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52 lines
980 B
Java
52 lines
980 B
Java
package fr.xephi.authme.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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*
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* This event is called when a player login or register through AuthMe. The
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* boolean 'isLogin' will be false if, and only if, login/register failed.
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*
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* @author Xephi59
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*/
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public class LoginEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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private boolean isLogin;
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private Player player;
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public LoginEvent(Player player, boolean isLogin) {
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this.player = player;
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this.isLogin = isLogin;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public Player getPlayer() {
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return this.player;
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}
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public boolean isLogin() {
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return isLogin;
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}
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@Deprecated
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public void setLogin(boolean isLogin) {
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this.isLogin = isLogin;
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}
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public void setPlayer(Player player) {
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this.player = player;
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}
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}
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