowTax()) {
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String msg = MsgUtil.p("player-bought-from-your-store-tax", p.getName(), "" + amount, shop.getDataName(), Util.format((tax * total)));
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if (stock == amount) {
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msg += "\n" + MsgUtil.p("shop-out-of-stock", "" + shop.getLocation().getBlockX(), "" + shop.getLocation().getBlockY(), "" + shop.getLocation().getBlockZ(),
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@ -471,7 +407,7 @@ public class ShopManager {
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// Transfers the item from A to B
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shop.sell(p, amount);
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MsgUtil.sendPurchaseSuccess(p, shop, amount);
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plugin.log(p.getName() + " bought " + amount + " for " + (shop.getPrice() * amount) + " from " + shop.toString());
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plugin.log(String.format("%s 从 %s 购买了 %s 件商品 花费 %s", p.getName(), shop.toString(), amount, shop.getPrice() * amount));
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} else if (shop.isBuying()) {
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final int space = shop.getRemainingSpace();
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if (space < amount) {
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@ -498,7 +434,7 @@ public class ShopManager {
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// Don't tax them if they're purchasing from
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// themselves.
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// Do charge an amount of tax though.
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final double tax = plugin.getConfig().getDouble("tax");
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final double tax = plugin.getConfigManager().getTax();
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final double total = amount * shop.getPrice();
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if (!shop.isUnlimited() || plugin.getConfig().getBoolean("shop.pay-unlimited-shop-owners")) {
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// Tries to check their balance nicely to see if
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@ -513,7 +449,7 @@ public class ShopManager {
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return;
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}
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if (tax != 0) {
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plugin.getEcon().deposit(plugin.getConfig().getString("tax-account"), total * tax);
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plugin.getEcon().deposit(plugin.getConfigManager().getTaxAccount(), total * tax);
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}
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}
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// Give them the money after we know we succeeded
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@ -527,7 +463,7 @@ public class ShopManager {
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}
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shop.buy(p, amount);
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MsgUtil.sendSellSuccess(p, shop, amount);
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plugin.log(p.getName() + " sold " + amount + " for " + (shop.getPrice() * amount) + " to " + shop.toString());
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plugin.log(String.format("%s 出售了 %s 件商品 到 %s 获得 %s", p.getName(), amount, shop.toString(), shop.getPrice() * amount));
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}
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shop.setSignText(); // Update the signs count
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}
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@ -603,4 +539,68 @@ public class ShopManager {
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// Put the shop in its location in the chunk list.
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inChunk.put(shop.getLocation(), shop);
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}
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public class ShopIterator implements Iterator<Shop> {
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private Iterator<HashMap<Location, Shop>> chunks;
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private Shop current;
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private Iterator<Shop> shops;
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private final Iterator<HashMap<ShopChunk, HashMap<Location, Shop>>> worlds;
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public ShopIterator() {
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worlds = getShops().values().iterator();
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}
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/**
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* Returns true if there is still more shops to iterate over.
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*/
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@Override
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public boolean hasNext() {
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if (shops == null || !shops.hasNext()) {
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if (chunks == null || !chunks.hasNext()) {
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if (!worlds.hasNext()) {
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return false;
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} else {
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chunks = worlds.next().values().iterator();
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return hasNext();
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}
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} else {
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shops = chunks.next().values().iterator();
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return hasNext();
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}
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}
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return true;
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}
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/**
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* Fetches the next shop. Throws NoSuchElementException if there are no
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* more shops.
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*/
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@Override
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public Shop next() {
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if (shops == null || !shops.hasNext()) {
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if (chunks == null || !chunks.hasNext()) {
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if (!worlds.hasNext()) {
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throw new NoSuchElementException("No more shops to iterate over!");
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}
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chunks = worlds.next().values().iterator();
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}
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shops = chunks.next().values().iterator();
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}
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if (!shops.hasNext()) {
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return this.next(); // Skip to the next one (Empty iterator?)
