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https://e.coding.net/circlecloud/QuickShop.git
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修复满背包依然可以购买的Bug
玩家背包getContent获取的内容包括了防具栏等 也就是说,即便背包是满的,只要没穿防具就依然可以购买物品 但是因为没有储存空间,导致花了钱,也无法获得该物品
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@ -18,7 +18,9 @@ import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.BookMeta;
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import org.bukkit.inventory.meta.EnchantmentStorageMeta;
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import org.bukkit.inventory.meta.SkullMeta;
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import org.bukkit.material.MaterialData;
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import org.bukkit.material.Sign;
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import org.maxgamer.QuickShop.QuickShop;
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@ -27,454 +29,467 @@ import pw.yumc.YumCore.global.L10N;
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@SuppressWarnings("deprecation")
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public class Util {
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private static HashSet<Material> blacklist = new HashSet<>();
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private static final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("#.##");
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private static QuickShop plugin;
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private static HashSet<Material> shoppables = new HashSet<>();
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private static HashSet<Material> tools = new HashSet<>();
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private static HashSet<Material> transparent = new HashSet<>();
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private static HashSet<Material> blacklist = new HashSet<>();
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private static final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("#.##");
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private static QuickShop plugin;
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private static HashSet<Material> shoppables = new HashSet<>();
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private static HashSet<Material> tools = new HashSet<>();
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private static HashSet<Material> transparent = new HashSet<>();
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public static void addTransparentBlock(final Material m) {
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if (!transparent.add(m)) {
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System.out.println("已添加透明方块: " + m.toString());
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}
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if (!m.isBlock()) {
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System.out.println(m + " 不是一个方块!");
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}
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}
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public static void addTransparentBlock(final Material m) {
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if (!transparent.add(m)) {
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System.out.println("已添加透明方块: " + m.toString());
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}
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if (!m.isBlock()) {
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System.out.println(m + " 不是一个方块!");
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}
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}
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/**
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* Returns true if the given block could be used to make a shop out of.
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*
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* @param b
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* The block to check. Possibly a chest, dispenser, etc.
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* @return True if it can be made into a shop, otherwise false.
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*/
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public static boolean canBeShop(final Block b) {
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try {
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final BlockState bs = b.getState();
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return bs instanceof InventoryHolder && shoppables.contains(bs.getType());
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} catch (final Exception e) {
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return false;
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}
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}
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/**
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* Returns true if the given block could be used to make a shop out of.
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*
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* @param b
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* The block to check. Possibly a chest, dispenser, etc.
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* @return True if it can be made into a shop, otherwise false.
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*/
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public static boolean canBeShop(final Block b) {
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try {
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final BlockState bs = b.getState();
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return bs instanceof InventoryHolder && shoppables.contains(bs.getType());
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} catch (final Exception e) {
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return false;
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}
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}
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/**
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* Counts the number of items in the given inventory where
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* Util.matches(inventory item, item) is true.
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*
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* @param inv
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* The inventory to search
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* @param item
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* The ItemStack to search for
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* @return The number of items that match in this inventory.
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*/
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public static int countItems(final Inventory inv, final ItemStack item) {
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int items = 0;
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for (final ItemStack iStack : inv.getContents()) {
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if (iStack == null) {
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continue;
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}
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if (Util.matches(item, iStack)) {
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items += iStack.getAmount();
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}
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}
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return items;
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}
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/**
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* Counts the number of items in the given inventory where
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* Util.matches(inventory item, item) is true.
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*
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* @param inv
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* The inventory to search
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* @param item
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* The ItemStack to search for
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* @return The number of items that match in this inventory.
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*/
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public static int countItems(final Inventory inv, final ItemStack item) {
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int items = 0;
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for (final ItemStack iStack : inv.getStorageContents()) {
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if (iStack == null) {
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continue;
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}
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if (Util.matches(item, iStack)) {
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items += iStack.getAmount();
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}
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}
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return items;
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}
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/**
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* Returns the number of items that can be given to the inventory safely.
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*
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* @param inv
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* The inventory to count
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* @param item
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* The item prototype. Material, durabiltiy and enchants must
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* match for 'stackability' to occur.
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* @return The number of items that can be given to the inventory safely.
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*/
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public static int countSpace(final Inventory inv, final ItemStack item) {
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int space = 0;
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for (final ItemStack iStack : inv.getContents()) {
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if (iStack == null || iStack.getType() == Material.AIR) {
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space += item.getMaxStackSize();
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} else if (matches(item, iStack)) {
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space += item.getMaxStackSize() - iStack.getAmount();
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}
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}
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return space;
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}
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/**
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* Returns the number of items that can be given to the inventory safely.
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*
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* @param inv
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* The inventory to count
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* @param item
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* The item prototype. Material, durabiltiy and enchants must
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* match for 'stackability' to occur.
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* @return The number of items that can be given to the inventory safely.
