--- ../src-base/minecraft/cpw/mods/fml/common/network/FMLEventChannel.java
+++ ../src-work/minecraft/cpw/mods/fml/common/network/FMLEventChannel.java
@@ -1,16 +1,20 @@
 package cpw.mods.fml.common.network;
 
-import io.netty.channel.ChannelFutureListener;
-import io.netty.channel.ChannelHandlerContext;
 import java.util.EnumMap;
-import net.minecraft.client.network.NetHandlerPlayClient;
-import net.minecraft.entity.player.EntityPlayerMP;
-import net.minecraft.network.NetHandlerPlayServer;
+
+import cc.capture.type.CaptureBlock;
 import cpw.mods.fml.common.FMLCommonHandler;
 import cpw.mods.fml.common.eventhandler.EventBus;
 import cpw.mods.fml.common.eventhandler.SubscribeEvent;
+import cpw.mods.fml.common.network.FMLNetworkEvent.ServerCustomPacketEvent;
 import cpw.mods.fml.common.network.internal.FMLProxyPacket;
 import cpw.mods.fml.relauncher.Side;
+import io.netty.channel.ChannelFutureListener;
+import io.netty.channel.ChannelHandlerContext;
+import net.minecraft.client.network.NetHandlerPlayClient;
+import net.minecraft.entity.player.EntityPlayerMP;
+import net.minecraft.network.NetHandlerPlayServer;
+import net.minecraft.server.MinecraftServer;
 
 /**
  * An event driven network channel, using {@link FMLNetworkEvent.CustomPacketEvent} and {@link FMLNetworkEvent.CustomNetworkEvent}
@@ -100,7 +104,14 @@
         FMLNetworkEvent.CustomPacketEvent<?> event = factory.make(msg);
         if (event != null)
         {
+            CaptureBlock tCapture=null;
+            if(MinecraftServer.cauldronConfig.modPacketPlace.getValue()&&event instanceof ServerCustomPacketEvent){
+                EntityPlayerMP tPlayer=((NetHandlerPlayServer)((ServerCustomPacketEvent)event).handler).playerEntity;
+                tCapture=tPlayer.worldObj.mCapture.startCapture(tPlayer);
+            }
             this.eventBus.post(event);
+            
+            if(tCapture!=null) tCapture.endCapture();
             if (event.reply != null)
             {
                 ctx.channel().attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.REPLY);
