完成服务器列表获取模块 添加启动标题修改 修复HttpHelper获取到空数组...

master
j502647092 2015-08-10 20:45:44 +08:00
parent 282d195955
commit f739a359bf
9 changed files with 372 additions and 291 deletions

View File

@ -69,12 +69,17 @@ namespace KMCCC.Authentication
public string getServerList()
{
string sl = http.Send(HttpMethod.GET, Address + ":" + Port + "/serverlist");
return sl.Replace("\0","");
if (string.IsNullOrEmpty(sl))
throw new ArgumentNullException("服务器返回了空的字符串或网络连接异常!");
return sl;
}
public bool getResult(string url)
{
return http.Send(HttpMethod.GET, url).Contains("true") ? true : false;
string result = http.Send(HttpMethod.GET, url);
if (string.IsNullOrEmpty(result))
throw new ArgumentNullException("服务器返回了空的字符串或网络连接异常!");
return result.Contains("true") ? true : false;
}
}
}

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@ -187,7 +187,14 @@ namespace CityCraft
int iNumber = socket.Receive(buffer, buffer.Length, SocketFlags.None);
while (iNumber > 0)//使用了Connection: Close 所以判断长度为0 时停止接受
{
responseBytes.AddRange(new List<byte>(buffer));//添加数据到List
if (iNumber < 1024)
{
byte[] shotbuffer = new byte[iNumber];
Array.Copy(buffer, shotbuffer, iNumber);
responseBytes.AddRange(new List<byte>(shotbuffer));//添加数据到List
}
else
responseBytes.AddRange(new List<byte>(buffer));//添加数据到List
iNumber = socket.Receive(buffer, buffer.Length, SocketFlags.None);//继续接收数据
}
responseByte = responseBytes.ToArray();

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@ -43,7 +43,7 @@
{
public override bool Operate(LauncherCore core, MinecraftLaunchArguments args)
{
args.Tokens["game_directory"] = String.Format(@".\versions\{0}\", args.Version.Id);
args.Tokens["game_directory"] = String.Format(@".minecraft\versions\{0}\", args.Version.Id);
return true;
}
}

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@ -109,15 +109,20 @@
}
/// <summary>
/// 游戏退出事件
/// 游戏退出事件
/// </summary>
public event Action<LaunchHandle, int> GameExit;
/// <summary>
/// 游戏Log事件
/// 游戏Log事件
/// </summary>
public event Action<LaunchHandle, string> GameLog;
}
/// <summary>
/// 游戏启动事件
/// </summary>
public event Action<LaunchHandle, string> GameStart;
}
/// <summary>
/// 启动器核心选项

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@ -66,7 +66,7 @@
args.Tokens.Add("user_properties", authentication.Properties);
args.Tokens.Add("user_type", authentication.UserType);
args.AdvencedArguments = new List<string> { "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" };
args.AdvencedArguments = new List<string> { "-Dfml.ignoreInvalidMinecraftCertificates=true", "-Dfml.ignorePatchDiscrepancies=true" };
args.Authentication = authentication;
args.Version = options.Version;
@ -139,6 +139,7 @@
})
};
handle.Work();
Start(handle, handle.GetTile());
Task.Factory.StartNew(handle.Process.WaitForExit).ContinueWith(t => Exit(handle, handle.Process.ExitCode));
return new LaunchResult { Success = true, Handle = handle };
}
@ -212,6 +213,14 @@
}
}
internal void Start(LaunchHandle handle, string title)
{
if (GameStart != null)
{
GameStart(handle, title);
}
}
#endregion
}
}