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*/
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public static int countSpace(final Inventory inv, final ItemStack item) {
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int space = 0;
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for (final ItemStack iStack : inv.getStorageContents()) {
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if (iStack == null || iStack.getType() == Material.AIR) {
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space += item.getMaxStackSize();
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} else if (matches(item, iStack)) {
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space += item.getMaxStackSize() - iStack.getAmount();
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}
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}
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return space;
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}
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public static ItemStack deserialize(final String config) throws InvalidConfigurationException {
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final YamlConfiguration cfg = new YamlConfiguration();
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cfg.loadFromString(config);
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return cfg.getItemStack("item");
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}
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public static ItemStack deserialize(final String config) throws InvalidConfigurationException {
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final YamlConfiguration cfg = new YamlConfiguration();
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cfg.loadFromString(config);
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return cfg.getItemStack("item");
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}
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public static String firstUppercase(final String string) {
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if (string.length() > 1) { return Character.toUpperCase(string.charAt(0)) + string.substring(1).toLowerCase(); }
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return string.toUpperCase();
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}
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public static String firstUppercase(final String string) {
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if (string.length() > 1) {
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return Character.toUpperCase(string.charAt(0)) + string.substring(1).toLowerCase();
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}
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return string.toUpperCase();
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}
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/**
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* Formats the given number according to how vault would like it. E.g. $50
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* or 5 dollars.
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*
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* @return The formatted string.
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*/
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public static String format(final double n) {
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try {
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return DECIMAL_FORMAT.format(n) + plugin.getEcon().currencyNamePlural();
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} catch (final NumberFormatException e) {
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return n + "元";
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}
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}
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/**
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* Formats the given number according to how vault would like it. E.g. $50
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* or 5 dollars.
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*
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* @return The formatted string.
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*/
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public static String format(final double n) {
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try {
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return DECIMAL_FORMAT.format(n) + plugin.getEcon().currencyNamePlural();
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} catch (final NumberFormatException e) {
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return n + "元";
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}
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}
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/**
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* Fetches the block which the given sign is attached to
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*
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* @param b
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* The sign which is attached
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* @return The block the sign is attached to
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*/
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public static Block getAttached(final Block b) {
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try {
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final Sign sign = (Sign) b.getState().getData(); // Throws a NPE
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// sometimes??
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final BlockFace attached = sign.getAttachedFace();
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return attached == null ? null : b.getRelative(attached);
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} catch (final NullPointerException e) {
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return null; // /Not sure what causes this.
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}
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}
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/**
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* Fetches the block which the given sign is attached to
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*
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* @param b
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* The sign which is attached
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* @return The block the sign is attached to
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*/
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public static Block getAttached(final Block b) {
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try {
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final Sign sign = (Sign) b.getState().getData(); // Throws a NPE
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// sometimes??
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final BlockFace attached = sign.getAttachedFace();
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return attached == null ? null : b.getRelative(attached);
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} catch (final NullPointerException e) {
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return null; // /Not sure what causes this.
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}
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}
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/**
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* Fetches an ItemStack's name - For example, converting INK_SAC:11 to
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* Dandellion Yellow, or WOOL:14 to Red Wool
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*
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* @param i
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* The itemstack to fetch the name of
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* @return The human readable item name.
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*/
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public static String getName(final ItemStack i) {
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return L10N.getItemName(i);
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}
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/**
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* Fetches an ItemStack's name - For example, converting INK_SAC:11 to
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* Dandellion Yellow, or WOOL:14 to Red Wool
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*
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* @param i
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* The itemstack to fetch the name of
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* @return The human readable item name.
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*/
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public static String getName(final ItemStack i) {
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return L10N.getItemName(i);
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}
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// Let's make very long names shorter for our sign
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public static String getNameForSign(final ItemStack itemStack) {
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String name = getName(itemStack);
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if (name.length() > 16) {
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name = name.substring(0, 16);
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}
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return name;
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}
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// Let's make very long names shorter for our sign
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public static String getNameForSign(final ItemStack itemStack) {
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String name = getName(itemStack);
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if (name.length() > 16) {
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name = name.substring(0, 16);
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}
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return name;
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}
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/**
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* Returns the chest attached to the given chest. The given block must be a
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* chest.
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*
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* @param b
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* The chest to check.
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* @return the block which is also a chest and connected to b.
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*/
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public static Block getSecondHalf(final Block b) {
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if (!b.getType().toString().contains("CHEST")) { return null; }
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final Block[] blocks = new Block[4];
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blocks[0] = b.getRelative(1, 0, 0);
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blocks[1] = b.getRelative(-1, 0, 0);
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blocks[2] = b.getRelative(0, 0, 1);
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blocks[3] = b.getRelative(0, 0, -1);
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for (final Block c : blocks) {
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if (c.getType() == b.getType()) { return c; }
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}
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return null;
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}
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/**
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* Returns the chest attached to the given chest. The given block must be a
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* chest.
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*
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* @param b
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* The chest to check.
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* @return the block which is also a chest and connected to b.
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*/
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public static Block getSecondHalf(final Block b) {
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if (!b.getType().toString().contains("CHEST")) {
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return null;
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}
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final Block[] blocks = new Block[4];
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blocks[0] = b.getRelative(1, 0, 0);
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blocks[1] = b.getRelative(-1, 0, 0);
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blocks[2] = b.getRelative(0, 0, 1);
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blocks[3] = b.getRelative(0, 0, -1);
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for (final Block c : blocks) {
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if (c.getType() == b.getType()) {
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return c;
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}
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}
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return null;
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}
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/**
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* Gets the percentage (Without trailing %) damage on a tool.
