package fr.xephi.authme.events; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** * * This event is called when a player login or register through AuthMe. The * boolean 'isLogin' will be false if, and only if, login/register failed. * * @author Xephi59 */ public class LoginEvent extends Event { private static final HandlerList handlers = new HandlerList(); private boolean isLogin; private Player player; public LoginEvent(Player player, boolean isLogin) { this.player = player; this.isLogin = isLogin; } public static HandlerList getHandlerList() { return handlers; } @Override public HandlerList getHandlers() { return handlers; } public Player getPlayer() { return this.player; } public boolean isLogin() { return isLogin; } @Deprecated public void setLogin(boolean isLogin) { this.isLogin = isLogin; } public void setPlayer(Player player) { this.player = player; } }