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mirror of https://e.coding.net/circlecloud/QuickShop.git synced 2025-10-02 12:37:27 +00:00

add new Action to toggle unlimited...

Signed-off-by: 502647092 <jtb1@163.com>
This commit is contained in:
502647092
2015-10-08 21:10:34 +08:00
parent 3d5aa384b1
commit 8ac297cd4d
8 changed files with 155 additions and 116 deletions

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@ -2,11 +2,11 @@ Version: 1.1
#超级工具(OP可以用该工具在创造模式打破所有商店)
superitem: GOLD_AXE
#阻止漏吸取商店物品(非特殊情况不要开启)
#阻止漏吸取商店物品(非特殊情况不要开启)
preventhopper: false
#Tax amount (decimal) - Eg, P1 buys $50 worth of stuff from P2. Therefore, P1 loses $50, P2 gains $(1-0.05)*50, and tax-account gains $(0.05)*50.
tax: 0.05
tax: 0.00
#The fake player who money from taxing people goes to
tax-account: tax
#Whether or not to show taxes paid when selling to a shop
@ -53,23 +53,23 @@ shop-blocks:
- TRAPPED_CHEST
shop:
#Cost to make a stall
cost: 10
#Should we refund when their shops are deleted/removed/broken?
#创建商店需花费
cost: 0
#是否需要再次扣费 当玩家 删除/移除/破坏 商店的时候?
refund: false
#Is there a fee for changing prices on a shop (Help deter endless undercutting)
price-change-requires-fee: true
#If price changes require a fee, how much is the fee
fee-for-price-change: 50
#是否需要在玩家修改商店价格的时候扣费
price-change-requires-fee: false
#玩家修改商店价格时的扣费金额
fee-for-price-change: 0
#Should we try and lock their shops from other players, so people can't steal from them?
#是否需要锁定箱子防止其他玩家破坏
lock: true
#Should we require players be sneaking to create and use shops?
#是否需要玩家按住Shift才可以创建或交易?
sneak-to-create: false
sneak-to-trade: false
#Should we automatically create the sign for the chest?
#是否需要自动创建木牌在箱子上?
auto-sign: true
#If a player owns an unlimited shop, should they receive the cash from it or not?
#If you buy from YOUR unlimited shop, you will NEVER be charged $$, regardless of this setting

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@ -1,7 +1,7 @@
# Colors:
# &0-9, &a-f
# {0}, {1}, {2}, etc are variables. You can swap them around, but adding a new variable won't work. Removing them will work
Version: 1.0
Version: 1.1
not-looking-at-shop: "&c没找到快捷商店. 你必须看着那个箱子."
no-permission: "&4你没有此命令的权限."
@ -9,7 +9,7 @@ no-creative-break: "&c你不能在创造模式中打破其他玩家的商店,请
no-double-chests: "&c你没有权限创建一个大箱子商店请使用一个箱子."
shop-already-owned: "&c这已经是一个箱子了."
chest-was-removed: "&c商店已被移除."
price-too-cheap: "&c商品价格不能低于 &e¥0.01"
price-too-cheap: "&c商品价格不能低于 &e{0}"
no-price-change: "&c商店价格未改变!"
you-cant-afford-a-new-shop: "&c创建一个新的商店需要花费 {0} 你没有足够的钱!."
you-cant-afford-to-change-price: "&c改变商店的价格需要花费 {0} 你没有足够的钱!."
@ -44,7 +44,7 @@ empty-success: "&a库存清理成功"
menu:
successful-purchase: "&a商品购买成功:"
successfully-sold: "&a商品出售成功:"
item-name-and-price: "&a花费&e{2} &a获得 &e{0} &a件 &e{1}&b(查看详情) &a商品"
item-name-and-price: "&d交易成功 &e{0} &a件 &e{1}&b(查看详情) &a商品 &b金额 &e{2}"
shop-information: "&a商店信息:"
owner: "&a所有者: {0}"
@ -53,12 +53,12 @@ menu:
stock: "&a库存: &e{0}"
price-per: "&a单价: &e{1}元"
total-value-of-chest: "&a所有存货总价格: &c{0}元"
damage-percent-remaining: "&a耐久剩余: &e{0}% ."
damage-percent-remaining: "&a耐久剩余: &e{0}."
this-shop-is-buying: "&a此商店只 &d购买&a 物品."
this-shop-is-selling: "&a此商店只 &b出售&a 商品."
bypassing-lock: "&c无视快捷商店锁!"
that-is-locked: "&c此商店已上锁."
that-is-locked: "&c此快捷商店已上锁."
how-many-buy: "&a请输入 &b购买商品数量&a 在聊天栏."
how-many-sell: "&a请输入 &d出售商品数量&a 在聊天栏. 你目前有 &e{0}&a 件物品"