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修复满背包依然可以购买的Bug

玩家背包getContent获取的内容包括了防具栏等
也就是说,即便背包是满的,只要没穿防具就依然可以购买物品
但是因为没有储存空间,导致花了钱,也无法获得该物品
This commit is contained in:
17jiong 2018-01-31 18:49:19 +08:00
parent 4a18053026
commit 2b82a8430d

View File

@ -18,7 +18,9 @@ import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BookMeta;
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.material.MaterialData;
import org.bukkit.material.Sign;
import org.maxgamer.QuickShop.QuickShop;
@ -27,454 +29,467 @@ import pw.yumc.YumCore.global.L10N;
@SuppressWarnings("deprecation")
public class Util {
private static HashSet<Material> blacklist = new HashSet<>();
private static final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("#.##");
private static QuickShop plugin;
private static HashSet<Material> shoppables = new HashSet<>();
private static HashSet<Material> tools = new HashSet<>();
private static HashSet<Material> transparent = new HashSet<>();
private static HashSet<Material> blacklist = new HashSet<>();
private static final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("#.##");
private static QuickShop plugin;
private static HashSet<Material> shoppables = new HashSet<>();
private static HashSet<Material> tools = new HashSet<>();
private static HashSet<Material> transparent = new HashSet<>();
public static void addTransparentBlock(final Material m) {
if (!transparent.add(m)) {
System.out.println("已添加透明方块: " + m.toString());
}
if (!m.isBlock()) {
System.out.println(m + " 不是一个方块!");
}
}
public static void addTransparentBlock(final Material m) {
if (!transparent.add(m)) {
System.out.println("已添加透明方块: " + m.toString());
}
if (!m.isBlock()) {
System.out.println(m + " 不是一个方块!");
}
}
/**
* Returns true if the given block could be used to make a shop out of.
*
* @param b
* The block to check. Possibly a chest, dispenser, etc.
* @return True if it can be made into a shop, otherwise false.
*/
public static boolean canBeShop(final Block b) {
try {
final BlockState bs = b.getState();
return bs instanceof InventoryHolder && shoppables.contains(bs.getType());
} catch (final Exception e) {
return false;
}
}
/**
* Returns true if the given block could be used to make a shop out of.
*
* @param b
* The block to check. Possibly a chest, dispenser, etc.
* @return True if it can be made into a shop, otherwise false.
*/
public static boolean canBeShop(final Block b) {
try {
final BlockState bs = b.getState();
return bs instanceof InventoryHolder && shoppables.contains(bs.getType());
} catch (final Exception e) {
return false;
}
}
/**
* Counts the number of items in the given inventory where
* Util.matches(inventory item, item) is true.
*
* @param inv
* The inventory to search
* @param item
* The ItemStack to search for
* @return The number of items that match in this inventory.
*/
public static int countItems(final Inventory inv, final ItemStack item) {
int items = 0;
for (final ItemStack iStack : inv.getContents()) {
if (iStack == null) {
continue;
}
if (Util.matches(item, iStack)) {
items += iStack.getAmount();
}
}
return items;
}
/**
* Counts the number of items in the given inventory where
* Util.matches(inventory item, item) is true.
*
* @param inv
* The inventory to search
* @param item
* The ItemStack to search for
* @return The number of items that match in this inventory.
*/
public static int countItems(final Inventory inv, final ItemStack item) {
int items = 0;
for (final ItemStack iStack : inv.getStorageContents()) {
if (iStack == null) {
continue;
}
if (Util.matches(item, iStack)) {
items += iStack.getAmount();
}
}
return items;
}
/**
* Returns the number of items that can be given to the inventory safely.
*
* @param inv
* The inventory to count
* @param item
* The item prototype. Material, durabiltiy and enchants must
* match for 'stackability' to occur.
* @return The number of items that can be given to the inventory safely.
*/
public static int countSpace(final Inventory inv, final ItemStack item) {
int space = 0;
for (final ItemStack iStack : inv.getContents()) {
if (iStack == null || iStack.getType() == Material.AIR) {
space += item.getMaxStackSize();
} else if (matches(item, iStack)) {
space += item.getMaxStackSize() - iStack.getAmount();
}
}
return space;
}
/**
* Returns the number of items that can be given to the inventory safely.
*
* @param inv
* The inventory to count
* @param item
* The item prototype. Material, durabiltiy and enchants must
* match for 'stackability' to occur.
* @return The number of items that can be given to the inventory safely.
