mirror of
https://e.coding.net/circlecloud/CTZLauncher.git
synced 2024-11-21 01:58:48 +00:00
添加MC协议数据解析项目...
This commit is contained in:
parent
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commit
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@ -1,10 +1,12 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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# Visual Studio 14
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VisualStudioVersion = 14.0.23107.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CTZLauncher", "CTZLauncher\CTZLauncher.csproj", "{EC25362D-5BA7-4CB3-BDA2-C575B9318086}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MinecraftServerInfo", "MinecraftServerInfo\MinecraftServerInfo.csproj", "{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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CD_ROM|Any CPU = CD_ROM|Any CPU
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@ -24,6 +26,16 @@ Global
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{EC25362D-5BA7-4CB3-BDA2-C575B9318086}.Release|Any CPU.Build.0 = Release|Any CPU
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{EC25362D-5BA7-4CB3-BDA2-C575B9318086}.SingleImage|Any CPU.ActiveCfg = Release|Any CPU
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{EC25362D-5BA7-4CB3-BDA2-C575B9318086}.SingleImage|Any CPU.Build.0 = Release|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.CD_ROM|Any CPU.ActiveCfg = Release|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.CD_ROM|Any CPU.Build.0 = Release|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.DVD-5|Any CPU.ActiveCfg = Debug|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.DVD-5|Any CPU.Build.0 = Debug|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.Release|Any CPU.Build.0 = Release|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.SingleImage|Any CPU.ActiveCfg = Release|Any CPU
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{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}.SingleImage|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -79,7 +79,9 @@
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<ItemGroup>
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<Reference Include="Microsoft.VisualBasic" />
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<Reference Include="System" />
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<Reference Include="System.configuration" />
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<Reference Include="System.Data" />
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<Reference Include="System.Web" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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@ -112,7 +114,7 @@
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<Compile Include="Authentication\WarpedAuhenticator.cs" />
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<Compile Include="Authentication\Yggdrasil.cs" />
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<Compile Include="Authentication\CTZAuthenticator.cs" />
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<Compile Include="HttpHelper.cs" />
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<Compile Include="Tools\HttpHelper.cs" />
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<Compile Include="Launcher\LaunchArguments.cs" />
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<Compile Include="Launcher\LauncherCore.cs" />
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<Compile Include="Launcher\LauncherCoreInternal.cs" />
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@ -1,27 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using CTZLauncher.Modules.CTZServer;
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using KMCCC.Authentication;
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using KMCCC.Launcher;
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using KMCCC.Tools;
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using KMCCC.Modules;
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using KMCCC.Modules.JVersion;
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using CityCraft;
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using System.IO;
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using System.Windows.Threading;
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using System.Windows.Media.Animation;
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using LitJson;
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using CTZLauncher.Modules.CTZServer;
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.IO;
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using System.Linq;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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namespace CTZLauncher
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{
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@ -32,7 +23,7 @@ namespace CTZLauncher
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{
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LauncherCore launcher = null;
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LaunchOptions option = new LaunchOptions();
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string serveraddress = "127.0.0.1";
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string serveraddress = ConfigurationManager.AppSettings["Server"];
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int serverport = 25580;
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#region 初始化部分
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
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</startup>
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<appSettings>
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<add key="Server" value="127.0.0.1" />
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</appSettings>
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</configuration>
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6
MinecraftServerInfo/App.config
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6
MinecraftServerInfo/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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60
MinecraftServerInfo/MinecraftServerInfo.csproj
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60
MinecraftServerInfo/MinecraftServerInfo.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E178FD27-5F66-4B46-9DAD-4F8CC2D5A7A5}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MinecraftServerInfo</RootNamespace>
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<AssemblyName>MinecraftServerInfo</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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MinecraftServerInfo/Program.cs
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49
MinecraftServerInfo/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace MinecraftServerInfo
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{
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class Program
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{
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static void Main(string[] args)
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{
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using (Socket client = new Socket(SocketType.Stream, ProtocolType.Tcp))
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try
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{
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//01 00
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//0F 00-2F 09 31 32 37 2E 30 2E 30 2E 31 63 DD 01
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//client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000);
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//client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 5000);
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//client.Connect("CityCraft.cn", 25565);
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client.Connect("four.mengcraft.com", 11133);
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Console.WriteLine("开始连接");
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if (client.Connected)
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{
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Console.WriteLine("发送数据");
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client.Send(new byte[] { 0x0F, 0x00, 0x2F, 0x09, 0x31, 0x32, 0x37, 0x2E, 0x30, 0x2E, 0x30, 0x2E, 0x31, 0x63, 0xDD, 0x01 });
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client.Send(new byte[] { 0x01, 0x00 });
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Console.WriteLine("读取头数据");
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byte[] header = new byte[5];
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client.Receive(header, header.Length, SocketFlags.None);
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Console.WriteLine(BitConverter.ToString(header));
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byte[] buffer = new byte[1024];
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int recover = client.Receive(buffer, buffer.Length, SocketFlags.None);
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byte[] data = new byte[recover];
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Console.WriteLine("数据流长度: " + recover);
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Array.Copy(buffer, data, recover);
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Console.WriteLine(BitConverter.ToString(data));
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Console.WriteLine(Encoding.UTF8.GetString(data));
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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Console.ReadLine();
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}
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}
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}
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MinecraftServerInfo/Properties/AssemblyInfo.cs
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36
MinecraftServerInfo/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("MinecraftServerInfo")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("MinecraftServerInfo")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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//将 ComVisible 设置为 false 将使此程序集中的类型
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//对 COM 组件不可见。 如果需要从 COM 访问此程序集中的类型,
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//请将此类型的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("e178fd27-5f66-4b46-9dad-4f8cc2d5a7a5")]
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// 程序集的版本信息由下列四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,
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// 方法是按如下所示使用“*”: :
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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