mirror of
				https://e.coding.net/circlecloud/QuickShop.git
				synced 2025-11-03 17:56:41 +00:00 
			
		
		
		
	add new Action to toggle unlimited...
Signed-off-by: 502647092 <jtb1@163.com>
This commit is contained in:
		@@ -574,7 +574,7 @@ public class QS implements CommandExecutor {
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				if (shop != null) {
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					shop.setUnlimited(!shop.isUnlimited());
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					shop.update();
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					sender.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "unlimited" : "limited")));
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					sender.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "无限模式" : "有限模式")));
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					return;
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				}
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			}
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@@ -10,36 +10,39 @@ import org.maxgamer.QuickShop.QuickShop;
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public class ConfigManager {
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	/** Whether debug info should be shown in the console */
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	protected boolean debug = false;
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	/** Whether we should use display items or not */
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	protected boolean display = true;
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	protected double feeForPriceChange = 0.0;
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	protected int findDistance = 30;
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	/** Whether or not to limit players shop amounts */
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	protected boolean limit = false;
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	protected int limitdefault = 0;
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	protected final HashMap<String, Integer> limits = new HashMap<String, Integer>();
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	protected boolean logAction = true;
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	protected boolean preventhopper = false;
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	/**
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	 * A set of players who have been warned
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	 * ("Your shop isn't automatically locked")
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	 * Whether we players are charged a fee to change the price on their shop
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	 * (To help deter endless undercutting
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	 */
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	protected HashSet<String> warnings = new HashSet<String>();
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	protected boolean priceChangeRequiresFee = false;
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	protected boolean shopLock = true;
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	protected boolean showTax;
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	/** Whether players are required to sneak to create/buy from a shop */
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	protected boolean sneak;
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	/** Whether players are required to sneak to create a shop */
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	protected boolean sneakCreate;
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	/** Whether players are required to sneak to trade with a shop */
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	protected boolean sneakTrade;
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	/** Whether we should use display items or not */
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	protected boolean display = true;
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	/**
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	 * Whether we players are charged a fee to change the price on their shop
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	 * (To help deter endless undercutting
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	 */
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	protected boolean priceChangeRequiresFee = false;
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	/** Whether or not to limit players shop amounts */
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	protected boolean limit = false;
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	protected int limitdefault = 0;
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	protected final HashMap<String, Integer> limits = new HashMap<String, Integer>();
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	protected boolean logAction = true;
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	protected boolean shopLock = true;
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	protected int findDistance = 30;
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	protected Material superItem = Material.GOLD_AXE;
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	protected double feeForPriceChange = 0.0;
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	protected boolean preventhopper = false;
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	protected double tax = 0;
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	protected String taxAccount;
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	/** Use SpoutPlugin to get item / block names */
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	protected boolean useSpout = false;
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	/**
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	 * A set of players who have been warned
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	 * ("Your shop isn't automatically locked")
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	 */
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	protected HashSet<String> warnings = new HashSet<String>();
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	public ConfigManager(final QuickShop plugin) {
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@@ -56,6 +59,9 @@ public class ConfigManager {
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			this.superItem = Enum.valueOf(Material.class, plugin.getConfig().getString("superitem"));
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		} catch (final Exception e) {
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		}
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		this.tax = plugin.getConfig().getDouble("tax");
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		this.showTax = plugin.getConfig().getBoolean("show-tax");
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		this.taxAccount = plugin.getConfig().getString("tax-account");
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		this.logAction = plugin.getConfig().getBoolean("log-actions");
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		this.shopLock = plugin.getConfig().getBoolean("shop.lock");
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		this.display = plugin.getConfig().getBoolean("shop.display-items");
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@@ -88,6 +94,14 @@ public class ConfigManager {
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		return superItem;
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	}
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	public double getTax() {
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		return tax;
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	}
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	public String getTaxAccount() {
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		return taxAccount;
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	}
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	public HashSet<String> getWarnings() {
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		return warnings;