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@ -116,36 +116,36 @@
<Label Content="选择大区" Margin="155,20" FontSize="20" VerticalAlignment="Center" VerticalContentAlignment="Center"/>
</Grid>
<Grid Height="100" VerticalAlignment="Top" Margin="0,80,0,0" Name="GameArea">
<RadioButton Name="a0" Content="X X大区" Margin="30,30,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<RadioButton Name="a1" Content="X X大区" Margin="120,30,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<RadioButton Name="a2" Content="X X大区" Margin="215,30,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<RadioButton Name="a3" Content="X X大区" Margin="305,30,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<Button Name="a0" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="30,30,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
<Button Name="a1" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="120,30,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
<Button Name="a2" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="215,30,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
<Button Name="a3" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="305,30,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
<RadioButton Name="a4" Content="X X大区" Margin="30,60,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<RadioButton Name="a5" Content="X X大区" Margin="120,60,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<RadioButton Name="a6" Content="X X大区" Margin="215,60,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<RadioButton Name="a7" Content="X X大区" Margin="305,60,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="70" Visibility="Hidden" Checked="area_Checked"/>
<Button Name="a4" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="30,60,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
<Button Name="a5" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="120,60,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
<Button Name="a6" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="215,60,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
<Button Name="a7" BorderBrush="#FF3299CC" Content="X X大区" Template="{StaticResource CornerButton}" HorizontalAlignment="Left" Margin="305,60,0,0" VerticalAlignment="Top" Width="75" Visibility="Hidden" Click="area_Click"/>
</Grid>
<Grid Height="285" VerticalAlignment="Top" Margin="10,185,10,0">
<Grid Height="50" VerticalAlignment="Top" Margin="10,0,10,0">
<Label Content="选择服务器" Margin="125,8" FontSize="20" VerticalContentAlignment="Center" VerticalAlignment="Center"/>
</Grid>
<Grid Margin="10,55,10,10" Name="GameServer">
<RadioButton Name="s0" Content="服务器1" Margin="50,40,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<RadioButton Name="s1" Content="服务器2" Margin="150,40,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<RadioButton Name="s2" Content="服务器3" Margin="252,40,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<Button Name="s0" Content="服务器1" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="50,40,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s1" Content="服务器2" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="150,40,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s2" Content="服务器3" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="252,40,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<RadioButton Name="s3" Content="服务器4" Margin="50,80,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<RadioButton Name="s4" Content="服务器5" Margin="150,80,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked" />
<RadioButton Name="s5" Content="服务器6" Margin="252,80,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<Button Name="s3" Content="服务器4" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="50,80,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s4" Content="服务器5" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="150,80,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s5" Content="服务器6" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="252,80,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<RadioButton Name="s6" Content="服务器7" Margin="50,120,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<RadioButton Name="s7" Content="服务器8" Margin="150,120,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<RadioButton Name="s8" Content="服务器9" Margin="252,120,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<Button Name="s6" Content="服务器7" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="50,120,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s7" Content="服务器8" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="150,120,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s8" Content="服务器9" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="252,120,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<RadioButton Name="s9" Content="服务器10" Margin="50,160,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<RadioButton Name="s10" Content="服务器11" Margin="150,160,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<RadioButton Name="s11" Content="服务器12" Margin="252,160,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Checked="server_Checked"/>
<Button Name="s9" Content="服务器10" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="50,160,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s10" Content="服务器11" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="150,160,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
<Button Name="s11" Content="服务器12" Template="{StaticResource CornerButton}" BorderBrush="#FF3299CC" Margin="252,160,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Width="80" Visibility="Hidden" Click="server_Click"/>
</Grid>
</Grid>
</Grid>
@ -155,10 +155,16 @@
<Label Content="服务器介绍" Margin="85,2" FontSize="20" VerticalContentAlignment="Center" VerticalAlignment="Center"/>
</Grid>
<Grid Height="200" VerticalAlignment="Bottom" Margin="10,0,10,10">
<Label Content="" Margin="50,35,50,35"/>
<Label Name="serverinfo" Content="" Margin="50,35,50,35" FontSize="15"/>
</Grid>
</Grid>
<Grid HorizontalAlignment="Right" Width="300" ShowGridLines="True" Height="206" VerticalAlignment="Bottom">
<Grid ShowGridLines="True" Height="200" VerticalAlignment="Bottom">
<Label Content="服务器名称:" Margin="40,20,160,0" FontSize="15" HorizontalContentAlignment="Center" Height="30" VerticalAlignment="Top" />
<Label Name="selserver" Content="" Margin="145,20,40,0" FontSize="15" HorizontalContentAlignment="Center" Height="30" VerticalAlignment="Top" />
<Label Content="客户端版本:" Margin="40,50,160,0" FontSize="15" HorizontalContentAlignment="Center" Height="30" VerticalAlignment="Top" />
<Label Name="needclient" Content="" Margin="145,50,40,0" FontSize="15" HorizontalContentAlignment="Center" Height="30" VerticalAlignment="Top" />
<Label Content="在线人数:" Margin="40,80,160,0" FontSize="15" HorizontalContentAlignment="Center" Height="30" VerticalAlignment="Top" />
<Label Name="online" Content="" Margin="145,80,40,0" FontSize="15" HorizontalContentAlignment="Center" Height="30" VerticalAlignment="Top" />
<Button x:Name="StartGame" BorderBrush="#FF3299CC" Content="启动游戏" Template="{StaticResource CornerButton}" Margin="10,0,10,10" Height="64" VerticalAlignment="Bottom" FontSize="16" Click="StartGame_Click"/>
</Grid>
</Grid>