*/
public static int countSpace(final Inventory inv, final ItemStack item) {
int space = 0;
for (final ItemStack iStack : inv.getStorageContents()) {
if (iStack == null || iStack.getType() == Material.AIR) {
space += item.getMaxStackSize();
} else if (matches(item, iStack)) {
space += item.getMaxStackSize() - iStack.getAmount();
}
}
return space;
}
public static ItemStack deserialize(final String config) throws InvalidConfigurationException {
final YamlConfiguration cfg = new YamlConfiguration();
cfg.loadFromString(config);
return cfg.getItemStack("item");
}
public static ItemStack deserialize(final String config) throws InvalidConfigurationException {
final YamlConfiguration cfg = new YamlConfiguration();
cfg.loadFromString(config);
return cfg.getItemStack("item");
}
public static String firstUppercase(final String string) {
if (string.length() > 1) { return Character.toUpperCase(string.charAt(0)) + string.substring(1).toLowerCase(); }
return string.toUpperCase();
}
public static String firstUppercase(final String string) {
if (string.length() > 1) {
return Character.toUpperCase(string.charAt(0)) + string.substring(1).toLowerCase();
}
return string.toUpperCase();
}
/**
* Formats the given number according to how vault would like it. E.g. $50
* or 5 dollars.
*
* @return The formatted string.
*/
public static String format(final double n) {
try {
return DECIMAL_FORMAT.format(n) + plugin.getEcon().currencyNamePlural();
} catch (final NumberFormatException e) {
return n + "";
}
}
/**
* Formats the given number according to how vault would like it. E.g. $50
* or 5 dollars.
*
* @return The formatted string.
*/
public static String format(final double n) {
try {
return DECIMAL_FORMAT.format(n) + plugin.getEcon().currencyNamePlural();
} catch (final NumberFormatException e) {
return n + "";
}
}
/**
* Fetches the block which the given sign is attached to
*
* @param b
* The sign which is attached
* @return The block the sign is attached to
*/
public static Block getAttached(final Block b) {
try {
final Sign sign = (Sign) b.getState().getData(); // Throws a NPE
// sometimes??
final BlockFace attached = sign.getAttachedFace();
return attached == null ? null : b.getRelative(attached);
} catch (final NullPointerException e) {
return null; // /Not sure what causes this.
}
}
/**
* Fetches the block which the given sign is attached to
*
* @param b
* The sign which is attached
* @return The block the sign is attached to
*/
public static Block getAttached(final Block b) {
try {
final Sign sign = (Sign) b.getState().getData(); // Throws a NPE
// sometimes??
final BlockFace attached = sign.getAttachedFace();
return attached == null ? null : b.getRelative(attached);
} catch (final NullPointerException e) {
return null; // /Not sure what causes this.
}
}
/**
* Fetches an ItemStack's name - For example, converting INK_SAC:11 to
* Dandellion Yellow, or WOOL:14 to Red Wool
*
* @param i
* The itemstack to fetch the name of
* @return The human readable item name.
*/
public static String getName(final ItemStack i) {
return L10N.getItemName(i);
}
/**
* Fetches an ItemStack's name - For example, converting INK_SAC:11 to
* Dandellion Yellow, or WOOL:14 to Red Wool
*
* @param i
* The itemstack to fetch the name of
* @return The human readable item name.
*/
public static String getName(final ItemStack i) {
return L10N.getItemName(i);
}
// Let's make very long names shorter for our sign
public static String getNameForSign(final ItemStack itemStack) {
String name = getName(itemStack);
if (name.length() > 16) {
name = name.substring(0, 16);
}
return name;
}
// Let's make very long names shorter for our sign
public static String getNameForSign(final ItemStack itemStack) {
String name = getName(itemStack);
if (name.length() > 16) {
name = name.substring(0, 16);
}
return name;
}
/**
* Returns the chest attached to the given chest. The given block must be a
* chest.
*
* @param b
* The chest to check.
* @return the block which is also a chest and connected to b.
*/
public static Block getSecondHalf(final Block b) {
if (!b.getType().toString().contains("CHEST")) { return null; }
final Block[] blocks = new Block[4];
blocks[0] = b.getRelative(1, 0, 0);
blocks[1] = b.getRelative(-1, 0, 0);
blocks[2] = b.getRelative(0, 0, 1);
blocks[3] = b.getRelative(0, 0, -1);
for (final Block c : blocks) {
if (c.getType() == b.getType()) { return c; }
}
return null;
}
/**
* Returns the chest attached to the given chest. The given block must be a
* chest.