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	}
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@@ -120,6 +134,10 @@ public class ConfigManager {
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		return shopLock;
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	}
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	public boolean isShowTax() {
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		return showTax;
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	}
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	public boolean isSneak() {
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		return sneak;
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	}
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@@ -159,6 +159,27 @@ public class PlayerListener implements Listener {
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		plugin.getShopManager().getActions().remove(e.getPlayer().getName());
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	}
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	@EventHandler(priority = EventPriority.MONITOR)
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	public void onSuperItemClick(final PlayerInteractEvent e) {
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		if (e.getAction() == Action.LEFT_CLICK_BLOCK || e.getMaterial() != plugin.getConfigManager().getSuperItem()) {
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			return;
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		}
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		final Player p = e.getPlayer();
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		final Block b = e.getClickedBlock();
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		// If that wasn't a shop, search nearby shops
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		if (b.getType() == Material.WALL_SIGN) {
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			final Block attached = Util.getAttached(b);
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			final Shop shop = attached == null ? null : plugin.getShopManager().getShop(attached.getLocation());
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			if (shop != null) {
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				if (e.getAction() == Action.RIGHT_CLICK_BLOCK && p.hasPermission("quickshop.unlimited")) {
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					shop.setUnlimited(!shop.isUnlimited());
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					shop.update();
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					p.sendMessage(MsgUtil.p("command.toggle-unlimited", (shop.isUnlimited() ? "无限模式" : "有限模式")));
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				}
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			}
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		}
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	}
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	@EventHandler
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	public void onTeleport(final PlayerTeleportEvent e) {
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		final PlayerMoveEvent me = new PlayerMoveEvent(e.getPlayer(), e.getFrom(), e.getTo());
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@@ -25,73 +25,9 @@ import org.maxgamer.QuickShop.Util.MsgUtil;
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import org.maxgamer.QuickShop.Util.Util;
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public class ShopManager {
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	public class ShopIterator implements Iterator<Shop> {
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		private Iterator<Shop> shops;
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		private Iterator<HashMap<Location, Shop>> chunks;
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		private final Iterator<HashMap<ShopChunk, HashMap<Location, Shop>>> worlds;
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		private Shop current;
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		public ShopIterator() {
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			worlds = getShops().values().iterator();
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		}
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		/**
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		 * Returns true if there is still more shops to iterate over.
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		 */
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		@Override
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		public boolean hasNext() {
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			if (shops == null || !shops.hasNext()) {
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				if (chunks == null || !chunks.hasNext()) {
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					if (!worlds.hasNext()) {
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						return false;
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					} else {
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						chunks = worlds.next().values().iterator();
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						return hasNext();
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					}
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				} else {
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					shops = chunks.next().values().iterator();
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					return hasNext();
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				}
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			}
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			return true;
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		}
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		/**
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		 * Fetches the next shop. Throws NoSuchElementException if there are no
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		 * more shops.
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		 */
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		@Override
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		public Shop next() {
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			if (shops == null || !shops.hasNext()) {
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				if (chunks == null || !chunks.hasNext()) {
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					if (!worlds.hasNext()) {
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						throw new NoSuchElementException("No more shops to iterate over!");
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					}
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					chunks = worlds.next().values().iterator();
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				}
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				shops = chunks.next().values().iterator();
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			}
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			if (!shops.hasNext()) {
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				return this.next(); // Skip to the next one (Empty iterator?)
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			}
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			current = shops.next();
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			return current;
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		}
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		/**
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		 * Removes the current shop. This method will delete the shop from
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		 * memory and the database.
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		 */
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		@Override
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		public void remove() {
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			current.delete(false);
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			shops.remove();
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		}
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	}