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@ -32,7 +32,7 @@ namespace CTZLauncher
{
LauncherCore launcher = null;
LaunchOptions option = new LaunchOptions();
string serveraddress = "CityCraft.cn";
string serveraddress = "127.0.0.1";
int serverport = 25580;
#region 初始化部分
@ -86,33 +86,43 @@ namespace CTZLauncher
}
Login.IsEnabled = false;
CTZAuthenticator auth = new CTZAuthenticator(username.Text, password.Text, serveraddress, serverport);
if (auth.isLogin())
try
{
MessageBox.Show("当前玩家已登录服务器!");
}
else
{
if (!auth.Login())
if (auth.isLogin())
{
if (!auth.isRegistered())
MessageBox.Show("该用户名未注册 请先注册!");
else
MessageBox.Show("登录失败 账号不存在 或 密码错误 !");
MessageBox.Show("当前玩家已登录服务器!");
}
else
{
ServerWindow.Visibility = System.Windows.Visibility.Visible;
RotateTransform rtf = new RotateTransform();
ServerWindow.RenderTransform = rtf;
LoginWindow.RenderTransform = rtf;
DoubleAnimation dbAscending = new DoubleAnimation(0, 360, new Duration(TimeSpan.FromSeconds(0.75)));
dbAscending.RepeatBehavior = new RepeatBehavior(1);
rtf.BeginAnimation(RotateTransform.AngleProperty, dbAscending);
CTZServer areas = JsonMapper.ToObject<CTZServer>(auth.getServerList().ToLower());
LoadAreas(areas);
if (!auth.Login())
{
if (!auth.isRegistered())
MessageBox.Show("该用户名未注册 请先注册!");
else
MessageBox.Show("登录失败 账号不存在 或 密码错误 !");
}
else
{
ServerWindow.Visibility = System.Windows.Visibility.Visible;
RotateTransform rtf = new RotateTransform();
ServerWindow.RenderTransform = rtf;
LoginWindow.RenderTransform = rtf;
DoubleAnimation dbAscending = new DoubleAnimation(0, 360, new Duration(TimeSpan.FromSeconds(0.75)));
dbAscending.RepeatBehavior = new RepeatBehavior(1);
rtf.BeginAnimation(RotateTransform.AngleProperty, dbAscending);
CTZServer areas = JsonMapper.ToObject<CTZServer>(auth.getServerList().ToLower());
LoadAreas(areas);
}
}
}
Login.IsEnabled = true;
catch (ArgumentNullException ex)
{
MessageBox.Show(ex.Message);
}
finally
{
Login.IsEnabled = true;
}
}
private void outline_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
@ -147,25 +157,38 @@ namespace CTZLauncher
private void register_Click(object sender, RoutedEventArgs e)
{
register.IsEnabled = false;
if (username.Text.Length == 0 || password.Text.Length == 0)
{
MessageBox.Show("请输入账号密码!");
return;
}
CTZAuthenticator auth = new CTZAuthenticator(username.Text, password.Text, "citycraft.cn", serverport);
if (auth.isRegistered())
try
{
MessageBox.Show("该用户名已注册 请更换用户名!");
return;
if (auth.isRegistered())
{
MessageBox.Show("该用户名已注册 请更换用户名!");
return;
}
if (auth.Register())
{
MessageBox.Show("注册成功!");
auth.Login();
ServerWindow.Visibility = System.Windows.Visibility.Visible;
}
else
MessageBox.Show("注册失败!");
}
if (auth.Register())
catch (ArgumentNullException ex)
{