*
* @param b
* The chest to check.
* @return the block which is also a chest and connected to b.
*/
public static Block getSecondHalf(final Block b) {
if (!b.getType().toString().contains("CHEST")) {
return null;
}
final Block[] blocks = new Block[4];
blocks[0] = b.getRelative(1, 0, 0);
blocks[1] = b.getRelative(-1, 0, 0);
blocks[2] = b.getRelative(0, 0, 1);
blocks[3] = b.getRelative(0, 0, -1);
for (final Block c : blocks) {
if (c.getType() == b.getType()) {
return c;
}
}
return null;
}
/**
* Gets the percentage (Without trailing %) damage on a tool.
*
* @param item
* The ItemStack of tools to check
* @return The percentage 'health' the tool has. (Opposite of total damage)
*/
public static String getToolPercentage(final ItemStack item) {
final double dura = item.getDurability();
final double max = item.getType().getMaxDurability();
return String.format("%.2f%%(剩余耐久%s/总耐久%s)", (1 - dura / max) * 100.0, max - dura, max);
}
/**
* Gets the percentage (Without trailing %) damage on a tool.
*
* @param item
* The ItemStack of tools to check
* @return The percentage 'health' the tool has. (Opposite of total damage)
*/
public static String getToolPercentage(final ItemStack item) {
final double dura = item.getDurability();
final double max = item.getType().getMaxDurability();
return String.format("%.2f%%(剩余耐久%s/总耐久%s)", (1 - dura / max) * 100.0, max - dura, max);
}
public static void initialize() {
tools.clear();
blacklist.clear();
shoppables.clear();
transparent.clear();
plugin = QuickShop.instance;
for (final String s : plugin.getConfig().getStringList("shop-blocks")) {
Material mat = Material.getMaterial(s.toUpperCase());
if (mat == null) {
try {
mat = Material.getMaterial(Integer.parseInt(s));
} catch (final NumberFormatException ignored) {
}
}
if (mat == null) {
plugin.getLogger().info("Invalid shop-block: " + s);
} else {
shoppables.add(mat);
}
}
tools.add(Material.BOW);
tools.add(Material.SHEARS);
tools.add(Material.FISHING_ROD);
tools.add(Material.FLINT_AND_STEEL);
tools.add(Material.CHAINMAIL_BOOTS);
tools.add(Material.CHAINMAIL_CHESTPLATE);
tools.add(Material.CHAINMAIL_HELMET);
tools.add(Material.CHAINMAIL_LEGGINGS);
tools.add(Material.WOOD_AXE);
tools.add(Material.WOOD_HOE);
tools.add(Material.WOOD_PICKAXE);
tools.add(Material.WOOD_SPADE);
tools.add(Material.WOOD_SWORD);
tools.add(Material.LEATHER_BOOTS);
tools.add(Material.LEATHER_CHESTPLATE);
tools.add(Material.LEATHER_HELMET);
tools.add(Material.LEATHER_LEGGINGS);
tools.add(Material.DIAMOND_AXE);
tools.add(Material.DIAMOND_HOE);
tools.add(Material.DIAMOND_PICKAXE);
tools.add(Material.DIAMOND_SPADE);
tools.add(Material.DIAMOND_SWORD);
tools.add(Material.DIAMOND_BOOTS);
tools.add(Material.DIAMOND_CHESTPLATE);
tools.add(Material.DIAMOND_HELMET);
tools.add(Material.DIAMOND_LEGGINGS);
tools.add(Material.STONE_AXE);
tools.add(Material.STONE_HOE);
tools.add(Material.STONE_PICKAXE);
tools.add(Material.STONE_SPADE);
tools.add(Material.STONE_SWORD);
tools.add(Material.GOLD_AXE);
tools.add(Material.GOLD_HOE);
tools.add(Material.GOLD_PICKAXE);
tools.add(Material.GOLD_SPADE);
tools.add(Material.GOLD_SWORD);
tools.add(Material.GOLD_BOOTS);
tools.add(Material.GOLD_CHESTPLATE);
tools.add(Material.GOLD_HELMET);
tools.add(Material.GOLD_LEGGINGS);
tools.add(Material.IRON_AXE);
tools.add(Material.IRON_HOE);
tools.add(Material.IRON_PICKAXE);
tools.add(Material.IRON_SPADE);
tools.add(Material.IRON_SWORD);
tools.add(Material.IRON_BOOTS);