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}
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current = shops.next();
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return current;
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}
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/**
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* Removes the current shop. This method will delete the shop from
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* memory and the database.
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*/
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@Override
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public void remove() {
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current.delete(false);
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shops.remove();
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}
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}
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}
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@ -39,7 +39,7 @@ public class MsgUtil {
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* The player to message
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* @return true if success, false if the player is offline or null
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*/
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public static boolean flush(final OfflinePlayer p) { // TODO Changed to UUID
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public static boolean flush(final OfflinePlayer p) {
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if (p != null && p.isOnline()) {
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final String pName = p.getName();
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final LinkedList<String> msgs = player_messages.get(pName);
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@ -47,7 +47,7 @@ public class MsgUtil {
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for (final String msg : msgs) {
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p.getPlayer().sendMessage(msg);
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}
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plugin.getDB().execute("DELETE FROM messages WHERE owner = ?", pName.toString());
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plugin.getDB().execute("DELETE FROM messages WHERE owner = ?", pName);
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msgs.clear();
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}
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return true;
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@ -66,7 +66,7 @@ public class MsgUtil {
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/**
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* loads all player purchase messages from the database.
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*/
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public static void loadTransactionMessages() { // TODO Converted to UUID
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public static void loadTransactionMessages() {
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player_messages.clear(); // Delete old messages
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try {
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final ResultSet rs = plugin.getDB().getConnection().prepareStatement("SELECT * FROM messages").executeQuery();
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@ -82,14 +82,14 @@ public class MsgUtil {
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}
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} catch (final SQLException e) {
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e.printStackTrace();
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System.out.println("Could not load transaction messages from database. Skipping.");
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System.out.println("无法从数据库获得玩家的交易记录 跳过...");
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}
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}
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public static String p(final String loc, final String... args) {
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String raw = messages.getString(loc);
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if (raw == null || raw.isEmpty()) {
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return "Invalid message: " + loc;
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return "语言文件词条丢失: " + loc;
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}
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if (args == null) {
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return raw;
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@ -108,7 +108,7 @@ public class MsgUtil {
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* they're online. Else, if they're not online, queues it for
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* them in the database.
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*/
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public static void send(final String player, final String message) { // TODO Converted to UUID
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public static void send(final String player, final String message) {
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@SuppressWarnings("deprecation")
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final OfflinePlayer p = Bukkit.getOfflinePlayer(player);
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if (p == null || !p.isOnline()) {
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@ -227,7 +227,7 @@ public class Util {
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public static String getToolPercentage(final ItemStack item) {
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final double dura = item.getDurability();
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final double max = item.getType().getMaxDurability();
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return String.format("%.2f(%s/%s)", (1 - dura / max) * 100.0, dura, max);
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return String.format("%.2f%%(剩余耐久%s/总耐久%s)", (1 - dura / max) * 100.0, max - dura, max);
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}
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public static void initialize() {
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@ -2,11 +2,11 @@ Version: 1.1
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#超级工具(OP可以用该工具在创造模式打破所有商店)
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superitem: GOLD_AXE
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#阻止漏洞吸取商店物品(非特殊情况不要开启)
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#阻止漏斗吸取商店物品(非特殊情况不要开启)
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preventhopper: false
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#Tax amount (decimal) - Eg, P1 buys $50 worth of stuff from P2. Therefore, P1 loses $50, P2 gains $(1-0.05)*50, and tax-account gains $(0.05)*50.
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tax: 0.05
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tax: 0.00
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#The fake player who money from taxing people goes to
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tax-account: tax
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#Whether or not to show taxes paid when selling to a shop
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@ -53,23 +53,23 @@ shop-blocks:
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- TRAPPED_CHEST
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shop:
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#Cost to make a stall
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cost: 10
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#Should we refund when their shops are deleted/removed/broken?
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#创建商店需花费
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cost: 0
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#是否需要再次扣费 当玩家 删除/移除/破坏 商店的时候?