MessageBox.Show("注册成功!");
auth.Login();
ServerWindow.Visibility = System.Windows.Visibility.Visible;
MessageBox.Show(ex.Message);
}
else
MessageBox.Show("注册失败!");
finally
{
register.IsEnabled = true;
}
}
#endregion
@ -175,11 +198,16 @@ namespace CTZLauncher
for (int i = 0; i < areas.Areas.Count; i++)
{
Area area = areas.Areas[i];
RadioButton arearb = GameArea.FindName("a" + i) as RadioButton;
Button arearb = GameArea.FindName("a" + i) as Button;
arearb.Content = area.Name;
arearb.Visibility = Visibility.Visible;
arearb.Tag = area.Servers;
}
for (int i = areas.Areas.Count; i < 8; i++)
{
Button arearb = GameArea.FindName("a" + i) as Button;
arearb.Visibility = Visibility.Hidden;
}
}
private void LoadServers(List<Server> servers)
@ -187,43 +215,57 @@ namespace CTZLauncher
for (int i = 0; i < servers.Count; i++)
{
Server server = servers[i];
RadioButton serverrb = GameArea.FindName("s" + i) as RadioButton;
Button serverrb = GameArea.FindName("s" + i) as Button;
serverrb.Content = server.Name;
serverrb.Visibility = Visibility.Visible;
serverrb.Tag = server;
}
for (int i = servers.Count; i < 12; i++)
{
Button serverrb = GameArea.FindName("s" + i) as Button;
serverrb.Visibility = Visibility.Hidden;
}
}
private void area_Checked(object sender, RoutedEventArgs e)
private void area_Click(object sender, RoutedEventArgs e)
{
RadioButton rb = (RadioButton)sender;
LoadServers((List<Server>)rb.Tag);
Button arb = (Button)sender;
LoadServers((List<Server>)arb.Tag);
}
private void server_Checked(object sender, RoutedEventArgs e)
private void server_Click(object sender, RoutedEventArgs e)
{
RadioButton rb = (RadioButton)sender;
Server server = (Server)rb.Tag;
Button srb = (Button)sender;
Server server = (Server)srb.Tag;
option.Server = new ServerInfo
{
Address = server.Address,
Port = server.Port
};
option.Version = launcher.GetVersion(server.Version);
serverinfo.Content = server.Info;
selserver.Content = server.Name;
needclient.Content = server.Version;
}
private void StartGame_Click(object sender, RoutedEventArgs e)
{
Console.WriteLine("StartGame");
Console.WriteLine("启动游戏");
option.Mode = LaunchMode.MCLauncher;
option.MaxMemory = 2048;
option.Authenticator = new OfflineAuthenticator(username.Text); // offline
option.Version = launcher.GetVersion("1.8");
option.Authenticator = new OfflineAuthenticator(username.Text); // 离线模式
launcher.JavaPath = SystemTools.FindJava().First();
launcher.GameLog += launcher_GameLog;
launcher.GameStart += Launcher_GameStart;
launcher.Launch(option);
}
private void Launcher_GameStart(LaunchHandle arg1, string arg2)
{
string title = selserver.Content.ToString() + " - " + username.Text;
arg1.SetTitle(title);
}
void launcher_GameLog(LaunchHandle arg1, string log)
{
Console.WriteLine(log);