tools.add(Material.IRON_CHESTPLATE);
tools.add(Material.IRON_HELMET);
tools.add(Material.IRON_LEGGINGS);
final List<String> configBlacklist = plugin.getConfig().getStringList("blacklist");
for (final String s : configBlacklist) {
Material mat = Material.getMaterial(s.toUpperCase());
if (mat == null) {
mat = Material.getMaterial(Integer.parseInt(s));
if (mat == null) {
plugin.getLogger().info(s + " is not a valid material. Check your spelling or ID");
continue;
}
}
blacklist.add(mat);
}
public static void initialize() {
tools.clear();
blacklist.clear();
shoppables.clear();
transparent.clear();
plugin = QuickShop.instance;
for (final String s : plugin.getConfig().getStringList("shop-blocks")) {
Material mat = Material.getMaterial(s.toUpperCase());
if (mat == null) {
try {
mat = Material.getMaterial(Integer.parseInt(s));
} catch (final NumberFormatException ignored) {
}
}
if (mat == null) {
plugin.getLogger().info("Invalid shop-block: " + s);
} else {
shoppables.add(mat);
}
}
tools.add(Material.BOW);
tools.add(Material.SHEARS);
tools.add(Material.FISHING_ROD);
tools.add(Material.FLINT_AND_STEEL);
tools.add(Material.CHAINMAIL_BOOTS);
tools.add(Material.CHAINMAIL_CHESTPLATE);
tools.add(Material.CHAINMAIL_HELMET);
tools.add(Material.CHAINMAIL_LEGGINGS);
tools.add(Material.WOOD_AXE);
tools.add(Material.WOOD_HOE);
tools.add(Material.WOOD_PICKAXE);
tools.add(Material.WOOD_SPADE);
tools.add(Material.WOOD_SWORD);
tools.add(Material.LEATHER_BOOTS);
tools.add(Material.LEATHER_CHESTPLATE);
tools.add(Material.LEATHER_HELMET);
tools.add(Material.LEATHER_LEGGINGS);
tools.add(Material.DIAMOND_AXE);
tools.add(Material.DIAMOND_HOE);
tools.add(Material.DIAMOND_PICKAXE);
tools.add(Material.DIAMOND_SPADE);
tools.add(Material.DIAMOND_SWORD);
tools.add(Material.DIAMOND_BOOTS);
tools.add(Material.DIAMOND_CHESTPLATE);
tools.add(Material.DIAMOND_HELMET);
tools.add(Material.DIAMOND_LEGGINGS);
tools.add(Material.STONE_AXE);
tools.add(Material.STONE_HOE);
tools.add(Material.STONE_PICKAXE);
tools.add(Material.STONE_SPADE);
tools.add(Material.STONE_SWORD);
tools.add(Material.GOLD_AXE);
tools.add(Material.GOLD_HOE);
tools.add(Material.GOLD_PICKAXE);
tools.add(Material.GOLD_SPADE);
tools.add(Material.GOLD_SWORD);
tools.add(Material.GOLD_BOOTS);
tools.add(Material.GOLD_CHESTPLATE);
tools.add(Material.GOLD_HELMET);
tools.add(Material.GOLD_LEGGINGS);
tools.add(Material.IRON_AXE);
tools.add(Material.IRON_HOE);
tools.add(Material.IRON_PICKAXE);
tools.add(Material.IRON_SPADE);
tools.add(Material.IRON_SWORD);
tools.add(Material.IRON_BOOTS);
tools.add(Material.IRON_CHESTPLATE);
tools.add(Material.IRON_HELMET);
tools.add(Material.IRON_LEGGINGS);
final List<String> configBlacklist = plugin.getConfig().getStringList("blacklist");
for (final String s : configBlacklist) {
Material mat = Material.getMaterial(s.toUpperCase());
if (mat == null) {
mat = Material.getMaterial(Integer.parseInt(s));
if (mat == null) {
plugin.getLogger().info(s + " is not a valid material. Check your spelling or ID");
continue;
}
}
blacklist.add(mat);
}
// ToDo: add extras to config file
addTransparentBlock(Material.AIR);
/* Misc */
addTransparentBlock(Material.CAKE_BLOCK);
/* Redstone Material */
addTransparentBlock(Material.REDSTONE_WIRE);
/* Redstone Torches */
addTransparentBlock(Material.REDSTONE_TORCH_OFF);
addTransparentBlock(Material.REDSTONE_TORCH_ON);
/* Diodes (Repeaters) */
addTransparentBlock(Material.DIODE_BLOCK_OFF);
addTransparentBlock(Material.DIODE_BLOCK_ON);
