Files
go-common/app/service/main/identify-game/server/http/http.go
2019-04-22 18:49:16 +08:00

56 lines
1.1 KiB
Go

package http
import (
"net/http"
"go-common/app/service/main/identify-game/conf"
"go-common/app/service/main/identify-game/service"
"go-common/library/log"
bm "go-common/library/net/http/blademaster"
"go-common/library/net/http/blademaster/middleware/verify"
)
var (
srv *service.Service
vfy *verify.Verify
)
// Init init
func Init(c *conf.Config, s *service.Service) {
srv = s
vfy = verify.New(c.Verify)
// engine
engine := bm.DefaultServer(c.BM)
innerRouter(engine)
// init inner server
if err := engine.Start(); err != nil {
log.Error("engine.Start error(%v)", err)
panic(err)
}
}
func innerRouter(e *bm.Engine) {
e.Ping(ping)
e.Register(register)
group := e.Group("/x/internal/identify-game", vfy.Verify)
{
group.GET("/oauth", oauth)
group.GET("/renewtoken", renewToken)
group.GET("/regions", regions)
group.GET("/cookies", getCookieByToken)
}
}
// ping check server ok.
func ping(c *bm.Context) {
if err := srv.Ping(c); err != nil {
log.Error("ping error(%v)", err)
c.AbortWithStatus(http.StatusServiceUnavailable)
}
}
// register support discovery.
func register(c *bm.Context) {
c.JSON(map[string]struct{}{}, nil)
}