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*
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* @param item
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* The ItemStack of tools to check
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* @return The percentage 'health' the tool has. (Opposite of total damage)
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*/
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public static String getToolPercentage(final ItemStack item) {
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final double dura = item.getDurability();
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final double max = item.getType().getMaxDurability();
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return String.format("%.2f%%(剩余耐久%s/总耐久%s)", (1 - dura / max) * 100.0, max - dura, max);
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}
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/**
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* Gets the percentage (Without trailing %) damage on a tool.
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*
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* @param item
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* The ItemStack of tools to check
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* @return The percentage 'health' the tool has. (Opposite of total damage)
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*/
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public static String getToolPercentage(final ItemStack item) {
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final double dura = item.getDurability();
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final double max = item.getType().getMaxDurability();
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return String.format("%.2f%%(剩余耐久%s/总耐久%s)", (1 - dura / max) * 100.0, max - dura, max);
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}
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public static void initialize() {
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tools.clear();
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blacklist.clear();
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shoppables.clear();
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transparent.clear();
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plugin = QuickShop.instance;
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for (final String s : plugin.getConfig().getStringList("shop-blocks")) {
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Material mat = Material.getMaterial(s.toUpperCase());
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if (mat == null) {
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try {
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mat = Material.getMaterial(Integer.parseInt(s));
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} catch (final NumberFormatException ignored) {
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}
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}
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if (mat == null) {
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plugin.getLogger().info("Invalid shop-block: " + s);
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} else {
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shoppables.add(mat);
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}
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}
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tools.add(Material.BOW);
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tools.add(Material.SHEARS);
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tools.add(Material.FISHING_ROD);
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tools.add(Material.FLINT_AND_STEEL);
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tools.add(Material.CHAINMAIL_BOOTS);
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tools.add(Material.CHAINMAIL_CHESTPLATE);
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tools.add(Material.CHAINMAIL_HELMET);
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tools.add(Material.CHAINMAIL_LEGGINGS);
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tools.add(Material.WOOD_AXE);
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tools.add(Material.WOOD_HOE);
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tools.add(Material.WOOD_PICKAXE);
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tools.add(Material.WOOD_SPADE);
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tools.add(Material.WOOD_SWORD);
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tools.add(Material.LEATHER_BOOTS);
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tools.add(Material.LEATHER_CHESTPLATE);
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tools.add(Material.LEATHER_HELMET);
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tools.add(Material.LEATHER_LEGGINGS);
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tools.add(Material.DIAMOND_AXE);
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tools.add(Material.DIAMOND_HOE);
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tools.add(Material.DIAMOND_PICKAXE);
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tools.add(Material.DIAMOND_SPADE);
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tools.add(Material.DIAMOND_SWORD);
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tools.add(Material.DIAMOND_BOOTS);
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tools.add(Material.DIAMOND_CHESTPLATE);