/* Power Sources */
addTransparentBlock(Material.DETECTOR_RAIL);
addTransparentBlock(Material.LEVER);
addTransparentBlock(Material.STONE_BUTTON);
addTransparentBlock(Material.WOOD_BUTTON);
addTransparentBlock(Material.STONE_PLATE);
addTransparentBlock(Material.WOOD_PLATE);
/* Nature Material */
addTransparentBlock(Material.RED_MUSHROOM);
addTransparentBlock(Material.BROWN_MUSHROOM);
addTransparentBlock(Material.RED_ROSE);
addTransparentBlock(Material.YELLOW_FLOWER);
addTransparentBlock(Material.FLOWER_POT);
/* Greens */
addTransparentBlock(Material.LONG_GRASS);
addTransparentBlock(Material.VINE);
addTransparentBlock(Material.WATER_LILY);
/* Seedy things */
addTransparentBlock(Material.MELON_STEM);
addTransparentBlock(Material.PUMPKIN_STEM);
addTransparentBlock(Material.CROPS);
addTransparentBlock(Material.NETHER_WARTS);
/* Semi-nature */
addTransparentBlock(Material.SNOW);
addTransparentBlock(Material.FIRE);
addTransparentBlock(Material.WEB);
addTransparentBlock(Material.TRIPWIRE);
addTransparentBlock(Material.TRIPWIRE_HOOK);
/* Stairs */
addTransparentBlock(Material.COBBLESTONE_STAIRS);
addTransparentBlock(Material.BRICK_STAIRS);
addTransparentBlock(Material.SANDSTONE_STAIRS);
addTransparentBlock(Material.NETHER_BRICK_STAIRS);
addTransparentBlock(Material.SMOOTH_STAIRS);
/* Wood Stairs */
addTransparentBlock(Material.BIRCH_WOOD_STAIRS);
addTransparentBlock(Material.WOOD_STAIRS);
addTransparentBlock(Material.JUNGLE_WOOD_STAIRS);
addTransparentBlock(Material.SPRUCE_WOOD_STAIRS);
/* Lava & Water */
addTransparentBlock(Material.LAVA);
addTransparentBlock(Material.STATIONARY_LAVA);
addTransparentBlock(Material.WATER);
addTransparentBlock(Material.STATIONARY_WATER);
/* Saplings and bushes */
addTransparentBlock(Material.SAPLING);
addTransparentBlock(Material.DEAD_BUSH);
/* Construction Material */
/* Fences */
addTransparentBlock(Material.FENCE);
addTransparentBlock(Material.FENCE_GATE);
addTransparentBlock(Material.IRON_FENCE);
addTransparentBlock(Material.NETHER_FENCE);
/* Ladders, Signs */
addTransparentBlock(Material.LADDER);
addTransparentBlock(Material.SIGN_POST);
addTransparentBlock(Material.WALL_SIGN);
/* Bed */
addTransparentBlock(Material.BED_BLOCK);
/* Pistons */
addTransparentBlock(Material.PISTON_EXTENSION);
addTransparentBlock(Material.PISTON_MOVING_PIECE);
addTransparentBlock(Material.RAILS);
/* Torch & Trapdoor */
addTransparentBlock(Material.TORCH);
addTransparentBlock(Material.TRAP_DOOR);
/* New */
addTransparentBlock(Material.BREWING_STAND);
addTransparentBlock(Material.WOODEN_DOOR);
addTransparentBlock(Material.WOOD_STEP);
}
// ToDo: add extras to config file
addTransparentBlock(Material.AIR);
/* Misc */
addTransparentBlock(Material.CAKE_BLOCK);
/* Redstone Material */
addTransparentBlock(Material.REDSTONE_WIRE);
/* Redstone Torches */
addTransparentBlock(Material.REDSTONE_TORCH_OFF);
addTransparentBlock(Material.REDSTONE_TORCH_ON);
/* Diodes (Repeaters) */
addTransparentBlock(Material.DIODE_BLOCK_OFF);
addTransparentBlock(Material.DIODE_BLOCK_ON);
/* Power Sources */
addTransparentBlock(Material.DETECTOR_RAIL);
addTransparentBlock(Material.LEVER);
addTransparentBlock(Material.STONE_BUTTON);
addTransparentBlock(Material.WOOD_BUTTON);
addTransparentBlock(Material.STONE_PLATE);
addTransparentBlock(Material.WOOD_PLATE);
/* Nature Material */
addTransparentBlock(Material.RED_MUSHROOM);
addTransparentBlock(Material.BROWN_MUSHROOM);
addTransparentBlock(Material.RED_ROSE);