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	private final QuickShop plugin;
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	private final HashMap<String, Info> actions = new HashMap<String, Info>();
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	private final QuickShop plugin;
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	private final HashMap<String, HashMap<ShopChunk, HashMap<Location, Shop>>> shops = new HashMap<String, HashMap<ShopChunk, HashMap<Location, Shop>>>();
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	public ShopManager(final QuickShop plugin) {
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@@ -439,7 +375,7 @@ public class ShopManager {
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							// Don't tax them if they're purchasing from
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							// themselves.
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							// Do charge an amount of tax though.
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							final double tax = plugin.getConfig().getDouble("tax");
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							final double tax = plugin.getConfigManager().getTax();
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							final double total = amount * shop.getPrice();
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							if (!plugin.getEcon().withdraw(p.getName(), total)) {
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								p.sendMessage(MsgUtil.p("you-cant-afford-to-buy", format(amount * shop.getPrice()), format(plugin.getEcon().getBalance(p.getName()))));
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@@ -448,11 +384,11 @@ public class ShopManager {
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							if (!shop.isUnlimited() || plugin.getConfig().getBoolean("shop.pay-unlimited-shop-owners")) {
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								plugin.getEcon().deposit(shop.getOwner(), total * (1 - tax));
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								if (tax != 0) {
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									plugin.getEcon().deposit(plugin.getConfig().getString("tax-account"), total * tax);
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									plugin.getEcon().deposit(plugin.getConfigManager().getTaxAccount(), total * tax);
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								}
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							}
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							// Notify the shop owner
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							if (plugin.getConfig().getBoolean("show-tax")) {
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							if (plugin.getConfigManager().isShowTax()) {
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								String msg = MsgUtil.p("player-bought-from-your-store-tax", p.getName(), "" + amount, shop.getDataName(), Util.format((tax * total)));
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								if (stock == amount) {
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									msg += "\n" + MsgUtil.p("shop-out-of-stock", "" + shop.getLocation().getBlockX(), "" + shop.getLocation().getBlockY(), "" + shop.getLocation().getBlockZ(),
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@@ -471,7 +407,7 @@ public class ShopManager {
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						// Transfers the item from A to B
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						shop.sell(p, amount);
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						MsgUtil.sendPurchaseSuccess(p, shop, amount);
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						plugin.log(p.getName() + " bought " + amount + " for " + (shop.getPrice() * amount) + " from " + shop.toString());
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						plugin.log(String.format("%s 从 %s 购买了 %s 件商品 花费 %s", p.getName(), shop.toString(), amount, shop.getPrice() * amount));
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					} else if (shop.isBuying()) {
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						final int space = shop.getRemainingSpace();
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						if (space < amount) {
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@@ -498,7 +434,7 @@ public class ShopManager {
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							// Don't tax them if they're purchasing from
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							// themselves.
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							// Do charge an amount of tax though.
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							final double tax = plugin.getConfig().getDouble("tax");
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							final double tax = plugin.getConfigManager().getTax();
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							final double total = amount * shop.getPrice();
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							if (!shop.isUnlimited() || plugin.getConfig().getBoolean("shop.pay-unlimited-shop-owners")) {
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								// Tries to check their balance nicely to see if
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@@ -513,7 +449,7 @@ public class ShopManager {
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									return;
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								}
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								if (tax != 0) {
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									plugin.getEcon().deposit(plugin.getConfig().getString("tax-account"), total * tax);
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									plugin.getEcon().deposit(plugin.getConfigManager().getTaxAccount(), total * tax);
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								}
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							}
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							// Give them the money after we know we succeeded
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@@ -527,7 +463,7 @@ public class ShopManager {
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						}
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						shop.buy(p, amount);
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						MsgUtil.sendSellSuccess(p, shop, amount);
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						plugin.log(p.getName() + " sold " + amount + " for " + (shop.getPrice() * amount) + " to " + shop.toString());
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						plugin.log(String.format("%s 出售了 %s 件商品 到 %s 获得 %s", p.getName(), amount, shop.toString(), shop.getPrice() * amount));
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					}
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					shop.setSignText(); // Update the signs count
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				}
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@@ -603,4 +539,68 @@ public class ShopManager {
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		// Put the shop in its location in the chunk list.
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		inChunk.put(shop.getLocation(), shop);
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	}
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	public class ShopIterator implements Iterator<Shop> {
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		private Iterator<HashMap<Location, Shop>> chunks;
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		private Shop current;
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		private Iterator<Shop> shops;
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		private final Iterator<HashMap<ShopChunk, HashMap<Location, Shop>>> worlds;
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		||||
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		public ShopIterator() {
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			worlds = getShops().values().iterator();
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		||||
		}
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		||||
 | 
			