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tools.add(Material.DIAMOND_HELMET);
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tools.add(Material.DIAMOND_LEGGINGS);
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tools.add(Material.STONE_AXE);
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tools.add(Material.STONE_HOE);
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tools.add(Material.STONE_PICKAXE);
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tools.add(Material.STONE_SPADE);
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tools.add(Material.STONE_SWORD);
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tools.add(Material.GOLD_AXE);
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tools.add(Material.GOLD_HOE);
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tools.add(Material.GOLD_PICKAXE);
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tools.add(Material.GOLD_SPADE);
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tools.add(Material.GOLD_SWORD);
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tools.add(Material.GOLD_BOOTS);
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tools.add(Material.GOLD_CHESTPLATE);
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tools.add(Material.GOLD_HELMET);
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tools.add(Material.GOLD_LEGGINGS);
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tools.add(Material.IRON_AXE);
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tools.add(Material.IRON_HOE);
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tools.add(Material.IRON_PICKAXE);
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tools.add(Material.IRON_SPADE);
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tools.add(Material.IRON_SWORD);
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tools.add(Material.IRON_BOOTS);
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tools.add(Material.IRON_CHESTPLATE);
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tools.add(Material.IRON_HELMET);
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tools.add(Material.IRON_LEGGINGS);
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final List<String> configBlacklist = plugin.getConfig().getStringList("blacklist");
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for (final String s : configBlacklist) {
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Material mat = Material.getMaterial(s.toUpperCase());
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if (mat == null) {
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mat = Material.getMaterial(Integer.parseInt(s));
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if (mat == null) {
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plugin.getLogger().info(s + " is not a valid material. Check your spelling or ID");
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continue;
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}
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}
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blacklist.add(mat);
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}
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public static void initialize() {
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tools.clear();
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blacklist.clear();
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shoppables.clear();
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transparent.clear();
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plugin = QuickShop.instance;
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for (final String s : plugin.getConfig().getStringList("shop-blocks")) {
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Material mat = Material.getMaterial(s.toUpperCase());
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if (mat == null) {
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try {
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mat = Material.getMaterial(Integer.parseInt(s));
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} catch (final NumberFormatException ignored) {
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}
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}
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if (mat == null) {
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plugin.getLogger().info("Invalid shop-block: " + s);
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} else {
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shoppables.add(mat);
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}
|
||||
}
|
||||
tools.add(Material.BOW);
|
||||
tools.add(Material.SHEARS);
|
||||
tools.add(Material.FISHING_ROD);
|
||||
tools.add(Material.FLINT_AND_STEEL);
|
||||
tools.add(Material.CHAINMAIL_BOOTS);
|
||||
tools.add(Material.CHAINMAIL_CHESTPLATE);
|
||||
tools.add(Material.CHAINMAIL_HELMET);
|
||||
tools.add(Material.CHAINMAIL_LEGGINGS);
|
||||
tools.add(Material.WOOD_AXE);
|
||||
tools.add(Material.WOOD_HOE);
|
||||
tools.add(Material.WOOD_PICKAXE);
|
||||
tools.add(Material.WOOD_SPADE);
|
||||
tools.add(Material.WOOD_SWORD);
|
||||
tools.add(Material.LEATHER_BOOTS);
|
||||
tools.add(Material.LEATHER_CHESTPLATE);
|
||||
tools.add(Material.LEATHER_HELMET);
|
||||
tools.add(Material.LEATHER_LEGGINGS);
|
||||
tools.add(Material.DIAMOND_AXE);
|
||||
tools.add(Material.DIAMOND_HOE);
|
||||
tools.add(Material.DIAMOND_PICKAXE);
|
||||
tools.add(Material.DIAMOND_SPADE);
|
||||