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@ -74,6 +74,12 @@ namespace CTZLauncher.Modules.CTZServer
[JsonPropertyName("url")]
public string Url { get; set; }
/// <summary>
/// 客户端依赖项
/// </summary>
[JsonPropertyName("depend")]
public string Depend { get; set; }
/// <summary>
/// 获得服务器链接
/// </summary>

View File

@ -1,239 +1,240 @@
namespace KMCCC.Modules.JVersion
{
#region
#region
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Launcher;
using LitJson;
using Tools;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Launcher;
using LitJson;
using Tools;
#endregion
#endregion
/// <summary>
/// 默认的版本定位器
/// </summary>
public class JVersionLocator : IVersionLocator
{
private readonly HashSet<string> _locatingVersion;
/// <summary>
/// 默认的版本定位器
/// </summary>
public class JVersionLocator : IVersionLocator
{
private readonly HashSet<string> _locatingVersion;
private readonly Dictionary<string, Version> _versions;
private readonly Dictionary<string, Version> _versions;
public JVersionLocator()
{
_versions = new Dictionary<string, Version>();
_locatingVersion = new HashSet<string>();
}
public JVersionLocator()
{
_versions = new Dictionary<string, Version>();
_locatingVersion = new HashSet<string>();
}
public string GameRootPath { get; set; }
public string GameRootPath { get; set; }
private LauncherCore _core;
private LauncherCore _core;
public LauncherCore Core
{
set
{
GameRootPath = value.GameRootPath;
_core = value;
}
}
public LauncherCore Core
{
set
{
GameRootPath = value.GameRootPath;
_core = value;
}
}
public Version Locate(string id)
{
lock (_locatingVersion)
{
return GetVersionInternal(id);
}
}
public Version Locate(string id)
{
lock (_locatingVersion)
{
return GetVersionInternal(id);
}
}
public IEnumerable<Version> GetAllVersions()
{
try
{
lock (_locatingVersion)
{
return new DirectoryInfo(GameRootPath + @"\versions").EnumerateDirectories()
.Select(dir => GetVersionInternal(dir.Name)).Where(item => item != null);
}
}
catch
{
return new Version[0];
}
}
public IEnumerable<Version> GetAllVersions()
{
try
{
lock (_locatingVersion)
{
return new DirectoryInfo(GameRootPath + @"\versions").EnumerateDirectories()
.Select(dir => GetVersionInternal(dir.Name)).Where(item => item != null);
}
}
catch
{
return new Version[0];
}
}
/// <summary>
/// 获取Version信息当出现错误时会返回null
/// </summary>
/// <param name="id">版本id</param>
/// <returns>Version的信息</returns>
internal Version GetVersionInternal(string id)
{
try
{
if (_locatingVersion.Contains(id))
{
return null;
}
_locatingVersion.Add(id);
/// <summary>
/// 获取Version信息当出现错误时会返回null
/// </summary>
/// <param name="id">版本id</param>
/// <returns>Version的信息</returns>
internal Version GetVersionInternal(string id)
{
try
{
if (_locatingVersion.Contains(id))
{
return null;
}
_locatingVersion.Add(id);
Version version;
if (_versions.TryGetValue(id, out version))
{
return version;
}
Version version;
if (_versions.TryGetValue(id, out version))
{
return version;
}
var jver = LoadVersion(_core.GetVersionJsonPath(id));
if (jver == null)
{
return null;
}
var jver = LoadVersion(_core.GetVersionJsonPath(id));
if (jver == null)
{
return null;
}
version = new Version();
if (string.IsNullOrWhiteSpace(jver.Id))
{
jver.Id = id;
}
if (string.IsNullOrWhiteSpace(jver.MinecraftArguments))
{
return null;
}
if (string.IsNullOrWhiteSpace(jver.MainClass))
{
return null;
}
if (string.IsNullOrWhiteSpace(jver.Assets))
{
jver.Assets = "legacy";
}
if (jver.Libraries == null)
{
return null;
}
version.Id = jver.Id;
version.MinecraftArguments = jver.MinecraftArguments;
version.Assets = jver.Assets;
version.MainClass = jver.MainClass;
version.JarId = jver.JarId;
version.Libraries = new List<Library>();
version.Natives = new List<Native>();
foreach (var lib in jver.Libraries)
{
if (string.IsNullOrWhiteSpace(lib.Name))
{
continue;
}
var names = lib.Name.Split(':');
if (names.Length != 3)
{
continue;
}
if (lib.Natives == null)
{
if (!IfAllowed(lib.Rules))
{
continue;
}
version.Libraries.Add(new Library
{
NS = names[0],
Name = names[1],
Version = names[2]
});
}
else