		||||
		/**
 | 
			
		||||
		 * Returns true if there is still more shops to iterate over.
 | 
			
		||||
		 */
 | 
			
		||||
		@Override
 | 
			
		||||
		public boolean hasNext() {
 | 
			
		||||
			if (shops == null || !shops.hasNext()) {
 | 
			
		||||
				if (chunks == null || !chunks.hasNext()) {
 | 
			
		||||
					if (!worlds.hasNext()) {
 | 
			
		||||
						return false;
 | 
			
		||||
					} else {
 | 
			
		||||
						chunks = worlds.next().values().iterator();
 | 
			
		||||
						return hasNext();
 | 
			
		||||
					}
 | 
			
		||||
				} else {
 | 
			
		||||
					shops = chunks.next().values().iterator();
 | 
			
		||||
					return hasNext();
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			return true;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/**
 | 
			
		||||
		 * Fetches the next shop. Throws NoSuchElementException if there are no
 | 
			
		||||
		 * more shops.
 | 
			
		||||
		 */
 | 
			
		||||
		@Override
 | 
			
		||||
		public Shop next() {
 | 
			
		||||
			if (shops == null || !shops.hasNext()) {
 | 
			
		||||
				if (chunks == null || !chunks.hasNext()) {
 | 
			
		||||
					if (!worlds.hasNext()) {
 | 
			
		||||
						throw new NoSuchElementException("No more shops to iterate over!");
 | 
			
		||||
					}
 | 
			
		||||
					chunks = worlds.next().values().iterator();
 | 
			
		||||
				}
 | 
			
		||||
				shops = chunks.next().values().iterator();
 | 
			
		||||
			}
 | 
			
		||||
			if (!shops.hasNext()) {
 | 
			
		||||
				return this.next(); // Skip to the next one (Empty iterator?)
 | 
			
		||||
			}
 | 
			
		||||
			current = shops.next();
 | 
			
		||||
			return current;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/**
 | 
			
		||||
		 * Removes the current shop. This method will delete the shop from
 | 
			
		||||
		 * memory and the database.
 | 
			
		||||
		 */
 | 
			
		||||
		@Override
 | 
			
		||||
		public void remove() {
 | 
			
		||||
			current.delete(false);
 | 
			
		||||
			shops.remove();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@@ -39,7 +39,7 @@ public class MsgUtil {
 | 
			
		||||
	 *            The player to message
 | 
			
		||||
	 * @return true if success, false if the player is offline or null
 | 
			
		||||
	 */
 | 
			
		||||
	public static boolean flush(final OfflinePlayer p) { // TODO Changed to UUID
 | 
			
		||||
	public static boolean flush(final OfflinePlayer p) {
 | 
			
		||||
		if (p != null && p.isOnline()) {
 | 
			
		||||
			final String pName = p.getName();
 | 
			
		||||
			final LinkedList<String> msgs = player_messages.get(pName);
 | 
			
		||||
@@ -47,7 +47,7 @@ public class MsgUtil {
 | 
			
		||||
				for (final String msg : msgs) {
 | 
			
		||||
					p.getPlayer().sendMessage(msg);
 | 
			
		||||
				}
 | 
			
		||||
				plugin.getDB().execute("DELETE FROM messages WHERE owner = ?", pName.toString());
 | 
			
		||||
				plugin.getDB().execute("DELETE FROM messages WHERE owner = ?", pName);
 | 
			
		||||
				msgs.clear();
 | 
			
		||||
			}
 | 
			
		||||
			return true;
 | 
			
		||||
@@ -66,7 +66,7 @@ public class MsgUtil {
 | 
			
		||||
	/**
 | 
			
		||||
	 * loads all player purchase messages from the database.
 | 
			
		||||
	 */
 | 
			
		||||
	public static void loadTransactionMessages() { // TODO Converted to UUID
 | 
			
		||||
	public static void loadTransactionMessages() {
 | 
			
		||||
		player_messages.clear(); // Delete old messages
 | 
			
		||||
		try {
 | 
			
		||||
			final ResultSet rs = plugin.getDB().getConnection().prepareStatement("SELECT * FROM messages").executeQuery();
 | 
			
		||||
@@ -82,14 +82,14 @@ public class MsgUtil {
 | 
			
		||||
			}
 | 
			
		||||
		} catch (final SQLException e) {
 | 
			
		||||
			e.printStackTrace();
 | 
			
		||||
			System.out.println("Could not load transaction messages from database. Skipping.");
 | 
			