tools.add(Material.DIAMOND_SWORD);
|
||||
tools.add(Material.DIAMOND_BOOTS);
|
||||
tools.add(Material.DIAMOND_CHESTPLATE);
|
||||
tools.add(Material.DIAMOND_HELMET);
|
||||
tools.add(Material.DIAMOND_LEGGINGS);
|
||||
tools.add(Material.STONE_AXE);
|
||||
tools.add(Material.STONE_HOE);
|
||||
tools.add(Material.STONE_PICKAXE);
|
||||
tools.add(Material.STONE_SPADE);
|
||||
tools.add(Material.STONE_SWORD);
|
||||
tools.add(Material.GOLD_AXE);
|
||||
tools.add(Material.GOLD_HOE);
|
||||
tools.add(Material.GOLD_PICKAXE);
|
||||
tools.add(Material.GOLD_SPADE);
|
||||
tools.add(Material.GOLD_SWORD);
|
||||
tools.add(Material.GOLD_BOOTS);
|
||||
tools.add(Material.GOLD_CHESTPLATE);
|
||||
tools.add(Material.GOLD_HELMET);
|
||||
tools.add(Material.GOLD_LEGGINGS);
|
||||
tools.add(Material.IRON_AXE);
|
||||
tools.add(Material.IRON_HOE);
|
||||
tools.add(Material.IRON_PICKAXE);
|
||||
tools.add(Material.IRON_SPADE);
|
||||
tools.add(Material.IRON_SWORD);
|
||||
tools.add(Material.IRON_BOOTS);
|
||||
tools.add(Material.IRON_CHESTPLATE);
|
||||
tools.add(Material.IRON_HELMET);
|
||||
tools.add(Material.IRON_LEGGINGS);
|
||||
final List<String> configBlacklist = plugin.getConfig().getStringList("blacklist");
|
||||
for (final String s : configBlacklist) {
|
||||
Material mat = Material.getMaterial(s.toUpperCase());
|
||||
if (mat == null) {
|
||||
mat = Material.getMaterial(Integer.parseInt(s));
|
||||
if (mat == null) {
|
||||
plugin.getLogger().info(s + " is not a valid material. Check your spelling or ID");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
blacklist.add(mat);
|
||||
}
|
||||
|
||||
// ToDo: add extras to config file
|
||||
addTransparentBlock(Material.AIR);
|
||||
/* Misc */
|
||||
addTransparentBlock(Material.CAKE_BLOCK);
|
||||
/* Redstone Material */
|
||||
addTransparentBlock(Material.REDSTONE_WIRE);
|
||||
/* Redstone Torches */
|
||||
addTransparentBlock(Material.REDSTONE_TORCH_OFF);
|
||||
addTransparentBlock(Material.REDSTONE_TORCH_ON);
|
||||
/* Diodes (Repeaters) */
|
||||
addTransparentBlock(Material.DIODE_BLOCK_OFF);
|
||||
addTransparentBlock(Material.DIODE_BLOCK_ON);
|
||||
/* Power Sources */
|
||||
addTransparentBlock(Material.DETECTOR_RAIL);
|
||||
addTransparentBlock(Material.LEVER);
|
||||
addTransparentBlock(Material.STONE_BUTTON);
|
||||
addTransparentBlock(Material.WOOD_BUTTON);
|
||||
addTransparentBlock(Material.STONE_PLATE);
|
||||
addTransparentBlock(Material.WOOD_PLATE);
|
||||
/* Nature Material */
|
||||
addTransparentBlock(Material.RED_MUSHROOM);
|
||||
addTransparentBlock(Material.BROWN_MUSHROOM);
|
||||
addTransparentBlock(Material.RED_ROSE);
|
||||
addTransparentBlock(Material.YELLOW_FLOWER);
|
||||
addTransparentBlock(Material.FLOWER_POT);
|
||||
/* Greens */
|
||||
addTransparentBlock(Material.LONG_GRASS);
|
||||
addTransparentBlock(Material.VINE);
|
||||
addTransparentBlock(Material.WATER_LILY);
|
||||
/* Seedy things */
|
||||
addTransparentBlock(Material.MELON_STEM);
|
||||
addTransparentBlock(Material.PUMPKIN_STEM);
|
||||
addTransparentBlock(Material.CROPS);
|
||||
addTransparentBlock(Material.NETHER_WARTS);
|
||||
/* Semi-nature */
|
||||
addTransparentBlock(Material.SNOW);
|
||||
addTransparentBlock(Material.FIRE);
|
||||
addTransparentBlock(Material.WEB);
|
||||
addTransparentBlock(Material.TRIPWIRE);
|
||||
addTransparentBlock(Material.TRIPWIRE_HOOK);
|
||||
/* Stairs */
|
||||
addTransparentBlock(Material.COBBLESTONE_STAIRS);
|
||||
addTransparentBlock(Material.BRICK_STAIRS);
|
||||
addTransparentBlock(Material.SANDSTONE_STAIRS);
|
||||
addTransparentBlock(Material.NETHER_BRICK_STAIRS);
|
||||
addTransparentBlock(Material.SMOOTH_STAIRS);
|
||||
/* Wood Stairs */
|
||||
addTransparentBlock(Material.BIRCH_WOOD_STAIRS);
|
||||
addTransparentBlock(Material.WOOD_STAIRS);
|
||||
addTransparentBlock(Material.JUNGLE_WOOD_STAIRS);
|
||||
addTransparentBlock(Material.SPRUCE_WOOD_STAIRS);
|
||||
/* Lava & Water */
|
||||
addTransparentBlock(Material.LAVA);
|
||||
addTransparentBlock(Material.STATIONARY_LAVA);
|
||||
addTransparentBlock(Material.WATER);
|
||||
addTransparentBlock(Material.STATIONARY_WATER);
|
||||
/* Saplings and bushes */
|
||||
addTransparentBlock(Material.SAPLING);
|
||||
addTransparentBlock(Material.DEAD_BUSH);
|
||||
/* Construction Material */
|
||||
/* Fences */
|
||||
addTransparentBlock(Material.FENCE);
|
||||
addTransparentBlock(Material.FENCE_GATE);
|
||||
addTransparentBlock(Material.IRON_FENCE);
|
||||
addTransparentBlock(Material.NETHER_FENCE);
|
||||
/* Ladders, Signs */
|
||||
addTransparentBlock(Material.LADDER);
|
||||
addTransparentBlock(Material.SIGN_POST);
|
||||
addTransparentBlock(Material.WALL_SIGN);
|
||||
/* Bed */
|
||||
addTransparentBlock(Material.BED_BLOCK);
|
||||
/* Pistons */
|
||||
addTransparentBlock(Material.PISTON_EXTENSION);
|
||||
addTransparentBlock(Material.PISTON_MOVING_PIECE);
|
||||
addTransparentBlock(Material.RAILS);
|
||||
/* Torch & Trapdoor */
|
||||
addTransparentBlock(Material.TORCH);
|
||||
addTransparentBlock(Material.TRAP_DOOR);
|
||||
/* New */
|
||||
addTransparentBlock(Material.BREWING_STAND);
|
||||
addTransparentBlock(Material.WOODEN_DOOR);
|
||||
addTransparentBlock(Material.WOOD_STEP);
|
||||
}
|
||||
// ToDo: add extras to config file
|
||||
addTransparentBlock(Material.AIR);
|
||||
/* Misc */
|
||||
addTransparentBlock(Material.CAKE_BLOCK);
|
||||
/* Redstone Material */
|
||||
addTransparentBlock(Material.REDSTONE_WIRE);
|
||||
/* Redstone Torches */
|
||||
addTransparentBlock(Material.REDSTONE_TORCH_OFF);
|
||||
addTransparentBlock(Material.REDSTONE_TORCH_ON);
|
||||
/* Diodes (Repeaters) */
|
||||