addTransparentBlock(Material.YELLOW_FLOWER);
addTransparentBlock(Material.FLOWER_POT);
/* Greens */
addTransparentBlock(Material.LONG_GRASS);
addTransparentBlock(Material.VINE);
addTransparentBlock(Material.WATER_LILY);
/* Seedy things */
addTransparentBlock(Material.MELON_STEM);
addTransparentBlock(Material.PUMPKIN_STEM);
addTransparentBlock(Material.CROPS);
addTransparentBlock(Material.NETHER_WARTS);
/* Semi-nature */
addTransparentBlock(Material.SNOW);
addTransparentBlock(Material.FIRE);
addTransparentBlock(Material.WEB);
addTransparentBlock(Material.TRIPWIRE);
addTransparentBlock(Material.TRIPWIRE_HOOK);
/* Stairs */
addTransparentBlock(Material.COBBLESTONE_STAIRS);
addTransparentBlock(Material.BRICK_STAIRS);
addTransparentBlock(Material.SANDSTONE_STAIRS);
addTransparentBlock(Material.NETHER_BRICK_STAIRS);
addTransparentBlock(Material.SMOOTH_STAIRS);
/* Wood Stairs */
addTransparentBlock(Material.BIRCH_WOOD_STAIRS);
addTransparentBlock(Material.WOOD_STAIRS);
addTransparentBlock(Material.JUNGLE_WOOD_STAIRS);
addTransparentBlock(Material.SPRUCE_WOOD_STAIRS);
/* Lava & Water */
addTransparentBlock(Material.LAVA);
addTransparentBlock(Material.STATIONARY_LAVA);
addTransparentBlock(Material.WATER);
addTransparentBlock(Material.STATIONARY_WATER);
/* Saplings and bushes */
addTransparentBlock(Material.SAPLING);
addTransparentBlock(Material.DEAD_BUSH);
/* Construction Material */
/* Fences */
addTransparentBlock(Material.FENCE);
addTransparentBlock(Material.FENCE_GATE);
addTransparentBlock(Material.IRON_FENCE);
addTransparentBlock(Material.NETHER_FENCE);
/* Ladders, Signs */
addTransparentBlock(Material.LADDER);
addTransparentBlock(Material.SIGN_POST);
addTransparentBlock(Material.WALL_SIGN);
/* Bed */
addTransparentBlock(Material.BED_BLOCK);
/* Pistons */
addTransparentBlock(Material.PISTON_EXTENSION);
addTransparentBlock(Material.PISTON_MOVING_PIECE);
addTransparentBlock(Material.RAILS);
/* Torch & Trapdoor */
addTransparentBlock(Material.TORCH);
addTransparentBlock(Material.TRAP_DOOR);
/* New */
addTransparentBlock(Material.BREWING_STAND);
addTransparentBlock(Material.WOODEN_DOOR);
addTransparentBlock(Material.WOOD_STEP);
}
/**
* @param m
* The material to check if it is blacklisted
* @return true if the material is black listed. False if not.
*/
public static boolean isBlacklisted(final Material m) {
return blacklist.contains(m);
}
/**
* @param m
* The material to check if it is blacklisted
* @return true if the material is black listed. False if not.
*/
public static boolean isBlacklisted(final Material m) {
return blacklist.contains(m);
}
/**
* Returns true if the given location is loaded or not.
*
* @param loc
* The location
* @return true if the given location is loaded or not.
*/
public static boolean isLoaded(final Location loc) {
// System.out.println("Checking isLoaded(Location loc)");
if (loc.getWorld() == null) {
// System.out.println("Is not loaded. (No world)");
return false;
}
// Calculate the chunks coordinates. These are 1,2,3 for each chunk, NOT
// location rounded to the nearest 16.
if (loc.getWorld().isChunkLoaded(loc.getBlockX() >> 4, loc.getBlockZ() >> 4)) {
// System.out.println("Chunk is loaded " + x + ", " + z);
return true;
}
// System.out.println("Chunk is NOT loaded " + x + ", " + z);
return false;
}
/**
* Returns true if the given location is loaded or not.
*
* @param loc
* The location
* @return true if the given location is loaded or not.