		||||
			System.out.println("无法从数据库获得玩家的交易记录 跳过...");
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public static String p(final String loc, final String... args) {
 | 
			
		||||
		String raw = messages.getString(loc);
 | 
			
		||||
		if (raw == null || raw.isEmpty()) {
 | 
			
		||||
			return "Invalid message: " + loc;
 | 
			
		||||
			return "语言文件词条丢失: " + loc;
 | 
			
		||||
		}
 | 
			
		||||
		if (args == null) {
 | 
			
		||||
			return raw;
 | 
			
		||||
@@ -108,7 +108,7 @@ public class MsgUtil {
 | 
			
		||||
	 *            they're online. Else, if they're not online, queues it for
 | 
			
		||||
	 *            them in the database.
 | 
			
		||||
	 */
 | 
			
		||||
	public static void send(final String player, final String message) { // TODO Converted to UUID
 | 
			
		||||
	public static void send(final String player, final String message) {
 | 
			
		||||
		@SuppressWarnings("deprecation")
 | 
			
		||||
		final OfflinePlayer p = Bukkit.getOfflinePlayer(player);
 | 
			
		||||
		if (p == null || !p.isOnline()) {
 | 
			
		||||
 
 | 
			
		||||
@@ -227,7 +227,7 @@ public class Util {
 | 
			
		||||
	public static String getToolPercentage(final ItemStack item) {
 | 
			
		||||
		final double dura = item.getDurability();
 | 
			
		||||
		final double max = item.getType().getMaxDurability();
 | 
			
		||||
		return String.format("%.2f(%s/%s)", (1 - dura / max) * 100.0, dura, max);
 | 
			
		||||
		return String.format("%.2f%%(剩余耐久%s/总耐久%s)", (1 - dura / max) * 100.0, max - dura, max);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public static void initialize() {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,11 +2,11 @@ Version: 1.1
 | 
			
		||||
 | 
			
		||||
#超级工具(OP可以用该工具在创造模式打破所有商店)
 | 
			
		||||
superitem: GOLD_AXE
 | 
			
		||||
#阻止漏洞吸取商店物品(非特殊情况不要开启)
 | 
			
		||||
#阻止漏斗吸取商店物品(非特殊情况不要开启)
 | 
			
		||||
preventhopper: false
 | 
			
		||||
 | 
			
		||||
#Tax amount (decimal) - Eg, P1 buys $50 worth of stuff from P2.  Therefore, P1 loses $50, P2 gains $(1-0.05)*50, and tax-account gains $(0.05)*50.
 | 
			
		||||
tax: 0.05
 | 
			
		||||
tax: 0.00
 | 
			
		||||
#The fake player who money from taxing people goes to
 | 
			
		||||
tax-account: tax
 | 
			
		||||
#Whether or not to show taxes paid when selling to a shop
 | 
			
		||||
@@ -53,23 +53,23 @@ shop-blocks:
 | 
			
		||||
    - TRAPPED_CHEST
 | 
			
		||||
 | 
			
		||||
shop:
 | 
			
		||||
    #Cost to make a stall
 | 
			
		||||
    cost: 10
 | 
			
		||||
    #Should we refund when their shops are deleted/removed/broken?
 | 
			
		||||
    #创建商店需花费
 | 
			
		||||
    cost: 0
 | 
			
		||||
    #是否需要再次扣费 当玩家 删除/移除/破坏 商店的时候?
 | 
			
		||||
    refund: false
 | 
			
		||||
 | 
			
		||||
    #Is there a fee for changing prices on a shop (Help deter endless undercutting)
 | 
			
		||||
    price-change-requires-fee: true
 | 
			
		||||
    #If price changes require a fee, how much is the fee
 | 
			
		||||
    fee-for-price-change: 50
 | 
			
		||||
    #是否需要在玩家修改商店价格的时候扣费
 | 
			
		||||
    price-change-requires-fee: false
 | 
			
		||||
    #玩家修改商店价格时的扣费金额
 | 
			
		||||
    fee-for-price-change: 0
 | 
			
		||||
 | 
			
		||||
    #Should we try and lock their shops from other players, so people can't steal from them?
 | 
			