addTransparentBlock(Material.DIODE_BLOCK_OFF);
|
||||
addTransparentBlock(Material.DIODE_BLOCK_ON);
|
||||
/* Power Sources */
|
||||
addTransparentBlock(Material.DETECTOR_RAIL);
|
||||
addTransparentBlock(Material.LEVER);
|
||||
addTransparentBlock(Material.STONE_BUTTON);
|
||||
addTransparentBlock(Material.WOOD_BUTTON);
|
||||
addTransparentBlock(Material.STONE_PLATE);
|
||||
addTransparentBlock(Material.WOOD_PLATE);
|
||||
/* Nature Material */
|
||||
addTransparentBlock(Material.RED_MUSHROOM);
|
||||
addTransparentBlock(Material.BROWN_MUSHROOM);
|
||||
addTransparentBlock(Material.RED_ROSE);
|
||||
addTransparentBlock(Material.YELLOW_FLOWER);
|
||||
addTransparentBlock(Material.FLOWER_POT);
|
||||
/* Greens */
|
||||
addTransparentBlock(Material.LONG_GRASS);
|
||||
addTransparentBlock(Material.VINE);
|
||||
addTransparentBlock(Material.WATER_LILY);
|
||||
/* Seedy things */
|
||||
addTransparentBlock(Material.MELON_STEM);
|
||||
addTransparentBlock(Material.PUMPKIN_STEM);
|
||||
addTransparentBlock(Material.CROPS);
|
||||
addTransparentBlock(Material.NETHER_WARTS);
|
||||
/* Semi-nature */
|
||||
addTransparentBlock(Material.SNOW);
|
||||
addTransparentBlock(Material.FIRE);
|
||||
addTransparentBlock(Material.WEB);
|
||||
addTransparentBlock(Material.TRIPWIRE);
|
||||
addTransparentBlock(Material.TRIPWIRE_HOOK);
|
||||
/* Stairs */
|
||||
addTransparentBlock(Material.COBBLESTONE_STAIRS);
|
||||
addTransparentBlock(Material.BRICK_STAIRS);
|
||||
addTransparentBlock(Material.SANDSTONE_STAIRS);
|
||||
addTransparentBlock(Material.NETHER_BRICK_STAIRS);
|
||||
addTransparentBlock(Material.SMOOTH_STAIRS);
|
||||
/* Wood Stairs */
|
||||
addTransparentBlock(Material.BIRCH_WOOD_STAIRS);
|
||||
addTransparentBlock(Material.WOOD_STAIRS);
|
||||
addTransparentBlock(Material.JUNGLE_WOOD_STAIRS);
|
||||
addTransparentBlock(Material.SPRUCE_WOOD_STAIRS);
|
||||
/* Lava & Water */
|
||||
addTransparentBlock(Material.LAVA);
|
||||
addTransparentBlock(Material.STATIONARY_LAVA);
|
||||
addTransparentBlock(Material.WATER);
|
||||
addTransparentBlock(Material.STATIONARY_WATER);
|
||||
/* Saplings and bushes */
|
||||
addTransparentBlock(Material.SAPLING);
|
||||
addTransparentBlock(Material.DEAD_BUSH);
|
||||
/* Construction Material */
|
||||
/* Fences */
|
||||
addTransparentBlock(Material.FENCE);
|
||||
addTransparentBlock(Material.FENCE_GATE);
|
||||
addTransparentBlock(Material.IRON_FENCE);
|
||||
addTransparentBlock(Material.NETHER_FENCE);
|
||||
/* Ladders, Signs */
|
||||
addTransparentBlock(Material.LADDER);
|
||||
addTransparentBlock(Material.SIGN_POST);
|
||||
addTransparentBlock(Material.WALL_SIGN);
|
||||
/* Bed */
|
||||
addTransparentBlock(Material.BED_BLOCK);
|
||||
/* Pistons */
|
||||
addTransparentBlock(Material.PISTON_EXTENSION);
|
||||
addTransparentBlock(Material.PISTON_MOVING_PIECE);
|
||||
addTransparentBlock(Material.RAILS);
|
||||
/* Torch & Trapdoor */
|
||||
addTransparentBlock(Material.TORCH);
|
||||
addTransparentBlock(Material.TRAP_DOOR);
|
||||
/* New */
|
||||
addTransparentBlock(Material.BREWING_STAND);
|
||||
addTransparentBlock(Material.WOODEN_DOOR);
|
||||
addTransparentBlock(Material.WOOD_STEP);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param m
|
||||
* The material to check if it is blacklisted
|
||||
* @return true if the material is black listed. False if not.
|
||||
*/
|
||||
public static boolean isBlacklisted(final Material m) {
|
||||
return blacklist.contains(m);
|
||||
}
|
||||
/**
|
||||
* @param m
|
||||
* The material to check if it is blacklisted
|
||||
* @return true if the material is black listed. False if not.
|
||||
*/
|
||||
public static boolean isBlacklisted(final Material m) {
|
||||
return blacklist.contains(m);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the given location is loaded or not.
|
||||
*
|
||||
* @param loc
|
||||
* The location
|
||||
* @return true if the given location is loaded or not.
|
||||
*/
|
||||
public static boolean isLoaded(final Location loc) {
|
||||
// System.out.println("Checking isLoaded(Location loc)");
|
||||
if (loc.getWorld() == null) {
|
||||
// System.out.println("Is not loaded. (No world)");
|
||||
return false;
|
||||
}
|
||||
// Calculate the chunks coordinates. These are 1,2,3 for each chunk, NOT
|
||||
// location rounded to the nearest 16.
|
||||
if (loc.getWorld().isChunkLoaded(loc.getBlockX() >> 4, loc.getBlockZ() >> 4)) {
|
||||
// System.out.println("Chunk is loaded " + x + ", " + z);
|
||||
return true;
|
||||
}
|
||||
// System.out.println("Chunk is NOT loaded " + x + ", " + z);
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* Returns true if the given location is loaded or not.
|
||||
*
|
||||
* @param loc
|
||||
* The location
|
||||
* @return true if the given location is loaded or not.
|
||||
*/
|
||||
public static boolean isLoaded(final Location loc) {
|
||||
// System.out.println("Checking isLoaded(Location loc)");
|
||||
if (loc.getWorld() == null) {
|
||||
// System.out.println("Is not loaded. (No world)");
|
||||
return false;
|
||||
}
|
||||
// Calculate the chunks coordinates. These are 1,2,3 for each chunk, NOT
|
||||
// location rounded to the nearest 16.
|
||||
if (loc.getWorld().isChunkLoaded(loc.getBlockX() >> 4, loc.getBlockZ() >> 4)) {
|
||||
// System.out.println("Chunk is loaded " + x + ", " + z);
|
||||
return true;
|
||||
}
|
||||
// System.out.println("Chunk is NOT loaded " + x + ", " + z);
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mat
|
||||
* The material to check
|
||||
* @return Returns true if the item is a tool (Has durability) or false if
|
||||
* it doesn't.