*/
public static boolean isLoaded(final Location loc) {
// System.out.println("Checking isLoaded(Location loc)");
if (loc.getWorld() == null) {
// System.out.println("Is not loaded. (No world)");
return false;
}
// Calculate the chunks coordinates. These are 1,2,3 for each chunk, NOT
// location rounded to the nearest 16.
if (loc.getWorld().isChunkLoaded(loc.getBlockX() >> 4, loc.getBlockZ() >> 4)) {
// System.out.println("Chunk is loaded " + x + ", " + z);
return true;
}
// System.out.println("Chunk is NOT loaded " + x + ", " + z);
return false;
}
/**
* @param mat
* The material to check
* @return Returns true if the item is a tool (Has durability) or false if
* it doesn't.
*/
public static boolean isTool(final Material mat) {
return tools.contains(mat);
}
/**
* @param mat
* The material to check
* @return Returns true if the item is a tool (Has durability) or false if
* it doesn't.
*/
public static boolean isTool(final Material mat) {
return tools.contains(mat);
}
public static boolean isTransparent(final Material m) {
return transparent.contains(m);
}
public static boolean isTransparent(final Material m) {
return transparent.contains(m);
}
/**
* Converts a string into an item from the database.
*
* @param itemString
* The database string. Is the result of makeString(ItemStack
* item).
* @return A new itemstack, with the properties given in the string
*/
public static ItemStack makeItem(final String itemString) {
final String[] itemInfo = itemString.split(":");
final ItemStack item = new ItemStack(Material.getMaterial(itemInfo[0]));
final MaterialData data = new MaterialData(Integer.parseInt(itemInfo[1]));
item.setData(data);
item.setDurability(Short.parseShort(itemInfo[2]));
item.setAmount(Integer.parseInt(itemInfo[3]));
for (int i = 4; i < itemInfo.length; i = i + 2) {
int level = Integer.parseInt(itemInfo[i + 1]);
final Enchantment ench = Enchantment.getByName(itemInfo[i]);
if (ench == null) {
continue; // Invalid
}
if (ench.canEnchantItem(item)) {
if (level <= 0) {
continue;
}
level = Math.min(ench.getMaxLevel(), level);
item.addEnchantment(ench, level);
}
}
return item;
}
/**
* Converts a string into an item from the database.
*
* @param itemString
* The database string. Is the result of makeString(ItemStack
* item).
* @return A new itemstack, with the properties given in the string
*/
public static ItemStack makeItem(final String itemString) {
final String[] itemInfo = itemString.split(":");
final ItemStack item = new ItemStack(Material.getMaterial(itemInfo[0]));
final MaterialData data = new MaterialData(Integer.parseInt(itemInfo[1]));
item.setData(data);
item.setDurability(Short.parseShort(itemInfo[2]));
item.setAmount(Integer.parseInt(itemInfo[3]));
for (int i = 4; i < itemInfo.length; i = i + 2) {
int level = Integer.parseInt(itemInfo[i + 1]);
final Enchantment ench = Enchantment.getByName(itemInfo[i]);
if (ench == null) {
continue; // Invalid
}
if (ench.canEnchantItem(item)) {
if (level <= 0) {
continue;
}
level = Math.min(ench.getMaxLevel(), level);
item.addEnchantment(ench, level);
}
}
return item;
}
/**
* Compares two items to each other. Returns true if they match.
*
* @param stack1
* The first item stack
* @param stack2
* The second item stack
* @return true if the itemstacks match. (Material, durability, enchants, name)
*/
public static boolean matches(final ItemStack stack1, final ItemStack stack2) {
if (stack1 == stack2) { return true; // Referring to the same thing, or both are null.
}
if (stack1 == null || stack2 == null) { return false; // One of them is null (Can't be both, see above)
}
if (stack1.getType() != stack2.getType()) { return false; // Not the same material
}
if (stack1.getDurability() != stack2.getDurability()) { return false; // Not the same durability
}
if (!stack1.getEnchantments().equals(stack2.getEnchantments())) { return false; // They have the same enchants
}
if (stack1.getItemMeta().hasDisplayName() || stack2.getItemMeta().hasDisplayName()) {
if (stack1.getItemMeta().hasDisplayName() && stack2.getItemMeta().hasDisplayName()) {
if (!stack1.getItemMeta().getDisplayName().equals(stack2.getItemMeta().getDisplayName())) { return false; // items have different display name
}
} else {
return false; // one of the item stacks have a display name
}
}
if (stack1.getItemMeta().hasLore() || stack2.getItemMeta().hasLore()) {
/**
* Compares two items to each other. Returns true if they match.