		||||
    #是否需要锁定箱子防止其他玩家破坏
 | 
			
		||||
    lock: true
 | 
			
		||||
    #Should we require players be sneaking to create and use shops?
 | 
			
		||||
    #是否需要玩家按住Shift才可以创建或交易?
 | 
			
		||||
    sneak-to-create: false
 | 
			
		||||
    sneak-to-trade: false
 | 
			
		||||
    
 | 
			
		||||
    #Should we automatically create the sign for the chest?
 | 
			
		||||
    #是否需要自动创建木牌在箱子上?
 | 
			
		||||
    auto-sign: true
 | 
			
		||||
    #If a player owns an unlimited shop, should they receive the cash from it or not?
 | 
			
		||||
    #If you buy from YOUR unlimited shop, you will NEVER be charged $$, regardless of this setting
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
# Colors:
 | 
			
		||||
# &0-9, &a-f
 | 
			
		||||
# {0}, {1}, {2}, etc are variables. You can swap them around, but adding a new variable won't work. Removing them will work
 | 
			
		||||
Version: 1.0
 | 
			
		||||
Version: 1.1
 | 
			
		||||
 | 
			
		||||
not-looking-at-shop: "&c没找到快捷商店. 你必须看着那个箱子."
 | 
			
		||||
no-permission: "&4你没有此命令的权限."
 | 
			
		||||
@@ -9,7 +9,7 @@ no-creative-break: "&c你不能在创造模式中打破其他玩家的商店,请
 | 
			
		||||
no-double-chests: "&c你没有权限创建一个大箱子商店,请使用一个箱子."
 | 
			
		||||
shop-already-owned: "&c这已经是一个箱子了."
 | 
			
		||||
chest-was-removed: "&c商店已被移除."
 | 
			
		||||
price-too-cheap: "&c商品价格不能低于 &e¥0.01"
 | 
			
		||||
price-too-cheap: "&c商品价格不能低于 &e{0}"
 | 
			
		||||
no-price-change: "&c商店价格未改变!"
 | 
			
		||||
you-cant-afford-a-new-shop: "&c创建一个新的商店需要花费 {0} 你没有足够的钱!."
 | 
			
		||||
you-cant-afford-to-change-price: "&c改变商店的价格需要花费 {0} 你没有足够的钱!."
 | 
			
		||||
@@ -44,7 +44,7 @@ empty-success: "&a库存清理成功"
 | 
			
		||||
menu:
 | 
			
		||||
    successful-purchase: "&a商品购买成功:"
 | 
			
		||||
    successfully-sold: "&a商品出售成功:"
 | 
			
		||||
    item-name-and-price: "&a花费:&e{2} &a获得 &e{0} &a件 &e{1}&b(查看详情) &a商品"
 | 
			
		||||
    item-name-and-price: "&d交易成功 &e{0} &a件 &e{1}&b(查看详情) &a商品 &b金额 &e{2}"
 | 
			
		||||
    
 | 
			
		||||
    shop-information: "&a商店信息:"
 | 
			
		||||
    owner: "&a所有者: {0}"
 | 
			
		||||
@@ -53,12 +53,12 @@ menu:
 | 
			
		||||
    stock: "&a库存: &e{0}"
 | 
			
		||||
    price-per: "&a单价: &e{1}元"
 | 
			
		||||
    total-value-of-chest: "&a所有存货总价格: &c{0}元"
 | 
			
		||||
    damage-percent-remaining: "&a耐久剩余: &e{0}% ."
 | 
			
		||||
    damage-percent-remaining: "&a耐久剩余: &e{0}."
 | 
			
		||||
    this-shop-is-buying: "&a此商店只 &d购买&a 物品."
 | 
			
		||||
    this-shop-is-selling: "&a此商店只 &b出售&a 商品."
 | 
			
		||||
    
 | 
			
		||||
bypassing-lock: "&c无视快捷商店锁!"
 | 
			
		||||
that-is-locked: "&c此商店已上锁."
 | 
			
		||||
that-is-locked: "&c此快捷商店已上锁."
 | 
			
		||||
 | 
			
		||||
how-many-buy: "&a请输入 &b购买商品数量&a 在聊天栏."
 | 
			
		||||
how-many-sell: "&a请输入 &d出售商品数量&a 在聊天栏. 你目前有 &e{0}&a 件物品"
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user