|
||||
*/
|
||||
public static boolean isTool(final Material mat) {
|
||||
return tools.contains(mat);
|
||||
}
|
||||
/**
|
||||
* @param mat
|
||||
* The material to check
|
||||
* @return Returns true if the item is a tool (Has durability) or false if
|
||||
* it doesn't.
|
||||
*/
|
||||
public static boolean isTool(final Material mat) {
|
||||
return tools.contains(mat);
|
||||
}
|
||||
|
||||
public static boolean isTransparent(final Material m) {
|
||||
return transparent.contains(m);
|
||||
}
|
||||
public static boolean isTransparent(final Material m) {
|
||||
return transparent.contains(m);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a string into an item from the database.
|
||||
*
|
||||
* @param itemString
|
||||
* The database string. Is the result of makeString(ItemStack
|
||||
* item).
|
||||
* @return A new itemstack, with the properties given in the string
|
||||
*/
|
||||
public static ItemStack makeItem(final String itemString) {
|
||||
final String[] itemInfo = itemString.split(":");
|
||||
final ItemStack item = new ItemStack(Material.getMaterial(itemInfo[0]));
|
||||
final MaterialData data = new MaterialData(Integer.parseInt(itemInfo[1]));
|
||||
item.setData(data);
|
||||
item.setDurability(Short.parseShort(itemInfo[2]));
|
||||
item.setAmount(Integer.parseInt(itemInfo[3]));
|
||||
for (int i = 4; i < itemInfo.length; i = i + 2) {
|
||||
int level = Integer.parseInt(itemInfo[i + 1]);
|
||||
final Enchantment ench = Enchantment.getByName(itemInfo[i]);
|
||||
if (ench == null) {
|
||||
continue; // Invalid
|
||||
}
|
||||
if (ench.canEnchantItem(item)) {
|
||||
if (level <= 0) {
|
||||
continue;
|
||||
}
|
||||
level = Math.min(ench.getMaxLevel(), level);
|
||||
item.addEnchantment(ench, level);
|
||||
}
|
||||
}
|
||||
return item;
|
||||
}
|
||||
/**
|
||||
* Converts a string into an item from the database.
|
||||
*
|
||||
* @param itemString
|
||||
* The database string. Is the result of makeString(ItemStack
|
||||
* item).
|
||||
* @return A new itemstack, with the properties given in the string
|
||||
*/
|
||||
public static ItemStack makeItem(final String itemString) {
|
||||
final String[] itemInfo = itemString.split(":");
|
||||
final ItemStack item = new ItemStack(Material.getMaterial(itemInfo[0]));
|
||||
final MaterialData data = new MaterialData(Integer.parseInt(itemInfo[1]));
|
||||
item.setData(data);
|
||||
item.setDurability(Short.parseShort(itemInfo[2]));
|
||||
item.setAmount(Integer.parseInt(itemInfo[3]));
|
||||
for (int i = 4; i < itemInfo.length; i = i + 2) {
|
||||
int level = Integer.parseInt(itemInfo[i + 1]);
|
||||
final Enchantment ench = Enchantment.getByName(itemInfo[i]);
|
||||
if (ench == null) {
|
||||
continue; // Invalid
|
||||
}
|
||||
if (ench.canEnchantItem(item)) {
|
||||
if (level <= 0) {
|
||||
continue;
|
||||
}
|
||||
level = Math.min(ench.getMaxLevel(), level);
|
||||
item.addEnchantment(ench, level);
|
||||
}
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compares two items to each other. Returns true if they match.
|
||||
*
|
||||
* @param stack1
|
||||
* The first item stack
|
||||
* @param stack2
|
||||
* The second item stack
|
||||
* @return true if the itemstacks match. (Material, durability, enchants, name)
|
||||
*/
|
||||
public static boolean matches(final ItemStack stack1, final ItemStack stack2) {
|
||||
if (stack1 == stack2) { return true; // Referring to the same thing, or both are null.
|
||||
}
|
||||
if (stack1 == null || stack2 == null) { return false; // One of them is null (Can't be both, see above)
|
||||
}
|
||||
if (stack1.getType() != stack2.getType()) { return false; // Not the same material
|
||||
}
|
||||
if (stack1.getDurability() != stack2.getDurability()) { return false; // Not the same durability
|
||||
}
|
||||
if (!stack1.getEnchantments().equals(stack2.getEnchantments())) { return false; // They have the same enchants
|
||||
}
|
||||
if (stack1.getItemMeta().hasDisplayName() || stack2.getItemMeta().hasDisplayName()) {
|
||||
if (stack1.getItemMeta().hasDisplayName() && stack2.getItemMeta().hasDisplayName()) {
|
||||
if (!stack1.getItemMeta().getDisplayName().equals(stack2.getItemMeta().getDisplayName())) { return false; // items have different display name
|
||||
}
|
||||
} else {
|
||||
return false; // one of the item stacks have a display name
|
||||
}
|
||||
}
|
||||
if (stack1.getItemMeta().hasLore() || stack2.getItemMeta().hasLore()) {
|
||||
/**
|
||||
* Compares two items to each other. Returns true if they match.
|
||||
*
|
||||
* @param stack1
|
||||
* The first item stack
|
||||
* @param stack2
|
||||
* The second item stack
|
||||
* @return true if the itemstacks match. (Material, durability, enchants,
|
||||
* name)
|
||||
*/
|
||||
public static boolean matches(final ItemStack stack1, final ItemStack stack2) {
|
||||
if (stack1 == stack2) {
|
||||
return true; // Referring to the same thing, or both are null.