{
if (!IfAllowed(lib.Rules))
{
continue;
}
var native = new Native
{
NS = names[0],
Name = names[1],
Version = names[2],
NativeSuffix = lib.Natives["windows"].Replace("${arch}", SystemTools.GetArch())
};
version.Natives.Add(native);
if (lib.Extract != null)
{
native.Options = new UnzipOptions {Exclude = lib.Extract.Exculde};
}
}
}
if (jver.InheritsVersion != null)
{
var target = GetVersionInternal(jver.InheritsVersion);
if (target == null)
{
return null;
}
else
{
version.Assets = version.Assets ?? target.Assets;
version.JarId = version.JarId ?? target.JarId;
version.MainClass = version.MainClass ?? target.MainClass;
version.MinecraftArguments = version.MinecraftArguments ?? target.MinecraftArguments;
version.Natives.AddRange(target.Natives);
version.Libraries.AddRange(target.Libraries);
}
}
version.JarId = version.JarId ?? version.Id;
_versions.Add(version.Id, version);
return version;
}
catch
{
return null;
}
finally
{
_locatingVersion.Remove(id);
}
}
version = new Version();
//if (string.IsNullOrWhiteSpace(jver.Id))
//{
// jver.Id = id;
//}
jver.Id = id;
if (string.IsNullOrWhiteSpace(jver.MinecraftArguments))
{
return null;
}
if (string.IsNullOrWhiteSpace(jver.MainClass))
{
return null;
}
if (string.IsNullOrWhiteSpace(jver.Assets))
{
jver.Assets = "legacy";
}
if (jver.Libraries == null)
{
return null;
}
version.Id = jver.Id;
version.MinecraftArguments = jver.MinecraftArguments;
version.Assets = jver.Assets;
version.MainClass = jver.MainClass;
version.JarId = jver.JarId;
version.Libraries = new List<Library>();
version.Natives = new List<Native>();
foreach (var lib in jver.Libraries)
{
if (string.IsNullOrWhiteSpace(lib.Name))
{
continue;
}
var names = lib.Name.Split(':');
if (names.Length != 3)
{
continue;
}
if (lib.Natives == null)
{
if (!IfAllowed(lib.Rules))
{
continue;
}
version.Libraries.Add(new Library
{
NS = names[0],
Name = names[1],
Version = names[2]
});
}
else
{
if (!IfAllowed(lib.Rules))
{
continue;
}
var native = new Native
{
NS = names[0],
Name = names[1],
Version = names[2],
NativeSuffix = lib.Natives["windows"].Replace("${arch}", SystemTools.GetArch())
};
version.Natives.Add(native);
if (lib.Extract != null)
{
native.Options = new UnzipOptions { Exclude = lib.Extract.Exculde };
}
}
}
if (jver.InheritsVersion != null)
{
var target = GetVersionInternal(jver.InheritsVersion);
if (target == null)
{
return null;
}
else
{
version.Assets = version.Assets ?? target.Assets;
version.JarId = version.JarId ?? target.JarId;
version.MainClass = version.MainClass ?? target.MainClass;
version.MinecraftArguments = version.MinecraftArguments ?? target.MinecraftArguments;
version.Natives.AddRange(target.Natives);
version.Libraries.AddRange(target.Libraries);
}
}
version.JarId = version.JarId ?? version.Id;
_versions.Add(version.Id, version);
return version;
}
catch
{
return null;
}
finally
{
_locatingVersion.Remove(id);
}
}
public JVersion LoadVersion(string jsonPath)
{
try
{
return JsonMapper.ToObject<JVersion>(File.ReadAllText(jsonPath));
}
catch
{
return null;
}
}
public JVersion LoadVersion(string jsonPath)
{
try
{
return JsonMapper.ToObject<JVersion>(File.ReadAllText(jsonPath));
}
catch
{
return null;
}
}
/// <summary>
/// 判断一系列规则后是否启用
/// </summary>
/// <param name="rules">规则们</param>
/// <returns>是否启用</returns>
public bool IfAllowed(List<JRule> rules)
{
if (rules == null)
{
return true;
}
if (rules.Count == 0)
{
return true;
}
var allowed = false;
foreach (var rule in rules)
{
if (rule.OS == null)
{
allowed = rule.Action == "allow";
continue;
}
if (rule.OS.Name == "windows")
{
allowed = rule.Action == "allow";
}
}
return allowed;
}
}
/// <summary>
/// 判断一系列规则后是否启用
/// </summary>
/// <param name="rules">规则们</param>
/// <returns>是否启用</returns>
public bool IfAllowed(List<JRule> rules)
{
if (rules == null)
{
return true;
}
if (rules.Count == 0)
{
return true;
}
var allowed = false;
foreach (var rule in rules)
{
if (rule.OS == null)
{
allowed = rule.Action == "allow";
continue;
}
if (rule.OS.Name == "windows")
{
allowed = rule.Action == "allow";
}
}
return allowed;
}
}
}