*
* @param stack1
* The first item stack
* @param stack2
* The second item stack
* @return true if the itemstacks match. (Material, durability, enchants,
* name)
*/
public static boolean matches(final ItemStack stack1, final ItemStack stack2) {
if (stack1 == stack2) {
return true; // Referring to the same thing, or both are null.
}
if (stack1 == null || stack2 == null) {
return false; // One of them is null (Can't be both, see above)
}
if (stack1.getType() != stack2.getType()) {
return false; // Not the same material
}
if (stack1.getDurability() != stack2.getDurability()) {
return false; // Not the same durability
}
if (!stack1.getEnchantments().equals(stack2.getEnchantments())) {
return false; // They have the same enchants
}
if (stack1.getItemMeta().hasDisplayName() || stack2.getItemMeta().hasDisplayName()) {
if (stack1.getItemMeta().hasDisplayName() && stack2.getItemMeta().hasDisplayName()) {
if (!stack1.getItemMeta().getDisplayName().equals(stack2.getItemMeta().getDisplayName())) {
return false; // items have different display name
}
} else {
return false; // one of the item stacks have a display name
}
}
if (stack1.getItemMeta().hasLore() || stack2.getItemMeta().hasLore()) {
if (stack1.getItemMeta().hasLore() && stack2.getItemMeta().hasLore()) {
if (!stack1.getItemMeta().getLore().equals(stack2.getItemMeta().getLore())) {
return false; // items have different lore
@ -540,41 +555,43 @@ public class Util {
}
}
}
try {
Class.forName("org.bukkit.inventory.meta.EnchantmentStorageMeta");
final boolean book1 = stack1.getItemMeta() instanceof EnchantmentStorageMeta;
final boolean book2 = stack2.getItemMeta() instanceof EnchantmentStorageMeta;
if (book1 != book2) { return false;// One has enchantment meta, the other does not.
}
if (book1) { // They are the same here (both true or both
// false). So if one is true, the other is
// true.
final Map<Enchantment, Integer> ench1 = ((EnchantmentStorageMeta) stack1.getItemMeta()).getStoredEnchants();
final Map<Enchantment, Integer> ench2 = ((EnchantmentStorageMeta) stack2.getItemMeta()).getStoredEnchants();
if (!ench1.equals(ench2)) { return false; // Enchants aren't the same.
}
}
} catch (final ClassNotFoundException e) {
// Nothing. They dont have a build high enough to support this.
}
return true;
}
try {
Class.forName("org.bukkit.inventory.meta.EnchantmentStorageMeta");
final boolean book1 = stack1.getItemMeta() instanceof EnchantmentStorageMeta;
final boolean book2 = stack2.getItemMeta() instanceof EnchantmentStorageMeta;
if (book1 != book2) {
return false;// One has enchantment meta, the other does not.
}
if (book1) { // They are the same here (both true or both
// false). So if one is true, the other is
// true.
final Map<Enchantment, Integer> ench1 = ((EnchantmentStorageMeta) stack1.getItemMeta()).getStoredEnchants();
final Map<Enchantment, Integer> ench2 = ((EnchantmentStorageMeta) stack2.getItemMeta()).getStoredEnchants();
if (!ench1.equals(ench2)) {
return false; // Enchants aren't the same.
}
}
} catch (final ClassNotFoundException e) {
// Nothing. They dont have a build high enough to support this.
}
return true;
}
public static void parseColours(final YamlConfiguration config) {
final Set<String> keys = config.getKeys(true);
for (final String key : keys) {
String filtered = config.getString(key);
if (filtered.startsWith("MemorySection")) {
continue;
}
filtered = ChatColor.translateAlternateColorCodes('&', filtered);
config.set(key, filtered);
}
}
public static void parseColours(final YamlConfiguration config) {
final Set<String> keys = config.getKeys(true);
for (final String key : keys) {
String filtered = config.getString(key);
if (filtered.startsWith("MemorySection")) {
continue;
}
filtered = ChatColor.translateAlternateColorCodes('&', filtered);
config.set(key, filtered);
}
}
public static String serialize(final ItemStack iStack) {
final YamlConfiguration cfg = new YamlConfiguration();
cfg.set("item", iStack);
return cfg.saveToString();
}
public static String serialize(final ItemStack iStack) {
final YamlConfiguration cfg = new YamlConfiguration();
cfg.set("item", iStack);
return cfg.saveToString();
}
}