|
||||
}
|
||||
if (stack1 == null || stack2 == null) {
|
||||
return false; // One of them is null (Can't be both, see above)
|
||||
}
|
||||
if (stack1.getType() != stack2.getType()) {
|
||||
return false; // Not the same material
|
||||
}
|
||||
if (stack1.getDurability() != stack2.getDurability()) {
|
||||
return false; // Not the same durability
|
||||
}
|
||||
if (!stack1.getEnchantments().equals(stack2.getEnchantments())) {
|
||||
return false; // They have the same enchants
|
||||
}
|
||||
if (stack1.getItemMeta().hasDisplayName() || stack2.getItemMeta().hasDisplayName()) {
|
||||
if (stack1.getItemMeta().hasDisplayName() && stack2.getItemMeta().hasDisplayName()) {
|
||||
if (!stack1.getItemMeta().getDisplayName().equals(stack2.getItemMeta().getDisplayName())) {
|
||||
return false; // items have different display name
|
||||
}
|
||||
} else {
|
||||
return false; // one of the item stacks have a display name
|
||||
}
|
||||
}
|
||||
if (stack1.getItemMeta().hasLore() || stack2.getItemMeta().hasLore()) {
|
||||
if (stack1.getItemMeta().hasLore() && stack2.getItemMeta().hasLore()) {
|
||||
if (!stack1.getItemMeta().getLore().equals(stack2.getItemMeta().getLore())) {
|
||||
return false; // items have different lore
|
||||
@ -540,41 +555,43 @@ public class Util {
|
||||
}
|
||||
}
|
||||
}
|
||||
try {
|
||||
Class.forName("org.bukkit.inventory.meta.EnchantmentStorageMeta");
|
||||
final boolean book1 = stack1.getItemMeta() instanceof EnchantmentStorageMeta;
|
||||
final boolean book2 = stack2.getItemMeta() instanceof EnchantmentStorageMeta;
|
||||
if (book1 != book2) { return false;// One has enchantment meta, the other does not.
|
||||
}
|
||||
if (book1) { // They are the same here (both true or both
|
||||
// false). So if one is true, the other is
|
||||
// true.
|
||||
final Map<Enchantment, Integer> ench1 = ((EnchantmentStorageMeta) stack1.getItemMeta()).getStoredEnchants();
|
||||
final Map<Enchantment, Integer> ench2 = ((EnchantmentStorageMeta) stack2.getItemMeta()).getStoredEnchants();
|
||||
if (!ench1.equals(ench2)) { return false; // Enchants aren't the same.
|
||||
}
|
||||
}
|
||||
} catch (final ClassNotFoundException e) {
|
||||
// Nothing. They dont have a build high enough to support this.
|
||||
}
|
||||
return true;
|
||||
}
|
||||
try {
|
||||
Class.forName("org.bukkit.inventory.meta.EnchantmentStorageMeta");
|
||||
final boolean book1 = stack1.getItemMeta() instanceof EnchantmentStorageMeta;
|
||||
final boolean book2 = stack2.getItemMeta() instanceof EnchantmentStorageMeta;
|
||||
if (book1 != book2) {
|
||||
return false;// One has enchantment meta, the other does not.
|
||||
}
|
||||
if (book1) { // They are the same here (both true or both
|
||||
// false). So if one is true, the other is
|
||||
// true.
|
||||
final Map<Enchantment, Integer> ench1 = ((EnchantmentStorageMeta) stack1.getItemMeta()).getStoredEnchants();
|
||||
final Map<Enchantment, Integer> ench2 = ((EnchantmentStorageMeta) stack2.getItemMeta()).getStoredEnchants();
|
||||
if (!ench1.equals(ench2)) {
|
||||
return false; // Enchants aren't the same.
|
||||
}
|
||||
}
|
||||
} catch (final ClassNotFoundException e) {
|
||||
// Nothing. They dont have a build high enough to support this.
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void parseColours(final YamlConfiguration config) {
|
||||
final Set<String> keys = config.getKeys(true);
|
||||
for (final String key : keys) {
|
||||
String filtered = config.getString(key);
|
||||
if (filtered.startsWith("MemorySection")) {
|
||||
continue;
|
||||
}
|
||||
filtered = ChatColor.translateAlternateColorCodes('&', filtered);
|
||||
config.set(key, filtered);
|
||||
}
|
||||
}
|
||||
public static void parseColours(final YamlConfiguration config) {
|
||||
final Set<String> keys = config.getKeys(true);
|
||||
for (final String key : keys) {
|
||||
String filtered = config.getString(key);
|
||||
if (filtered.startsWith("MemorySection")) {
|
||||
continue;
|
||||
}
|
||||
filtered = ChatColor.translateAlternateColorCodes('&', filtered);
|
||||
config.set(key, filtered);
|
||||
}
|
||||
}
|
||||
|
||||
public static String serialize(final ItemStack iStack) {
|
||||
final YamlConfiguration cfg = new YamlConfiguration();
|
||||
cfg.set("item", iStack);
|
||||
return cfg.saveToString();
|
||||
}
|
||||
public static String serialize(final ItemStack iStack) {
|
||||
final YamlConfiguration cfg = new YamlConfiguration();
|
||||
cfg.set("item", iStack);
|
||||
return cfg.saveToString();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user