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refund: false
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#Is there a fee for changing prices on a shop (Help deter endless undercutting)
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price-change-requires-fee: true
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#If price changes require a fee, how much is the fee
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fee-for-price-change: 50
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#是否需要在玩家修改商店价格的时候扣费
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price-change-requires-fee: false
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#玩家修改商店价格时的扣费金额
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fee-for-price-change: 0
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#Should we try and lock their shops from other players, so people can't steal from them?
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#是否需要锁定箱子防止其他玩家破坏
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lock: true
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#Should we require players be sneaking to create and use shops?
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#是否需要玩家按住Shift才可以创建或交易?
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sneak-to-create: false
|
||||
sneak-to-trade: false
|
||||
|
||||
#Should we automatically create the sign for the chest?
|
||||
#是否需要自动创建木牌在箱子上?
|
||||
auto-sign: true
|
||||
#If a player owns an unlimited shop, should they receive the cash from it or not?
|
||||
#If you buy from YOUR unlimited shop, you will NEVER be charged $$, regardless of this setting
|
||||
|
@ -1,7 +1,7 @@
|
||||
# Colors:
|
||||
# &0-9, &a-f
|
||||
# {0}, {1}, {2}, etc are variables. You can swap them around, but adding a new variable won't work. Removing them will work
|
||||
Version: 1.0
|
||||
Version: 1.1
|
||||
|
||||
not-looking-at-shop: "&c没找到快捷商店. 你必须看着那个箱子."
|
||||
no-permission: "&4你没有此命令的权限."
|
||||
@ -9,7 +9,7 @@ no-creative-break: "&c你不能在创造模式中打破其他玩家的商店,请
|
||||
no-double-chests: "&c你没有权限创建一个大箱子商店,请使用一个箱子."
|
||||
shop-already-owned: "&c这已经是一个箱子了."
|
||||
chest-was-removed: "&c商店已被移除."
|
||||
price-too-cheap: "&c商品价格不能低于 &e¥0.01"
|
||||
price-too-cheap: "&c商品价格不能低于 &e{0}"
|
||||
no-price-change: "&c商店价格未改变!"
|
||||
you-cant-afford-a-new-shop: "&c创建一个新的商店需要花费 {0} 你没有足够的钱!."
|
||||
you-cant-afford-to-change-price: "&c改变商店的价格需要花费 {0} 你没有足够的钱!."
|
||||
@ -44,7 +44,7 @@ empty-success: "&a库存清理成功"
|
||||
menu:
|
||||
successful-purchase: "&a商品购买成功:"
|
||||
successfully-sold: "&a商品出售成功:"
|
||||
item-name-and-price: "&a花费:&e{2} &a获得 &e{0} &a件 &e{1}&b(查看详情) &a商品"
|
||||
item-name-and-price: "&d交易成功 &e{0} &a件 &e{1}&b(查看详情) &a商品 &b金额 &e{2}"
|
||||
|
||||
shop-information: "&a商店信息:"
|
||||
owner: "&a所有者: {0}"
|
||||
@ -53,12 +53,12 @@ menu:
|
||||
stock: "&a库存: &e{0}"
|
||||
price-per: "&a单价: &e{1}元"
|
||||
total-value-of-chest: "&a所有存货总价格: &c{0}元"
|
||||
damage-percent-remaining: "&a耐久剩余: &e{0}% ."
|
||||
damage-percent-remaining: "&a耐久剩余: &e{0}."
|
||||
this-shop-is-buying: "&a此商店只 &d购买&a 物品."
|
||||
this-shop-is-selling: "&a此商店只 &b出售&a 商品."
|
||||
|
||||
bypassing-lock: "&c无视快捷商店锁!"
|
||||
that-is-locked: "&c此商店已上锁."
|
||||
that-is-locked: "&c此快捷商店已上锁."
|
||||
|
||||
how-many-buy: "&a请输入 &b购买商品数量&a 在聊天栏."
|
||||
how-many-sell: "&a请输入 &d出售商品数量&a 在聊天栏. 你目前有 &e{0}&a 件物品"
|
||||
|
Loading…
Reference in New Issue
Block a user